Karal Rieffe

Level 12 Bard

Name: Karal Rieffe
Age: ??? (40s?)

HP: 80/80
Armor Class: 24
Fort: 21
Ref: 22
Will: 28
Initiative: +11
Surges/Day: 8
Surge Value: 20

Passive Insight: 26
Passive Perception: 26

Attribute Stat Mod Mod + 1/2 Level
STR 9 -1 5
CON 13 1 7
DEX 13 1 7
INT 12 0 7
WIS 20 5 11
CHA 21 5 11

Racial Power


Gain a +5 bonus to end effects caused by Fear keyword powers.


Leshens have a +2 AC bonus against opportunity attacks.

Second Chance

Encounter - Immediate Interrupt
Effect: Force an enemy that hits you with an attack to reroll the attack.


Ritual Caster

Can do rituals (Bonus Feat)

Improved Defenses

Bonus to their Fortitude, Reflex, and Will defenses equal to +1 at levels 1 to 10, +2 at levels 11 to 20, or +3 at levels 21 and above.

Superior Will

Adventurers with this feat gain a +2 feat bonus to Will, increasing to +3 at 11th level, and +4 at 21st level. In addition, if they are dazed or stunned, they may make a saving throw at the start of the turn to end that effect, even if the effect doesn't normally end on a save.

Improved Initiative

+4 to initiative

Arcane Familiar

It's Baba. You gain a +2 bonus to Acrobatics and Athletics checks. You gain resist 5 lightning. Your resist lightning increases by 2 while you are bloodied. (Typically kept in Passive mode)

Battle Cadence

Majestic word can slide the target one extra square, and grant the target a +2 bonus to the next damage roll he or she makes before the end of his or her next turn.

White Lotus Hindrance

When you hit an enemy with an arcane at-will attack power, that enemy treats all squares adjacent to you as difficult terrain until the end of your next turn.

Prescient Aid

Use Virtue of Prescience when an ally misses to give them a bonus and maybe turn it into a hit instead.

White Lotus Master Hindrance

When you hit an enemy with an arcane at-will attack, that enemy treats all squares adjacent to your allies as difficult terrain until the end of your next turn.

Magic Items

Wyrundir's Indifference
Power (Daily ✦ Psychic): Immediate Reaction. Trigger: An enemy hits you with an attack that targets Will. Effect: The triggering enemy takes ongoing 10 psychic damage (save ends).

If you’ve reached at least one milestone today, the triggering enemy instead takes ongoing 15 psychic damage (save ends).

Songbow/Sigil of the Forgemaster:
Critical: +1d6 damage per inherit bonus tier
Property: Doubles as a bard implement
Power (Daily): Free Action.
Trigger: You hit an enemy with a bard power using this implement.
Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of your next turn.

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