Researcher
Frantic Research
Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Any pokemon.
Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is. If you roll higher then 20, you identify how much HP the target currently has.
Walking Encyclopedia
Static
Target: Anything related to knowledge you are allowed to look up.
Effect: You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately.
Strategic Targeting
Prerequisites: Researcher
Daily - Every 8 levels gained, you may perform this Class Feature another time per day.
Target: Allied pokemon.
Effect: Add half your WIS modifier to the target's accuracy roll when they make an attack this turn.
Frantic Research +
Prerequisites: Researcher, 16 WIS, 16 INT
Daily – Every 3 levels gained, you may perform this Class Feature another time per day.
Target: Any pokemon.
Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is and at least 6 of its attacks that a standard one of its species would not naturally have at its level. If it has fewer than 6 attacks meeting this criterion, you learn all of them. If you roll higher then 20, you identify how much HP the target currently has. This Feature replaces Frantic Research.
Trait Theory
Prerequisites: Researcher
At-Will – One attempt per target, 2 times per encounter
Target: Any pokemon.
Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher then 10, you identify what Nature the pokemon has. If you roll higher than 15, you also identify what Abilities the pokemon has.
Field Commander
Prerequisites: Researcher, 17 INT or 17 WIS
Static
Target: Your ally’s pokemon.
Effect: You may issue commands to pokemon who has not already acted on a round of an encounter. There must be understood consent from the trainer unless they are unconscious. Pokemon may only act once per round of an encounter. You still may only issue one command per round unless you have Dual Wielding.
Dream Doctor
Portable Dream Machine
Static
Effect: You have a Dream Machine, comparable in size to a laptop. When used on a sleeping pokemon, this machine will allow you to look into their dreams through a viewing window for up to 8 hours, after which, the pokemon will wake up. During this time, the Pokemon is considered to be in the Dream World. If the pokemon is disturbed during its dream, it must roll a normal sleep check as if it was Asleep. Dreams will show any subconscious desires or wishes the pokemon has, although the dream’s true meaning may be obscure. A pokemon may only be observed by the Dream Machine once per three days.
Dream Smoke Materializer
At-Will - As long as an owned Pokemon with Dream Smoke is active.
Target: A Pokemon who has been asleep in the Dream World for 4 hours.
Effect: Roll 1d20 plus your WIS modifier. On a roll of 18 or above, the pokemon will find an item in their dream world and hold onto it, and then immediately wake up. The pokemon will awake holding the item they dreamed about. Pokemon can only dream about a specific item if they have held it before. The dreamt item is chosen by the GM.
Dream Training Montage
Prerequisites: Dream Doctor, WIS 18
Daily
Target: A Pokemon who has been asleep in the Dream World for 7 hours.
Effect: Roll 1d20 and add your WIS modifier. On a result of 20 or better, you may take X amount of points from one of the pokemon’s base stats and apply it to a different base stat. X is equal to your WIS modifier halved. If this changes the Base Relation, you must place points where appropriate while leveling in order to right the Base Relation as soon as possible. Dream Training Montage may not target a Pokemon who has been successfully targeted by Dream Training Montage before.
Lucid Dreamers
Prerequisites: Dream Doctor
Static
Effect: Add 3 to any check while using a Feature on a Pokemon in the Dream World.
Psychotherapy
Prerequisites: Dream Doctor, Subtle Suggestion, WIS 16
Daily - Every 5 levels gained, you may perform this Feature another time per day.
Target: Dreaming Pokemon in the Dream Machine.
Effect: Roll 1d20 plus WIS modifier. IF the total exceeds 19, you can understand why a pokemon is upset, what the source of the unhappiness is, and what needs to be done in the real world to fix it. You may ask questions to the sleeping Pokemon and the Dream Machine will accurately reveal answers to the best of the pokemon’s ability.
Subtle Suggestion
Prerequisites: Dream Doctor, successfully used Dream Smoke Materializer 5 times
Daily
Target: Dreaming Pokemon while using Dream Smoke Materializer.
Effect: Declare the name of an item the Dreaming pokemon has seen and used before, roll 1d20 and add WIS modifier. On a result of 18 or better, the pokemon will dream about that item and it will materialize if the Dream Smoke Materializer is successful.
Total Recall
Prerequisites: Dream Doctor, True Ability
Static
Effect: Ignore the lines “A pokemon may not have more than two Abilities after using True Ability. If the targeted Pokemon already has two Abilities when using True Ability, on a successful roll, replace one of the Abilities,” while using True Ability. This means that a Pokemon can have 3 Abilities after using True ability successfully.
True Ability
Prerequisites: Dream Doctor, WIS 18
Daily
Target: A Pokemon who has been asleep in the Dream World for 8 hours.
Effect: Roll 1d20 plus your WIS modifier. On a result of 18 or better, assign an additional Ability to the
Pokemon from the Pokemon’s Basic Abilities. On a result of 21 or better, assign any additional Ability to the Pokemon from the Pokemon’s High Abilities. A pokemon may not have more than two Abilities after using True Ability. If the targeted Pokemon already has two Abilities when using True Ability, on a successful roll, replace one of the Abilities. True Ability may not target a Pokemon who has been successfully targeted by True Ability before.
Petrologist
Digging for the Past
Daily – Every 8 levels gained, you may perform this Feature another time per day.
Target: Anywhere on a Route.
Effect: Roll 1d20 and add your INT modifier. If you roll higher than 20, you either find clues to fossils that are nearby or evidence of the areas history. If you roll higher than 28 you choose to find either a piece of the areas history or a fossil, both are chosen by your GM after you specify. For every use of the feature that exceeds 20 but not 28, add 5 to the roll during the next use of the feature on the same route. You may expend a use of the feature without rolling to add 3 to the roll. This feature requires thirty minutes of time while you search.
Stone Search
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Anywhere on a Route.
Effect: Roll 1d20 and add your INT modifier. If you roll higher than 22, you find an Evolutionary stone chosen by your GM. This feature requires thirty minutes of time while you search.
Reanimator
Prerequisites: Petrologist, My First Reanimation Set(7500)
Daily
Target: A fossil being reanimated
Effect: When you make a check to Reanimate a fossilized Pokemon add 3 to the roll. Reanimators can reanimate fossils anywhere with a steady power supply with their reanimation kit and do not need to visit a specialized lab.
Starting Stats: STR 10, DEX 9, CON 11, INT 14, WIS 14, CHA 6
Planned Classes to Take: Professor
TL Progression:
Level |
Stat |
Features |
1 |
WIS |
Class: Researcher |
|
+1 WIS, +1 WIS, -2 STR |
|
Frantic Research |
|
Walking Encyclopedia |
2 |
INT |
Researcher: Strategic Targeting |
3 |
WIS |
Researcher: Frantic Research + |
4 |
WIS |
Researcher: Trait Theory |
5 |
WIS |
Class: Dream Doctor |
|
+1 WIS |
|
Portable Dream Machine |
|
Dream Smoke Materializer |
6 |
INT |
Dream Doctor: Subtle Suggestion |
7 |
INT |
Dream Doctor: Lucid Dreamers |
8 |
INT |
Class: Petrologist |
|
+1 INT |
|
Digging for the Past |
|
Stone Search |
9 |
INT |
Dream Doctor: Psychotherapy |
10 |
INT |
Dream Doctor: True Ability |
11 |
INT |
Dream Doctor: Total Recall |
12 |
INT |
Petrologist: Reanimator |
13 |
WIS |
Researcher: Field Commander |
14 |
WIS |
Dream Doctor: Dream Training Montage |
Bonus Episode Rewards:
Episode 1: +500P extra
Episode 2: +600P extra
Episode 3: +A set of five Ultra Balls!
Episode 4: +2000P extra
Episode 5: +A gift of berries from Grume Village! Get 10 berries!
Background:
A professional student with dual doctorates in Applied Pokemon Psychology and Petrology Miranda spent most of her mature years devoted completely to academic pursuits. Loads of college prep and AP courses in late grade school, followed by a college schedule so rigorous that even her professors began to view her as insane, has more or less stunted her social growth.
After earning her second phd Dr. Freud decided to to find a teaching job. To her dismay however it quickly became apparent that she was poor at handling students and even worse at dealing with the department chairs. Having tested the waters at every decent school in Altho, and finding said waters unpleasent, Miranda surrendered herself to independent research. She quickly fell in with the wanderers, seeing them as a chance to cover more ground and meet more potential test subjects. She is valued for her resourcefulness and solid knowledge base, but not so much for her people skills or ethics.
She hasn't been able to answer the call for a few months now, having spent the last few months on campus at the Northern University of Altho writing up and getting published the scientific results of her adventures and experiments. She is quite eager to collect some new data and see some more of the region.