Shalin Nariya
feat slot +1
Profile
Name: Shalin Nariya
Gender: Female
Age: 18
Height: 5' 4"
Weight: 106 lbs.
Level: 30
Class: Ace Trainer / Bug Ace / Rider / Signer
HP: 192/192
St | 14 | +2 |
---|---|---|
Dx | 29 | +9 |
Co | 17 | +3 |
In | 12 | +1 |
Ws | 13 | +1 |
Ch | 12 | +1 |
Inventory
Cash: 625
NAME | NUM |
---|---|
Super Potion | 09 |
Hyper Potion | 04 |
Revive | 01 |
Fresh Water | 02 |
Lemonade | 05 |
Great Ball | 02 |
Ultra Ball | 01 |
Antidote | 04 |
Parlyz Heal | 03 |
Burn Heal | 02 |
Ice Heal | 02 |
Full Heal | 01 |
Team:

Species: Beedrill
Level: 40
EXP: 60000/ 65000
HP: 66 / 66
STAB: +8
Type: Bug/Poison
Gender: Male
Ability: Poison Point
Hold Item: None
Nature: Serious (+SPD -HP)
Weight Class: 4
Capabilities: Overland 2, Sky 10, Jump 3, Power 3, Intel 4, Sinker
Stat | Base | Added | Total |
---|---|---|---|
HP | 6 | 3 | 8 |
ATK | 8 | 16 | 24 |
DEF | 4 | 0 | 4 |
SP. ATK | 5 | 0 | 5 |
SP. DEF | 8 | 2 | 10 |
SPD | 10 | 25 | 35 |
Moves
Name | Freq | AC | Damage | Range | Special Effect | |
---|---|---|---|---|---|---|
Pin Missile | EOT | 4 | 1d6+1 | ATK | Ranged (10), 1 Target, Scatter | Pin Missile can hit up to 5 times. Once the user misses, they cannot attempt to make another Pin Missile attack on that turn. |
Agility | EOT | - | - | - | Self, No Target | Raise the user’s Speed 2 Combat Stages. |
Bug Bite | EOT | 2 | 2d10+8 | ATK | Melee, 1 Target | If the target has a consumable Held Item, Bug Bite destroys the Item and Bug Bite’s user may use the Item’s effect. |
Twineedle | EOT | 3 | 1d8+3 | ATK | Melee, 1 Target, Scatter | Twineedle can hit up to 2 times. If Twineedle misses its first target, you may still use it a second time. If you rolled an 18-20 on either Accuracy Check, the target is Poisoned. |
Pursuit | EOT | 2 | 1d12+6 | ATK | Melee, 1 Target, Interrupt | If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt. While being used as an Interrupt, Pursuit may shift the user adjacent to the fleeing foe, up to 25 meters, ignoring Speed Capabilities, and attack them before they escape or are switched out dealing 3d10+12 instead for Damage Dice Roll. |
Toxic Spikes | EOT | - | - | - | Field, Target Area, Hazard | Set 10 square meters of Toxic Spikes, all 10 meters must be adjacent with at least one other space of Toxic Spikes next to each other. Toxic Spikes Poisons a foe when joining the encounter or getting sent out. If there are 2 Layers of Toxic Spikes, it Deadly Poisons the foes instead. |
Poison Jab | EOT | - | 3d10+12 | ATK | Melee, 1 Target | Poisons target on AC 15+. |
page revision: 59, last edited: 12 Jun 2013 16:13