Pokemon Contest Revamp

Contest Stats

When you mix berries together into Poffins, Shakes or Pokeblocks, roll 1d6 then add 1 for each berry you mixed into the food, up to 5. You add more then 5 berries into the mix, to change the flavor of the food, but you cannot add more then 5 from the bonus. This is the value of the Poffin, Shake or Pokeblock. The Poffin’s type depends on what kind of flavors you put into the food. The types match the Contest types, Cool, Tough, Beauty, Smart and Cute. Whatever flavor you put the most of in the food, is the type of the food. If there is an equal amount of flavor in the food, the food is double-typed, but the value is deducted by 2.

If you feed a Poffin, Shake or Pokeblock to a Pokemon, they will add half of the value of that food to the pokemon’s Cool, Tough, Beauty, Smart or Cute stats. A Bitter food with a value of 10 will add 5 points to a pokemon’s Smart stats. A Dry and Sweet food with a value of 6 will add 3 to a pokemon’s Beauty and Cute stats.

You may only feed one food per day to a pokemon and add points to their Contest Stats. Any further food in this time period will have no effect. The Contest Stats on a single pokemon, when added together, may not exceed 20. This means you could feed food so that a Pokemon has 4 points in each of the five Contest Types or you could put 20 points into a single Contest Type. If you feed a food which has a disliked flavor to your Pokemon, when it gains half of the value of the food, subtract an additional point from it when adding the points to the Contest Stats. If there is a liked flavor in the food, add a single point into the liked flavor’s associated Contest Stat.

During a contest, a pokemon's contest stats are permanently spent to increase the effectiveness of its actions. Once points are spent during a contest, they are gone forever, and the pokemon must eat poffins to gain more points.

Appeals Phase

The Appeals round is when your pokemon make their entrance, and is designed to show off the preparation done for the contest. How points are tallied here depends on whether it's a regular Contest or a Super Contest.

A regular contest will be tied to a specific Contest Stat - Cool, Tough, Beauty, Smart or Cute. In a regular contest, points gained during appeal are equal to the appropriate Contest Stat, the linked Battle Stat, and any miscellaneous modifiers.

A Super Contest is not tied to a specific contest stat, and the audience will randomly chant what it would like to see. In a Super Contest, points during the appeal phase are equal to the pokemon's stat average and its total number of Contest Stats, plus any miscellaneous modifiers.

Battle Phase

Contest Battle last for exactly 5 combat rounds, between all contest participants. Each turn, the pokemon uses points from its Contest Stats to use one of four different kinds of Actions. The more Contest Pool points are spent, the stronger and more effective the action will be. If they choose an Attack or Feint action, they must also choose a target.

Actions are all chosen privately at the same time by participants, and then revealed at the same time. Once calculations have been made, the contest proceeds to the next round. At the end of 5 rounds, points are tallied to help determine the winner.

Contest Actions

Each turn, the pokemon attempts to use one of the following

Impress - The Pokemon tries to impress the audience and gain lots of points! The pokemon gains points equal to Xd12 where X depends on the move's rank. If attacked, you only gain half as many points, and gain twice the amount of fatigue.

Attack - The Pokemon tries to attack its competitor and stop it from gaining points. The pokemon rolls accuracy against the enemy as if in a battle. If succesfull, the attacker rolls Xd8 damage, where X depends on the move's rank. The attacked pokemon gains this much fatigue, and the attacker gains this many points. If the attacked pokemon is defending, it gains no fatigue and the attacker gains half as many points.

Defend - The Pokemon tends to its wounds, and thwarts incoming attacks. The pokemon rolls Xd6, where X depends on the move's rank. The pokemon gains this many points and loses this much fatigue. If the opponent Feints, the defending pokemon using loses no fatigue and gains half as many points.

Feint - The pokemon attempts to use its foe's action to its advantage. The pokemon rolls Xd10, where X depends on the move's rank. The pokemon gains this many points. Feint fails against an opponent that uses an Impressive action, causing the Feinting pokemon to gain no points.

Action Rank & Type

An action's Rank and Type are determined by how many Contest Points are put into it, and from which Contest Stat the points are taken. All points being put into an action must come from the same Contest Stat pool. The action's type is simply the same as the Contest Stat from which the points are taken to increase it. If an action is not bolstered by any Contest Stat points, it is considered to be typeless and thus neutral.

A move's rank is always at least 1. For each additional point of Contest Stat used up, the Rank increased by 1. For example, a Cool Attack action of Rank 5 would require that you permanently lower your Cool Stat by 4 points.

Fatigue -

Through receiving and making attacks, pokemon acrue fatigue. At the end of the contest, pokemon lose 1 point for every 5 fatigue they have accumulated throughout the contest. For this reason, it is important to use defensive actions to lose fatigue.

Contest Type

Contest Type refers to how each Action performed during a contest is directly linked to one of the five contest types. When using an action, the amount of points earned may be multiplied depending on whether it matches the type of the Audience.

If a move is the same type as the Audience, the move is considered 'supereffective'. If the move is an adjacent or allied contest type, it is considered 'neutral'. If the move is an opposite or enemy type, then the move is considered 'not very effective'. For example, a cool move would be supperfeffective in a cool contest, a tough or beauty move will be neutral, and a cute or smart move will be not very effective. Contest Type effectiveness does not affect Fatigue lost or gained.

In Regular Contests, the Audience's type will remain consistant throughout the entire contest.

In Super Contests, at the beginning of each round, the DM will roll 1d6, and the Audience's type will change to match the result, with 1 = Cool, 2 = Tough, 3 = Beauty, 4 = Smart, 5 = Cute, and 6 = No Type. On a result of No Type, all Contest Types are considered neutral.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License