Pokemon Level Rewards

Game: [Asteri Circuit]

Explanation

Every five levels - at levels 5, 10, 15, ect. a pokemon gains a single 'Training' point. Training points need not be spent immediately, but can only be spent upon leveling.

  • 1 point - The Pokemon gets +1 stat point (as if level, does not alter bases, must follow base relations)
  • 1 point - The Pokemon learns a Tier 1 or Tier 2 Combat Trick for which they and their trainer qualify.
  • 2 points - The Pokemon learns an Egg or Tutor move, or relearn a move from your move-list as if you had used a heart scale.
  • 2 points - The Pokemon learns a Tier 3 Combat Trick for which they and their trainer qualify.
  • 2 points - The Pokemon raises a Movement Capability by +1.
  • 3 points - Raise the base stat of a pokemon by +1.
  • 4 points - The Pokemon has their Intelligence, Jump, OR Power Capability raised by +1.

all training rewards and unspent training points must be marked and tracked down on the pokemon's sheet!

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License