Unown: Empty
Extras:
Toccata the Rufflet, Level 10, Sheer Force, Serious Nature, Female, False Swipe / Feint Attack/ Drill Peck
Pavan the Vullaby LEVEL 12, Male, Brave nature, Big Pecks, Fake Tears/Steel Wing/Roost
Saratello the Wingull, level 10, Female, Naive Nature, Keen Eye, Gust, Twister, Aqua Ring
Presto the Eelektrik - Level 15, Male, Levitate Quiet Nature.
Mezzo the Deerling - Level 14, male. Grass/Fighting, Chlorohpyll, Desperate Nature. Synthesis/Odor Sleauth/Baton Pass. Take Down -> Submission, Nature Power -> Low Kick, Double-Edge -> Hi-Jump Kick
Psyduck, Level 15, Damp, Male, Cuddly Nature. Encore -> Secret Power -> Psybeam
Taillow Level 12, Docile, Female, Guts. Egg Moves are Steel Wing -> Roost -> Sky Attack.
Delibird
Doduo level 20, Cuddly, Run Away and Polycephaly, and comes with Steel Wing, Quick Attack, and Mirror Move
Sigilyph Level 25 sigi, magic guard and wonder skin, hypnosis, roost, ancient power, and your favorite move in the universe are its egg moves. It's whatever the +HP - Attack nature is.
Fletchling Sister 1: Level 10. Adamant Nature. Big Pecks. Comes with Steel Wing, U-Turn, and Snatch.
Fletchling Sister 2: Level 10. Jolly Nature. Tangled Feat. Comes with Steel Wing, Wide Guard, and Snatch.
[ ] [ ] [ ] Pidgey line
[X] [X] Spearow line
[X] [ ] Psyduck
[ ] Farfetch'd
[X] [ ] Doduo line
[X] Aerodactyl
[X] [ ] Hoothoot line
[X] [ ] Natu line
[X] [ ] Murkrow line
[X] Delibird
[X] [X] Skarmory line
[ ] [ ] [ ] Torchic line
[X] [ ] Taillow line
[X] [ ] Wingull line
[X] [X] Swablu line
[ ] [ ] [ ] Piplup line
[X] [X] [X] Starly line
[ ] Chatot
[ ] [ ] [ ] Pidove line
[X] Sigilyph
[X] [X] Archen line
[ ] [ ] Ducklett line
[X] [ ] Rufflet line
[X] [ ] Vullaby line
[X] [ ] Fletchling line
Cadenza the Fearow
Level 21: 460/530 EXP
Gender: Female
Type: Ground/Flying
Nature: Hasty (+Speed, -Defense)
Abilities: Scrappy, Keen Eye
Held Item: None
Capabilities: Overland 6, Surface 1, Sky 10, Burrow 3, Jump 3, Power 4, Intelligence 4
Tutor Points: 5/5
HP: 79/79 |
Hit Points |
7 |
9 |
16 |
Attack |
9 |
10 |
19 |
Defense |
5 |
0 |
5 |
Special Attack |
6 |
0 |
6 |
Special Defense |
6 |
4 |
10 |
Speed |
12 |
8 |
20 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Feint Attack |
EOT |
- |
Dark |
DB6 - 2d6+8 / 15 |
|
Melee, 1 Target |
Feint Attack cannot miss. |
Smart - Desperation |
Quick Attack |
At-Will |
2 |
Normal |
DB4 - 1d8+6 /11 |
|
Melee, 1 Target, Priority |
Priority - If the user has not yet taken their turn that round, Quick Attack may be declared during a foe's turn to immediately take your turn and use Quick Attack. |
Cool - Saving Grace |
Dig |
EOT |
2 |
Ground |
DB10 3d8+10 / 24 |
|
Burst 1, Set-Up, Full Action, Groundsource |
Set-Up Effect: The user shifts 25 meters underground and their turn ends. Resolution Effect: The user may shift horizontally using their burrow or overland speed, and then shifts 25 meters straight up. Upon reaching the surface, the user attacks with Dig, creating a Burst 1. |
Smart - Special Attention |
Aerial Ace |
EOT |
- |
Flying |
DB8 - 2d8+10 / 19 |
|
Melee, 1 Target |
Aerial Ace cannot miss. |
Cool - Exhausting Act |
Mirror Move |
Scene x2 |
- |
Flying |
- |
|
6, 1 Target, Illusion |
Use the Move the target has used on their last turn. You may choose new targets for the Move. Mirror Move cannot miss. |
Smart - Double Time |
Pursuit |
At-Will |
2 |
Dark |
DB4 - 1d8+6 /11 |
|
Melee, 1 Target |
If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt, targeting the triggering foe. When used as an Interrupt, Pursuit grants the user a +5 bonus to all Movement Speeds, and has a Damage Base of 8 (2d8+10 / 19). |
Smart - Good Show |
Next Level Up Moves: Agility 29, Assurance 35, Roost 41
Inheritance Moves: Quick Attack (10), Feint Attack (20), Drill Run (30)
Maestoso the Staraptor
Level 30: 1165/1260 EXP
Gender: Male
Type: Normal/Flying
Nature: Poised (Neutral)
Abilities: Guts, Intimidate
Held Item: Oran Berry
Capabilities: Overland 4, Sky 12, Jump 3/3, Power 5, Intelligence 4, Guster, Mountable 1
Skills: Athl 4d6+2, Acro 4d6+1, Stealth 2d6, Percep 4d6+2, Focus 4d6
Tutor Points: 6/7
Poke Edges: Advanced Mobility (Sky 10 —> 12)
HP: 103/103 |
Hit Points |
9 |
12 |
21 |
Attack |
12 |
13 |
25 |
Defense |
7 |
0 |
7 |
Special Attack |
5 |
0 |
4 |
Special Defense |
5 |
0 |
6 |
Speed |
10 |
15 |
25 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Detect |
Scene |
- |
Fighting |
- |
|
Self, Interrupt, Trigger |
If the user is hit by a Move, the user may use Detect. The user is instead not hit by the Move. You do not take any damage nor are you affected by any of the Move's effects. |
Cool - Inversed Appeal |
Roost |
Daily x2 |
- |
Flying |
- |
|
Self |
The user regains HP equal to half of its full HP. If the user is a Flying Type, it loses the Flying Type until the start of their next turn. |
Cool - Safe Option |
Aerial Ace |
EOT |
- |
Flying |
DB8 - 2d8+10 / 19 |
|
Melee, 1 Target |
Aerial Ace cannot miss |
Cool - Exhausting Act |
Steel Wing |
At-Will |
3 |
Steel |
DB7 - 2d6+10 / 17 |
|
Melee, 1 Target, Pass, Spirit Surge |
Raise the user's Defense 1 Combat Stage on 15-20 during Accuracy Check. |
Cool - Steady Performance |
Double Team |
Scene |
- |
Normal |
- |
|
Self, Illusion |
The user makes three copies of themselves and places them into the encounter adjacent to the user. The user must place some sign under the token of the original copy to mark it as the original. If a copy is hit by a damaging Move, it is destroyed. If the original is hit by a damaging Move, all copies are destroyed. Any copy can perform a Move but the user is still only allowed one Move per turn. The effects of all Moves affect the user; regardless if a copy used it. All copies may shift each turn. |
Cool - Reliable |
Whirlwind |
Scene x2 |
2 |
Normal |
- |
|
Line 6 |
All targets are pushed X meters, where X is 8 minus their weight class. If the Line targets into a Smokescreen, the smoke is dispersed. All hazards in the Whirlwind are destroyed. |
Smart - Big Show |
Next Level Up Moves: Take Down 33, Close Combat 34, Agility 41
Inheritance Moves: Steel Wing (10), Roost (20), Detect (30)
Clavier the Hoothoot
Level 7: 60/70 EXP
Gender: Male
Type: Normal/Flying
Nature: Wise (+1 Atk, +1 Def, -2 Sp. Def)
Abilities: Insomnia
Held Item: None
Capabilities: Overland 4, Surface 1, Sky 6, Jump 3, Power 1, Intelligence 3
Tutor Points: 2/2
HP: 53/53 |
Hit Points |
6 |
6 |
12 |
Attack |
4 |
0 |
4 |
Defense |
4 |
0 |
4 |
Special Attack |
4 |
5 |
9 |
Special Defense |
4 |
0 |
4 |
Speed |
5 |
6 |
11 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Tackle |
At-Will |
3 |
Normal |
DB6 - 2d6+8 / 15 |
|
Melee, 1 Target, Dash |
The target is pushed 2 Meters. |
Tough - Steady Performance |
Growl |
At-Will |
2 |
Normal |
- |
|
Burst 1, Friendly, Sonic |
Growl lowers all Legal Targets' Attack 1 Combat Stage. |
Cute - Excitement |
Foresight |
Scene x2 |
None |
Normal |
- |
|
Self, Swift Action |
Foresight may be activated as a Swift Action on the user’s turn. For the rest of the turn, the user’s Normal-Type and Fighting-Type Moves can hit and affect Ghost-Type targets, and the user can see through the Illusion Ability, Moves with the Illusion keyword, and effects created by the Illusionist Capability, ignoring all effects from those. |
Smart - Good Show! |
Hypnosis |
Scene x2 |
6 |
Psychic |
- |
|
4, 1 Target |
The target falls Asleep. |
Smart - Excitement |
Next Level Up Moves: Peck 9, Uproar 13, Reflect 17
Inheritance Moves: Featherdance (10), Defog (20), Mirror Move (30)
Minuetta the Elgyem
Level 20: 400/460 EXP
Gender: Female
Type: Psychic
Nature: Dull (Neutral)
Abilities: Telepathy, Memory Wipe
Held Item: None
Capabilities: Overland 4, Surface 4, Sky 4, Jump 3, Power 2, Intelligence 5, Telekinetic, Telepath
Tutor Points: 5/5
HP: 60/60 |
Hit Points |
6 |
4 |
10 |
Attack |
6 |
0 |
6 |
Defense |
6 |
9 |
15 |
Special Attack |
9 |
8 |
17 |
Special Defense |
6 |
9 |
15 |
Speed |
3 |
0 |
3 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Confusion |
At-Will |
2 |
Psychic |
DB7 - 2d6+10 / 17 |
|
6, 1 Target |
Confusion Confuses the target on 19-20 during Accuracy Check. |
Smart - Steady Performance |
Heal Block |
EOT |
2 |
Psychic |
- |
|
10, 1 Target |
Until the end of the encounter, the target may not gain HP or Temporary HP from any source. This effect ends if the target is switched out. |
Cute - Sabotage |
Guard Swap |
Scene |
None |
Psychic |
- |
|
Melee, 1 Target |
The user and the target trade Combat Stage values for the Defense Stat, and then for the Special Defense Stat. |
Cute - Inversed Appeal |
Power Swap |
Scene |
None |
Psychic |
- |
|
Melee, 1 Target |
The user and the target trade Combat Stage values for the Attack Stat, and then for the Special Attack Stat. |
Beauty - Inversed Appeal |
Psybeam
Headbutt
Next Level Up Moves: Miracle Eye 11, Psybeam 15, Headbutt 18
Inheritance Moves: Guard Swap (10), Power Swap (20), Skill Swap (30)
Octavia the Octocannon
Level 25: 745/820 EXP
Gender: Female
Type: Water
Nature: Hardy (+HP/-ATK)
Abilities: Sniper, Beam Cannon
Held Item: None
Capabilities: Overland 4, Surface 11, Underwater 11, Jump 3, Power 2, Intelligence 4, Amorphous, Gilled
Tutor Points: 4/6
PokeEdges: Attack Conflict (Attack)
HP: 110/110 |
Hit Points |
9 |
16 |
25 |
Attack |
9 |
0 |
9 |
Defense |
8 |
2 |
10 |
Special Attack |
11 |
15 |
26 |
Special Defense |
8 |
2 |
10 |
Speed |
5 |
0 |
5 |
|
Injuries: Two
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Focus Energy |
At-Will |
None |
Normal |
- |
|
Self |
The user becomes Pumped. While Pumped, the user's Critical Range is extended by 3, or 17-20 if the Critical Range is not otherwise extended. Being switched will cause this effect to end. |
Cool - Get Ready! |
Swift |
EOT |
- |
Normal |
DB6 - 2d6+8 / 15 |
|
8, Ranged Blast 2, Friendly |
Swift Cannot Miss |
Cool - Exhausting Act |
Psybeam |
At-Will |
2 |
Psychic |
DB7 - 2d6+10 / 17 |
|
6, 1 Target |
Psybeam Confuses the target on 19-20 during Accuracy Check. |
Beauty - Exhausting Act |
Aurora Beam |
At-Will |
2 |
Ice |
DB7 - 2d6+10 / 17 |
|
6, 1 Target |
Aurora Beam lowers the target's Attack 1 Combat Stage on 18-20 during Accuracy Check. |
Beauty - Exhausting Act |
Bubblebeam |
At-Will |
2 |
Water |
DB10 - 3d12+10 |
|
4, 1 Target |
Bubblebeam lowers the target's Speed on 18-20 during Accuracy Check. |
Beauty - Desperation |
Acid Spray |
EOT |
2 |
Poison |
DB4 - 1d8+6 /11 |
|
4, 1 Target |
Acid Spray lowers the targets' Special Defense 2 Combat Stages. |
Smart - Unsettling |
Next Level Up Moves: Evolution 25
Inheritance Moves: Swift (10), Acid Spray (20), Thunderwave (30)
Scherzo the Murkrow
Level 24: 675/745 EXP
Gender: Male
Type: Dark/Flying
Nature: Proud (+HP, -Sp. Atk)
Abilities: Super Luck, Omen
Held Item: None
Capabilities: Overland 4, Surface 1, Sky 6, Jump 2, Power 1, Intelligence 4, Stealth
Tutor Points: 5/5
HP: 88/88 |
Hit Points |
7 |
11 |
18 |
Attack |
9 |
11 |
20 |
Defense |
4 |
1 |
5 |
Special Attack |
7 |
0 |
7 |
Special Defense |
4 |
1 |
5 |
Speed |
9 |
11 |
20 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Astonish |
At-Will |
2 |
Ghost |
DB3 - 1d6+5 / 8 |
|
Melee, 1 Target |
The user Teleports up to 5 meters away, then uses Astonish. Astonish Flinches the target on 18-20 during Accuracy Check. |
Smart - Steady Performance |
Feint Attack |
EOT |
- |
Dark |
DB8 - 2d8+10 / 19 |
|
Melee, 1 Target |
Feint Attack cannot miss. |
Smart - Desperation |
Pursuit |
At-Will |
2 |
Dark |
DB6 - 2d6+8 / 15 |
|
Melee, 1 Target |
If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt, targeting the triggering foe. When used as an Interrupt, Pursuit grants the user a +5 bonus to all Movement Speeds, and has a Damage Base of 10 (3d8+10 / 24). |
Smart - Good Show |
Haze |
Scene x2 |
None |
Ice |
- |
|
Field |
The Combat Stages of the user and all Pokémon and Trainers in the encounter are set to their default state (usually 0). |
Beauty - Sabotage |
Wing Attack |
At-Will |
2 |
**Flying |
DB8 - 2d8+10 / 19 |
|
Melee, 1 Target |
None |
Cool - Steady Performance |
Confuse Ray |
Scene x2 |
- |
Ghost |
- |
|
6, 1 Target |
The target is Confused. Confuse Ray cannot miss. |
Smart - Unsettling |
Next Level Up Moves: Night Shade 21, Assurance 25, Taunt 31
Inheritance Moves: Feint Attack (10), Confuse Ray (20), Drill Peck (30)
Dolore the Gengar
Level 35: 1660/1770 EXP
Gender: Male
Type: Ghost/Poison
Nature: Nefarious (-2 ATK, +1 HP, +1 DEF)
Abilities: Levitate, Frighten, Soul Decay - every time Dolore hits with a damaging Ghost or Poison Move, he recovers 10% his max HP.
Held Item: None
Capabilities: Overland 5, Levitate 10, Jump 2/3, Power 4, Intelligence 5, Darkvision, Dead Silent, Invisibility, Phasing, Shadow Meld , Aura Reading/Pulse
Skills Athl 2d6, Acro 4d6+3, Stealth 5d6+2, Percep 3d6, Focus 3d6+2
Tutor Points: 5/8
FOV - Blessed by the Deceiver with Pathogen Aura
Vitamins: 1 (HP up)
Poke Edges: Advanced Mobility (Levitate 8 —> 10), Aura Pulse
HP: 111/111 |
Hit Points |
8 |
14 |
22 |
Attack |
5 |
0 |
5 |
Defense |
7 |
0 |
7 |
Special Attack |
13 |
15 |
28 |
Special Defense |
8 |
0 |
8 |
Speed |
11 |
16 |
27 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Night Shade |
Scene x2 |
2 |
Ghost |
- |
|
8, 1 Target |
The target loses HP equal to the level of Night Shade's user. Do not apply weakness or resistance. Do not apply stats |
Smart - Steady Performance |
Hypnosis |
Scene x2 |
6 |
Psychic |
- |
|
4, 1 Target |
The target falls Asleep. |
Smart - Excitement |
Curse |
Scene x2 |
- |
Ghost |
- |
|
Self |
If the user is not a Ghost Type, their Speed is lowered by -1 CS, but their Attack and Defense are each raised by +1 CS. If the user is a Ghost Type, the user loses 1/3 of their full HP and an enemy target within 8 meters of the user becomes Cursed. |
Tough - Safe Option |
Mean Look |
Scene |
- |
Normal |
- |
|
6, 1 Target |
The user casts a foul spell on the target, causing it to become Trapped and Slowed for the remainder of the encounter. |
Beauty - Unsettling |
Icy Wind |
EOT |
3 |
Ice |
DB6 2d6+8 / 15 |
|
Cone 2 |
All Legal Targets have their Speed lowered 1 Combat Stage. |
Beauty - Desperation |
Shadow Ball |
At-Will |
2 |
Ghost |
DB10 - 3d8+10 / 24 |
|
8, 1 Target |
Shadow Ball lowers the foe's Special Defense 1 Combat Stage on 17-20 during Accuracy Check. |
Smart - Exhausting Act |
Next Level Up Moves: Evolution 35, Dream Eater 39, Dark Pulse 44
Inheritance Moves: Icy Wind (10), Uproar (30), Ominous Wind (45)
Fugue the Chandelure
Level 40: 2230/2355 EXP
Gender: Female
Type: Ghost/Electric
Nature: Cuddly (+HP /-Attack)
Abilities: Lightningrod, Illuminate, Infiltrator
Held Item: None
Capabilities: Overland 1, Swim 4, Jump 1/1, Levitate 9, Power 3, Intelligence 4, Darkvision, Dead Silent, Phasing, Glow, Invisibility, Zapper, Shrinkable, Wired
Skills: Athl 2d6, Acro 4d6, Combat 3d6+3, Stealth 5d6, Percep 5d6+2, Focus 4d6+3
Tutor Points: 3/8
Hatcher Bonus: +2 HP, +2 Sp. Attack
Tutor Point Expenditures: Advanced Mobility (Levitate 7 —> 9), Basic Ranged Attacks (Zapper), Skill Improvement (Stealth, Perception, Acro), Accuracy Training (WoW)
HP: 128/128 |
Hit Points |
9 |
17 |
26 |
Attack |
4 |
0 |
4 |
Defense |
9 |
11 |
20 |
Special Attack |
17 |
14 |
31 |
Special Defense |
9 |
6 |
15 |
Speed |
8 |
2 |
10 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Discharge |
EOT |
2 |
Electric |
DB10 - 3d8+10 / 24 |
|
Cardinally Adjacent |
Discharge Paralyzes all legal targets on 15-20 during Accuracy Check. |
Cool - Exhausting Act |
Confuse Ray |
Scene x2 |
- |
Ghost |
- |
|
6, 1 Target |
The target is Confused. Confuse Ray cannot miss. |
Smart - Unsettling |
Will-O-Wisp |
EOT |
4 |
Fire |
- |
|
8, 1 Target |
The target is Burned. |
Beauty - Exhausting Act |
Minimize |
Scene |
- |
Normal |
- |
|
Self |
The user gains +4 Evasion, and user's size is lowered to Small for the remainder of the encounter. |
Cute - Sabotage |
Dark Pulse |
At-Will |
2 |
Dark |
DB8 - 2d8+10 / 19 |
|
8, 1 Target |
Dark Pulse Flinches the target on 17-20 during Accuracy Check. |
Cool - Exhausting Act |
Hex |
Scene x2 |
2 |
Ghost |
DB9 - 2d10+10 |
|
6, 1 Target |
If Hex’s target has a Persistent Status Affliction, Hex’s Damage Base is 15 instead (4d10+20 / 45). |
Smart - Incentives |
Next Level Up Moves: Memento (33)
Flame Burst —> Discharge, Inferno —> Zap Cannon
Inheritance Moves: Captivate (10), Volt Switch (20), Dark Pulse (30)
Vivace the Aerodactyl
Level 30: 1240/1260 EXP
Gender: Female
Type: Rock/Flying
Nature: Adamant (+atk / -sp atk)
Abilities: Frighten, Cruelty
Held Item: none
Capabilities: Overland 4, Swim 3, Sky 12, Jump 2/3, Power 8, Intelligence 5, Mountable 1, Materializer
Skills: Athl 5d6+2, Acro 5d6, Combat 4d6, Stealth 2d6, Percep 3d6+1, Focus 4d6+3
Tutor Points: 5/7
Poke Edges: Advanced Mobility (Sky 10 —> 12), Accuracy Training (Rock Blast AC 5 —> AC 4), Skill Improvement (Acrobatics)
Birthright: +1 Sky Speed (12 —> 13)
HP: 106/106 |
Hit Points |
12 |
10 |
22 |
Attack |
13 |
17 |
30 |
Defense |
7 |
0 |
7 |
Special Attack |
4 |
0 |
4 |
Special Defense |
8 |
0 |
8 |
Speed |
12 |
13 |
25 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Roost |
Daily x2 |
- |
Flying |
- |
|
Self |
The user regains HP equal to half of its full HP. If the user is a Flying Type, it loses the Flying Type until the start of their next turn. |
Cool - Safe Option |
Wing Attack |
At-Will |
2 |
Flying |
DB8 - 2d8+10 / 19 |
|
Melee, 1 Target |
None |
Cool - Steady Performance |
Steel Wing |
At-Will |
3 |
Steel |
DB7 - 2d6+10 / 17 |
|
Melee, 1 Target, Pass, Spirit Surge |
Raise the user's Defense 1 Combat Stage on 15-20 during Accuracy Check. |
Cool - Steady Performance |
Assurance |
Scene x2 |
2 |
Dark |
DB6 - 2d6+8 / 15 |
|
Melee, 1 Target |
If Assurance's target has already been damaged by a Move on the same round Assurance is being used, it has a Damage Base of 12 (3d12+10 / 30) instead. |
Beauty - Double Time |
Bite |
At-Will |
2 |
Dark |
DB6 - 2d6+8 / 15 |
|
Melee, 1 Target |
Bite Flinches the target on 15-20 during Accuracy Check. |
Tough - Steady Performance |
Rock Blast |
EOT |
4 |
Rock |
DB3 - 1d6+5 / 8 |
|
6, 1 Target, Fivestrike |
None |
Tough - Reliable |
Next Level Up Moves: Crunch 33, Take Down 41, Sky Drop 49
Inheritance Moves: Steel Wing (10), Assurance (20), Roost (30), ??? (40) choose later
Staccato the Hawlucha
Level 35: 1665/1770 EXP
Gender: Male
Type: Fighting/Flying
Nature: Jolly (-SpA / +Speed)
Abilities: Limber, Unburden
Held Item:
Capabilities: Overland 3, Swim 2, Sky 10, Jump 2/3, Power 4, Intelligence 4, Guster
Skills: Athl 4d6, Acro 5d6, Combat 6d6+3, Stealth 2d6, Percep 4d6+2, Focus 3d6
Tutor Points: 4/7
Poke Edges: Advanced Mobility (Sky 8 —> 10), Skill Improvement (Acro), Skill Improvement (Combat)
HP: 103/103 |
Hit Points |
8 |
15 |
23 |
Attack |
9 |
15 |
24 |
Defense |
8 |
3 |
11 |
Special Attack |
5 |
0 |
5 |
Special Defense |
6 |
1 |
7 |
Speed |
14 |
11 |
25 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Detect |
Scene |
- |
Fighting |
- |
|
Self, Interrupt, Trigger |
If the user is hit by a Move, the user may use Detect. The user is instead not hit by the Move. You do not take any damage nor are you affected by any of the Move's effects. |
Cool - Inversed Appeal |
Roost |
Daily x2 |
- |
Flying |
- |
|
Self |
The user regains HP equal to half of its full HP. If the user is a Flying Type, it loses the Flying Type until the start of their next turn. |
Cool - Safe Option |
Aerial Ace |
EOT |
- |
Flying |
DB8 - 2d8+10 / 19 |
|
Melee, 1 Target |
Aerial Ace cannot miss |
Cool - Exhausting Act |
Fling |
At-Will |
2 |
Dark |
See Chart |
|
6, 1 Target |
See Chart. |
Tough - Catching Up |
Bounce |
At-Will |
4 |
Flying |
DB 10: 3d8+10 / 24 |
|
Melee, 1 Target, Set-Up, Full Action |
Set-Up Effect: The user is moved up 15 meters into the air. Resolution Effect: The user may shift twice while in the air, using their overland or sky speed, and then comes down next to a legal target, and attacks with Bounce. Bounce Paralyzes the target on 16+. Grants High Jump +1 |
Cute - Special Attention |
Flying Press |
At-Will |
3 |
Fighting |
DB10 - 3d8+10 / 24 |
|
Melee, 1 Target |
Flying Press may deal Flying Type damage if the user wishes. |
Tough - Big Show |
Next Level Up Moves: Endeavor 36
Inheritance Moves: ???
Cantabelle the Greninja
Level 34: 1565/1660 EXP
Gender: Female
Type: Water
Bashful: Bashful (neutral)
Abilities: Mud Dweller, Protean
Held Item: None
Capabilities: Overland 8, Swim 8, Jump 3/3, Power 3, Intelligence 4, Fountain, Gilled, Stealth, Wallclimber
Skills: Athl 4d6, Acro 6d6+2, Combat 4d6, Stealth 5d6+1, Percep 3d6+1, Focus 3d6
Tutor Points: 5/7
Mixed Sweeper x2
HP: 98/98 |
Hit Points |
7 |
11 |
18 |
Attack |
10 |
10 |
20 |
Defense |
7 |
3 |
10 |
Special Attack |
10 |
10 |
20 |
Special Defense |
7 |
3 |
10 |
Speed |
12 |
13 |
25 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Fling |
At-Will |
2 |
Dark |
See Chart |
|
6, 1 Target |
See Chart. |
Tough - Catching Up |
Hidden Power |
EOT |
2 |
Fairy |
DB6 - 2d6+8 / 15 |
|
Burst 1 |
None |
Smart - Catching Up |
Water Shuriken |
EOT |
4 |
Water |
Five Strike DB 2 |
[[image A.png |
6, 1 Target, Five Strike, Priority |
None |
Cool - Reliable |
Shadow Sneak |
At-Will |
2 |
Ghost |
DB4 - 1d8+6 / 11 |
|
Melee, 1 Target, Priority |
Priority - If the user has not yet taken their turn that round, Shadow Sneak may be declared during a foe's turn to immediately take your turn and use Shadow Sneak. |
Smart - Saving Grace |
Spikes |
At-Will |
- |
Ground |
- |
|
6, Hazard |
Set 8 square meters of Spikes within your range, all 8 meters must be adjacent with at least one other space of Spikes. Spikes cause a foe that runs into the hazards to lose 1/8th of their full HP. If there are 2 Layers of Spikes on the same space, the foes lose 1/6th of their full HP. If there are 3 or more Layers of Spikes on the same space, the foes lose 1/4th of their full HP. Flying-Type Pokémon and Pokémon with Levitate are not affected by Spikes. |
Smart - Sabotage |
Dual Breath |
At-Will |
2 |
Fire/Ice |
DB6 - 2d6+8 / 15 |
[image S.png] |
6, 1 Target |
Deals Fire or Ice Damage, Burns or Freezes on 19+ |
Beauty - Attention Grabber |
Next Level Up Moves:
Inheritance Moves:
Rhapsody the Chocobo
Level 40: 2230/2355 EXP
Gender: Male
Type: Flying/Fairy
Bashful: Curious (-HP / +SpAtk)
Abilities: Early Bird, Run Away, Super Luck
Held Item: Razor Claw
Capabilities: Overland 11, Swim 4, Sky 2, Jump 5/7, Power 6, Intelligence 5, Mountable 2, Late Bloomer
Skills: Athletics 5d6, Acrobatics 5d6, Combat 3d6, Stealth 2d6, Perception 6d6, Focus 2d6-3
Tutor Points: 6/9
Skill Improvement (Athl), Skill Improvement (Acro), Advanced Mobility (Overland 9 —> 11)
HP: 125/125 |
Hit Points |
9 |
16 |
25 |
Attack |
8 |
0 |
8 |
Defense |
8 |
0 |
8 |
Special Attack |
10 |
17 |
27 |
Special Defense |
8 |
0 |
8 |
Speed |
12 |
18 |
30 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Dazzling Gleam |
EOT |
2 |
Fairy |
DB 10: 3d8+10 / 24 |
|
Cone 2 |
None |
Cute - Exhausting Act |
Air Cutter |
At-Will |
2 |
Flying |
DB 8: 2d8+10 / 19 |
|
Cone 2 |
Air Cutter is a Critical Hit on 18+. |
Cool - Steady Performance |
Swift |
EOT |
None |
Normal |
DB 6: 2d6+8 / 15 |
|
8, Ranged Blast 2, Friendly |
Swift cannot Miss. |
Cool - Exhausting Act |
Nature Power |
EOT |
See Effect |
Normal |
DB: See Effect |
|
See Effect |
Nature Power uses a Move defined by the Environ keyword. |
Beauty - Tease |
Safeguard |
Scene |
None |
Normal |
- |
|
Blessing |
Blessing – Any user affected by Safeguard may activate it when receiving a Status Ailment to instead not gain that Status Ailment. Safeguard may be activated 3 times, and then disappears. |
Beauty - Sabotage |
Mirror Move |
Scene x2 |
None |
Flying |
- |
|
6, 1 Target, Illusion |
Use the Move the target has used on their last turn. You may choose new targets for the Move. Mirror Move cannot miss. |
Smart - Double Time |
Nature Power Reference
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Grass Knot - Grassland |
EOT |
2 |
Grass |
DB: See Effect |
|
5, 1 Target, Weight Class |
Grass Knot’s Damage Base is equal to twice the target’s Weight Class. |
Smart - Incentives |
Energy Ball - Forest |
EOT |
2 |
Grass |
DB 9: 2d10+10 / 21 |
|
8, 1 Target |
Energy Ball lowers the foe’s Special Defense 1 Combat Stage on 17+. |
Beauty - Exhausting Act |
Mud Bomb - Wetlands |
At-Will |
4 |
Ground |
DB 7: 2d6+10 / 17 |
|
6, 1 Target |
The target’s Accuracy is lowered by -1 on 16+. |
Smart - Desperation |
Bubble Beam - Ocean |
At-Will |
2 |
Water |
DB 8: 3d6+10 / 21 |
|
4, 1 Target |
Bubble Beam lowers the target’s Speed on 18+. |
Beauty - Desperation |
Aurora Beam - Tundra |
At-Will |
2 |
Ice |
DB 7: 2d6+10 / 17 |
|
6, 1 Target |
Aurora Beam lowers the target’s Attack 1 Combat Stage on 18+. Grants Freezer |
Beauty - Exhausting Act |
Power Gem - Mountain |
At-Will |
2 |
Rock |
DB 8: 2d8+10 / 19 |
|
6, 1 Target |
None |
Beauty - Steady Performance |
Ancient Power - Cave |
EOT |
2 |
Rock |
DB 6: 2d6+8 / 15 |
|
6, 1 Target, Spirit Surge |
On 19+, the user has each of its stats raised by +1 Combat Stage. |
Tough - Desperation |
Tri Attack - Urban |
EOT |
2 |
Normal |
DB 8: 2d8+10 / 19 |
|
6, 1 target |
Tri Attack gives the target a Status ailment on 17+ during Accuracy Check. If this effect is triggered, roll 1d3; on 1 the target is Paralyzed; on 2 the target is Burned; on 3 the target is Frozen. |
Beauty - Steady Performance |
Earth Power - Desert |
EOT |
2 |
Ground |
DB 9: 2d10+10 / 21 |
|
6, 1 Target, Groundsource |
Earth Power lowers the Special Defense of all Legal Targets 1 Combat Stage on 16+. |
Smart - Desperation |
Next Level Up Moves: Quick Attack 5, Fairy Wind 8, Air Cutter 12, Swift 15
Inheritance Moves: Steel Wing (10), Mirror Move (25), Air Slash or Brave Bird (40)
dumb-fantasy-land-stuff
Crescendo the Chimera
Level 45: 2875/3015 EXP
Gender: Male
Type: Dark
Nature: Quiet (+Sp. Attack / -Speed)
Abilities: Pride, Polycephaly, Twisted Power
Held Item: None
Capabilities: Overland 8, Swim 4, Jump 2/3, Power 8, Intelligence 4, Firestarter, Zapper, Freezer, Tracker, Mountable 1, Late Bloomer
Skills: Athletics 6d6+3, Acrobatics 3d6+1, Combat 5d6, Stealth 1d6+2, Percep 5d6+2, Focus 3d6+1
Tutor Points: 2/9
Tutor Point Expenditures: Advanced Mobility (Overland 8 —> 10), Basic Ranged Attacks (Zapper), Basic Ranged Attacks (Freezer), Basic Ranged Attacks (Firestarter), Mixed Sweeper 123
HP: 118/118 |
Hit Points |
8 |
13 |
21 |
Attack |
10 |
12 |
22 (34) |
Defense |
8 |
12 |
20 |
Special Attack |
12 |
12 |
24 (35) |
Special Defense |
8 |
12 |
20 |
Speed |
7 |
0 |
6 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Dark Pulse |
At-Will |
2 |
Dark |
DB 10: 3d8+10 / 21 |
|
8, 1 Target, Aura |
Dark Pulse Flinches the target on 17+ |
Cool - Exhausting Act |
Cross Poison |
EOT |
2 |
Poison |
DB 7: 2d6+10 / 17 |
|
Melee, Pass |
Cross Poison is a Critical Hit on 18+, and Poisons the target on 19+. |
Cool - Steady Performance |
Flamethrower |
EOT |
2 |
Fire |
DB 9: 2d10+10 / 21 |
|
4, 1 Target |
Flamethrower Burns the target on 19+. |
Beauty - Exhausting Act |
Thunderbolt |
EOT |
2 |
Electric |
DB 9: 2d10+10 / 21 |
|
4, 1 Target |
Thunderbolt Paralyzes the target on 19+. |
Cool - Exhausting Act |
Ice Beam |
EOT |
2 |
Ice |
DB 9: 2d10+10 / 21 |
|
6, 1 Target |
Ice Beam Freezes on 19+ during Accuracy Check. |
Beauty - Exhausting Act |
Bulldoze |
EOT |
2 |
Ground |
DB 6: 2d6+8 / 15 |
|
Burst 1 |
All Legal Targets are lowered 1 Speed Combat Stage. |
Cool - Steady Performance |
Next Level Up Moves:
Inheritance Moves:
dumb-fantasy-land-stuff
Capo the Mandragora
Level 40: 2230/2355 EXP
Gender: Male
Type: Grass
Nature: Careful (+Sp. Defense / -Sp. Attack)
Abilities: Infiltrator, Dodge, Fashion Designer
Held Item: None
Capabilities: Overland 9, Swim 4, Jump 2/2, Power 3, Intelligence 4, Naturewalk (Grassland, Forest)
Skills: Athletics 3d6+2, Acrobatics 5d6+2, Combat 2d6+2, Stealth 5d6+2, Perception 3d6, Focus 4d6
Tutor Points: 5/8
Tutor Point Expenditures: Advanced Mobility (Overland 7 —> 9), Skill Improvement (Stealth), Skill Improvement (Acrobatics)
HP: 113/113 |
Hit Points |
8 |
13 |
21 |
Attack |
8 |
9 |
17 |
Defense |
7 |
3 |
10 |
Special Attack |
5 |
0 |
5 |
Special Defense |
11 |
12 |
23 |
Speed |
11 |
4 |
25 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Needle Arm |
At-Will |
2 |
Grass |
DB 8: 2d8+10 / 19 |
|
Melee, 1 Target |
Needle Arm Flinches the target on 15+. |
Smart - Steady Performance |
Beat Up |
EOT |
None |
Dark |
- |
|
Melee, 1 Target |
The user and up to two allies adjacent to the target may each make a Struggle Attack against the target. These Struggle Attacks hit for Dark Type Damage instead of their usual Type. |
Smart - Reliable |
Stun Spore |
Scene x2 |
6 |
Grass |
- |
|
6, 1 Target, Powder |
The target is Paralyzed. |
Smart - Excitement |
Grassy Terrain |
Daily x2 |
None |
Grass |
- |
|
Field |
The area becomes Grassy for 5 rounds. While Grassy, all Pokémon and Trainers standing on the ground recover 1/10th of their maximum Hit Points at the start of every turn, and Grass-Type attacks performed by grounded Pokémon and Trainers gain a +10 bonus to Damage Rolls. |
Beauty - Get Ready |
Poison Powder |
EOT |
6 |
Poison |
- |
|
4, 1 Target, Powder |
The target is Poisoned. |
Smart - Excitement |
Leech Seed |
Daily x2 |
4 |
Grass |
- |
|
6, 1 Target |
At the beginning of each of the target’s turns, Leech Seed’s target loses 1/10th of their full Hit Point value. Leech Seed’s user then gains Hit Points equal to the amount the target lost. Leech Seed lasts until the target faints or is returned to a Poké Ball. Grass Types and targets immune to Grass Attacks are immune to Leech Seed. |
Smart - Safe Option |
Next Level Up Moves: Helping Hand (31)
Inheritance Moves:
dumb-fantasy-land-stuff
Aria the Garuda
Level 55: 4705/4930 EXP
Gender: Female
Type: Flying/Steel
Nature: Modest (-Atk +Sp. Atk)
Abilities: Keen Eye, Competitive, Super Luck
Held Item: Shell Bell (1/8th HP as Temp HP each time they deal damage)
Capabilities: Overland 5, Swim 8, Sky 10, Jump 3/3, Power 7, Intelligence 5, Aura Reader, Guster
Skills: Athletics 4d6, Acrobatics 4d6, Combat 4d6, Stealth 3d6, Perception 5d6+6, Focus 6d6+6
Tutor Points: 6/12
Tutor Point Expenditures: Advanced Mobility (Sky 8 —> 10), Aura Pulse, Accuracy Training (Slipstream, Aeroblast), Giga Drain
Vitamins: +1 Speed
HP: 167/167 |
Hit Points |
11 |
23 |
34 |
Attack |
9 |
0 |
9 |
Defense |
10 |
0 |
10 |
Special Attack |
13 |
23 |
36 |
Special Defense |
10 |
0 |
10 |
Speed |
11 |
19 |
30 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Slipstream |
EOT |
2 |
Flying |
DB 10: 3d8+10 / 24 |
|
Line 6 |
Slipstream Flinches the target on 15+. |
Cool - Exhausting Act |
Giga Drain |
Scene x2 |
2 |
Grass |
DB 8: 2d8+10 / 19 |
|
6, 1 Target |
After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target. |
Smart - Good Show! |
Psych Up |
Scene |
None |
Normal |
- |
|
6, 1 Target |
The user’s Combat Stages are changed to match the target’s Combat Stages. Psych Up cannot miss. |
Smart - Get Ready! |
Aeroblast |
Daily |
2 |
Flying |
DB 12: 3d12+10 / 30 |
|
Line 6 |
Aeroblast is a Critical Hit on an Even-Numbered Roll. |
Cool - Seen Nothing Yet |
Whirlwind |
Scene x2 |
2 |
Normal |
- |
|
Line 6 |
All targets are pushed X meters, where X is 8 minus their weight class. If the Line targets into a Smokescreen, the smoke is dispersed. All hazards in the Whirlwind are destroyed. |
Smart - Big Show |
Mistral Shriek |
Scene x2 |
2 |
Steel |
DB 11: 3d10+10 / 27 |
|
Close Blast 3, Sonic, Smite |
All Legal Targets are pushed back to the squares immediately outside the blast, away from the user. |
Cool - Steady Performance |
Next Level Up Moves: Night Slash (29), Jump Kick 37, Aeroblast 43
Inheritance Moves: Slipstream (20), Wicked Wheel (30), Mistral Shriek (40)
dumb-fantasy-land-stuff
Andante the Altaria
Level 50: 3645/3850 EXP
Gender: Male
Type: Dragon/Flying
Nature: Relaxed (-Speed +Defense)
Abilities: Natural Cure, Serene Grace, Cloud Nine
Held Item: None
Capabilities: Overland 3, Swim 2, Sky 8, Jump 2/2, Power 4, Intelligence 5, Guster
Skills: Athl 4d6+2, Acro 5d6+3, Combat 1d6, Stealth 2d6+1 (6d6+3 when in sky), Percep 4d6+1, Focus 3d6+1
Tutor Points: 10/11
Tutor Point Expenditures: Advanced Mobility (Sky 6 —> 8)
HP: 132/132 |
Hit Points |
8 |
16 |
24 |
Attack |
7 |
0 |
7 |
Defense |
11 |
16 |
27 |
Special Attack |
7 |
16 |
23 |
Special Defense |
11 |
14 |
25 |
Speed |
6 |
0 |
6 |
|
Injuries: None
Name |
Freq |
AC |
Type |
Damage |
Range |
Special Effect |
Contest |
Hyper Voice |
Scene x2 |
2 |
Normal |
DB 9: 2d10+10 / 21 |
|
Close Blast 3, Sonic, Smite |
All Legal Targets are pushed back to the squares immediately outside the blast, away from the user. |
Cool - Steady Performance |
Perish Song |
Daily |
None |
Normal |
- |
|
Burst 15, Sonic |
Perish Song cannot miss. Perish Song can affect only Pokémon. All targets, including the user, receive a Perish Count of 3. At the beginning of each of the target’s turns, their Perish count is lowered by 1. Once a Perish Count reaches 0, set the Pokémon’s Hit Points to 0. A Perish Count disappears if a Pokémon returns to their Poké Ball, Takes a Breather, or is knocked out. Perish Song never causes Massive Damage. |
Beauty - Unsettling |
Mirror Move |
Scene x2 |
None |
Flying |
- |
|
6, 1 Target, Illusion |
Use the Move the target has used on their last turn. You may choose new targets for the Move. Mirror Move cannot miss. |
Smart - Double Time |
Cotton Guard |
Scene |
None |
Grass |
- |
|
Self |
Raise the user’s Defense 3 Combat Stages. |
Cute - Get Ready! |
Dragon Pulse |
EOT |
2 |
Dragon |
DB 11: 3d10+10 / 27 |
|
8, 1 Target, Aura |
None |
Smart - Incentives |
Moonblast |
EOT |
2 |
Fairy |
DB 12: 3d12+10 / 30 |
|
6, 1 Target |
Moonblast lowers the target’s Special Attack by 1 Combat Stage on 15+. |
Beauty - Reflective Appeal |
Next Level Up Moves:
Inheritance Moves: Comes with Featherdance and Power Swap, gets Hyper Voice when it evolves.
dumb-fantasy-land-stuff