Scarlet Lancaster

Name: Scarlet Lancaster
Age: 18
Height: 5'9"
Weight: 140 lbs. (WC4)

Level: 3
Trainer EXP: 0/10

Physical Evasion: 1
Special Evasion: 1
Speed Evasion: 1

HP: 58/58
Injuries: 0
AP: 5/5
HP 14
Attack 5
Defense 7
Special Attack 5
Special Defense 7
Speed 9
Acrobatics Untrained (2) Intimidate Pathetic (1)
Athletics Untrained (2) Stealth Untrained (2)
Combat Pathetic (1) Survival Untrained (2)
General Untrained (2) Pokemon Untrained (2)
Medicine Untrained (2) Technology Untrained (2)
Occult Untrained (2)
Perception Pathetic (1) Guile Untrained (2)
Charm Novice (3) Focus Untrained (2)
Command Adept (4) Intuition Novice (3)
Overland 5 Swim 2
High Jump 0 Long Jump 1
Power 4 Throwing 6
Background: At Least She's Pretty
Looks aren't everything… Just don't tell her that.
Rank Up: Intuition, Command, Charm
Rank Down: Combat, Intimidate, Perception

Name Frequency AC Type Damage Keywords Special Effect
Baby-Doll Eyes EOT 2 Fairy - Status Range 4, 1 Target, Priority The target’s Attack is lowered 1 Combat Stage.
After You At-Will None Normal - Status Range 6, 1 Target The target takes their turn for the round immediately after the user finishes their turn, ignoring Initiative. After You may only affect a target that has not yet acted that round and can only affect willing targets.
Name Frequency Effect


Overland 4
Swim 3
High Jump 1
Long Jump 1
Power 4
Intelligence 3

Tyberious: Male / Timburr Type: Fighting Evasion: 3/1/1 Tutor Points: 4/4
Level 15, 220 EXP Held Item: HP: 79/79 Injuries: 0 Size: Small (2)
Training Regimen: Agility Training, Inspired Training
Ability Usage Special Effect
Guts Static While suffering from Burn, Poison, Paralysis, Freezing, or while Asleep, the user’s Attack is raised 2 Combat Stages. If suffering from none of these conditions, the user loses any Combat Stages gained this way.
- - -
Impish Nature (+Defense, -Special Attack)
Stat Base Added Value
Hit Points 8 +10 18
Attack 8 +10 18
Defense 8 +5 13
Special Attack 1 +0 1
Special Defense 4 +0 4
Speed 4 +0 4
Athletics Acrobatics Combat Stealth Perception Focus
3d6+2 2d6 3d6 2d6 2d6 2d6+1
Improvements / Edges
Source TP Cost Effect
[Edge] [X] [Effect]
Inheritance: Detect (15), Drain Punch (30)
Name Frequency AC Type Damage Keywords Special Effect
Leer At-Will 2 Normal - Status Cone 2, Friendly The target’s Defense is lowered 1 Combat Stage.
Pound At-Will 2 Normal 1d8+6+18 Physical Melee, 1 Target None
Focus Energy At-Will 2 Normal - Status Self The user becomes Pumped. While Pumped, the user’s Critical Range is extended by 3, or 17-20 if the Critical Range is not otherwise extended. Being switched will cause this effect to end.
Bide Scene None Normal - Physical Burst 1, Friendly The user may use Bide as a Priority Move upon being Hit by a Damaging Move. During their next available turn, the user may Shift and then use Bide, causing all Adjacent foes to lose X HP, where X is the amount of Damage taken since declaring use of Bide (Loss of life through effects such as Poison is not ‘Damage’).
Low Kick EOT 2 Fighting See Effect Physical Melee, 1 Target, Weight Class Low Kick’s Damage Base is equal to twice the target’s Weight Class.
Detect Scene None Fighting - Status Self, Interrupt, Shield, Trigger If the user is hit by a Move, the user may use Detect. The user is instead not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects.
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