Peter Cross

Name: Peter Cross
Age: 37
Height: 6'0
Weight: (4)

Level: 50
Trainer EXP: 0/10
Badges: ALL OF ZEM

Physical Evasion: +3
Special Evasion: +3
Speed Evasion: +5

Health / Status
HP: 238/238
Injuries: 0
AP: 15/15

Statline
Hit Points: 26
Attack: 44
Defense: 21 (+5 DR)
Special Attack: 5
Special Defense: 15 (+5 DR)
Speed: 33

BODY +1 Body (CI)
Acrobatics +2(+2 when dragon-riding) Virtuoso (8) Intimidate Untrained (2)
Athletics +2(+2 when dragon-riding) Virtuoso (8) Stealth Untrained (2)
Combat +2 Virtuoso (8) Survival Untrained (2)
MIND
General Pathetic (1) Pokemon Untrained (2)
Medicine Untrained (2) Technology Untrained (2)
Occult Untrained (2)
Perception Pathetic (1) Guile Pathetic (1)
SPIRIT
Charm +2 Master (6) Focus Novice (3)
Command Adept (4) Intuition Expert (5)
Capabilities
Overland 11 Swimming 5
High Jump 3 Long Jump 4
Power 8 Throwing 12
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Kamen Ranger: Defender of justice, tokusatsu nerd. The nicest idiot.
Adept Skill: Charm Novice Skill: Athletics
Pathetic Skills: General Edu, Perception, Guile

Status Menu

Inventory

Equipment Effect
Head Kamen Ranger Mask Helmet, Resist Headbutt and Zen Headbutt, and can't be flonched by them
Main Hand - -
Ready to Draw Bow of Forest Nations Master-level weapon
Off-Hand - -
Ready to Draw Quiver (With Oak and Spruce) Arrows, AND special effects
Body Dragonflight Armor Light Armor(+5 DR), When riding a Dragon, Athletics and Acrobatics gain a +2 bonus, and the dragon's movement capabilities are considered 2 higher.
Feet - -
Accessory Magic Bagpipes Travels through time or something?
Money 17846P

Key Items
Capture Styler
Gas Mask
Shitty Slingshot
Chunk of Metal
Lame Keychain
Picture (Nincadaman and Beldumlady)
Letter (Mysterious)
Consumable Items
X Acuracy
Pokeballs
Ultraball x 11
Dive Ball x 1
Dusk Ball x 1

Pokemon

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Overland 9 (+2 with Agility Training+riding)
Swim 3
High Jump 3
Long Jump 3
Power 8
Naturewalk Urban
Zapper

Buzz: Male / Electivire Type: Electric Evasion: +2/+2/+6 Tutor Points: 0/13
Level 60, X0 EXP Held Item: Holster (Electric Booster/Focus Sash) HP: 166/166 Injuries: 0 Size: Large (5)
Training Regimen: Agility (+1 Movement Speed, +4 initiative)
Ability Usage Special Effect
Static Scene - Free Trigger: Melee. Opponent is Paralyzed.
Vital Spirit Static Immune to Sleep
Motor Drive Static Eats electric attacks and shit out Speed CS
Thunder Boost At-Will - Free Adjacent Allies get bonuses to their Electric attacks.
Run Up Static If the pokemon moves in a straight line before hitting with a melee attack, add the number of meters traveled to the damage roll.
Naive Nature (+SPD, -SDEF)
Stat Base Added Value
Hit Points 11 +21 32
Attack 12 +22 34
Defense 7 +3 10 +2
Special Attack 10 +0 10
Special Defense 7 +3 10 +2
Speed 14 +21 35 +6
Skills
Athletics Acrobatics Combat Stealth Perception Focus
5d6+2 4d6+1 4d6+2 3d6+2 4d6 3d6
Improvements:
-2 for Run up
-3 for 4th ability
-1 Advanced Mobility (Overland)
-4 for moves
-1 for Power
-1 Attack Conflict (SATK)
-1 High Jump
Vitamins: HP, Speed, Speed, HP, HP
Inheritance: Ice Punch, Fire Punch
Moves
Name Frequency AC Type Damage Keywords Special Effect
Thunderpunch At-Will 2 Electric DB10: 3d8+10+5 Physical 1 target, melee PLZ on 19+
Ice Punch At-Will 2 Ice DB8: 2d8+10 Physical 1 target, melee Freeze on 19+
Fire Punch At-Will 2 Fire DB8: 2d8+10 Physical 1 target, melee Burn on 19+
Electric Terrain Daily x 2 None Electric - Status Field Everyone touching the ground is immune to sleep. +10 damage to electric attacks.
Low Kick EoT 2 Fighting See effect Physical 1 target, melee, weight class DB = 2xEnemy Weight Class
Thunder Wave Scene x 2 * Electric - Status 1 target, range 6 Paralysis, can't miss.
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