"Jar"
Campaign: Altho
Warning: site linked on picture may be NSFW. You've been warned.
Profile
Name: "Jar"
Real Name: Jared
Gender: Male
Age: 38
Ex: Furike the Violent
Pokemon
Species: Lickilicky
Level: 35
EXP: 43000 / 47000
Type: Normal
200% Damage: Fighting
0% Damage: Normal
Gender: Male
Ability: Own Tempo
Hold Item: Grip Claw
Nature: Impish (+DEF -SPATK)
Weight Class: 5
Capabilities: Overland 7, Surface 7, Jump 3, Power 4, Intelligence 4, Reach
HP | 11 | 17 | 28 |
---|---|---|---|
ATK | 9 | 0 | 9 |
DEF | 12 | 17 | 29 |
SATK | 6 | 0 | 6 |
SDEF | 10 | 0 | 10 |
SPD | 5 | 0 | 5 |
HP: 119
Def. Evasion: 5
Spc. Evasion: 2
STAB: 7
Name | Type | Freq | AC | Range | Stat | Damage | Special | |
---|---|---|---|---|---|---|---|---|
Lv | Lick | Ghost | At-Will | 2 | 5m | ATK | 1d12 | Lick Paralyzes the target on 15-20 during Accuracy Check. |
Lv | Supersonic | Normal | EOT | 11 | 6m | Supersonic creates a Column 1 meter wide. Supersonic Confuses all Legal Targets. | ||
Lv | Knock Off | Dark | EOT | 6 | 5m | ATK | 1d12 | If the target has a held item, the target drops it and the item cannot be picked up or held for the remainder of combat. |
Lv | Wrap | Normal | EOT | 4 | 5m | ATK | 1d12 | Wrap Traps the target and the user for 1d4+3 turns. At the beginning of the target's turn, if the target is Trapped, roll 1d20 and the target loses that much HP. Do not apply weakness or resistance to the HP lost. Do not apply stats to the HP lost. Wrap may not trap more then one target at a time unless the user is Huge or Gigantic. |
Lv | Stomp | Normal | EOT | 2 | 5m | ATK | 1d10+10 | Stomp Flinches the target on 15-20 during Accuracy Check. If the target is Small, Stomp deals an additional 1d10. |
Lv | Disable | Normal | EOT | 2 | 10m | Name a Move. For the remainder of the encounter, the target may not use that Move; the Move is considered Disabled. A target may not have more then 1 Move Disabled, if a new move is Disabled, the last Disabled Move is no longer Disabled. | ||
Lv | Slam | Normal | EOT | 6 | 5m | ATK | 2d12+16 | |
Lv | Rollout | Rock | EOT | 4 | 5m | ATK | 1d8 | The user must use Rollout until it misses, or fails to be able to shift enough to hit a target for their next 4 turns. On the second turn, Rollout uses 1d8+4 for its Damage Dice Roll. On the third turn, Rollout uses 2d8+8. On the fourth turn, Rollout uses 3d10+10. On the fifth and final turn, Rollout uses 5d10+15. |
Egg | Zen Headbutt | Psychic | EOT | 4 | 5m | ATK | 2d12+16 | Zen Headbutt Flinches the target on 15-20 during Accuracy Check. |
page revision: 14, last edited: 08 Jan 2012 07:01