Sadie Wilde

Basic Info

Name : Sadie Wilde
Age : 16
Height : 5'4''
Weight : Nunya >:|
Birthday: ???

Virtue: Ambition
Vice: Impulsiveness

Gnosis: 1

Size: 5
Speed: 8
Defense: 5
Initiative: 6

Health: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
-1 -2 -3
Willpower: 5/5
Mana: 10/10

sadie.jpg

Description here~

Character Theme: Heart of Fire

Mental

Attributes
Intelligence • • • o o
Wits • • • o o
Resolve • • • • o
Skills (-3 untrained)
Academics • • • o o
Computer o o o o o
Crafts o o o o o
Investigation o o o o o
Medicine o o o o o
Occult • • • o o
Politics • o o o o
Science o o o o o

Skill Specialties:

Physical

Attributes
Strength • o o o o
Dexterity • • o o o
Stamina • • • o o
Skills (-1 untrained)
Athletics • • • o o
Brawl o o o o o
Drive o o o o o
Firearms o o o o o
Larceny o o o o o
Stealth • o o o o
Survival o o o o o
Weaponry o o o o o

Skill Specialties:

Social

Attributes
Presence • • • • o
Manipulation • • • o o
Composure • o o o o
Skills (-1 untrained)
Animal Ken o o o o o
Empathy • • o o o
Expression • • • o o
Intimidation • o o o o
Persuasion • • • o o
Socialize • • o o o
Streetwise o o o o o
Subterfuge • o o o o

Skill Specialties: Expression (Violin), Empathy (Emotion), Socialize (The Craic)

Magic

Arcana
Forces • • • o o
Mind • • o o o
Life • o o o o

Spells:

Force

3

Mind

2

Life

1

Magical Order: Mage Politicians (Expression, Persuasion, Subterfuge)

Merits and Flaws

Indomitable ••
Striking Looks (Stunning) ••
Demolisher ••
Trustworthy Face •
Fast Reflexes •••

Inventory

  • Item 1
  • Item 2
  • Item 3
  • Item 4

Character Backstory

Blah blah blah

Legacy

Tamers of Fire

1st Attainment: Touch The Fire

Pre-Requisites: Gnosis 1, Forces 2 (Primary), Athletics 3

Like attracts like, and the Tamer of Fire who gains the first Attainment learns how to use his transformed nature to commune with flames and control them. Simply by talking to the flames, he can create an effect identical to the Forces 2 spell Influence Fire, except that the player rolls Presence + Expression + Forces to cast the spell. If he uses the fire to attack someone, the target's Defense is subtracted from the roll.

Optional Arcanum: Mind 2

This fiery sway extends to others. The fire, in its aspect of inspiration, reaches out to the inspiration of the people the mage communicates with. His charisma pays dividends. With impassioned rhetoric, he can influence the emotions of others as an instant action, an effect similar to the Mind 2 spell Emotional Urging, except that the mage rolls Presence + Persuasion + Mind, contested against the subject's Composure + Gnosis.

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