Ryner Temur

Name: Ryner
Age: 32
Height: 6'
Weight: 180lbs

Level: 1
Trainer EXP: 0/10

Physical Evasion: +3
Special Evasion: +1
Speed Evasion: +1

HP: 51/51
Injuries: 0
AP: 5/5
HP 13
Attack 9
Defense 15
Special Attack 6
Special Defense 8
Speed 6
BODY (AVERAGE) +4
Acrobatics Untrained (2) Intimidate Untrained (2)
Athletics Untrained (2) Stealth Untrained (2)
Combat Novice (3) Survival Untrained (2)
MIND (AVERAGE) +0
General Untrained (2) Pokemon Untrained (2)
Medicine Untrained (2) Technology Untrained (2)
Occult Untrained (2)
Perception Untrained (2) Guile Untrained (2))
SPIRIT (AVERAGE) +1
Charm Untrained (2) Focus Untrained (2)
Command Untrained (2) Intuition Novice (3)
Capabilities
Overland 4 Power 5
High Jump 0 Long Jump 1
de4b164acd262ac43f1bccbade66d9581135bc97.jpg
Background: Acolyte of the Burning Earth
We are those who will become the Saint of the Battlefield
Rank Up: Combat
Rank Down: None

Moves
Name Frequency AC Type Damage Keywords Special Effect
Rock Smash At-Will 2 Fighting 1d8+6 Physical Melee, 1 Target Rock Smash lowers the target’s Defense 1 Combat Stage on 17+.
Mach Punch At-Will 2 Fighting 2d6+8 Physical Melee, 1 Target, Priority Priority - If the user has not yet taken their turn that round, Mach Punch may be declared during a foe’s turn to immediately take your turn and use Mach Punch.
Low Sweep EOT 2 Fighting 2d6+10 Physical Melee, 1 Target Lowers the target’s Speed 1 Combat Stage.
[Move Name] [Freq] [AC] [Type] [Damage] [Category] [Keywords] [Effects]
[Move Name] [Freq] [AC] [Type] [Damage] [Category] [Keywords] [Effects]
Abilities
Iron Fist Static The user increased the Damage Base of the following Moves by +2; Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Meteor Mash, Shadow Punch, Ice Punch, Mach Punch, Mega Punch, Sky Uppercut, Thunder Punch, Focus Punch, and Hammer Arm.

Pokemon

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Overland 4
Swim 2
High Jump 1
Long Jump 1
Power 3
Intelligence 3
Zapper

Name: Male / Rai Type: Electric Evasion: 1/1/2 Tutor Points: 2/2
Level 6, 50 EXP Held Item: HP: 37/37 Injuries: 0 Size: Small (2)
Training Regimen: [Tag] [Tag]
Ability Usage Special Effect
Static Scene Free Action- Trigger: The user is hit by a Melee Attack Effect: The attacking foe becomes Paralyzed
- - -
Composed Nature (+HP, -HP)
Stat Base Added Value
Hit Points 5 +2 7
Attack 8 +3 11
Defense 4 +1 5
Special Attack 7 +3 10
Special Defense 6 +2 8
Speed 8 +4 12
Skills
Athletics Acrobatics Combat Stealth Perception Focus
2d6+1 2d6+1 2d6 2d6 2d6 2d6
Improvements / Edges
Source TP Cost Effect
[Edge] [X] [Effect]
Inheritance:
Moves
Name Frequency AC Type Damage Keywords Special Effect
Quick Attack At-Will 2 Normal 1d8+6 [Physical Melee, 1 Target, Priority Priority - If the user has not yet taken their turn that round, Quick Attack may be declared during a foe’s turn to immediately take your turn and use Quick Attack.
Leer At-Will 2 Normal None Status Cone 2, Friendly The target’s Defense is lowered 1 Combat Stage.
Thunder Shock At-Will 2 Electric 2d6+8 Special 4, 1 Target Thunder Shock Paralyzes the target on 17+.
[Move Name] [Freq] [AC] [Type] [Damage] [Category] [Keywords] [Effects]
[Move Name] [Freq] [AC] [Type] [Damage] [Category] [Keywords] [Effects]
[Move Name] [Freq] [AC] [Type] [Damage] [Category] [Keywords] [Effects]
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