MGM-Guns

Weapon Master Gun Feats.

Piercing Ammo.
Prerequisites: Weapons Master, 21 STR, Machinegun Master.
Daily- You can use this feature another time a day each 8 levels.

You must be using a Machinegun to use this feature. You ignore additional accuracy modifiers given by hindering terrain or obstacles for your next three attacks.

Flechette Rounds
Prerequisites: Weapons Master, 21 STR, Submachinegun or Shotgun Master.
Daily- You can use this feature another time a day each 8 levels.

You must be using a SMG or Shotgun to use this feature. The range and area of impact of your next three attacks doubles for the next three attacks.

Flashbang Grenade
Prerequisites: Weapons Master, 21 STR, Grenade Master.
Daily-You can use this feature another time a day each 5 levels.

You must be using a Grenade to use this feature. You can throw a Flashbang Grenade that doesn’t deal damage but blinds all enemies on a 5 meter blast, increasing their accuracy checks by 4 during their next turn.

Ricochet.
Prerequisites: Weapons Master, 21 STR, Handgun or Sniper Rifle Master.
Daily

You must be using a Sniper Rifle or a Handgun to use this feature. Whenever you miss an attack to a single target, you might choose to use this feat. You can roll another attack for another target within your range with a -5 modifier.

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