Amazing Cheesecake Surprise
At-Will - (A Berry or Herb)
You make a great cheesecake! It has the same effect eating the berry or herb would, plus a random effect.
Roll 1d6. 1 = Target is Flinched, 2 = Target can and must use the move SPIT UP next turn, with Stockpile count as if it were at 1.Target is then Badly Poisoned. 3 = Heal 1d10 health, 4 = Target gets a +10 bonus to all damage dealt for the rest of the encounter, 5 = Targets gains 30 temp HP, 6 = Raise All Combat Stages (Including Accuracy) by 2 each.
You find 1d6 materials of a random type, at level equal to STAB+STR modifier. For STAB, use your trainer level x2 as your pokemon level.
Roll 1d20+INT. If the result is above 10, you get 1d6 Junk Parts. If the result is over 20, you get 1d4 spare parts and 1d8 junk parts instead. If you get over 25, you get 1d4 new parts and 1d8 spare parts instead.
Underwater Treasure Hunt
1-3 = You find a pokemon egg, determined by the GM
3-6 = You generate a wild encounter with a rare pokemon!
7-12 = You generate a wild encounter with an uncommon pokemon!
13-25 = You generate a wild encounter with a common pokemon!
26-35 = You find some cool item, decided by your awesome and amazing GM.
36-55 = You find a shiny but useless object worth 1d20 x 1d100 Gold
56-80 = You find a worthless material at level 1d50+Trainer Level. Type is determined by the GM5
81-90 = You can't find anything and just gather some common sea items. 1d10-3 kelp,
91-100 = You cry and do nothing. Everyone hates you.
Daily (2500 Gold, x5 Berry or Herb of same type)
Crafts an accessory imbued with a particular Berry or Herb's power. Can be activated daily.
Mac's Genuine Liquid Courage
Effect: Pay 3000 gold. You create a bottle of Mac's Genuine Liquid Courage. Each bottle contains 5 shots. A single shot will cause humans and pokemon alike to gain 35 temporary HP and to be under the effect of Taunt. The drinker suffers a penalty of -4 on all attack rolls, but gains a +15 bonus to all damage rolls. This effect lasts for 1d4 rounds, at the end of which the drinker is confused. During this time, the drinker is immune to sleep, paralysis, confusion, and freeze.
Staff of Thunder
Daily / 10
Effect: Use the move Thunderpunch. Use your Strength modifier x 3 as your Attack.
Effect: Pay 1500. You create a Scarf aligned with the Contest Stat of your choice. That Stat receives a +2 bonus. Furthermore, moves of that contest type have their accuracy increased by 3 during battles - but all other moves have their accuracy decreased by 2.
Effect: Every 10 days roll 1d100. You gain gold equal to the result multiplied by 15.
Target: You massage a trainer or pokemon.
Effect: You apply a massage oil to a target.
Science for Hungry People
Effect: When creating any item with a Scientist Feature, you may create any second different item you could create with a Scientist feature. You create a bakery good that combines the effects of both items. The costs for both items must still be payed.
Effect: You intuitively sense the presence of Ghost Type pokemon.
Ghosts or Ghost-Type Pokemon may attempt to possess a trainer who has the feature Sensitive Link. When this occurs, you may roll 1d20 and add your WIS modifier. If the result is 15 or more you may successfully resist possession. If possessed, you may repeat this roll every 10 minutes to try to break out of possession.
Legendary Pokemon may also attempt to possess a trainer who has the feature Sensitive Link. When this occurs, you may roll 1d20 and add your WIS modifier. If the result is 25 or more you may successfully resist possession. If possessed, you may repeat this roll every 10 minutes to try to break out of possession.