Move Tutor Features

- Move Tutor Features

TM Buyer: Move Tutor Feature
Prerequisites: Move Tutor, used a TM before
Daily
Effect: When in a city, make a 1d100 roll, and add your Perception value to the result. If the roll exceeds 75, you find a TM shop selling at least 3 different TMs of the GM's choice. Once you successfully make this roll in a city, you may not use TM Buyer in that city again.

TM Buyer +: Move Tutor Feature
Prerequisites: Move Tutor, TM Buyer, Perception 16
Static
Effect: When in a city, make a 1d100 roll, and add your Perception value to the result. If the roll exceeds 65, you find a TM shop selling at least 5 different TMs of the GM's choice at 80% of normal price.

Quick Study +: Move Tutor Feature
Prerequisites: Move Tutor, Quick Study
Target: Pokemon the Move tutor owns.
Effect: Your pokemon’s attacks learned through level up are learned 3 levels earlier. This feature replaces Quick Study.

Quick Study Z: Move Tutor Feature
Prerequisites: Move Tutor, Quick Study +
Target: Pokemon the Move tutor owns.
Effect: Your pokemon’s attacks learned through level up are learned 4 levels earlier. This feature replaces Quick Study +.

Quick Study Z+: Move Tutor Feature
Prerequisites: Move Tutor, Quick Study Z
Target: Pokemon the Move tutor owns.
Effect: Your pokemon’s attacks learned through level up are learned 5 levels earlier. This feature replaces Quick Study Z.

TM Pushing: Move Tutor Feature
Prerequsites: Move Tutor, 16 Attack
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: A pokemon who is leveling up.
Effect: Roll 1d100 and add your Defense or Attack value. If the total exceeds 75, chose a TM from TMs 1 to 101 that the target pokemon can learn. Teach the target that TM as if you had used a TM. You may never select that TM again with TM pushing, nor may you select that Pokemon again with TM pushing.

Early Evolution: Move Tutor Feature
Prerequisites: 18 Attack, 18 Perception
Static
Target: Pokemon the Move Tutor owns.
Effect: Pokemon who level up by happiness and level requirement may evolve up to X levels earlier if they meet their requirements, where X is your ATK or PER modifier.

TM Buddies: Move Tutor Feature
Prerequisites: Move Tutor, Buddy Tutoring, TM Pushing, 20 Attack, 20 Perception
Daily
Trigger: A Pokemon you own knows a move another Pokemon you own could learn by TM.
Effect: Roll 1d100 + your Defense, Attack, and Perception Values. If the value exceeds 80, your pokemon learns a move it could learn by TM from a friendly pokemon that already knows the move. Both pokemon must be able to practice for an hour before making the roll. Once you have successfully taught a pokemon a move through TM Buddies, you may never attempt to teach that pokemon a move through TM buddies again.

Learn from Others: Move Tutor Feature
Prerequisites: Move Tutor, 18 Perception, 18 Attack, 10 Defense, 10 Speed, 10 Intelligence, 10 HP
Once
Effect: Upon taking Learn from others, choose a class from a friendly party member with the Martial Artist, Breeder, Researcher, Capture Specialist, Ace Trainer, or Coordinator class. From the chosen class, learn one of its two class features. You may take Learn from Others up to two times.

Learn from Others +: Move Tutor Feature
Prerequisites: Move Tutor, Learn from Others
Once
Effect: Upon taking Learn from Others +, you may learn a feature whose class requirement you do not meet. All other requirements must still be met.

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