Name: Reinhard von Fraenir
Age: 20
Height: 6'5" (wow he's huge)
Weight: 165 lbs (WC4)
Smells Like: Dirt, blood, and triumph

Level: 24
Trainer EXP: 1/10
Badges: If only

Physical Evasion: +3
Special Evasion: +3
Speed Evasion: +1

HP: 112/112
Injuries: 0
AP: 6/8
HP 18
Attack 26
Defense 19
Special Attack 5
Special Defense 15
Speed 5
Acrobatics Untrained (2) Intimidate Virtuoso (8)
Athletics Novice (3) Stealth Untrained (2)
Combat Untrained (2) Survival Adept (4)
General Untrained (2) Pokemon Untrained (2)
Medicine Master (6) Technology Pathetic (1)
Occult Pathetic (1)
Perception Untrained (2) Guile Pathetic (1)
Charm Master (6) Focus Untrained (2)
Command Novice (3) Intuition Untrained (2)
Overland 5 Power 5
High Jump 0 Long Jump 1
Background: Monster Rancher
It's like life on any other farm, just replace the cows with dragons. And the wheat with more dragons.
Rank Up: Adept Intimidate, Novice Athletics
Rank Down: Guile, Technology, Occult

Ability Usage Special Effect
- - -
Leer At-Will 2 Normal - Status Cone 2, Friendly, Social All legal targets have their Defense lowered by 1 Combat Stage.
Dragon Claw At-Will 2 Dragon 3d8+10 Physical Melee, 1 Target -
Dragon Tail At-Will 3 Dragon 2d8+10 Physical Melee, 1 Target, Push The target is Pushed 6 meters minus their Weight Class. On a roll of 15+, the target is also Tripped.
Glare Scene x2 2 Normal Status Range 4, 1 Target, Social Glare Paralyzes the Target.
Headbutt EOT 2 Normal 2d6+10 Physical Melee, 1 Target Headbutt Flinches the target on 15+.
Dragon Rush Scene x2 4 Dragon 3d12+10 Physical Melee, 1 Target, Dash, Push, Smite The target is Pushed 3 meters. Dragon Rush Flinches the target on 17+.
Outrage Scene x2 3 Dragon 4d10+15 Physical Melee, All Adjacent Foes, Smite After damage is dealt, the user becomes Enraged and Confused.
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Overland 9
Swim 4
High Jump 2
Long Jump 2
Power 8
Naturewalk (Cave, Mountain)

Siegfried: Haxorus M Type: Dragon Evasion: 2/2/3 Tutor Points: 5/13
Level 50, 3775 EXP Held Item: Mystical Hat HP: 156 Injuries: 0
Training Brutal
Ability Usage Special Effect
Mold Breaker Static Effect: The user ignores the effect of enemies’ Defensive Abilities. Defensive Abilities are Abilities that grant Immunity or Resistance to a Type, Immunity to critical hits or a status effect, or prevent Combat Stages from being lowered. Sturdy is also a Defensive Ability.
Pure Blooded Static Effect: The user gains a +5 bonus to Damage Rolls when using Dragon Moves. This bonus increases to +10 when the user is under 1/3rd of their Maximum Hit Points.
Unnerve Static Effect: Foes within 3 meters of you cannot gain positive Combat Stages or trade in Digestion Buffs. This does not affect any Combat Stages they already have.
Tyrant's Roar Scene x2 - Free action Trigger: Your Pokémon hits with a Dragon-Type Move. Effect: Your Pokémon creates a Burst 2, Slowing all Foes in the area and causing those foes to lose 1 Combat Stage in any Stat in which they have positive Combat Stages.
Frighten Scene - Swift Action Target: A Pokemon or Trainer within 5 meters. Effect: Lower the target's Speed 2 Combat Stages.
- - Effect: -
Patient (+HP, -Spe)
Stat Base Added Value
Hit Points 9 +23 32
Attack 15 +25 40
Defense 9 +2 11
Special Attack 6 +0 6
Special Defense 7 +3 10
Speed 8 +7 15
Background: A Gentleman's Gentleman
If the call comes, I have been known to buttle with the best of them.
Rank Up: General Edu, Perception / Rank Down: Intimidate, Survival, Acrobatics
Athletics Acrobatics Combat Perception Stealth Focus
5d6+2 1d6 5d6 5d6+1 2d6 4d6
General Edu Intimidate Survival
5d6 1d6 1d6
Improvements / Edges
Source TP Cost Effect
Dragon Ace 2 Pure Blooded
Empowered Development 1 +2 Overland, +1 Gen Edu, +1 Perception
Egg Tutor 2 Counter
Move Tutor 2 Iron Tail
Mentor 1 Outrage
Mentor 1 Swords Dance
Move Frequency AC Type Damage Keywords Special Effect
Counter Scene x2 Fighting Physical Melee, 1 Target, Reaction, Trigger Counter may be used as a Reaction when the user is hit by a damaging Physical Attack. Resolve the Triggering Attack, with Counter’s user resisting the attack one step further. After the attack is resolved, if Counter’s user was not Fainted, the triggering foe then loses Hit Points equal to twice the amount of Hit Points lost by the user from the triggering attack. Note that Counter is Physical, and while it cannot miss, it cannot hit targets immune to Fighting-Type Moves.
Earthquake Scene 2 Ground 3d8+10 Physical Burst 3, Groundsource Earthquake can hit targets that are underground, including those using the Move Dig.
Swords Dance EOT Normal Status Self The user’s Attack is raised 2 Combat Stages.
Iron Tail Scene x2 6 Steel 3d8+10 Physical Melee, 1 Target, Smite Iron Tail lowers the target’s Defense 1 Combat Stage on 15+.
Dragon Claw At-Will 2 Dragon 3d8+10+5 Physical Melee, 1 Target
Endure Daily - Normal - Status Self, Reaction, Trigger If the user is hit by a damaging Move, you may use Endure as a Free Action. If the Move would bring Endure’s user down to 0 Hit Points or less, Endure’s user instead is set to 1 Hit Point.
Outrage Scene x2 3 Dragon 4d10+15+5 Physical Melee, All Adjacent Foes, Smite After damage is dealt, the user becomes Enraged and Confused.
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