Ocean Gambino

Name: Ocean Gambino
Age: 17
Height: 5'11
Weight: 160lb, WC 4

Level: 3
Trainer EXP: 5/10
Badges: 0

Physical Evasion: +1
Special Evasion: +1
Speed Evasion: +1

HP: 53/53
Injuries: 0
AP: 5/5
HP 13
Attack 10
Defense 7
Special Attack 5
Special Defense 5
Speed 9
Acrobatics Untrained (2) Intimidate Untrained (2)
Athletics Novice (3) Stealth Pathetic (1)
Combat Adept (4) Survival Novice (3)
General Untrained (2) Pokemon Untrained (2)
Medicine Untrained (2) Technology Pathetic (1)
Occult Untrained (2)
Perception Untrained (2) Guile Novice (3)
Charm Adept (4) Focus Pathetic (1)
Command Untrained (2) Intuition Novice (3)
Overland 5 Swimming 2
High Jump 0 Long Jump 1
Power 6 Throwing 7
Background: Vento Fantasma
You've steeled yourself for a bizarre adventure
Adept: Combat Novice: Charm
Pathetic: Stealth, Edu Technology, Focus

Name Frequency AC Type Damage Keywords Special Effect
Struggle At-Will 4 Normal 1d8+6+10 Physical Melee, 1 T N/A
Rock Smash At-Will 2 Fighting 1d8+6+10 Physical Melee, 1 T Rock Smash lowers the target’s Defense 1 Combat Stage on 17+.
Mach Punch At-Will 2 Fighting 2d6+8+10 Physical Melee, 1 T, Priority N/A
Low Sweep EoT 2 Fighting 2d6+10+10 Physical Melee, 1 T Lowers the target’s Speed 1 Combat Stage.
Name Frequency Effect
Iron Fist Static The user increases the Damage Base of the following Moves by +2; Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Meteor Mash, Shadow Punch, Ice Punch, Mach Punch, Mega Punch, Sky Uppercut, Thunder Punch, Focus Punch, Hammer Arm, and Power-Up Punch.


Overland 1
Swim 2
High Jump 1
Long Jump 1
Power 1
Levitate 8
Dead Silent

Hieroglyphics: Male Gastly Type:SpookyGhost/Poison Evasion: 1/1/3 Tutor Points: 1/2
Level 7, 65 EXP Held Item: None HP: 38/38 Injuries: 0 Size: Medium WC 1
Training Regimen: Inspired
Ability Usage Special Effect
[Ability Name] [Usage] [Effect]
Levitate Static The Pokémon is immune to the damage and effects of Ground Type Moves, and gains a Levitate Speed of 4, or has existing Levitate Speeds increased by +2. Defensive.
Timid Nature (+2 Spd, -2 ATK)
Stat Base Added Value
Hit Points 3 +4 7
Attack 2 +0 2
Defense 3 +2 5
Special Attack 10 +1 11
Special Defense 4 +5 9
Speed 10 +5 15
Athletics Acrobatics Combat Stealth Perception Focus
1d6 3d6+3 2d6 4d6+2 4d6 2d6
Improvements / Edges
Source TP Cost Effect
Advanced Mobility (Levitate) 1 Increase levitate by 2. Empowered Development
Skill Improvement (Stealth) 0 Rank up Stealth. Empowered Development
Skill Improvement (Perception) 0 Rank up Perception. Empowered Development
Inheritance: Clear Smog
Name Frequency AC Type Damage Keywords Special Effect
Struggle At-Will 4 Normal 1d8+6+2 Physical Melee, 1 T N/A
Lick At-Will 2 Ghost 1d8+8+2 Physical Melee, 1 T Lick Paralyzes the target on 15+ during Accuracy Check.
Hypnosis Scene x 2 6 Psychic N/A Status Range 4, 1 T The target falls Asleep.
Spite Scene N/A Ghost N/A Status Trigger, 1 T Spite may be used as a Free Action that does not take up a Command whenever the user is hit by a Move. That Move becomes Disabled for the attacker.
Clear Smog Scene x 2 N/A Poison 2d6+10+11 Special Range 6, 1 T The target’s Combat Stages are reset to their default, and all Coats on the target are destroyed. Clear Smog cannot miss.
[Move Name] [Freq] [AC] [Type] [Damage] [Category] [Keywords] [Effects]
[Move Name] [Freq] [AC] [Type] [Damage] [Category] [Keywords] [Effects]
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