Oldrey

Name: Horatio Oldrey
Age: Teenager
Height: 5'10''
Weight: 190 lbs (WC4)

Level: 10
Trainer EXP: 0/10

Physical Evasion: +3
Special Evasion: +1
Speed Evasion: +1

HP: 84/84
Injuries: 0
AP: 7/7
HP 18
Attack 5
Defense 15
Special Attack 5
Special Defense 10
Speed 6
BODY + 1
Acrobatics +1 Expert (5) Intimidate Untrained (2)
Athletics +1 Expert (5) Stealth Untrained (2)
Combat Expert (5) Survival Untrained (2)
MIND
General Untrained (2) Pokemon Untrained (2)
Medicine Pathetic (1) Technology Untrained (2)
Occult Untrained (2)
Perception Untrained (2) Guile Untrained (2)
SPIRIT
Charm Untrained (2) Focus Adept (4)
Command Adept (4) Intuition Pathetic (1)
Capabilities
Overland 8 Swimming 4
High Jump 1 Long Jump 2
Power 6 Throwing 9
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Oldrey:
Adept Skill: Focus Novice Skill: Combat
Pathetic Skills: Intuition, Medicine edu, Steath

Inventory

Equipment
Head Helmet 15 DR against Crits. Resist Headbutt and Zen headbutt, and become immune to flinch from these attacks.
Main Hand Heavy Shield +2 evasion. Can be readied as a Standard action for +6 evasion and 15 DR. However, you are slowed.
Off-Hand Shield is wielded 2-handed Shield also counts as a small melee weapon
Body Light Armor 5 DR
Feet -
Accessory -
Money 0g

Key Items

Consumable Items
Lemonaid (Heal 50 HP) x 1

Pokemon

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Overland 10
Swim 2
High Jump 2
Long Jump 3
Power 7
Aura Reader

Cornell: Male Lucario Type: Fighting/Steel Evasion: +2/+2/+2 Tutor Points: 0/5
Level 20 Held Item: HP: 75/75 Injuries: 0 Size: Medium (4)
Training Regimen: Focused (+1 Accuracy, +4 Skill Checks)
Ability Usage Special Effect
Inner Focus Static Immune to Flonches.
Parry Scene - Free Trigger: User is hit by a Melee move. Attack instead misses. Defensive.
Tolerance Static Resisted types are resisted 1 step further.
Poke-Edges Effect TP Cost
Mixed Sweeper: Rank 2 Gain 3 points per rank to put into Defenses, HP, and Speed. 2
Effective Methods Gain Tolerance or Exploit 2
Advanced Mobility +2 Overland! 1
Patient Nature (+HP, -Speed)
Stat Base Added Value
Hit Points 8 +7 15
Attack 11 +10 21
Defense 7 +3 10
Special Attack 12 +10 22
Special Defense 7 +3 10
Speed 7 +3 10
Skills
Athl Acro Combat Stealth Percep Focus
4d6+2 4d6+1 5d6 2d6+2 3d6+3 5d6+1
Inheritance: Vacuum Wave
Moves
Name Frequency AC Type Damage Keywords Special Effect
Vacuum Wave At-Will 2 Fighting 2d6+8 Special Range 4, priority, Aura A Priority attack
Foresight Scene x 2 - Normal - Status Self, Swift Action Any Fightan and Normal attacks this round from me will hit ghosts. Also Cornell can see through illusions.
Quick Attack At-Will 2 Normal 1d8+6 Physical Melee, priority A Priority attack
Force Palm At-Will 2 Fighting 2d8+10 Physical 1 target, Melee, Aura Paralysis on 18+
Counter Scene x 2 - Fighting - Physical Melee, 1 target, reaction, trigger If I am hit with a physical, melee ranged attack, and I have not taken an action this round, I may use Counter to resist the attack one step further. THEN, if I don't faint, however much damage was done to me, I double and deal back directly to my attacker.
Me First Scene - Normal - Status Self, Trigger, Interrupt If Cornell's speed stat is higher than the enemy's and the enemy has launched an attack against me, I may say NOPE, copy their attack, and launch it against them first. Then the attack hits me as normal. I think I can use this if I've already acted.
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