Name: Raven Bokor
Level 13 Ranger/Survivalist/Spec Ops.
Age: 24
Gender: Female
Height: 5'10
Weight: 145 lbs
Profession: Town Guard Captain
Birthday: Winter 21
Favorite Food: General Tso's Torchic
Favorite Gifts: Alcoholic Beverages and Tobacco, Wilderness Survival Supplies, Guns and munitions,
Favorite Location: The Peak of Mount Amaranth.
Living Quarters: The Town Guard Office A Dinky Shack The Lazing Slaking
Family Members:
- She lives with Claud and Nephene; her family resides in Imperia.
- Actual family members subject to change due to oh god things might need retcons.
Starting Stats: 6/14/12/8/10/14
Level 13
HP: 92
Classes: Ranger/Spec. Ops/Survivalist
Stat |
Value |
Mod |
STR |
8 |
-2 |
DEX |
23 |
+6 |
CON |
10 |
0 |
INT |
8 |
-2 |
WIS |
10 |
0 |
CHA |
20 |
+5 |
Level |
Feat Choice |
Stat Changes |
Level 1 |
Ranger (Befriend & Companion) |
+ 2DEX, - CON, +1 CHA |
Level 2 |
Perfect Practice |
+1 DEX |
Level 3 |
Spec Ops (Protect & Scanner) |
+2 DEX |
Level 4 |
Rifle Proficiency |
+1 DEX |
Level 5 |
Rifle Mastery |
+1 STR |
Level 6 |
Improved Armor |
+1 STR |
Level 7 |
Small Blade Proficiency |
+1 CHA |
Level 8 |
Survivalist (Food Scavanger & Internalized Senses) |
+2 DEX |
Level 9 |
Master Knife Wielder |
+1 CHA |
Level 10 |
Master Gyver |
+1 CHA |
Level 11 |
Perfect Armor |
+1 CHA |
Level 12 |
I Believe in You! |
+1 CHA |
Level 13 |
Huntsmen |
+1 DEX |
Weapon |
Rifle |
2d12 + 30 + DEX, AC 5, Normal |
Weapon |
CryoRifle |
2d12+42 + DEX, AC 5, Ice |
Weapon |
Bayonet |
1d10 + 15 + CHA +CHA + DEX, AC 4, Typeless |
Armor |
Waterproof Cloak |
|
Armor |
Waterproof Boots |
|
Tool |
Swiss Army Knife |
|
Other |
Guitar |
|
Berries |
Hondew Berries x3 |
Lower Special Attack by 1 |
Medicine |
Full Heal |
Heals status ailments |
Other |
Fire Stone |
Maki evolver |
Other |
Lucky Charm |
??? |
7,190P - Salary of 500P per week.
Last Paid: 10 Summer
General Feats:
I Believe In You!: Trainer Feature
Prerequisites: Pokemon Trainer, CHA 19
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your pokemon that just hit a target with a Move.
Effect: Your pokemon deals an additional 1d10 during the Move’s damage for each point you have in CHA modifier.
Sensitive Link
Static
Effect: You intuitively sense the presence of Ghost Type Pokemon.
Ghosts or Ghost-Type Pokemon may attempt to possess a trainer who has the feature Sensitive Link. When this occurs, you may roll 1d20 and add your WIS modifier. If the result is 15 or more you may successfully resist possession. If possessed, you may repeat this roll every 10 minutes to try to break out of possession.
Legendary Pokemon may also attempt to possess a trainer who has the feature Sensitive Link. When this occurs, you may roll 1d20 and add your WIS modifier. If the result is 25 or more you may successfully resist possession. If possessed, you may repeat this roll every 10 minutes to try to break out of possession.
Ranger Feats:
Befriend: Ranger Feature
At-Will
Trigger: You attempt to restrain a wild pokemon with the Styler.
Effect: Subtract 10 from your restrain roll. Once you successfully Restrain a pokemon, you may give it the Helpful title. Until this ally is attacked, severely distracted, or has helped the Ranger in a significant manner once it is under the Ranger’s guidance. You do not get a list of any capabilities or moves you cannot deduce yourself, and it cannot be taken from the area you found it in or it will run away. You may only give the Helpful title to one Pokemon at a time.
Companion: Ranger Feature
At-Will
Trigger: You restrain a wild pokemon with the Styler.
Effect: Once you successfully Restrain a wild pokemon, you may give it the Companion title. You may only have one Companion at a time. If you give a new pokemon the Companion title, you free the other pokemon and replace it with your new Companion. To make the wild a Companion you must sacrifice half an hour upon giving it the Companion title to bond with the wild. The Companion gains experience and
levels exactly like a Captured pokemon, but cannot participate in official battles or contests (doing so is fraud). The pokemon cannot be returned to a poke ball and it costs 150 credits to heal at a pokemon center. The Companion is considered Helpful.
Perfect Practice: Ranger Feature
Prerequisites: Ranger, 16 DEX
Daily - Every 5 levels gained, you may perform this Class Feature another time per day.
Target: A Restrain roll.
Effect: When Restraining a pokemon, subtract your DEX or CHA modifier multiplied by 3 from your Restrain roll.
Spec. Ops feats:
Scanner: Spec. Ops. Member Feature
Static
Target: Any pokemon.
Effect: You can see a percentage when you look at a pokemon that represents how much of its total HP it has remaining.
Protect: Spec. Ops. Member Feature
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Trigger: You are hit by a Move.
Effect: Use the Move Protect.
Perfect Armor: Spec. Ops. Member Feature
Prerequisites: Spec. Ops. Member, Perfect Gear Padding (6000), Improved Armor
Static
Effect: When taking damage from attacks, take 25 less damage. This Feature replaces Improved Armor
Survivalist Feats:
Food Scavenger: Survivalist Feature
Daily - Every 10 levels gained, you may perform this Feature another time per day.
Target: Anywhere on a Route.
Effect: Roll 1d20 and add your DEX modifier. If the total exceeds 12, you find enough food and water for a whole day for up to seven humans and/or pokemon.
Huntsman: Survivalist Feature
Prerequisites: Survivalist, Rifle Mastery, Level 10
Static
Effect: Targets of your rifle attacks gain no speed evasion bonus, gain no bonuses from Moves or effects that say ‘you must roll +X during Accuracy Checks,’ and no evasion bonuses from terrain or weather.
Internalized Senses: Survivalist Feature
Static
Effect: At anytime you can discern the direction you are facing. You know a complete forecast of the day’s natural weather. You know a rough estimate of the time of day, to the nearest quarter of an hour.
Master Gyver: Survivalist Feature
Prerequisites: Survivalist, Master Knife Wielder, Swiss Army Knife (50 Pokedollars)
At-Will
Target: Wood, Bone, Plastic, and any other workable material with a knife
Effect: Roll 1d20 and add your DEX and CHA modifiers, if the total is higher than 22, you can create any non-electronic tool/gadget/etc. within reason. You are a master of ingenuity and can create one time use contraptions to solve your various problems. You can also create partially hidden shelter from the surrounding area large enough for 5 people and/or pokemon, which will last X days, X being your DEX modifier. More than 2 shelters close together become easy to see by any passing by pokemon or human.
Master Knife Wielder: Survivalist Feature
Prerequisites: Survivalist, Short Blade Proficiency, CHA 16
Static
Effect: Add your DEX and CHA modifier onto your damage roll for Short Blades. Lower the AC of Short Blades by X, where X is half your CHA modifier. It can be lowered to the lowest of AC 2. You may also use a knife to carve simple tools and other objects, these objects are flawless in design and can be used for intricate tasks.
Raven is the daughter of Roland Bokor, an Imperial Navy officer. Her father, being a military officer, wasn't home all that often when growing up, but the memories she does have of him are very fond ones, often involving hunting trips or camping, along with her great grand father, who did live with her family. This choice of bonding, to her, seemed to stem from her father's strong compassion and respect for her great grand father, who, to her knowledge, was an adventurer of some sorts out in the islands, and wasn't an Imperial born citizen. She listened to her great grand father's tales of adventures with great awe and respect, along with her father's slightly strict and military-esque parenting, led her to have a great respect for her elders, and people in general.
During these family trips, she gained a great respect for nature, and the creatures that inhabit it. She learned to survive, to adapt, to hunt for survival. She learned marksmanship as a means to protect herself, her allies, and her loved ones. And ultimately, after coming of age, she joined the Imperial Army as a guardsmen of the home front, and was tasked to Oran Valley's Guard Captain as her first assignment. She was absolutely -thrilled- by this assignment, due to her love for the outdoors, and dove into it head first. She brought along with her Maki, her lifelong companion, and the descendent of one of her great grandfather's companions.
Some of the village…consider her a bit estranged, a feature she unknowingly inherited. She's known for going out into the woods for days at a time while on patrol, and often returns an utter mess of mud, foliage and blood. Even if she can't understand them, she has an odd habit of trying to speak to pokemon (a habit she picked up from her great grand father). However, she is well spoken to her fellow people, and takes her job with pride.
ALL THAT OLD NONSENSE IS SLOWLY STARTIN' TO CHANGE. Raven's got a guitar, she's been explorin', she's got some promisin' recruits, has a house even if it's a total piece of shit (but hey she's got a plan for that), and is in a god damn relationship! But there's bandits to bust and stuff like that.
Full Time Guards:
Still only her…she's working on it!
The Reserves:
Nephene
Nike
Henry
Claud ? Maybe ? She's not sure, he was just trying to look cool (which he totally is, even if he's a sissy )!
Terri is easy enough to recruit that he basically is a member.
Arawn : GRRR I'M MISTER GRUMPY GRRR
Balphezar : He's acting funny, something must have happened to him?
Barkeep Claud : ♥ It sucks that his sister won't let us share a room but it's not that big a deal, I guess.
Canute : I'm not sure what to think of him now, really. Maybe we'll see more of him around the inn though.
Clarity : This girl has SOMETHING wrong with her, however she is a welcome guest in my household at any time since she is good company while she's conscious. Well, that and thanks to her I have Hei with me now!
Henry : He is either surprisingly bold in horrifying situations or has a very very odd way of suppressing his anxiety. I'm not sure which it is.
Iona : Wonder if we can convince her to be a waitress…
Jack : Barely know him. Seem able to hold his own in a combat situation, however.
Maka : This girl. Brick Break's nephew. How.
Nephene : Oooooh boy she sure didn't like that bit of news, this will be awkward for a while.
Nike : Why didn't I meet her sooner that's just silly we got so much in common.
Ricki : There is something seriously, seriously wrong with that kid. And he killed a puppy what the hell is WRONG WITH HIM.
Submission : I'm so confused what the hell happened between him and Neph I don't even
Terri : He isn't the sharpest tool in the shed, but is honest, hard working, and obviously someone trained him to do what he does very, very well. Possible guard recruit, but I feel he might be a bit…dull to really understand the offer, so kind of wary of it.