No name or Blank or various nicknames.
Age: ??? | Gender: Male | Height: 6'2 | Weight: ???
Classes: Martial Artist / Weapons Master
Str: 24 [+7]
Dex: 20 [+5]
Con: 10 [+0]
Int: 9 [-1]
Wis: 9 [-1]
Cha: 6 [-4]
Base Stats: 14, 14, 10, 11, 9, 6
Level 1: Martial Artist [+1 Str/Dex, -2 Int] / +1 Str
Level 2: Body Focus / +1 Str
Level 3: Work Out [+1 Str] / +1 Str
Level 4: Weapons Master [+1 Str] / +1 Str
Level 5: Kiai Focus / +1 Str
Level 6: Gash / +1 Str
Level 7: Sword of Sun and Moon (Ghost & Flying) / +1 Str
Level 8: Quake Hammer / +1 Dex
Level 9: Auto-Parry / +1 Dex
Level 10: Sword of Sun and Moon (Ice & Fighting) / +1 Dex
Level 11: Ninja [+1 Dex] / +1 Dex
Martial Artist: Improved Combat, Improved Endurance, Body Focus
Weapons Master: Master’s Expertise, Weapon of Choice, Kiai Focus, Gash, Sword of Sun and Moon, Quake Hammer, Auto-Parry
Ninja: Wall Runner, Sleep Powder
Instrument/Weapon: A black Harp made of metal.
Items: 10x Pokeball, 9x Super Potion, 7x Full Heal, 1x Memory Berry
Band Funds: 10,333 Skulls
Badges: Nidoqueen Badge. Slowpeth Badge.
Zephyr the Drifloon: Lvl. 26 | Nature: Timid | Gender: Female
Type : Ghost / Flying
MAX HP: 74
HP: 16 = 9 + 7
ATK: 3 = 3 + 0
DEF: 3 = 3 + 0
SATK: 13 = 6 + 7
SDEF: 4 = 4 + 0
SPD: 20 = 9 + 11
1 Memento - Dark
1 Constrict - Normal
1 Minimize - Normal
6 Astonish - Ghost
11 Gust - Flying
17 Payback - Dark
22 Hex - Ghost
Overland 1, Surface 1, Sky 6
Jump 4, Power 1, Intelligence 4, Inflatable, Shrinkable
Boreas the Haunter: Lvl. 26 | Nature: Timid | Gender: Female
Type : Ghost / Poison
MAX HP: 53
HP: 9 = 5 + 4
ATK: 3 = 3 + 0
DEF: 9 = 5 + 4
SATK: 15 = 12 + 3
SDEF: 10 = 6 + 4
SPD: 22 = 12 + 10
1 Perish Song - Normal
1 Hypnosis - Psychic
1 Lick - Ghost
12 Curse - Special Case
19 Confuse Ray - Ghost
22 Sucker Punch - Dark
25 Shadow Punch - Ghost
Giga Drain - Grass
Power 2, Intelligence 3, Invisibility, Phasing
Eurus the Murkrow: Lvl. 20 | Nature: Naive | Gender: Female
Type : Dark / Flying
MAX HP: 44
HP: 8 = 8 + 2
ATK: 17 = 9 + 8
DEF: 4 = 4 + 0
SATK: 9 = 9 + 0
SDEF: 2 = 2 + 0
SPD: 20 = 11 + 9
1 Astonish - Ghost
1 Peck - Flying
5 Pursuit - Dark
11 Haze - Ice
15 Wing Attack - Flying
Overland 4, Surface 1, Sky 6
Jump 2, Power 1, Intelligence 4, Stealth
Notus the Tumbleweed Tangela: Lvl. 20 | Nature: Calm | Gender: Male
Type : Grass/Ground
Ability: Leaf Guard
MAX HP: 53
HP: 11 = 7 + 4
ATK: 4 = 4 + 0
DEF: 17 = 12 + 5
SATK: 16 = 10 + 6
SDEF: 10 = 6 + 4
SPD: 6 = 6 + 0
1 Constrict - Normal
1 Ingrain - Grass
5 Sleep Powder - Grass
8 Absorb - Grass
12 Growth - Normal
15 Poisonpowder - Poison
19 Vine Whip - Grass
Synthesis - Grass
Overland 6, Surface 2
Jump 2, Power 2, Intelligence 4, Reach
A young man born in Kanto, whose name is now forgotten, grew up bound by his father's wish for him to inherit his large luxurious restaurant to continue his longstanding family business. The young man's mother had passed away when he was around the age of 12. Ever since he can remember his mother taught him how to play the harp, and to this day he still plays. Since his mother died, his dream had been to be a traveling musician with his harp. However, his father forbade him from playing the harp after her death and instead forced him to work in the always noisy, always busy restaurant. He grew to hate the sounds of people talking and grew more and more introverted, until the only person he would talk to was his father. His father loved him however and let him be, hoping it was just a phase and would pass.
Years passed and the man, now 20, sick of his life fled in the middle of the night. He went to a local store and bought some supplies and a few Pokeballs, thinking he'd be better off with a Pokemon by his side. He walked for days encountering some Pokemon here and there but he failed to catch all of them as he had no way to weaken them first.
After a month of sleeping in the wilderness he came upon what appeared to be an abandoned house. However it turned out to be lived in, or rather haunted by, a single lonely Gastly. Oh she played tricks and did other various things to him, but he remained unnerved. He looked for her every night, but she was too timid to meet the man face to face. Eventually however he coaxed her out, accidentally, whilst playing his harp. The music entranced her and whilst her judgement was impaired by the music floated to the man. He let her be, charmed by her amusing actions. This went on for a few weeks, the man was content staying in the house at night and exploring during the day. Slowly, night by night, the man befriended the Gastly. And one night after playing his harp and watching her dance, more a swirling, he told her he was leaving the next day. The Gastly was depressed, she didn't want him to go. So he offered her a choice, if she wished to she could come with him. She mulled over the idea, eventually made her decision and went into one of his unused Pokeballs.
The man never had any interest in battling and so the Gastly, now named Boreas, never battled. He was content to wandering about playing his harp, and playing with her. They would scare travelers in the night, with her spooky tricks and his eery music. Years more passed, and the man found himself in Sinnoh where he happened upon a fierce battle in the middle of the day. He unknowingly walked right by it, his eyes were closed and he couldn't hear anything over his humming & his harp. One of the Pokemon, which he never saw, used Earthquake. Normally this wouldn't have been a huge deal, but due to again unknown circumstances it set off a chain reaction causing a huge explosion incinerating the two battlers, their pokemon, and the surrounding area. Luckily he was sent flying by the force of the explosion and only suffered burns on his upper body. However the burns on his head were rather severe, not life threatening, but he was permanently scarred. He lost all of his hair, and his scalp was rendered unable to grow it back ever again. His face also suffered similar damage, causing his entire head to be incapable of hair growth. His face was scarred beyond recognition, and is a terrible sight to be hold. After that no one knows what happened to him.
Years later a man dressed in all black and purple, with a solid white mask covering his entire head and obscuring any facial features(such as ears and lack of nose), appeared in the Sinnoh region. This man was nothing like he was before. The explosion and whatever happened immediately afterward twisted and warped him. If he was medically examined, they'd probably label him unstable and send him to a mental institution. The only thing reminiscent of the man he was before was his Gastly, his love of music, and his abhorrence to talking. However his distaste for it had also been warped along with his personality. He hated it, with a passion. He wanted everyone in the world to cease talking & to speak through music alone. Still a wandering musician playing a harp, though now it was black and made of metal, no longer his mother's wooden harp. Anyone who has met him and got on his bad side no longer lives to tell the tale. The only leads police have are that the murder weapon was something blunt and heavy, probably made of metal. Though the few travelers he happens across who didn't incite his rage speak of him as playing a beautiful assortment of music. Sometimes filled with rage, depression, or many other emotions. Though, despite his wonderful music they found him incredibly "creepy" or "mysterious" and wouldn't want to meet him again. Since no one knows his name, or if he even has one, they refer to him as "No name" or "Blank" in reference to his mask. No one who lives has seen his Pokemon. Though if someone were to see him playing in the middle of the night they would see a Gastly and a Drifloon dancing to his music...
Fast forward a few years again. He's calmed down considerably and his emotions aren't quite as unstable. He hasn't killed, nor felt the urge to kill since. Now the strange wandering musician has made his way to Mürdërländ, though no one knows what he could possibly be after by coming here.
Improved Combat: Martial Artist Feature
Trigger: You hit a foe with an attack.
Effect: Add your STR and DEX modifiers to the damage you deal as a Trainer.
Improved Endurance: Martial Artist Feature
Target: Your HP value.
Effect: Add your STR and DEX modifiers and multiply the total by 5 HP. Add this to your HP total.
Body Focus: Martial Artist Feature
Prerequisites: Martial Artist
Target: Pokemon or Trainers.
Effect: Recover HP as if you had taken an extended rest. You do not gain any of the other benefits of an
Workout: Trainer Feature
Prerequisites: Exercised at least once.
Effect: You must exercise at least once every 3 days. A workout session should consume at least 30 minutes of time. While exercising you lose 25 HP. If you forget to exercise at least once every 3 days you lose Workout. Your Strength stat gains 1 point or your Constitution stat gains 1 point. You may take the Workout Feature multiple times. If you take this Feature multiple times, you still only lose 25 HP.
Master’s Expertise: Weapons Master Feature
Effect: You may use your STR modifier instead of CON, DEX, INT, WIS, or CHA when rolling damage for an arms attack. The Accuracy Check for your Weapon of Choice is 2.
Weapon of Choice (Blunt): Weapons Master Feature
Trigger: Weaponry stunt.
Effect: Chose a specific Arms Feature. You gain the Master level Feature of that Weapon and can perform stunts related without making checks. You may take Weapon of Choice for another form of Weapon multiple times. When you are given the Master level of the Arms Feature, you do not need any previous levels of that Arms Feature.
Kiai Focus: Weapons Master Feature
Prerequisites: Weapons Master
Use the Move Focus Energy.
Gash: Weapons Master Feature
Prerequisites: Weapons Master, 3 Weapons Master features.
Daily - Every 12 levels gained, you may perform this Feature another time per day.
When you declare use of this feature, make an Arms attack with a Weapon of Choice. This attack’s damage roll is 5d10. This attack is a Critical Hit on a roll of 17-20 during Accuracy Check.
Sword of Sun and Moon(Ghost, Flying, Ice & Fighting): Weapons Master Feature
Prerequisites: Weapons Master, 23 STR, 4 Weapons Master Features, Gash
Choose two Arms Feature Modifiers. You gain these Features. They count as a single Weapons Master Feature. You may use Arms Feature Modifiers to change the element of Gash or Quake Hammer. You may take this Feature multiple times to gain two new arms Feature modifiers each time.
Quake Hammer: Weapons Master Feature
Prerequisites: Weapons Master, 24 STR, 5 Weapons Master Features, Blunt or Blade Weapon Master
Target: Pokemon or Trainers.
You must be wielding a melee weapon to use this Feature. Use the Move Earthquake. This attack may not hit flying types or pokemon with Levitate, even if its element is changed by Sword of Sun and Moon. Use your STR modifier as your ATK stat.
Auto-Parry: Weapons Master Feature
Prequisites: Weapons Master, 23 STR
You gain 2 to your evasion for the purposes of dodging arms attacks and moves with “Blade”, “Cut”,
“Hammer”, “Kick”, “Slash”, or “Punch” in their names.
Wall Runner: Ninja Feature
Trigger: Acrobatic stunt.
Effect: You can move in a single direction on a wall, including up, for 3m without needing to make any checks. You can do acrobatic flips without needing to make checks. You can hide well without making checks.
Sleep Powder: Ninja Feature
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Pokemon or Trainers.
Effect: Use the Move Sleep Powder as a melee attack. Sleep Powder does not have the Blast keyword while used this way.
1. Loves: Being free, not being held down by obligations, Classical music, Metal music, Rock music, music playing constantly, the feeling of flying, ghost pokemon, & flying pokemon.
2. Hates: Talking, others talking, music not playing constantly, sounds other than music, being tied down, being restricted, & people purposefully restricting themselves.
3. Instrument: Harp.
4. Motivation: A crazy scheme to gain power and enforce a law making people "talk" through music.