Nathaniel Frost

Name: Nathaniel 'Nathan' Frost
Age: 18
Height:
Weight: (WC4)

Level: 5
Trainer EXP: 0/10
Badges: 0

Physical Evasion: +1
Special Evasion: +1
Speed Evasion: +2

HP: 71/71
Injuries: 0
AP: 5/6
HP 17
Attack 5
Defense 5
Special Attack 5
Special Defense 5
Speed 12
BODY (AVERAGE) +0
Acrobatics Untrained (2) Intimidate Pathetic (1)
Athletics Novice (3) Stealth Untrained (2)
Combat Untrained (2) Survival Untrained (2)
MIND (GREAT) +3
General Untrained (2) Pokemon Novice (3)
Medicine Untrained (2) Technology Adept (4)
Occult Pathetic (1)
Perception Untrained (2) Guile Novice (3)
SPIRIT (GOOD) +2
Charm Pathetic (1) Focus Novice (3)
Command Adept (4) Intuition Pathetic (1)
Capabilities
Overland 5 Power 5
High Jump 0 Long Jump 1
trainerpicplaceholder.jpg
Background: The Unfortunate Son
No matter what they say, your ambition and desire to prove yourself are second to none.
Rank Up: Guile, Pokemon Edu, Command, Focus
Rank Down: Charm, Occult Edu, Intimidate, Intuition

Moves
Name Freq AC Type Damage Range Special Effect
Struggle At-Will 4 Nor.png 1d8+6 A.png Melee, 1 target -
Abilities
Name Frequency Effect

Pokemon

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Overland 2
Swim 3
Levitate 4
High Jump 1
Long Jump 1
Power 2
Intelligence 3
Dead Silent
Magnetic
Zapper

Ender: Magnemite Type: Ele.pngSte.png Evasion: 3/2/5 Tutor Points: 5/5
Level 20, 400 EXP Held Item: HP: 54/54 Injuries: 0
Training Regimen: [Speed] [Focused] [Inspired]
Ability Usage Special Effect
Magnet Pull At-Will - Swift Action Target: A Steel-Type Pokémon. Effect: Until the end of the user’s next turn, the target may not move more then 8-meters away from the user and/or may not move closer than 3-meters to the user.
Sturdy Static The Pokémon is immune to the Moves Sheer Cold, Guillotine, Horn Drill and Fissure. If any attack would lower this Pokémon to 0 Hit Points or less from full Hit Points, instead the Pokémon’s Hit Point value is set to 1. Pokémon with Sturdy do not gain Injuries from Massive Damage.
Improvements / Edges
Source TP Cost Effect
[Edge] [X] [Effect]
Timid Nature (+2 Speed, -2 Attack)
Stat Base Added Value
Hit Points 3 +5 8
Attack 2 +0 2
Defense 7 +3 10
Special Attack 10 +10 20
Special Defense 6 +3 9
Speed (^) 7 +9 16 (20)
Skills
Athletics Acrobatics Combat Stealth Perception Focus
2d6+3 3d6+2 2d6+2 3d6+2 2d6+3 2d6+3
Inheritance: Electroweb (20)
Moves
Name Freq AC Type Damage Range Special Effect
Electroweb EoT 3 Ele.png 2d8+10 S.png 4, Ranged Blast 2 All Legal Targets are lowered 1 Speed Combat Stage.
Thunder Shock At-Will 2 Ele.png 2d6+8 S.png 4, 1 Target Thunder Shock Paralyzes the target on 17+.
Thunder Wave Scene (2) - Ele.png - N.png 6, 1 Target Thunder Wave cannot miss. Thunder Wave Paralyzes the target. Targets immune to Electric Attacks are immune to Thunder Wave’s effects.
Sonic Boom EoT 6 Nor.png 15 S.png 8, 1 Target Sonic Boom causes the target to lose 15 Hit Points. Sonic Boom is Special and interacts with other moves and effects as such.
Supersonic Scene (2) 6 Nor.png - N.png 4, 1 Target, Sonic Supersonic Confuses all Legal Targets.
Magnet Bomb EoT - Ste.png 2d8+10 A.png 8, 1 Target Magnet Bomb cannot miss.
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