Richard Thyme

Game: Asteri Circuit

Name: Richard Thyme (Tricky Dick)
Age: 17
Height: 5'6
Weight: 125

"You ever been to Deneb? Yeah. Not surprised. It, uh, kinda sucks. Now don't get me wrong I love my home town and all but it has almost nothing going for it. I mean the air is nice and clean, and the snow was fun when I was a kid. But how they hell do some of the people around here deal with this all their lives? And I like helping my folks around the Happiny and all. My mom makes the best pie. But, there isn't exactly anything for an adult to do here, and no go completely crazy from boredom. The Monks are nice and all but I really can't see myself being a stuffy old guy, quiet all day meditating in some sort of rock garden. That's why I had to leave home. Like I said I love it at home and all but I need to do something. Well, other than clean and cook and all that. The boredom is killing me. Like literally killing me. Well it would be if I hadn't left.

So anyway I got the bright idea of joining the Circuit. Hey, don't look at me like that! I actually put some thought into this! I've been watching the Circuit my whole life. A lot of the gym clubs have some sort of manager or health coach. I can do that. I can totally do that. I mean, all it takes is watching what you are eating, taking the right supplements and having a good workout regimen right? I grabbed all my mom's and grandparents old recipes and home remedies and started to study. Well then I got to thinking, what if I set up for a service or something that did this for the whole circuit? Made meal plans for them and sold them my 'all natural fresh from the vine' supplements. Set up my own company.

My folks sorta figured I was up to something, actually being excited about something. Once I told them my plan they sort of, uh. Disagreed. But anyway I won them over eventually. And they sent me off with their best wishes. Oh and the family pet. We sorta raise the suckers, and H.P. was the first one I hatched by myself. They are the mascot for my folks Bed & Breakfast, the Hopping Happiny. Why is our mascot a spoink? Well…"



Cregga: Female Samurott
Nature: Jolly
Level 37: 43400 exp
HP: 112
Ability: Inner Focus
Training Point: 7
Nat Prog: (Levels: 15, 20, 25, 30, 35) HP, SPD
Stat Base Added Total
Hit Points 15 10 25
Attack 10 14 24
Defense 9 1 10
Special Attack 6 0 6
Special Defense 7 0 7
Speed 14 11 25

Capability List:
Overland 8, Surface 10, Underwater 8, Jump 3, Power 4, Intelligence 4, Fountain, Aura

Moves (Current Cap: 8)
Moves Type Damage Frequency AC Range Effect Contest
Night Slash Dark 3d8+10 EOT 2 Melee Passing Beauty - 3d4 - No Effect
Detect Fighting None Center Self If the user is hit by a Move, instead you are not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects. Cool - None - Inversed Appeal
Focus Energy Normal - At-Will - Self, No Target The user’s Moves are Critical Hits on 17-20. If a Move already has an extended Critical Hit range, Focus energy extends that range by -3. Focus Energy’s effect cannot be used more then once per encounter unless the user somehow loses the benefit of Focus Energy. Cool - None - Get Ready!
Razor Shell Water 3d10+12 EOT 3 Melee, 1 Target, Pass Razor Shell lowers the Target’s Defense 1 Combat Stage on 11-20 during Accuracy Check. Cool - 3d4 - No Effect
Water Pulse Water 2d8+8 EOT 2 Ranged (3), No Target, Burst Water Pulse creates a 3-meter Burst. Water Pulse Confuses all Legal Targets on 17-20 during Accuracy Check. *Grants: Fountain Cute - 3d4 - No Effect
Revenge Fighting 2d10+8 Battle 2 Melee, 1 Target If the target damaged Revenge’s user on their last turn, during the same round of combat, deal 4d12+16 instead for Damage Dice Roll. Tough - 2d4 - Final Appeal
Aqua Jet Water 1d12+6 AW 2 Melee, 1 Target, Interrupt If a foe wants to declare a Move, you may instead use Aqua Jet on their turn before they can use their Move. Beauty - 2d4 - Quick Set
Aerial Ace Flying 2d10+8 EOT - Melee, 1 Target, Pass Aerial Ace cannot miss. Cool - 2d4 - Round Starter

In the Computers

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