riley-fletcher

Riley Fletcher

Burden: Vengeful
Aspiration: I was sent on a suicide mission, someone will pay for that.
Synergy: 2

Size: 5
Speed: 11
Defense: 6
Initiative: 5
Willpower: 4

Health: [ ] [ ] [ ] [ ] [ ] [ ] [ ]
-1 -2 -3
Plasm: 11/11
Per Round: 2

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Root: Advocate
Vine: Antihero

Root Touchstone: Blackened Dog Tags
Vine Touchstone: Trusted Sidearm

Mental

Attributes
Intelligence • • o o o
Wits • • • o o
Resolve • • o o o
Skills (-3 untrained)
Academics • o o o o
Computer o o o o o
Crafts o o o o o
Investigation • • • o o
Medicine o o o o o
Occult o o o o o
Politics o o o o o
Science o o o o o

Skill Specialties:

Physical

Attributes
Strength • • • o o
Dexterity • • • o o
Stamina • • o o o
Skills (-1 untrained)
Athletics • • • o o
Brawl • • • • o
Drive o o o o o
Firearms • • o o o
Larceny o o o o o
Stealth • • o o o
Survival o o o o o
Weaponry o o o o o

Skill Specialties:
Boxing (Brawl)
Pistols (Firearms)

Social

Attributes
Presence • • • o o
Manipulation • o o o o
Composure • • o o o
Skills (-1 untrained)
Animal Ken o o o o o
Empathy o o o o o
Expression o o o o o
Intimidation • • • • o
Persuasion o o o o o
Socialize o o o o o
Streetwise • • • o o
Subterfuge o o o o o

Skill Specialties:
London's Criminal "Underworld" (Streetwise)

Geist

Name: The Crimson Witch
Remembrance Trait: Larcency
Rank: 3

Virtue: Heart of the Party
Vice: Avarice
Ban: Refuses to willingly become fully submerged in water.
Bane: Holy Water
Crises Point: Helplessness - Face a situation that harms you (materially, socially, or physically) that you cannot mitigate or control

Attributes
Power • • • • • • • • • o
Finesse • • • o o o o o o o
Resistance • • • o o o o o o o

Key: Pyre-Flame - Strength
Resonance: The Pyre Flame Key is resonant when it’s used in an area, or on a target, that is on fire or subject to the Extreme Heat Tilt.
Doom: The character gains the Extreme Heat Tilt (p. XX) that lasts, in spite of other environmental conditions, for (10 – Synergy) hours or until the character deliberately destroys a valued personal possession. “Valued” can refer to monetary value or personal significance. When the Tilt ends, resolve this Doom.

Manifestations
Boneyard o o o o o
Caul o o o o o
Curse o o o o o
Marionette o o o o o
Memoria o o o o o
Oracle o o o o o
Rage • • o o o
Shroud • o o o o

Remembrance: A vivid memory of her being tied to the stake outside a rural village. Mountains and a castle can be seen in the distance. Most the buildings aren't very memorable, except for a large, elaborate stone church. It's not really clear what language the villagers preparing to execute her are screaming. She didn't speak it, maybe.

Merits and Haunts


Inventory

  • Item 1
  • Item 2
  • Item 3
  • Item 4
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