Edits since Last Session:
New Moves
New Upgrades Added!
Map updated to reflect new discoveries! Added Murphy's castle to the map. You may continue to laugh at Botherer's terrible arts!
Quest Board
Overview
The Book of Dreams - A fabled, magical book of the ancients, inscribed within the tales of old. When imagination first met scripture, the Book of Dreams was given life. Since then, passing through the hands of many, it has given refuge to some of the greatest stories of all time, held safe within its bindings. However, with the recent downfall of creative thinking, having given way to the folly of the Internet, the book has retreated to the heart of a secluded forest, lying in wait for the day that, when it once again decides to roam the lands, it may find that both human and Pokemon alike will have reclaimed their creative spirit… Or so the story goes, anyways.
Pokæsop is a relatively short Pokemon: Tabletop Adventures campaign Botherer intends to run during the summer. Players will be invited to a magical dreamscape where the only limit is your imagination. Taking the form you thought possible only in fantasy, venture through horrifying perversions of children's fairy tales, nursery rhymes, and other children's favorites as you battle to save the tales of the world from destruction… Or perhaps even re-write these chronicles of the ages in accord with your own grand design! The possibilities are endless!
Cast of Characters
Lawrence Xavier
Lecia Lina Asami
Michael Humbridge
Rainy via Renata
Minamino Yumeko
Murphy Coralle
Scan Sheet
I crafted up a dinky little thingamajiggy that works to keep track of what Pokemon you've encountered. Use this to keep track of all your encountered Pokemon. If anyone likes it and wants to make use it of it for their own game, the template link is here. Just make a new copy of it ( fifth item in the File menu )
Scan Sheet
Logs
Day 1
Session 1-A - Thunder, rain and lightning. Danger, water rising! Clamour, sirens wailing. It's such a bad sign! Which probably has nothing to do with the fact that Rainy and Joshua were there to save a figment of Fia's imagination from being completely leveled… Though this does raise the question… Where was Super Sonic during all a' this?!?
Session 1-B - Michael and Yumeko awaken in the office of Peyote Jones, and he's like "Fuck you, and uh, fuck you too!" 'cause ya broke his windows and ripped his pants off. Well, ain't that some shit!
Session 1-C - Waka Waka, so never ending warry! Gory, gory, gory~ (Gory, gory, gory~) Waka Laka's a place to be together~ Killed and dead forever, don'tcha see? Lawrence and Lecia bro it out in Sylvie's whacked out arcade before being pulverized by her rampaging "password" protected games and creeps… And possibly develop a mutual hatred for Waka Laka time.
Session 1-D Following their first experiences with the Dream World, the groups find themselves in a vast, expansive grassland, where they get to meet one another and engage in some ridiculous antics before meeting a porridge-obsessed Ducklett and his owner, Mother Swanna. They resolve to help save the world with their newfound imagination-based powers after discovering that some entity's tampering with the Dream World is resulting in the alteration of time and history!
Minisession 1-A - Joshua and Yumeko take the time to start exploring the Dreamscape; they stumble across a rustic, medieval town, where not even the children were safe from being beat down. Looking into the matter, they discover that a pack of kids set up a toll around the town's drinking water, and have been snapping the arms and legs of people who refuse to pay it. Obviously they don't stand for such an injustice… But they do put it on hold until they finish their shipping shopping trip!
Day 3
Minisession 1-B - Lecia, accompanied by Rainy, heads into Ye Olde Town to search for clues on the whereabouts of a girl named Madeline. While she's searching for information and resolving to help a little girl with a broken arm, Rainy imagines up a Buneary, draws it an invisible cape, loses track of it as a gust of wind causes it to trip a fat old man, unintentionally antagonizes said fat man, and has her life threatened by the aforementioned fat man… Just to get her cape stolen by Lecia without even realizing it. All in day's work for Rainy~
Minisession 1-C - Michael and Lawrence decide to explore the Abyss at the southern end of the Dreamscape to see what lay within. There, they discover that the crust of the Dreamscape is made of the best fudge brownies known to mankind, the creatures born within are just as baked as Botherer must've been during this whole (mostly asspulled) adventure, and that apparently it's okay to kill the parents of the Pokemon you wish to enlist to your cause. Lawrence also owes the Dreamscape a new video camera to replace the one he destroyed during his cinematic game-ending blow.
Day 4
Session 2 - The misadventures continue as the party, following a lead Lecia picked up on, are led into the forest by a very… Interesting Shaymin, to say the least. After several attempts to win over the hearts of Pokemon (and a couple of young ladies as well), they're led to the mouth of an ominous looking cave, where they are confronted by a rather foul-mouthed work of EVIL… Or corruption… Or SOMETHING. Hell if I know what it actually was. It's not like I MADE it or anything, did I? Regardless, they manage to wreck face, and stuff the bubbling ooze monster of a Ditto into a contain…Errr, damnit it's too early to be having Poketrian Odyssey flashbacks!
Minisession 2-A - Chao-Chao kidnaps Rainy and takes her on a quest to acquire one of the seven Chaos Emeralds. After nearly getting wrecked by a giant Onix imbued with the power of the Blood Emerald, Rainy then teaches Chao Chao what he believes to be the art of mind control. It's… Not actually mind control. Just read this mini. Trust me. You can even skip to Line 368 after combat wraps up. Just… Just read her interactions with Chao-Chao. It's totally worth it.
Day 5
Minisession 2-B - castfrom200hp JUMPS in out of nowhere and is like "YO MUTHAFUCKAS, WANNA KEEP PLAYING A MINDLESS EASY NUMBERFEST? FUCK NO YOU DON'T" and then Sylvie beckons people into the dreamworld and it's wonderful because they get their asses TOTALLY THRASHED. … Okay, not really, they actually do okay, but really Sylvie doing crazyass eldritch DDR shit is 4real. Also lol 200HP counters on not-all-that-high-level trainers.
Day 7
Session 3 - Checking the innards of the cave, the group heads inside the cave in pursuit of Madeline and the other children unfortunate to have gone missing inside. It is there that they discover firsthand that Grues in fact DO exist… And they eat! A lot. After seemingly losing Lecia, Rainy, and a couple of Lawrence's Pokemon, to them, a vicious fight with several Grues ensues, and the party learns that Pass moves are complete and utter ass.
Session 3-Belly - Grues are nasty things. And apparently don't make any sense. Lecia and Rainy find themselves wholly and utterly consumed by Grues, and descend into their innards. There, they discover that not only is Maddy IN the Grue, but also alive and well, as well as some other losers, a couple bears, and a Mewtwo. To help upset its stomach and force it to vomit them up, at the suggestion of the also-eaten Peyote Jones they have a Contest and cause all kinds of mayhem within!
Days 8 through 12
Minisession 3-A - Tepig are bacon-dispensing slot machines! Ignis and BunBun had babies! CastfromHP foams at the mouth because Lecia and Rainy get awesome Mawile babbies! Giantree foams at the mouth because Lecia and Rainy got to play out their hatching mini!
Minisession 3-B Rainy and Yumeko OOC decide to do a mini to Natural Edge+ Gurume, but end up distracted by the Legendaries it keeps spitting out of its mouth. Botherer learns firsthand why it's a bad idea to try and roleplay 'mons and unintentionally derail his players' minis at 6 AM. Someone remind him why he thought it was a good idea to let a Mew anywhere NEAR a Move Tutor.
Minisession 3-C Joshua seeks out the mysteries of the Unown. Being led to Sylvie's arcade, he takes up apprenticeship in the art of Runemancery under the humanized wing of Ariadne, Magical Girl Xatu, and is turned into the Meguca, possibly against his will.
Minisession 3-D - Michael sets off to explore the Dream World and decides to explore the castle with Malto. After getting in trouble with Old King Coal, he challenges the King to a Duel at (Sun)Down… Only for that to go right out the window when a Salamence comes crashing in. Michael proves he's totally the most overpowered piece of shit in this game by nearly taking out a Boss Salamence on his own merit (If it was just a normal Salamence? He would've just STEAMROLLED it.), though it barely manages to escape with both its own life and the life of an innocent court maiden Jessibelle.
Minisession 3-E - Lawrence goes to meet up with Miss Myuu, wherein he learns how to craft raw imagination into wondrous, beautiful things! Thanks to Miss Myuu's sense of humor, we also find out he looks damned sexy in a dress!
Day 13
Session 4 - A mysterious knight appears, shaken and trembling as he rises out from a drawing etched into the ground, and the cast is whisked into a swirling vortex which is his mind. Better description will come soon.
Days 14 through 17
Minisession 4-A - Rainy and Chao Chao set off on their quest for the second Chaos Emerald. Together, they slay a Jigglypuff who, by the power of the Chaos Emeralds, gained the power to summon creatures with her song, pedocatch a Glaceon from amongst said creatures, and destroy a mountain!
Minisession 4-B - When Botherer has time to into words, he'll get on this.
Minisession 4-C - Rainy, uhh… Well, just look inside if you wanna see what she did. Or look at the sketch of the resultant abomination here. Don't worry, it might actually be perceived as adorable.
Minisession 4-D - Lawrence, Michael, and Omecha Lainy set forth to blow out a mean Litwick who was tormenting the innocents of Ye Olde Town. They were totally gonna bait the thing out, but because Rainy logic is best logic and apparently FATE points are an acceptable form of currency, the guy Botherer intended to be their infodump actually turned out to be the Candle Dick. PacMan grid combat ensued, there were a lot of terrible penis and testicle jokes, and a Snivy made Rainy cry. TL;DR - Botherer isn't allowed to GM until 4AM anymore.
Day 18
Careful here: There's gonna be a LOT to read for this session. And there's still more coming.
Session 5 - Part A - The group sets out into the Eternal Nightmare to try and right all wrongs that lie within. Cutting through, they discover a town that magically "hobofies" people, a pirate crew aboard a flying ship that also doubles as a Pokemon Gym, and more before getting jostled overboard (or in Michael's case, jumping like the brave idiot he is).
Session 5 - Part B - Michael experiences firsthand the horrors that can be wrought by the Eternal Nightmare.
Session 5 - Part D - Omecha Lainy, not one to be discouraged by problems as small as falling off the side of a floating ship and plummeting heights that would kill mortals, descends into the nightmare. What they experience is… Well, it'sh definitely… shomething.
Setting and Characters of Note
As you become more and more familiar with the Dream World, this section will fill up in accord with your newfound knowledge. Of course, given that the Dream World is the most recent "trend" in modern science, there's quite a bit of public information, thanks to many Researchers' endeavors to uncover more information about it.
Dream World 101
Scientists have been informed, while communing with a Dodrio in its sleep (an ideal Pokemon for this kind of research, by the way, due to it keeping one head awake whilst the others sleep, and being able to keep communication with the two heads whilst they sleep), that it and others are guided by "a light of the night sky" to the Dream World; it also reported seeing humans in the Dream World as well, though they seem to be led off elsewhere by them; the Dodrio claimed to have been brought to a small planet within the Dream World, which was created from something that poured out of its other heads. Despite it having not been existent before its creation before the creature's very eyes, it seemed that both humans and Pokemon were present, though all were familiar to it in some manner or another.
Basically, the most widely accepted theory at present, based on this report, is that there are two separate Dream Worlds; one that was designed for the occupation of humans, and a completely separate one for Pokemon, and that there is some force that is responsible for keeping the two separate. This doesn't exclude Pokemon from appearing in the humans' Dream World, or vice versa, but the ones that do appear are generated from the memories of the person or Pokemon that created it.
The Imaginary Plain
An expansive plain that covers a great deal of the known territory in the Dreamscape. A thin, rolling purple mist coats the plains. This is where the Book of Dreams, a massive book, the size of a building and home to all of Imagination, rests.
Mother Swanna - The Overseer of the Dreamscape; always polite and cordial, though a bit unaware of her surroundings (as noted by the fact that she couldn't find a book the size of a building that was literally on the floor right behind her). She's the one in charge of maintaining order and stability within the Dream World… And currently failing at it. Which is where you guys, the players, come into things.
Edword - A Ducklett that talks and is one of the permanent residents of the Dreamscape. He has a one-track mind, usually towards either himself or his porridge addiction. Doesn't like it a great deal when Mother Swanna emphasized the "o" in his name.
Fia - One of the permanent residents of the Dreamscape; an avid storyteller and fanfiction writer, she's in charge of archiving all of the Dreams that people have. Sylvie apparently wants to see her get punched in the face.
Miss Myuu - A Mewtwo that has an unusually cheery disposition. An avid fan of shenanigans, and a master cosplayer, she tends to recklessly apply her own Psychic powers for the sake of fun.
Peyote Jones - He's big, he's black, and he doesn't give a shit if you're the President of the United States, you can bet your ass he'll take one look at you and tear you to shreds with his words. He's the receptionist for the Quest Board and an avid contest enthusiast.
Sylvie - A girl who isn't quite all there, lost somewhere between the Dreamscape and reality; a true master of Dance Dance Revolution, and damned sure of herself that she made this the password to access her demesne.
Ariadne - A Xatu who currently resides within Sylvie's demesne; while not anywhere near as graceful in the art of DDR as Sylvie would like for her to be, she more than makes up for it by being able to tap into the unknown and conjure up… Well, Unown. Served as a mentor for Joshua in his own Rune Mastery endeavors.
The Last Batch of Children - The first bunch of children that Mother Swanna sent out to try and fix what's been going awry with the Dream World as of late. They were found to be within the belly of the Grues, and were swiftly eviscerated from within.
Ye Olde Town
A small, rustic town with a medieval feel to it. It seems that, as of late, a rogue band of children has taken the well just outside of town and claimed it for their own, demanding a toll of anyone who seeks to drink from it. Those who refuse to pay get their bones snapped in two.
Beauregaurd von Schrumpaeter - A portly old "gentleman" with a sense of entitlement. Completely self-absorbed and looks down on the plebs. Apparently quick to anger as well, he has it out for Rainy.
Jessibelle - A young girl, amongst those found and rescued from within the innards of a Grue, who in her rose petal dress seems to have a royal air to herself. Currently has been kidnapped yet again, this time by a ferocious Salamence.
Known Pokemon: Gloom (Amaralla)
Lola An ornery young child who has fallen victim to the wrath of the kids breaking people's bones around town. She's patiently awaiting the day that Lecia and her friends save the town from those nutjobs.
Known Pokemon: Electrike
Old King Coal - He was not quite a merry old soul. Not a merry old soul was he. And he called Mike a knave, and he called for his grave and he sought to decapitate he.
Port Town
The Cap'n - A rough, old sailor who defines masculinity. He and his pirate crew man a winged ship that takes to the skies as they loot and plunder like the "honorable" pirates they are. Runs a Gym aboard his pirate ship when he and his men aren't ransacking merchant vessels at sea.
Other
Gwynevere - A Lamia/Arachne hybrid, of relation to the Baron and Baroness of Gennis. Lecia and Rainy discovered her within the Eternal Nightmare. After slaying her and breaking her free of her "altered" form, she turned out to be pretty adorable, and they brought her back to the Dreamscape with them.
Madeline - A girl that Lecia knows from school in the real world that's currently in the hospital. Thanks to the efforts of the rest of the party, she and the others have all been rescued from the innards of the Grues. She generally has a cheery disposition, and really seems to enjoy horse shaped Pokemon. Especially Ponyta.
Known Pokemon: Keldeo (Champion of Fun)
Ray of Hope - A child who looks no older than eight years old who probably watched just a liiittle too much superhero animu. Donning the identity of a masked superhero, he tried to help Michael save Jessibelle from the Salamence… Only to fail miserably as, following making the most cliched, overdramatic superhero call-out, he totally just got whacked out the arena in one turn. Blame his low CON score. Currently resolved to help Michael save the fair maiden.
Known Pokemon: Cubone (Skelethor)
Raven - A teenage boy who appeared before the party and tried to kill them. Joshua knows of him and his troubles in the real world. Is on a mission to reclaim his deceased mother and return her to life in the real world, regardless of the personal cost.
Sun Xi - A younger boy who appears in the Dream World to have been ripped straight out of an episode of Dragon Ball, possibly Z, but not GT because GT sucked ass. He's a quiet and reserved and… Well, yeah, not too much is known about him other than that.
Item Shop
Medicine
Item |
Cost |
Item |
Cost |
Potion |
2 Units |
X Attack |
1 Unit |
Super Potion |
3 Units |
X Defense |
1 Unit |
Fresh Water |
2 Units |
X Special |
1 Unit |
Lemonade |
3 Units |
X Sp. Def |
1 Unit |
Antidote |
1 Unit |
X Speed |
1 Unit |
Burn Heal |
1 Unit |
X Accuracy |
1 Unit |
Parlyz Heal |
2 Units |
HP UP |
40 Units |
Ice Heal |
2 Units |
Protein |
40 Units |
Awakening |
2 Units |
Iron |
40 Units |
Full Heal |
5 Units |
Carbos |
40 Units |
LumLum Juice |
3 Units |
Calcium |
40 Units |
Fudge Brownie* |
5 Units |
Zinc |
40 Units |
- Fudge Brownies are a special healing item which only Michael and Lawrence are capable of purchasing; they restore 3d12+40 HP to whoever consumes them, both Pokemon and Trainer alike, but reduce the Speed of the consumer by 2 Combat Stages.
Balls
Ball |
Cost |
Effect |
PokeBall |
2 Units |
+5 to Capture Roll |
Great Ball |
5 Units |
No effect |
Blitz Ball - Lv1 |
25 Units |
Choose Attack or Speed on capture; the Pokemon caught with this Ball has the chosen Base Stat increased by 1 as a Vitamin were applied to it. |
Glitch Ball |
10 Units |
Adds a random effect as per Glitch Trainer's Glitch Citizen on capture. |
Life Ball - Lv1 |
25 Units |
Choose HP or Defense on capture; the Pokemon caught with this Ball has the chosen Base Stat increased by 1 as if a Vitamin were applied to it. |
Mind Ball - Lv1 |
25 Units |
Choose Sp. Atk or Sp. Def on capture; the Pokemon caught with this Ball has the chosen Base Stat increased by 1 as if a Vitamin were applied to it. |
Roulette Ball |
5 Units |
-1d20+10 to Capture Roll |
Smart Ball |
25 Units |
The Pokemon caught with this Ball gains the "FAST LEARNER" Quality. |
Sturdy Ball |
5 Units |
+10 to Capture Roll; doesn't break on failure |
Berries
Name |
Cost |
Effect |
Activation |
01. CHERI Berry |
4 Units |
Cures Paralysis. |
Afflict |
02. CHESTO Berry |
4 Units |
Cures Sleep. |
Afflict |
03. PECHA Berry |
2 Units |
Cures Poison. |
Afflict |
04. RAWST Berry |
2 Units |
Cures Burn. |
Afflict |
05. ASPEAR Berry |
4 Units |
Cures Freeze. |
Afflict |
07. ORAN Berry* |
3 Units |
Heals 1d12+10 HP. |
Pinch |
08. PERSIM Berry |
4 Units |
Cures Confusion. |
Afflict |
09. LUM Berry |
10 Units |
Cures any Status. |
Afflict |
10. SITRUS Berry |
6 Units |
Heals 2d12+20 HP. |
Pinch |
21. POMEG Berry |
20 Units |
Reduces user's the Base HP Stat by 1. Counts as a Vitamin. |
Use |
22. KELPSY Berry |
20 Units |
Reduces the user's Base Attack Stat by 1. Counts as a Vitamin. |
Use |
23. QUALOT Berry |
20 Units |
Reduces the user's Base Defense Stat by 1. Counts as a Vitamin. |
Use |
24. HONDEW Berry |
20 Units |
Reduces the user's Base Special Attack Stat by 1. Counts as a Vitamin. |
Use |
25. GREPA Berry |
20 Units |
Reduces the user's Base Special Defense Stat by 1. Counts as a Vitamin. |
Use |
26. TAMATO Berry |
20 Units |
Reduces the user's Base Speed Stat by 1. Counts as a Vitamin. |
Use |
36 - 53. TYPE Berries |
10 Units |
When taking Super Effective damage from the appropriate type, treat yourself as a step resistant. |
Afflict |
53. LIECHI Berry |
3 Units |
Raises Attack by 1 Combat Stage. |
Pinch |
54. GANLON Berry |
3 Units |
Raises Defense by 1 Combat Stage. |
Pinch |
55. SALAC BERRY |
3 Units |
Raises Speed by 1 Combat Stage. |
Pinch |
56. PETAYA BERRY |
3 Units |
Raises Special Attack by 1 Combat Stage. |
Pinch |
57. APICOT BERRY |
3 Units |
Raises Special Defense by 1 Combat Stage. |
Pinch |
If the Pokemon is holding them, Berries with the Afflict Activation can be activated as a Free Action as soon as the Pokemon with the Quality is afflicted with the Status ailment it's designed to cure.
If the Pokemon is holding them, Berries with the Pinch Activation can be activated as a Free Action as soon as the Pokemon with that Quality is reduced to less than half of its Max HP.
Hold Items
Item |
Cost |
Effect |
Flower Corsage |
7 Imagination |
Consumes a Clothing Item slot for Trainers and a Held Item slot for Pokemon. The creature wearing this gains 3 Special Damage Reduction. Stacks with your currently equipped Armor. |
Golden Bell |
6 Imagination |
Grants a one-time use of the move Heal Bell. Looks pretty after use. |
Silk Dress |
15 Imagination |
Consumes a Clothing Item Slot for Trainers and a Held Item slot for Pokemon. The creature wearing this gains 5 Special Damage Reduction; it also has a one-time activation effect of negating a single Status Affliction that befalls the wearer. |
Oran Necklace |
10 Imagination |
Five Oran berries strung up into a pretty necklace; it's essentially an Oran Berry that can be used five times before being consumed. You may consume a Berry as a Free Action so long as your HP is below half. Still need to be conscious to eat, though. |
Tutor Moves
To help you out on your Pokemon journey, I'm offering a starting pool of Tutored Moves from which you can purchase with your starting units. Trust me when I say Tutor availability, as well as the ability to customize moves you purchase or own, in the future is gonna be AMAZINGLY high, but this is what'll be available to you with your starting inventory. If you want a move that isn't on the list, or aren't sure if your Pokemon will be able to learn the move, again, talk to Botherer about it. Some questions to ask yourself are listed as well for most of them, but they're not bindingly exclusive to those.
Oh yeah, and just a reminder, you can totally tutor Moves onto your Weapons.
In case you didn't notice, I might've had a little too much fun writing up these things' availabilities :3 Feel free to whack me with a wet noodle.
TM |
Cost |
Alterations |
Availability? |
Bug |
Bug Bite |
20 Units |
- |
Does your Pokemon have sharp teeth or fangs? |
Defend Order |
5 Units |
- |
Does your Pokemon have the Pack Mon capability? |
Fury Cutter |
10 Units |
- |
Can your Pokemon learn the move Cut? |
Heal Order |
20 Units |
- |
Does your Pokemon have the Pack Mon capability? |
Leech Life |
10 Units |
At-Will Frequency |
Does your Pokemon have sharp teeth or fangs? |
Pin Missile |
15 Units |
Can your Pokemon shoot pointy things at people? |
Quiver Dance |
10 Units |
- |
Is your Pokemon agile? Can it use powder-based moves? |
Rage Powder |
25 Units |
- |
Is your Pokemon capable of learning any other powder-based moves? |
String Shot |
1 Unit |
- |
I'm not even going to go there. Just figure this one out on your own :3 |
Struggle Bug |
10 Units |
- |
See the TM. |
Steamroller |
30 Units |
- |
See Defense Curl / Rollout. |
U-Turn |
30 Units |
- |
See the TM. |
X-Scissor |
25 Units |
- |
See the TM. |
Dark |
Bite |
30 Units |
- |
Does your Pokemon have sharp teeth? |
Crunch |
30 Units |
- |
^ |
Embargo |
10 Units |
- |
See the TM. |
Fake Tears |
5 Units |
- |
Can your Pokemon be super moe uguu~ ? |
Faint Attack |
25 Units |
- |
Is your Pokemon sneaky? Can it Phase, be Amorphous, or just be deceptively adorable? |
Fling |
25 Units |
- |
See the TM. |
Hone Claws |
5 Units |
- |
See the TM. |
Knock Off |
15 Units |
- |
This one's a gimme. Any Pokemon with limbs or weird things it can use to knock things out of people's hands can learn this one. |
Memento |
5 Units |
- |
Is your Pokemon emo? |
Nasty Plot |
5 Units |
- |
Does your Pokemon have a brain which can be put up to acts of eeeeeevil? Muahahahaha!!! |
Night Slash |
30 Units |
- |
Sharp blades. Potential to be evil. Surprise me. |
Quash |
10 Units |
- |
Is your Pokemon a practitioner of the Dark ArtsTM? |
Snatch |
15 Units |
- |
See the Serebii Tutor list. |
Taunt |
20 Units |
- |
See the TM. |
Thief |
20 Units |
- |
How sneaky is your Pokemon? |
Torment |
20 Units |
- |
See the TM. |
Dragon |
Dragonbreath |
25 Units |
- |
Is your Pokemon much for a firebreather? |
Dragon Claw |
25 Units |
- |
See the TM. |
Dragon Dance |
5 Units |
- |
You'd be surprised… Just try me! |
Dragon Rage |
20 Units |
- |
Can your Pokemon breathe fire? |
Dual Chop |
30 Units |
- |
Does your Pokemon have sharp forearm appendages? Could it reasonably learn Karate Chop? |
Twister |
10 Units |
- |
See the Tutor capability. Gen 5: Does your Pokemon have the Guster capability? |
Electric |
Charge |
10 Units |
- |
Any Pokemon that can gain the Zapper Capability. |
Electroweb |
30 Units |
- |
Can your Pokemon learn String Shot or Spider Web? |
Magnet Rise |
20 Units |
- |
See Tutor compatibility. Gen V, uhh… Just ask? Mostly Pokemon with metallic compositions and/or electrical affinities of any sort I guess. |
Shock Wave |
25 Units |
- |
See the Tutor capability. For Gen V, see Thunderbolt and Thunder. |
Spark |
25 Units |
- |
Can your Pokemon learn moves that'd grant them the Zapper capability? |
Thunder Fang |
25 Units |
- |
Does your Pokemon have sharp teeth? |
Thunderpunch |
25 Units |
- |
See the Tutor List. |
Thundershock |
10 Units |
- |
This one… I have no idea what to do with it yet. Sorry :3 But really, just ask. |
Volt Switch |
30 Units |
- |
See the TM. |
Wild Charge |
25 Units |
- |
See the TM. |
Fighting |
Arm Thrust |
15 Units |
- |
Does your Pokemon have hands to thrust into people's bellies? |
Bulk Up |
5 Units |
- |
Does Your Pokemon have biceps? See the TM. |
Brick Break |
30 Units |
- |
See the TM. |
Double Kick |
20 Units |
- |
Does your Pokemon have strong legs? Does it have feet? |
Drain Punch |
30 Units |
- |
See the Tutor List. |
Force Palm |
25 Units |
- |
Does your Pokemon have hands to thrust into people's faces? |
Jump Kick |
15 Units |
At-Will Frequency |
Does your Pokemon have the ability to stand on its hind legs? Is it agile? |
Karate Chop |
10 Units |
- |
Does your Pokemon have human-esque hands? |
Low Sweep |
20 Units |
- |
See the TM. |
Mach Punch |
15 Units |
- |
I don't have enough fists to punch you with. |
Reversal |
30 Units |
- |
… Huh… |
Rock Smash |
15 Units |
- |
See the TM. |
Rolling Kick |
25 Units |
- |
Does your Pokemon have legs? |
Seismic Toss |
20 Units |
- |
Does your Pokemon have arms? |
Storm Throw |
20 Units |
- |
Submission |
20 Units |
- |
I… Idunno… |
Triple Kick |
15 Units |
- |
Legs. They help when learning this use. Having more than two that you stand on might prove to be a bit of a problem with this one, though. Idunno. Be creative! |
Vacuum Wave |
20 Units |
- |
I… Have NO idea. Just ask! |
Vital Throw |
25 Units |
- |
See Circle Throw TM. |
Fire |
Ember |
10 Units |
- |
Can your Pokemon learn Fire Fang, Flamethrower, Fire Blast, etc? |
Fiery Dance |
30 Units |
- |
Any Fire type. |
Fire Fang |
25 Units |
- |
Does your Pokemon have sharp teeth? |
Fire Pledge |
25 Units |
- |
For Fire type Pokemon only. |
Fire Punch |
25 Units |
- |
See the Tutor List. |
Fire Spin |
20 Units |
- |
For firebreathers only. |
Flame Charge |
20 Units |
- |
See the TM. |
Flame Wheel |
15 Units |
- |
See Flame Charge. |
Lava Plume |
30 Units |
- |
Uhhh… |
Will-o-Wisp |
20 Units |
- |
See the TM. |
Flying |
Aerial Ace |
25 Units |
- |
See the TM. |
Air Cutter |
15 Units |
- |
See the Tutor capability. From there, pretty much any creature with wings or that can perform rapid slicing motions. |
Air Slash |
35 Units |
- |
Any winged Pokemon. |
Drill Peck |
25 Units |
- |
Narrow-beaked Pokemon. Also anything that can learn Drill Run. |
Featherdance |
5 Units |
- |
Does your Pokemon have feathers? |
Gust |
5 Units |
- |
Does your Pokemon have the potential to gain the Guster capability? |
Peck |
5 Units |
- |
Does your Pokemon have a beak or horn? |
Pluck |
20 Units |
- |
See the Tutor compatibility. For Gen V, does your Pokemon have a beak? |
Tailwind |
10 Units |
- |
Does your Pokemon have the potential to gain the Guster capability? |
Sky Drop |
25 Units |
- |
See the TM. |
Wing Attack |
15 Units |
- |
This one's easy. Have wings. |
Ghost |
Astonish |
10 Units |
- |
Uhh… Idunno. |
Lick |
5 Units |
- |
Does your Pokemon have a usable tongue? |
Shadow Ball |
30 Units |
- |
See the TM. |
Shadow Claw |
30 Units |
- |
See the TM. |
Shadow Punch |
25 Units |
- |
Does your Pokemon have hands? |
Shadow Sneak |
15 Units |
- |
For evil Pokemon only. |
Spite |
15 Units |
- |
For evil Pokemon only. |
Grass |
Absorb |
6 Units |
- |
Can your Pokemon learn Giga Drain? |
Aromatherapy |
15 Units |
- |
Pokemon that can learn Sweet Scent or otherwise gain the Alluring capability. |
Bullet Seed |
30 Units |
- |
Grass types and Pokemon with cannonlike properties. |
Cotton Guard |
10 Units |
- |
How fluffy is your Pokemon? |
Cotton Spore |
5 Units |
- |
How fluffy is your Pokemon? |
Energy Ball |
30 Units |
- |
See the TM. |
Giga Drain |
30 Units |
- |
See the Tutor List. |
Grass Pledge |
25 Units |
- |
For Grass-type Pokemon only. |
Horn Leech |
30 Units |
- |
Horned Pokemon. |
Ingrain |
20 Units |
- |
Pokemon with roots. |
Leaf Tornado |
25 Units |
- |
Pokemon with leafy…ness. |
Leech Seed |
25 Units |
- |
Is your Pokemon a Grass-type? |
Magical Leaf |
25 Units |
- |
Probably, like, leafy stuff… And things that have real good telekinesis. |
Mega Drain |
15 Units |
- |
Can your Pokemon learn Giga Drain? |
Needle Arm |
25 Units |
- |
Things with powerful forearm action! Probably some rough texture, too. |
Razor Leaf |
15 Units |
- |
Pokemon with leafy textures. Ninjas, too. |
Seed Bomb |
30 Units |
- |
See the Tutor List. |
Stun Spore |
20 Units |
- |
Pokemon capable of spraying powders. Most Grass and Poison types, pretty much. |
Synthesis |
20 Units |
- |
See the Tutor capabilities. Gen V, are you a plant? |
Vine Whip |
10 Units |
- |
What kind of weird appendages do your Pokemon have? |
Worry Seed |
15 Units |
- |
Can you produce seeds? Are you a Grass type? |
Ground |
Bonemerang |
30 Units |
- |
Preeetty limited. |
Bulldoze |
25 Units |
- |
See the TM. |
Dig |
30 Units |
- |
See the TM. |
Magnitude |
10 Units |
- |
See Bulldoze. |
Mud-Slap |
10 Units |
- |
See Tutor compatability. For Gen V, does your Pokemon have limbs with which to throw dirt around? |
Mud Bomb |
25 Units |
- |
… See Mud-Slap Tutor compatibility. |
Mud Shot |
20 Units |
- |
See Mud-slap Tutor compatibility. |
Sand-Attack |
10 Units |
- |
Does your Pokemon have limbs with which to throw dirt around? Can it learn Mud-Slap or Earth Power? |
Sand Tomb |
20 Units |
- |
Gusters and, uhh… Stuff. |
Spikes |
15 Units |
- |
… Uhhh… |
Ice |
Aurora Beam |
25 Units |
- |
- |
Frost Breath |
25 Units |
- |
See the TM. |
Ice Ball |
20 Units |
- |
Can your Pokemon learn Rollout or Defense Curl? |
Ice Fang |
25 Units |
- |
Fanged Pokemon. |
Ice Punch |
30 Units |
- |
See the BW2 Tutor List. |
Ice Shard |
15 Units |
- |
Pokemon with the Freezer capability. |
Icicle Spear |
30 Units |
- |
- |
Powder Snow |
10 Units |
- |
Can your Pokemon learn Icy Wind, Ice Beam, or like moves? |
Mist |
10 Units |
- |
Does the Pokemon with this Quality have the Fountain or Freezer capabilities? Can they get them? |
Normal |
Acupressure |
10 Units |
- |
Pokemon that are sharp and pointy. |
Assist |
40 Units |
- |
Cute Pokemon that look like real world animals. |
Barrage |
15 Units |
Pokemon capable of producing any form of projectile. |
Baton Pass |
10 Units |
- |
Freebie. Any Pokemon can learn this one. |
Belly Drum |
20 Units |
- |
Fat Pokemon. |
Bind |
20 Units |
- |
See Wrap. |
Captivate |
5 Units |
- |
See the TM. |
Chip Away |
25 Units |
- |
This one's a gimme. Anything. |
Charm |
5 Units |
- |
Can your Pokemon be super moe uguu~ ? |
Comet Punch |
15 Units |
- |
Pokemon with hands. |
Constrict |
5 Units |
- |
How big are your Pokemon's arms / tentacles / appendages? |
Covet |
20 Units |
- |
How adorably deceptive is your Pokemon? |
Crush Claw |
30 Units |
- |
Pokemon with sharp claws. |
Cut |
10 Units |
- |
See the TM Compatibility. |
Defense Curl |
1 Unit |
- |
Is your Pokemon flexible? |
Dizzy Punch |
25 Units |
- |
Pokemon that are good at punching things. |
Double Hit |
25 Units |
- |
… Ummm… Pokemon with two of a thing to hit people with. What those two are, you tell me. |
False Swipe |
20 Units |
Change type w/ 5 IU. |
See the TM. |
Flail |
40 Units |
Freebie. Anything can learn it by flopping about on the floor and looking like an idiot. |
Focus Energy |
10 Units |
- |
Pokemon likely to be capable of exerting some form of self-discipline. |
Foresight |
10 Units |
- |
Pokemon with eyes. Good ones, at that. |
Harden |
1 Unit |
- |
Is your Pokemon NOT flexible? |
Headbutt |
30 Units |
- |
Freebie. Anything that has a tangible form with which to ram into things headfirst. |
Helping Hand |
5 Units |
At-Will Frequency |
See Tutor List. Also add Pokemon with hands and vocal chords. |
Howl |
1 Unit |
- |
Does your Pokemon have vocal chords? |
Horn Attack |
15 Units |
- |
Does your Pokemon have a horn? |
Hyper Fang |
35 Units |
- |
Pokemon with sharp teeth. |
Leer |
1 Unit |
- |
Does your Pokemon have eyes to glaaaare at people with? |
Mega Punch |
25 Units |
- |
Punchy thingies. |
Milk Drink |
20 Units |
- |
Female mammalian Pokemon. |
Mind Reader |
25 Units |
- |
Pokemon with the Telepathy capability. |
Minimize |
20 Units |
- |
Pokemon with squishy, contortable bodies. |
Odor Sleuth |
20 Units |
- |
Pokemon with good senses of smell. |
Quick Attack |
15 Units |
- |
Pokemon with Overland 6 or higher. |
Razor Wind |
30 Units |
- |
Pokemon capable of generating large gusts of wind. |
Recover |
20 Units |
- |
Pokemon with not-quite rigid compositions. |
Scary Face |
5 Units |
- |
Can your Pokemon be scary? |
Scratch |
10 Units |
- |
Does your Pokemon have sharp claws? |
Sharpen |
1 Unit |
- |
See Hone Claws. |
Slam |
25 Units |
- |
Pokemon with long, thick tails or appendages. |
Sleep Talk |
30 Units |
- |
Any Pokemon. |
Stomp |
30 Units |
- |
Big-footed Pokemon. |
Strength |
40 Units |
- |
See the TM. |
Swallow |
20 Units |
- |
Pokemon that can learn Stockpile. |
Sweet Kiss |
25 Units |
- |
Pokemon that are adorable. Or manipulative. Possibly both. |
Swift |
25 Units |
- |
See Tutor Compatibility. For Gen V, uhh… Just ask. |
Swords Dance |
6 Units |
- |
See the TM. |
Tail Slap |
30 Units |
- |
Pokemon with thick tails you could conceivably see them bludgeoning someone over the head with. |
Tackle |
10 Units |
- |
All Pokemon can learn Tackle. ALL OF THEM. |
Tail Whip |
1 Unit |
- |
Does your Pokemon have a tail to cutely waggle at people? |
Take Down |
25 Units |
- |
All Pokemon can learn Take Down. ALL OF THEM. |
Tickle |
6 Units |
- |
Does your Pokemon have fingers? |
Tri Attack |
30 Units |
- |
Pokemon with three or more heads, Pokemon that can learn moves of Fire, Ice, and Electric all at once… Try me! |
Vicegrip |
15 Units |
- |
Does your Pokemon have pincers or jaws or something they can trap a foe in? |
Willed Rush |
10 Units |
- |
All Pokemon can learn Willed Rush. ALL OF THEM. |
Wish |
25 Units |
- |
… I have… NO idea. |
Work Up |
5 Units |
- |
See the TM. |
Wrap |
20 Units |
- |
Large Pokemon that can make use of their bulk to ensnare opponents. |
Poison |
Acid |
10 Units |
- |
Can your Pokemon learn Sludge Bomb, Venoshock, Gunk Shot or Sludge Wave? |
Acid Armor |
6 Units |
- |
Is your Pokemon squishy? Is xe yours? Is xe your Squishy? |
Acid Spray |
24 Units |
- |
See Acid. |
Clear Smog |
30 Units |
- |
- |
Coil |
12 Units |
- |
Is your Pokemon snake-like in any way, shape, or form? |
Cross Poison |
30 Units |
- |
Pokemon, capable of producing venom, with sharp appendages. |
Gastro Acid |
20 Units |
- |
See the BW2 Tutor List. |
Poison Fang |
14 Units |
- |
Does your Pokemon have sharp teeth? |
Poison Jab |
30 Units |
- |
See the TM. |
Poison Tail |
14 Units |
- |
Does your Pokemon have a tail that you could reasonably expect to be hurt by if it thwacked you with it? ( No, a cute bunny's butt does not count. ) |
Poisonpowder |
20 Units |
- |
Pretty much any Pokemon that can spray spores out from its body. |
Smog |
15 Units |
- |
Does your Pokemon spew violent toxic chemicals via other means? |
Sludge |
25 Units |
- |
See Sludge Bomb TM. |
Toxic |
20 Units |
- |
See the TM. |
Venoshock |
25 Units |
- |
See the TM. |
Psychic |
Agility |
5 Units |
- |
Does your Pokemon have Overland 8 or higher? |
Amnesia |
5 Units |
- |
Does your Pokemon have a squishy, organic brain? |
Barrier |
5 Units |
- |
Anything capable of compressing air into a solid state. |
Calm Mind |
5 Units |
- |
See the TM. |
Confusion |
10 Units |
- |
??? ( Pokemon with Intelligence 5 or higher can be taught the move as well. ) |
Cosmic Power |
5 Units |
- |
Does your Pokemon have origins in spehss? |
Extrasensory |
30 Units |
- |
Any Pokemon that's a Psychic type, or has Intelligence 5+ capabilities. |
Gravity |
30 Units |
- |
For Pokemon that are highly attuned to the forces of nature. And spehss. |
Guard Split |
25 Units |
- |
For highly Intelligent (6+) Pokemon. |
Guard Swap |
25 Units |
- |
For highly intelligent (5+) Pokemon. |
Heal Block |
20 Units |
- |
… ? … |
Heart Stamp |
25 Units |
- |
- |
Imprison |
15 Units |
- |
- |
Kinesis |
20 Units |
- |
- |
Light Screen |
15 Units |
- |
See the TM. |
Lunar Dance |
50 Units |
- |
For Pokemon with in-game lore or Dex entries linking them to the moon. Note: Add the line "If the target knows Healing Wish or Lunar Dance, Lunar Dance does not restore its Center frequency." |
Meditate |
1 Unit |
- |
Can your Pokemon sit still for five seconds? |
Miracle Eye |
15 Units |
- |
Pokemon with Telepathy. |
Magic Room |
20 Units |
- |
See the TM. |
Power Split |
25 Units |
- |
For highly Intelligent (6+) Pokemon. |
Psybeam |
25 Units |
- |
- |
Psycho Cut |
30 Units |
- |
- |
Psyshock |
25 Units |
- |
See the TM. |
Psywave |
20 Units |
- |
- |
Reflect |
15 Units |
- |
See the TM. |
Rest |
20 Units |
- |
See the TM. |
Stored Power |
25 Units |
- |
- |
Synchronoise |
25 Units |
- |
- |
Telekinesis |
25 Units |
- |
See the TM. |
Trick |
20 Units |
- |
See the Tutor. Gen V, hold on! |
Trick Room |
25 Units |
- |
See the TM. |
Wonder Room |
20 Units |
- |
See Trick Room. |
Zen Headbutt |
35 Units |
- |
See the Tutor List. |
Rock |
Power Gem |
20 Units |
- |
- |
Rock Blast |
30 Units |
- |
- |
Rock Polish |
6 Units |
- |
See the TM Compatibility. |
Rock Throw |
10 Units |
At-Will Frequency |
Does your Pokemon have opposable thumbs, Rock Slide access, or Groundshaper? |
Rock Tomb |
25 Units |
- |
See the TM. |
Rollout |
20 Units |
- |
See the Tutor Move. Gen V: Can your Pokemon learn Defense Curl? |
Smack Down |
20 Units |
- |
See the TM Compatibilty. |
Stealth Rock |
25 Units |
- |
See the Tutor List. |
Steel |
Automotize |
10 Units |
- |
Does your Pokemon have a lot of inorganic excess body mass? |
Bullet Punch |
15 Units |
- |
See the Pokemon's Tutor List. |
Flash Cannon |
30 Units |
- |
See the TM. |
Gear Grind |
30 Units |
- |
- |
Gyro Ball |
25 Units |
- |
See the TM. |
Iron Defense |
5 Units |
- |
Does your Pokemon have an exoskeleton? Metal plating? A hard body? |
Iron Head |
35 Units |
- |
See the Tutor List. |
Magnet Bomb |
25 Units |
- |
Uhh… We'll figure this out later. |
Metal Claw |
20 Units |
- |
Can your Pokemon learn Scratch? |
Mirror Shot |
25 Units |
- |
- |
Shift Gear |
10 Units |
- |
I, uhh… Don't really know. Surprise me! Just ask! |
Steel Wing |
20 Units |
- |
Does your Pokemon have wings? |
Water |
Aqua Jet |
15 Units |
- |
Gotta Go Fast! … And swim, too. Pokemon with Surface 6 or higher. |
Bubble |
5 Units |
- |
Can your Pokemon breathe? If so, it can have a bottle full of bubble juice! |
Bubblebeam |
25 Units |
- |
Clamp |
20 Units |
- |
Pokemon with big mouths or other things they can squish things in! |
Octazooka |
20 Units |
- |
- |
Razor Shell |
30 Units |
- |
- |
Waterfall |
30 Units |
- |
See the TM. |
Water Gun |
5 Units |
- |
Can your Pokemon learn another move that grants them the Fountain capability? |
Water Pledge |
25 Units |
- |
For Water types only. |
Water Pulse |
20 Units |
- |
See the Tutor compatibility. For Gen V: Can your Pokemon gain Fountain and make a big splash? |
Whirlpool |
20 Units |
- |
- |
Withdraw |
1 Unit |
- |
Does your Pokemon have a shell it can retreat into? |
Special Note: Willed Rush is a Special equivalent to Tackle; it functions exactly the same mechanically except for the fact that it consults the Special Attack stat instead of Physical Attack. How it works, fluff-wise, is that a Pokemon simply envisions themselves performing the action of Tackle instead of actually doing it themself. Their thoughts manifest into an astral projection, which then carries out the action of charging forth and crashing into the foe.
Move Upgrades
I am going to be allowing for the upgrading and customizing of moves. Because we really need to make things more complicated, right?
Rules:
- A Pokemon may have a single Upgrade applied to any of its Moves at any given time. In order to add a new Upgrade, the previously existing upgrade must be replaced.
- A Pokemon may have a total number of Move upgrades equal to half of its Intelligence capability. If, at any point, the Pokemon has more upgraded moves than it can hold, it must forget one of those Upgrades to accommodate for the new one. Unfortunately, I am a forgetful GM sometimes, so if you have an Upgrade applied to one of your Pokemon's moves, please remind me when it's applicable.
Upgrade Name |
Cost |
Effect |
Airy Assault - Lv1 |
10 Units |
Only Flying type Moves may have Airy Assault applied to them. A Pokemon with the Airy Assault Upgrade has its Sky capability increased by 2. |
Appealing Assault - Lv1 |
3 Units |
The Move generates an additional 1d4 Appeal when used in a Contest. |
Bouncy Barrage - Lv1 |
10 Units |
Only Moves that can reasonably be fluffed as requiring the user to launch themselves into the air may have the Bouncy Barrage Upgrade applied to them. The Pokemon with this Upgrade has its Jump capability increased by 1. |
Brutal Strike - Lv1 |
10 Units |
Only Melee-ranged Moves of an At-Will, EOT, or Battle Frequency may have the Brutal Strike Upgrade applied to them. Moves altered by this Upgrade have their Damage Dice increased by 20 BP ( i.e. 2d10+8 would increase to 3d10+12 ), but their frequency is reduced ( i.e. Battle to Center). |
Brutal Strike - Lv2 |
25 Units |
Only Melee-ranged Moves of an At-Will or EOT Frequency may have the Brutal Strike Upgrade applied to them. Moves altered by this Upgrade have their Damage Dice increased by 30 BP ( i.e. 1d12+6 would increase to 3d8+10 ), but their frequency is reduced by 2 stages ( i.e. At-Will to Battle ). |
Crippling Strike - Lv1 |
3 Units |
Select a Stat when you take this Upgrade. When a move altered by Crippling Strike rolls 17-20 on the Accuracy Check, all Legal Targets have the selected Stat reduced by 1 Combat Stage. If the move you apply this Upgrade to already lowers the selected Stat's Combat Stage by 1, it instead increases the Range by 3 ( i.e. Crunch lowers Defense on 12-20 instead of 15-20 ) |
Crippling Strike - Lv2 |
15 Units |
Select a Stat when you apply this Upgrade. When a Move altered by Crippling Strike rolls 17-20 on the Accuracy Check, all Legal Targets have the selected Stat reduced by 2 Combat Stages. If the Move you apply this Upgrade to already lowers the selected Stat by 1 Combat Stage, it instead lowers the chosen Stat by 1 Combat Stage on 11 - 20 during the Accuracy Check. If the Move you apply this Upgrade to already lowers the selected Stat by 2 Combat Stages, it instead increases the Range by 3 ( i.e. Seed Flare sharply lowers Defense on 9-20 instead of 12-20 ) |
Destruction from the Depths - Lv1 |
10 Units |
Only Moves of the Ground or Water types may have Destruction from the Depths applied to them. Dependant on whether the Move is the Ground or Water type, a Pokemon with this upgrade has its Burrow, Surface or Underwater capability increased by 2. |
Egg Poacher - Lv1 |
20 Units |
Select an Egg Group when you take this Upgrade. The difference between 21 and your STAB is X. When a Move altered by Egg Masher rolls X or higher on the Accuracy Check, the Move Egg Masher1 is applied to is, for that use, treated as a step more effective against Pokemon of the chosen Egg Group. (i.e. A Shinx with Poison Fang would deal 4x Effective Damage to Bellossom with the Egg Poacher - Plant Upgrade.) This Upgrade does not circumvent immunities or Abilities. |
Fatal Strike - Lv1 |
6 Units |
A move altered by this Upgrade has its Accuracy Check increased by 1, but requires 2 less on the Accuracy Check to score a Critical Hit. |
Forceful Attack - Lv1 |
15 Units |
Only Moves with the Push keyword may have the Forceful Attack upgrade applied to them. When the Forceful Attack upgrade is on a Pokemon, its Power capability increases by 1. |
Homing Strike - Lv1 |
3 Units |
A move altered by this Upgrade has its Accuracy Check reduced by 1. An unmodified roll of 1 on the Accuracy Check will still miss. It's probably not a good idea to apply this Upgrade to Moves that don't have Accuracy Checks. |
Homing Strike - Lv2 |
10 Units |
A move altered by this Upgrade has its Accuracy Check reduced by 2. An unmodified roll of 1 on the Accuracy Check will still miss. It's probably not a good idea to apply this Upgrade to Moves that don't have Accuracy Checks. |
Life Drain - Lv1 |
10 Units |
Only Single-Target Moves may have the Life Drain Upgrade applied to them. A Move altered by Power Drain1 allows the user to recover HP equal to one fourth the damage they inflict on the target. |
Lightning Rush - Lv1 |
10 Units |
Only Moves with the Dash keyword may have the Lightning Rush Upgrade applied to them. When the Lightning Rush upgrade is on a Pokemon, its Overland capability increases by 2. |
Mighty Voice |
15 Units |
Only Moves classified by the Choreographer Class as Song Moves may have the Mighty Voice Upgrade applied to them. When the Mighty Voice Upgrade is on a Pokemon, its Song Moves have their maximum range increased by 2 meters; this can expand the range of a Burst or Blast and the width of a Column. |
Power Boost - Lv1 |
3 Units |
A move altered by Power Boost1 deals additional damage equal to the user's STAB value. |
Power Boost - Lv2 |
15 Units |
A Move altered by Power Boost2 deals additional damage equal to double the user's STAB value. |
Searing Shot - Lv1 |
4 Units |
Only Moves that can target foes from a distance can have Searing Shot applied to them. Moves altered by this Upgrade burn the foe on 18-20 during the Accuracy Check. |
Spirit Surge - Lv1 a |
3 Units |
Select a Stat when you take this move. When a move altered by Spirit Surge rolls 17 - 20 on the Accuracy Check, the user's selected Stat raised by 1 Combat Stage, regardless of whether or not the move actually connects. If the move you apply this Upgrade to already raises the selected Stat's Combat Stage by 1, it instead increases the Range by 3 ( i.e. Metal Claw raises Attack on 15-20 instead of 18-20 ) |
Type Break |
5 Units |
Select an Elemental Type when you add the Type Break Upgrade to a move. Moves altered by Type Break may deal damage to Pokemon of the selected Type as if the attacking type were instead Neutrally Effective against it. This doesn't have any impact on other Types or Abilities the Pokemon has. (Example: Shinx has Type Break - Ground on its Poison Fang. It will be neutrally effective on a Diglett, Super Effective on a Torterra, Not Very Effective on a Golett, and have no effect on an Excadrill.) |
Venom Coating - Lv1 |
4 Units |
Only Melee-ranged Moves may have the Venom Coating Upgrade applied to them. Moves altered by this Upgrade Poison the foe on 18-20 during the Accuracy Check. |
a - Moves that do not have an Accuracy Check may not have this Upgrade applied to them.
Qualities
All Pokemon have characteristics, traits, and personalities, much like people do… Unless they're dead. But they totally had them while they were alive. These attributes are manifested into mechanical benefits (and sometimes penalties) by Qualities.
In a nutshell, the majority of Qualities are basically glorified Pokemon abilities; however, unlike Abilities, Qualities aren't specific to species; a Pokemon can have most any Quality, lest it be marked as a Unique Quality, if their personality or habits fall in line with it.
Some examples of Qualities are shown below.
BARBARIC |
Static |
The Pokemon with this Quality learns moves at a slower pace and has its Intelligence Capability reduced by 1, but has increased Base Stats. |
CHIVALROUS |
Static |
A Pokemon with this Quality may always Block for a Pokemon or Trainer of the opposite gender if it has yet to Shift and doing so is possible within its movement range; if it chooses to Block a Move through use of this Quality, it may reduce the damage taken, before Weaknesses and Resistances are applied, by its STAB. |
FORAGER |
Cast - Daily |
The Pokémon spends five minutes searching for berries; it will return with 1d6-1 berries, to be chosen either randomly or at the GM's discretion. |
NOBLE |
Trigger - You declare an attack on a foe that just used a Dark or Ghost type Move. |
The Attack and Special Attack of the Pokemon with this Quality increase by 1 Combat Stage each. |
VENGEFUL |
Trigger - Daily - The Pokémon takes damage from a Melee-ranged move. |
The Pokémon with this Quality may immediately perform an At-Will or EOT move on the Pokémon that attacked it. This does not count as being issued a Command, but the range is reduced to adjacent targets only. |
WIMPY |
Static |
The Pokemon with this Quality has its Base Attack and Defense reduced to 0. In addition, these stats cannot ever be raised so long as the Pokemon possesses the Quality. |
Equipment System
PokAesop has vastly different Weapons from what most games are used to; their Weapons and Armor, much like their selves, will grow in power and functionality as the players' characters do.
Earned Levels in PokAesop, for the purposes of Weapons, will be divided into two types: Plot Levels and Personal Levels. Plot Levels are those that are gained simply by doing things of note throughout the course of the story. Perhaps they took down a villain, or simply completed a quest, or something else entirely world changing. Regardless, each time a Plot Level is gained, the Level of all Equipment increases by 1. These can and should be applied immediately so as to gain their full benefit.
Personal Levels, on the other hand, are the ones earned just for doing the little things, like running into a truckload of Pokemon (Seen Level), succumbing to the temptation of pedocatching all of the cute adorable fuzzy 'mons you come across (Owned Level), or perhaps coming out on top in a Contest or something of the like (Achievement Level); you can apply up to five of these levels to a single piece of Equipment, making the total cap for Equipment growth Level 20. However, Personal Levels don't need to be applied immediately. Perhaps you capped out all of your Equipment's Levels already, or perhaps you just wanna see what the next crazy thing you loot off the body of an unconscious enemy or that Lawrence'll pull out of his butt's gonna be. Regardless, you can hold your Personal Levels until you decide what you really want to apply their benefits to.
Equipment CAN be traded back and forth between Party Members, with both members consenting. However, you will not be refunded any Personal Levels you invested into that piece of Equipment.
All other notable information on Equipment is located in the "References" folder, though when Botherer gets less lazy he'll eventually port it here as well.
Character Generation
Before I say anything else, you're going to hear me say "Talk to Botherer" about things… A LOT. This is because I wish to encourage communication between you, the aspiring player, and myself… And with others, your prospective co-players, as well (to the point that, if you wish, collaboration on characters between players is an acceptable option as well); It's my hope to accommodate this game to the players' tastes and interests as best as I can, and maximize everyone's overall enjoyment… While minimizing potentially horrible and embarrassing mistakes as well. Because we're all human and prone to making them (some read: myself moreso than others). In order to do that, communication and the sharing of ideals from all parties involved is key.
Something to take note of is that this all happens in the Dream World: While your character may be perfectly ordinary in the real world, in the Dream World, they can be whatever they want to be, and project that self image unto others as if it were reality. As such, if you're having trouble thinking up a character concept, I would suggest that you put consideration into some of the following things:
[[collapsible show="+ Things to Consider When Making a Character" hide="- I Don't Need You Telling Me How to Make My Character! >:1"]]
- Where and when are they from? - The Dream World has the capability to transcend both time and space, spanning across multiple universes and timelines, both real and fictional. It wouldn't be too absurd for your character to be from medieval times, possibly from outer space; hell, they could even be from the canon of something such as a video game, a book, or movie if you so wished for them to be. Using time or place is a great way to mold your character's experiences and upbringing in the waking world; perhaps they survived the Plague, or have been strictly raised in manners of courtly elegance. Would their training as a Spartan warrior have stripped them of their self-worth, such that they only think of themself as part of a group, that synchronicity is vital to success in life endeavors?
- What are your character's aspirations? - This is perhaps also something that'd be tied in with time and place of upbringing, as people of different eras and locales would have different inspirational figures to look up to, and different ideas of what "accomplishments" are. If you rolled up a caveman, would his goal be to one day domesticate a feral dinosaur and ride him into battle, trampling all who would dare oppose him? If you chose to take up an American kid from the seventies, would you wish to set foot upon the moon, or perhaps become the President?
- Who has influenced your character? - Whether we realize it or not, everyone has the potential to affect us and shape our ideologies; your characters, even if their existence was kept private from the waking world and they lived their life in a bubble ( in which case, that lack of exposure to others and inability to interact with them would have a substantial impact in and of itself ), probably has SOMEONE who has had an influence on them; who ( or what ) are they, and what has their existence in your character's life done for them? Is this experience positive or negative; would your character view them as a role model, someone they'd look up to? A rival of sorts, perhaps? Or even that one jerk who ruined ( or "ruined" ) their life, that given the opportunity you'd take them and snap them in two right over your knee?
- Why has your character adopted the image they give off in the Dream World? - Be it a conscious decision or not, the way your appears in the Dream World is a reflection of how they wish to appear before others. What would cause your character to exhibit the traits and appearance that they do? Does their wish to grow up like a role model in their life make them wish to be just like that personal idol? Perhaps some trauma in the real world has put a resolve in your character such that they wish to prevent such a fate from befalling others if at all possible, thus granting them the strength and abilities necessary to combat this plight? Maybe the feeling of being trapped within someone's shadow makes them wish to break free from the chains that shackle them, such that they shine in their own light, or perhaps the loathing and contempt within one's heart commits them to ensuring they become nothing like that person or group. Regardless of the driving factors, something should have an influence on the persona your character gives off to others in the Dream World, and as such the capabilities and feats they possess will naturally follow afterwards.
( God, waking up is gonna be brutal to their self-esteem. )
Trainers will start at TL7, with a single starting Pokemon of their choice at Lv15. While I'm not forcing you to write a life story or write EVERYTHING there is about your character, the more you tell me, the more I have to work with, and the better I can make the game experience, both for you and for everyone else. In addition, everyone's going to offer some perks beyond the inventory choices offered below that will be derived directly from what you feed me, though what those are? Well, it's a secret~
… Okay, it's not really a secret, since I'll be discussing possible options with you guys before the game starts.
Sign-Ups Go here. If you have any questions, mechanically or otherwise, either drop them in the IRC channel #PokAesop or PM them to Botherer.
Starter Generation
- Your starter can be just about any species from the Pokedex, save a select few for the sole reason that they're just stupidly powerful in comparison to other Pokemon at the starting levels. If you have any questions or wish to have a starter approved, ask Botherer about it.
There's gonna be a couple of added rules tacked onto creating your starters for this game.
- When creating your Starter, choose three moves from its Egg Move List. One of these moves, which I suggest not be too powerful, your Pokemon will start with automatically as a Natural Move. The second of these will be added to your Natural Movepool at Lv25. The third and final of these Egg Moves will be gifted to your Pokemon as if it were a Tutored move upon reaching Lv40. If your starter of choice doesn't have an Egg Move list, ask Botherer about it, or throw some ideas his way. We shouldn't have too much trouble making up some off-the-wall, ridiculous left-field shit that doesn't make any sense but looks cool anyways a perfectly reasonable custom bonus Move progression together. Don't like the Egg Moves your Pokemon gets, either? We can make up some more random asspull crap that only barely makes enough sense to be passable decent selections for Egg Moves. After all, it's not like I don't have any intention of sticking the most ridiculous things I can possibly imagine on some of the Pokemon you'll encounter. Suggesting Egg Moves for possibilities, if available, is just my way of making things easier on you guys; you should, in no way, feel limited to them if you feel a more apt move not on the Egg Move list is available out there.
Good Progression: I want a Grotle for my starter. For its first Egg Move, I might choose Sand Tomb. At Level 25, Seed Bomb wouldn't be a particularly unreasonable option. Finally, at Level 40, I'm gonna let the walking forest turtle learn Superpower.
Not So Good Progression: My Wartortle starts off with Mirror Coat. At Level 25, breaking things' faces in with Rock Head-powered Double-Edge sounds like lotsa fun. And to make sure nothing lives through his onslaught, at Level 40 the demon turtle learns Water Spout!
A Progression That I Will Bludgeon You Over the Head with a Horribly Deformed Plushie Should You Even Think of Suggesting It: My Bronzor is gonna be the most rockin' thing ever! First, we'll start it off with Psystrike, 'cause it's not like we aren't gonna get Legendary Access later. My next step is to get Doom Desire at Lv25; finally, at Lv40, the bell tolls for thee as I cast Judgment upon all of ye foolish mortals! Muahahahahaha!
- While normally I wouldn't expect anyone to write this up, I would like to request that, in addition to whatever information you would deem necessary to your character's backstory, each player write up a small blurb about their Starting Pokemon. In addition to giving me a better idea of what you want your Starter to be like, this will also determine additional bonuses and penalties your Pokemon will receive. These alterations, reflective of what you write about your Pokemon, can change things like its ability, color, and stats, or give it additional traits and the like.
Starting Inventory
- You're permitted to start with any personal or "fluff" inventory you wish for your character to possess. In addition to that, however, you will be permitted to add mechanically beneficial Items from the Shop List below of a total value not to exceed 50 units to your inventory. Why Units, you might ask, and why only 50? Originally I was going to do something EXTREMELY complicated that I later realized would've required a lot more bookkeeping than I deemed necessary for a campaign of this duration. However, I did like the idea of reducing the magnitude of numbers, just because everyone likes working with smaller numbers… Under the assumption that they're whole numbers, anyways. Because FUCK DECIMALS.
- If a class requires you to pay money for Features, you may ignore any base costs associated with taking the class; for additional feats within the class, however, a single unit may be converted into 100 Poke for the purposes of feats. ( So if you wish to take Engineer, the Mech Arm is free, but adding a Scanner would cost 2300 / 100 = 23 Units; round down for the sake of simplicity if your feat has an unusual starting cost. )
- At the cost of 25 of your starting 50 Units, you may add another Pokemon, to be generated at Level 10, to your starting line-up. In doing so, I would like for you to follow the same procedure as you did with your initial Starter Pokemon. While you will be able to purchase other Pokemon in this same manner later, I can, at the very least, guarantee that the purchase price for additional Pokemon past character creation will never cost less than the current price.
If there's something you wish to start off with that isn't listed on the sheet, ask Botherer about it.