Original Space Items

Starship Items

Key Items
Tool Kit Required to use the Mechanical Expertise Feature. By Draining 1 AP, any Trainer can make a Technology Education Check on a target Starship as an Extended Action. The target gains Hull Hit Points equal to the result, and is cured of Burn, Poison, and Paralysis. Costs $500.
Starship Restoratives
The following items are for use on starships. The nanomachines are one-time-use vials which are to be broken in case of emergency, after which they will seek out damage and repair it. Nanomachines are volatile and low-energy, and so each nanite only has enough power to accomplish one task before self-disintegration to keep air filters clean in space. The bigger the cloud, the more HHP is repaired. The status afflictions are either pieces of software that must be replenished/reset at the docks, or physical canisters or spray nozzles filled with stuff to be sprayed on problem areas, and must be refilled at the docks.
Small Nano-Cloud A small cloud of nano-machines to be released in a ship. Repair 20 HHP before self-destruction.
Nano-Cloud A cloud of nano-machines to be released in a ship. Repair 35 HHP before self-destruction.
Large Nano-Cloud A cloud of nano-machines to be released in a ship. Repair 70 HHP before self-destruction.
Anti-Virus Software Cures Ship Poison
System Reboot Cures Ship Paralysis
Fire Extinguisher Cures Ship Burn
Anti-Freeze Flush Cures Ship Freeze
Hard Reset Cures all persistent Status Effects
Emergency Nanite Cloud A massive cloud of nano-machines to be released in a ship. Repair 80 HHP and cure any persistent status effects
Nanite Reboot A cloud of Nano-machines released into the ship's innards to restart the engines. Repairs 20 HHP and Revives the Starship.
Duct Tape A mechanic's quick fix. Holds parts together for the next 6 hours, allowing you to ignore one injury for that amount of time.
Ship X-Items
X-Items for Starships are disposable pieces of software loaded onto the ship. They work exactly the same as Pokemon X-Items, except on the Starship scale.
Modular Upgrades
Any held item available to a pokemon is also available to Starships as a Modular Upgrade. Modular Upgrades are bits of software placed in the ship's modular upgrade port. Modular Upgrades based on Berries, leftovers, or other digestion buffs are nanomachine-loaded Upgrades that become depleted and must be replaced. Modular Upgrades may not be used as held items by pokemon.
Arcane Weapons
"Arcane" weapons are in actuality defined as non-electrical laser-emitting items which are used as weapons, invented by Deoxyns using radioactive jewels harvested from the rains of Saturn and Deadly Diamond Rain. They work by vibrating the jewel inside using your mental energies, heating it up and causing it to emit an intense light which can be directed into energy-shapes and laser beams. Always uses the users Special Attack stat and deals Special damage, and requires "Arcane Training" from Game of Throhs to use. The following are suggestions, feel free to let your imagination run wild.
Laser Sword A sword formed out of the holder's mental energy. Arcane small melee weapon.
Double-ended Laser Sword A handle with sword-shaped energy emitting from both ends. Arcane large melee weapon.
Heat Axe A long pole with an axe-like shape on one end. When the user focuses, an edge of light appears on the frame of the axe. Arcane large melee weapon.
Psionic Blaster A small handgun. No ammo required, as the user's psionic abilities power the jewel array within to fire a concentrated laser blast. Arcane Short-range Weapon.
Psionic Cannon A large rifle or bazooka with a jewel array inside amplifying the user's psionic abilities into a long-range blast. Arcane Long-Range Weapon.
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