Volus
Species: Umbreon
Level: 36
EXP: 41410/42500
HP: 87 / 87
Type: Normal
200% Damage: Bug, Fighting
50% Damage: Dark, Ghost
0% Damage: Psychic
Gender: Male
Ability: Trace (Hourly Cast; Take the Ability of a target within 10m until recalled) Currently held: Solid Ice
Hold Item: None
Nature: Sassy (+SpDef, -Speed)
Weight Class: 3
Capabilities: Overland 8, Surface 6, Jump 4, Power 2, Intelligence 4, Tracker, Stealth
Stat |
Base |
Added |
Total |
HP |
10 |
7 |
17 |
PA |
7 |
7 |
14 |
PD |
11 |
10 |
21 |
SA |
6 |
0 |
6 |
SD |
15 |
11 |
26 |
GO |
5 |
0 |
5 |
|
Name |
Frequency |
Type |
AC |
Range |
Stat |
Dmg |
Other |
Lv |
Assurance |
Batle |
Dark |
2 |
Melee |
Phys |
2d8+6 |
If the target has sufferd damage already this turn, deal 4d12+16 instead |
Lv |
Confuse Ray |
Center (OK) |
Ghost |
|
Ranged (10) |
|
|
Column (1m) ; Confuse ; Cannot miss |
Lv |
Faint Attack |
EOT |
Dark |
|
Melee |
Phys |
1d10+10 |
Cannot miss |
Lv |
Helping Hand |
EOT |
Normal |
|
Melee |
|
|
Target adds 1d20 to next attack |
Lv |
Moonlight |
Center (OK) |
Dark |
|
Self |
|
|
Recovers 50% HP. 66% in Sunny Day; 25% in other weather |
Lv |
Pursuit |
EOT |
Dark |
2 |
Melee |
Phys |
1d12+6 |
Interrupt (Optional): When opponent escapes or switches out; move up to 25m and deal additional 3d10+12 |
Lv |
Tackle |
At-Will |
Normal |
3 |
Melee |
Phys |
2d8+6 |
|
Assurance, Screech, Moonlight
Next Move: Mean Look (37)
No name given yet
Not updated in a long-ass time
Species: Pachirisu
Level: 6
EXP: 215/345
HP: 24 / 24
Type: Electric
200% Damage: Ground
50% Damage: Electric, Flying, Steel
Gender: Female
Ability: Pick Up (Daily; following an encounter, 1d20 for pickup roll)
Hold Item: None
Nature: Jolly (+Speed, -SpAtk)
Weight Class: 1
Capabilities: Overland 4, Surface 1, Jump 3, Power 1, Intelligence 4
Stat |
Base |
Added |
Total |
HP |
6 |
0 |
6 |
PA |
5 |
0 |
5 |
PD |
7 |
1 |
8 |
SA |
3 |
0 |
3 |
SD |
9 |
1 |
10 |
GO |
12 |
3 |
15 |
|
Name |
Frequency |
Type |
AC |
Range |
Stat |
Dmg |
Other |
Lv |
Bide |
Battle |
Normal |
|
Ranged (15) |
|
|
Interrupt (Optional): After using, user's turn ends. At the start of their next turn, end turn. On the turn after that, add up all of the damage the user has taken in the past 2 turns, call that X. Bide’s Target loses HP equal to twice the value of X. Do not apply weakness or resistance to the HP lost as a result of Bide. Do not apply stats to the HP lost as a result of Bide. Bide cannot miss. |
Lv |
Growl |
At-Will |
Normal |
2 |
Burst (5m) |
|
|
-1 Attack |
Lv |
Quick Attack |
At-Will |
Normal |
2 |
Melee |
Phys |
2d6 |
Interrupt (Optional); if used as Interrupt, strike before opponent's action |
Next Move: Charm (9)
No name given yet
Species: Bisofrost
Level: 27
EXP: 20500/22000
HP: 66 / 66
Type: Ice / Normal
200% Damage: Fighting
50% Damage: Ice
0% Damage: Ghost
Gender: Male
Ability: Solid Ice (Reduces Supereffectiveness by a stage)
Hold Item: None
Nature: Unknown
Weight Class: 4
Capabilities: Overland 10, Surface 6, Jump 2, Power 4, Intelligence 4, Pack Mon
Stat |
Base |
Added |
Total |
HP |
12 |
2 |
14 |
PA |
14 |
2 |
16 |
PD |
11 |
2 |
13 |
SA |
8 |
0 |
8 |
SD |
7 |
0 |
7 |
GO |
16 |
1 |
17 |
*Base stats are at level 20
|
Name |
Frequency |
Type |
AC |
Range |
Stat |
Dmg |
Other |
Lv |
Frost Charge |
EOT |
Ice |
4 |
Melee |
Phys |
3d10+15 |
Push; 19-20: Freeze |
Lv |
Horn Attack |
At-Will |
Normal |
2 |
Dash |
Phys |
3d8+10 |
|
Lv |
Payback |
Batle |
Dark |
2 |
Melee |
Phys |
2d8+6 |
If damaged by the target during their last turn, deals 4d12+16 instead |
Lv |
Pursuit |
EOT |
Dark |
2 |
Melee |
Phys |
1d12+6 |
Interrupt (Optional): When opponent escapes or switches out; move up to 25m and deal additional 3d10+12 |
Lv |
Rage |
At-Will |
Normal |
2 |
Melee |
Phys |
1d6+3 |
Spirit Surge: +1 Attack Stage if Rage was also used last turn. +1 Attack Stage if damaged by target before next action |
Lv |
Tackle |
At-Will |
Normal |
3 |
Melee |
Phys |
2d8+6 |
|
Next Move: Payback(?) (24) -> Work Up (29)
No name given yet
Species: Manectric
Level: 20
EXP: 10500/9260
HP : 47 / 47
Type : Electric
200% Damage: Ground
50% Damage: Electric, Flying, Steel
Gender: Male
Ability: Overcharge (+2 STAB on Electric moves when <33% HP)
Hold Item: None
Nature: Adamant (+Attack, -SpAttack)
Weight Class: 3
Capabilities: Overland 8, Surface 6, Jump 3, Power 3, Intelligence 4, Tracker
Stat |
Base |
Added |
Total |
HP |
7 |
2 |
9 |
PA |
10 |
8 |
18 |
PD |
6 |
0 |
6 |
SA |
9 |
1 |
10 |
SD |
6 |
0 |
6 |
GO |
11 |
8 |
19 |
|
Name |
Frequency |
Type |
AC |
Range |
Stat |
Dmg |
Other |
Lv |
Howl |
At-Will |
Normal |
|
Self |
|
|
+1 Attack |
Lv |
Quick Attack |
At-Will |
Normal |
2 |
Melee |
Phys |
1d12+6 |
Interrupt (Optional) |
Lv |
Spark |
EOT |
Electric |
2 |
Dash |
Phys |
3d8+10 |
15-20: Paralysis |
Lv |
Tackle |
At-Will |
Normal |
3 |
Dash |
Phys |
2d8+6 |
|
Lv |
Thunder Wave |
Center |
Electric |
|
Ranged (6) |
|
|
Paralysis. Cannot miss |
Tutor |
Fire Fang |
EOT |
Fire |
3 |
Melee |
Phys |
3d8+10 |
18-19: Roll 1d2 for Burned or Flinched. 20: Flinched |
Next Move: Odor Sleuth (25)
No name given yet
Species : Aron
Level: 20
EXP: 10500/11500
HP : 53 / 53
Type : Steel / Rock
400% Damage: Fighting, Ground
200% Damage: Water
50% Damage: Bug, Dragon, Dark, Ghost, Ice, Psychic, Rock
25% Damage: Flying, Normal
0% Damage: Poison
Gender: Male
Ability: Rock Head (Takes no recoil damage)
Hold Item: None
Nature: Adamant (+Attack, -SpAttack)
Weight Class: 4
Capabilities: Overland 5, Jump 3, Power 2, Intelligence 3, Sinker
Stat |
Base |
Added |
Total |
HP |
5 |
6 |
11 |
PA |
9 |
6 |
15 |
PD |
10 |
6 |
16 |
SA |
2 |
0 |
2 |
SD |
4 |
1 |
5 |
GO |
3 |
0 |
3 |
|
Name |
Frequency |
Type |
AC |
Range |
Stat |
Dmg |
Other |
Egg |
Dragon Rush |
Battle |
Dragon |
4 |
Dash |
Phys |
4d12+16 |
Push ; 17-20: Flinch |
Lv |
Headbutt |
EOT |
Normal |
2 |
Dash |
Phys |
3d8+10 |
15-20: Flinch |
Lv |
Iron Defense |
EOT |
Steel |
|
Self |
|
|
+2 Defense |
Lv |
Metal Claw |
At-Will |
Steel |
3 |
Melee |
Phys |
2d8+6 |
18-20: +1 Attack for user |
Lv |
Mud Slap |
EOT |
Ground |
2 |
1m Column (2) |
Spec |
1d6+3 |
17-20: -1 Accuracy |
Lv |
Roar |
Battle |
Normal |
11 |
Ranged (6) |
|
|
Target flees 15m and cannot use Moves for 4 rounds. In trainer battles, forces switch |
Lv |
Tackle |
At-Will |
Normal |
3 |
Dash |
Phys |
2d8+6 |
|
Next Move: Take Down (25)
Evolution Level: 30