City Buildin'
Let's be real: this place is podunk. Mack's bar is able to operate solely because of the support of his customers. Since his place is a favorite dive among traveling traders, they do everything they can to keep the place afloat and comfortable, but this is no base of operations for a mission as high stakes as this one. Mack isn't about to complain about his long term guests helping make this place an actual town either, so here's the deets.
The advancement of Seven Hells is tracked by four numeric values called Development Values (DEV).
- Hospitality - This value gauges how hard it is to actually live out here. How hard is it to get food? Are there enough houses?
- Culture - This value represents the values of the people who live here. Things they do for fun, religious practices, and fine arts, that sorta stuff.
- Industry - This value captures what sorts of things can be made and purchased here. Sure, lots of traders come through, but having people on sight is always gonna be quicker.
- Defense - This value determines how well Seven Hells can stand up for itself against outside threats.
At the start of the campaign, all of these values will start at 0. You increase these values by completing Projects. A project can be anything from building a palisade or starting a cute slime ranch to setting up a skeleton court or opening a theater. A project does not only involve your particular PCs directly, but is undertaken by a large section of the people of Seven Hells. Which…at first, is mostly your PC’s. But as you develop Seven Hells, and attract more attention to it and the labyrinth, that will change. These ranks do have mechanical impact on the game as well.
Down below you’ll see a list of Projects. Note that some Projects have a minimum DEV requirement.
Assembly
At the start of every session, as long as one or more PCs are in Seven Hells, the players should hold an Assembly. Consider – as players, and as PCs – what projects you think the population of Seven Hells should undertake. This is a good chance to reflect your Icon connections and what their goals or thoughts might be for this developing town as well. An Assembly follows these simple steps:
- Discuss which projects you think the town should undertake at this time. Remember that you can’t start a project if the Seven Hell’s DEV ratings are too low. You cannot choose a project that has been completed before (with some exceptions). If one or more projects are already underway, you don’t need to start a new one.
- After a few minutes of deliberation, each player can nominate a project that he or she thinks should be undertaken. The players don’t need to agree on one project, but projects will be completed much faster if they do.
- Every player that has chosen a project notes it down on the sheet below, as well as where coordinate wise on the map it’s taking place. (at the back of the book). Also note how many Work Points remain to complete the project
No PC's in Seven Hells? <- Not sure on this one yet tbh
If there are no PCs in Seven Hells at the start of the session, don’t hold an Assembly. Instead, the GM can decide to start one project while the PCs are absent. The GM can also decrease the number of remaining Work Points for one project by the number of PCs in the group. No dice are rolled.
The GM can only do this if no PC is present in Seven Hells at the start of the session. This to make developments that the PC’s might not have wanted, but their rivals or enemies would.
Work Points
The list of projects (below) tell you how much work a certain project needs to be completed, measured in so called Work Points. The number of Work Points is always multiplied by the number of PCs in your group. Thus, a Palisade needs 4 Work Points for a group with four PCs, but only 2 Work Points in a group with two PCs.
Just because a project has been started doesn’t mean that it will be completed. For a project to progress during a session, your characters must work on it. Of course, it’s not just your PCs who are actually working, but their interest is used as an indicator of the commitment of the populace as a whole.
Whenever you like during the session, as long as you are in Seven Hells, you may choose to work on a project. You can only do this once per session. It doesn’t matter if you as a player started this project or not. Describe what you do and roll a number of d6’s equal to one of the attributes listed for the project plus any relevant backgrounds. For every 6 you roll, the remaining Work Points for the project are reduced by one. When the number of remaining Work Points is reduced to zero, project is completed, and can be used in the game by PCs and NPCs alike.
When a project is completed, draw it on the map. The effect of a completed project is set out in the project description – usually it is only a DEV bonus, but in some cases goes beyond this. PCs and NPCs can sabotage projects, whether completed or not, during play. Projects can also be destroyed by an attack against Seven Hells. A destroyed project is erased from the map. If the project was complete, subtract its DEV bonus from it’s linked DEV. Destroyed projects can be redone at a later time.
Hospitality
- 0-9: You all literally live in the boonies. Sure, its a pretty nice tavern in the boonies, but it's still the boonies. You're entire livelihood is reliant on merchants traveling through. Goods and services have a 50% markup.
- 10-19: You have the basic necessities covered and folks have started moving in permanently. The markup is now 25%
- 20-29: Things have reached a point where the quality of life is on par with most settlements. The markup is gone.
- 30+: Lots and lots of traders and merchants come through, to the point that their competition usually allows you to get a 25% discount on goods and services.
Culture
- 0-9: What's culture, can you eat it?
- 10-19: There's more to do in town than twiddle your diddle and fish all day, which is a mark of progress on your part. People start moving here in earnest, including those related to the Icons.
- 20-29: Seven Hells is becoming a true hot spot for current events, and people wanna be in the midst of it. Intrigue and NPC's intensify
- 30+: The happenings of Seven Hells are clearly proving to be a pivotal history point, further increasing the level of intrigue and NPC involvement, reaching even the Icons themselves in person.
Industry
- 0-9: UNGA. BUNGA
- 10-19: You're getting better at accessing the stuff you dredge up from The Labyrinth, and might be able to soon make use of it. Add +2 to skill checks involved with accessing the purpose or meaning of relics from the Old World
- 21-29: You're now able to make use of these relics and artifacts. Further info will come when relevant!
- 30+: SAME
Defense
- 0-9: Why the fuck does Mack not have a god damn fence around the property?
- 10-19: In battles related to the town's defense, set the Escalation Die to 1 at the start of battle.
- 20-29: Same as above, but at 2.
- 30+: Same as above, but at 3.
LIST OF PROJECTS
Defenses
Seven Hells could really use a protective fence, and some defenses on the waterfront too. Protects from enemies on the outside, and makes it harder to slip in or out unnoticed.
DEV Requirement: None
Skills: STR or WIS
Work Points: 1 × number of PCs
DEV Bonus: +4 Defense
Houses
I am sick of being your room mates in this inn…can we like, commit some land for building our own places?
DEV Requirement: None
Skills: Any
Work Points: 1 × number of PCs
DEV Bonus: +2 Hospitality and Culture
Special: You have your own houses, what's not to like?
Hunting Party
The folks of Seven Hells could use some practical skills in hunting and fishing for both food and raw materials.
DEV Requirement: None
Skills: DEX or CON
Work Points: 1 × number of PCs
DEV Bonus: +4 Hospitality
Farmland
A plot of land could be set aside for the organized cultivation of grain, corn, turnips, radishes, or whatever else you wanna eat.
DEV Requirement: None
Skills: CON or INT
Work Points: 1 × number of PCs
DEV Bonus: +2 Hospitality and Culture
Cute Slime Farm
Not much use for food, but we could cultivate some cute slimes to help with the town's defense…
DEV Requirement: None
Skills: STR or CHA
Work Points: 1 × number of PCs
DEV Bonus: +2 Culture and Defense
Barn
We could also grow livestock for food and manual labor if we had a barn.
DEV Requirement: None
Skills: CON or INT
Work Points: 1 × number of PCs
DEV Bonus: +4 Hospitality
Temple
I bet if we had a Cleric, they'd insist we build a shrine where folks could worship The Old Gods.
DEV Requirement: None
Skills: WIS or CHA
Work Points: 1 × number of PCs
DEV Bonus: +4 Culture
Special: Attracts NPC Clerics!
Training Grounds
We could use a place where people can train to fight, be it a dojo, a dueling circle, or just some striking dummies.
DEV Requirement: None
Skills: STR or CHA
Work Points: 1 × number of PCs
DEV Bonus: +4 to Defense
Museum
We could build an exhibition of objects we find in The Labyrinth. The People can come here to learn about them!
DEV Requirement: Culture 5
Skills: INT
Work Points: 1 × number of PCs
DEV Bonus: +2 Culture and Industry
Special: This might distract Lilith as she volunteers to curate, getting her off your case!
Statue
A grand effigy of…someone.
DEV Requirement: None
Skills: CON or WIS
Work Points: 1 × number of PCs
DEV Bonus: +2 Culture
Forge
If we had a blacksmith in town, we'd be better able to equip ourselves and
DEV Requirement: 5 Culture, 3 Hospitality.
Skills: STR or INT
Work Points: 1 × number of PCs
DEV Bonus: +2 Industry and Defense
Special: A skilled blacksmith moves to town!
Lumber-mill
A lumber-mill would do wonders to support our future ability to expand. We probably need a water wheel for this, unless you got some magical ideas to power it.
DEV Requirement: 5 Culture, 3 Hospitality
Skills: STR or INT
Work Points: 1 × number of PCs
DEV Bonus: +2 Industry and Culture
Special: Attracts lumberjacks and artisans!
Harbor
There's a dinky old dock down there…but I bet we could replace it with a full on harbor.
DEV Requirement: 5 Culture and Hospitality
Skills: CON or WIS
Work Points: 2 × number of PCs
DEV Bonus: +4 Industry
Special: This project is a requirement for a building a Ship.
Mill
We could either make it with a water wheel, or a wind-mill, or magic powered, either way it'd let us make our own flour
DEV Requirement: 5 Industry
Other Requirement: Farmland
Skills: DEX or CON
Work Points: 1 × number of PCs
DEV Bonus: +4 Hospitality
Tanning Hut
If we can tan the hides we bring in, we could probably make something out of them.
DEV Requirement: 5 Hospitality
Other Requirement: Hunting Party
Skills: DEX or CON
Work Points: 1 × number of PCs
DEV Bonus: +2 Industry and Culture
Special: A skilled leather worker + weaver moves to town!
Atelier
Trust me, we're gonna want this
DEV Requirement: 5 Culture
Other Requirement: Temple
Skills: INT or WIS
Work Points: 1 × number of PCs
DEV Bonus: +2 Hospitality and Industry
Special: Allows magical items to be created by the craftsmen in town
Marketplace
You know, considering how many merchants travel through here…maybe its a good idea to set up a marketplace for them to, ya know, also sell things?
DEV Requirement: 10 Hospitality
Skills: CHA
Work Points: 2 × number of PCs
DEV Bonus: +2 Hospitality and Culture
Town Guard
We're getting to the size where we could really use a full time guard
DEV Requirement: 10 Defense
Skills: STR or CHA
Work Points: 2 × number of PCs
DEV Bonus: +4 Defense
Special: A Captain of the Guard and their underlings will move to town!
Library
This could serve a lot of purposes other than the obvious! Like school classes, and place to study artifacts we bring back.
DEV Requirement: 10 Culture
Skills: INT or WIS
Work Points: 3 × number of PCs
DEV Bonus: +4 Hospitality
Special: Comes with a care package from the Mistek Collective to help make sense of some rarer finds
Theater
Good for minstrels, theater troupes, and big gatherings of the locals. Don't sneer about 'big gathering of locals', jerkface, we're working on it!
DEV Requirement: 10 Culture
Skills: CHA
Work Points: 2 × number of PCs
DEV Bonus: +4 Culture
Spies
Wouldn't it be badass if we had like, a network of informants who would report suspicious activity to us?
DEV Requirement: 10 Defense and Culture
Skills: DEX or CHA
Work Points: 1 × number of PCs
DEV Bonus: +2 Defense
Special: You gain a spy network
Workshop
We really need a place to like, fix shit up and do science fuckery
DEV Requirement: 10 Industry
Skills: CON
Work Points: 3 × number of PCs
DEV Bonus: +4 Industry
Special: The Workshop is a requirement for several other projects
Distillery
I dunno why Mack never got one of these built himself, but he seems pretty thrilled with the idea. Guess we could make things OTHER than booze there too.
DEV Requirement: 10 Industry
Other Requirement: Workshop
Skills: INT or WIS
Work Points: 1 × number of PCs
DEV Bonus: +2 Industry
Special: Reduces price of booze by HALF! Also allows for Mack to make more interesting liquors.
Electrical Grid
We can lay wires all the way from the power plant to here…I think. It's not gonna be easy, and will take a while.
DEV Requirement: 15 Industry
Skills: STR or INT
Work Points: 5 × number of PCs
DEV Bonus: +4 Industry
Special: Needed for a wide variety of projects
Metro Stop: Seven Hells
Think about how badass it'd be to take the TRAIN INTO THE DEEPS OF THAT PLACE!!!! Or hell, even expand trains to other cities above ground!
DEV Requirement: 15 Industry, 10 Hospitality
Other Requirement: Electrical Grid
Skills: STR or INT
Work Points: 3 × number of PCs
DEV Bonus: +2 Hospitality and Culture
Special: Can start constructing train lines to other major cities
Arcade
That Echo thing left quite a hoard behind…maybe we can utilize it for funsies?
DEV Requirement: 10 Hospitality
Other Requirement: Electrical Grid, Workshop
Skills: DEX, WIS or INT
Work Points: 3 × number of PCs
DEV Bonus: +2 Hospitality and Culture
Mechanics Garage
DEV Requirement: 12 Industry
Other Requirement: Workshop
Skills: DEX, WIS or INT
Work Points: 4 × number of PCs
DEV Bonus: +2 Industry and +2 Defense
Special: Allows repair and construction of more advanced mechanical devices
Vending Machines
One on every block! …What's a block?
Dev Requirement: Distillery
Skills Any
Work Points: 2 x number of PCs
Dev Bonus: +4 Hospitality
SPORTS DOME
I am not exactly sure what these are for but they seem culturally important???
Dev Requirement: 10 Culture
Skills: Any
Work Points: 3 x number of PCs
Dev Bonus: +4 Culture
Radio Tower
Okay - with Aina's help we figured out HOW these work…now we just need to build it.
Dev Requirement: Electrical Grid
Skills: Any
Work Points: 4 x number of PCs
Dev Bonus: +2 All
Special: Can broadcast across radio streams, finally!
Amazon Fulfillment Center
I have no idea why Felicity wants this, but it sounds useful. I imagine the Plainsfolk under Bashar’s command would appreciate this too - maybe they’d get easier access to her, and her coaching.
DEV Requirement: 20 Industry
Skills: DEX or CHA
Work Points: 3 × number of PCs
DEV Bonus: +2 Industry, Defense and Hospitality
Special: With this, the plainsfolk will be better able to combat the wifi interference of Morrigan. The trading benefits are there too…just those aren’t as obvious to you bumkins yet.
Revive the Gun Bunny
This request came from Tsavi and Fahreen - Echo too, but if I mention it to everyone Castor will drop EVERYTHING to do it. Basically, they need some help to get it operational again. We’re not really sure if Brigit would…use it as a host, instead of the doll, but we’ll see?
DEV Requirement: N/A
Skills: Any - you’re either directly helping, or helping them acquire what they need.
Work Points: 2 × number of PCs
DEV Bonus: +2 Culture
Special: Pyon!
First Men Food: Neo-American, Hispanic, Chinese, Pizza, Japanese, Beer, Liquor
The Zooves we’ve captured rave on this stuff, but the one thing they KEEP INSISTING we need is this…thing called a BURGAH. They want us to recreate a few of the restaurants from Brigit’s domain, up here.
Skills: DEX, WIS or INT
Work Points: 1 × number of PCs
DEV Bonus: +1 Hospitality
Special: Can be repeated, each time declaring a new focus.
Skyscrapers
Brigit is willing to teach us how to construct really friggen tall buildings. The benefits of this? Better use of land, more people that you can fit into the same spot. That and it looks sweet! This might be easier to do once we get Buns operational, though.
DEV Requirement: 20 Industry, 15 Defense
Skills: Any - you’re less doing labor for this one, and more getting materials, or wheeling and dealing.
Work Points: 5 × number of PCs
DEV Bonus: +2 Industry and +2 Defense
Special: May spark major influx of people.
Gnome Village
That's a gnot of gnouses we'll need to build…
Skills: Any
Work Points: 2 x number of PCs
Dev Bonus: +2 All
Special: Phillep is your neighbor now.
Hot Springs
If we can reroute the heating from that one bath house, we could…recreate something righto out of these human picture books!
Skills: STR, INT or WIS
Work Points: 3 x number of Pcs
Dev Bonus: +4 Culture and Hospitality
The State of Seven Hells
DEV Tracker
Current Projects
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Completed Projects
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Map Legend
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