Murphy
Game: PokAesop

A member of the original group of Dream children, Murphy is a young boy from an island region of a world with Pokemon. Most people remember him for two things: his love for the dark and morbid, and his healthy sense of competition. He's stuck finishing his schooling before he can enter a Pokemon League, which is a little frustrating to him, but he's biding his time, practicing his Pokemon battling, and the Dream World has helped with that tremendously.

Pokemon

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An Absol with a vampiric appetite. As he constantly degenerates without blood, he dislikes being sent out for frivolous purposes.
Finagle was formed as a manifestation for both Murphy's love of battles and competition, and of his love for vampire stories.
It also seems that Murphy has a real Absol in real life with the same name, although that one isn't a vampire or anything.
Species Absol
Level 47
EXP 85500
STAB 9
HP 92
Type Dark
Nature Proud
Gender Male
Ability Super Luck, Justified
Hold Item Sniper Accessory
Quality Activation Effect
WRATH Under 30% HP Increase crit range by 3 for all moves
VAMPIRIC Static Regain 1/2 of all damage inflicted on foes as HP on all biting attacks. If the attack were to already cause the user to gain HP, gain 3/4th of the damage back as HP instead.
LUNAR ALIGNMENT Static When in an outdoor area during the day, lose 1/6th HP per turn. In Sunny Day, lose 1/2 HP per turn. In Rainy or Hailing weather during the day, lose 1/16 HP per turn. At night, lose no HP. If the Moon is out, regain 1/16th HP per turn, unless there is a full moon out, in which case regain 1/4th HP per turn.
Capability Value Capability Value
Overland 8 Surface 6
Jump 4 Power 3
Dive - Sky -
Burrow - Intelligence 4

Other capabilities: Aura, Stealth, Tracker

Stat Base Added Total
HP 8 7 15
Atk 13 16 29
Def 6 4 10
SAt 6 0 6
SDf 6 4 10
Spd 8 15 23
Contest Stat Points
Cool 5
Tough 4
Source Move Type Frequency AC Damage Range Details Contest
Extra 1 Blood Fang Dark EOT 3 3d8+10 Melee, 1 Target After the target takes damage, the user gains HP equal to half of the damage they dealt to the target. Vampire Fang Flinches on 18-20 during Accuracy Check. Cool - 3d4 - No Effect
TM Stone Edge Rock Battle 5 4d12+16 Ranged (8), 1 Target Stone Edge is a Critical Hit on 17-20 during Accuracy Check. Tough - 2d4 - Incentives
Extra 2 Night Slash Dark EOT 2 3d8+10 Melee, 1 Target, Pass Night Slash is a Critical Hit on 18-20 during Accuracy Check. Cool - 3d4 - No Effect
Extra 3 Crunch Dark EOT 2 3d10+12 Melee, 1 Target Crunch lowers the target’s Defense 1 Combat Stage on 17-20 during Accuracy Check. Tough - 2d4 - Round Starter
Tutor Poison Fang Poison EOT 2 2d8+6 Melee, 1 Target Poison Fang Badly Poisons the target on 17-20 during Accuracy Check. Smart - 2d4 - Incentives
Tutor Bug Bite Bug EOT 2 2d10+8 Melee, 1 Target If the target has a consumable Held Item, Bug Bite destroys the Item and Bug Bite’s user may use the Item’s effect. Tough - None - Attention Grabber
Tutor Focus Energy Normal At-Will - - Self, No Target, Coat The user’s Moves are Critical Hits on 17-20. If a Move already has an extended Critical Hit range, Focus energy extends that range by -3. Focus Energy’s effect cannot be used more then once per encounter unless the user somehow loses the benefit of Focus Energy. Cool - None - Get Ready!
Lv 1 Feint Normal Center 2 1d10+4 Melee, 1 Target, Interrupt Feint may only Interrupt Intercepts. If used as an Interrupt, the target flips a coin, if they win the flip, they may retain the use of their Intercept for the encounter as if they did not use it during the encounter. If the target loses the flip, they use up their Intercept. Feint ignores all Intercept effects, dealing damage as if the Intercept was not used. Beauty - None - Inverse Appeal
Lv 44 Detect Fighting Center - - Self, No Target, Intercept If the user is hit by a Move, instead you are not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects. *Grants: Aura Cool - None - Inversed Appeal
Lv 12 Pursuit Dark EOT 2 1d12+6 Melee, 1 Target, Interrupt If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt. While being used as an Interrupt, Pursuit may shift the user adjacent to the fleeing foe, up to 25 meters, ignoring Speed Capabilities, and attack them before they escape or are switched out dealing 3d10+12 instead for Damage Dice Roll. Smart - 1d4 - Good Show!
Lv 17 Taunt Dark EOT 2 - Ranged (10), 1 Target Taunt’s target can only use Moves that have Damage Dice Rolls for the next 1d4+1 turns. Smart - None - Inversed Appeal
Lv 25 Double Team Normal Center - - Self, No Target The user makes three copies of themselves and places them into the encounter adjacent to the user. The user must place some sign under the token of the original copy to mark it as the original. If a copy is hit by a damaging Move, it is destroyed. If the original is hit by a damaging Move, all copies are destroyed. Any copy can perform a Move but the user is still only allowed one Move per turn. All copies may shift each turn. When the user and its copies are targeted by a Move, foes must roll +2 during Accuracy Check to hit for the remainder of the encounter. When a copy disappears, the user loses 1d6 HP. Do not apply weakness or resistance to HP lost. Do not apply stats to HP lost. Cool - 2d4 - Reliable
Lv 28 Slash Normal EOT 2 3d8+10 Melee, 1 Target, Pass Slash is a Critical Hit on 18-20 during Accuracy Check. Cool - 3d4 - No Effect
Lv 33 Swords Dance Normal EOT - - Self, No Target The user’s Attack is raised 2 Combat Stages. Beauty - None - Get Ready!
Special Progression
Lv 0 Blood Fang
Lv 25 Night Slash
Lv 40 Crunch

Equipment

471 Imagination Units
Water Spirit Charm (Summon Rusalka)
Thunder Stone
Fire Stone
Scary Mask
Victory Bell
Rare Candy x6
BURNING DETERMINATION Soul Crystal
JUDGMENT RAINS DOWN FROM THE HEAVENS Soul Crystal

Note: 3 Personal Levels to Distribute - Let Botherer know if you knock any to 3 or 5.

Lv20 (5 Prs) Rainbow Throwing Knives - Each of the set of eight knives in this set is imbued with magical elements. Searing flames or numbing bursting out from your knives? Yeah, that's the usual.
Lv17 (2 Prs) Portal Gun - It's a motherfucking Portal gun. Do I need to explain more?
Lv20 (5 Prs) Punch Scarf - A scarf that punches things. Kinda' weird, I know.

Lv20 (5 Prs) Leather Jacket - Slim and form-fitting, this leather jacket gives the wearer just a tinge of that dark, mysterious, edgy look. Free sunglasses with every pair!
Lv17 (2 Prs) Rawstberry Delight - A far overgrown Rawst Berry, hollowed out and slathered with preservatives. The good news? You'll always smell fruity fresh. The bad news? You're walking around in a giant Rawst Berry.

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