Scarlet Lancaster

Name: Scarlet Lancaster
Age: 18
Height: 5'9"
Weight: 140 lbs. (WC4)

Level: 3
Trainer EXP: 0/10
Badges:

Physical Evasion: 1
Special Evasion: 1
Speed Evasion: 1

HP: 58/58
Injuries: 0
AP: 5/5
HP 14
Attack 5
Defense 7
Special Attack 5
Special Defense 7
Speed 9
BODY (FAIR) +1
Acrobatics Untrained (2) Intimidate Pathetic (1)
Athletics Untrained (2) Stealth Untrained (2)
Combat Pathetic (1) Survival Untrained (2)
MIND (FAIR) +1
General Untrained (2) Pokemon Untrained (2)
Medicine Untrained (2) Technology Untrained (2)
Occult Untrained (2)
Perception Pathetic (1) Guile Untrained (2)
SPIRIT (GREAT) +3
Charm Novice (3) Focus Untrained (2)
Command Adept (4) Intuition Novice (3)
Capabilities
Overland 5 Swim 2
High Jump 0 Long Jump 1
Power 4 Throwing 6
4758-416755493.png
Background: At Least She's Pretty
Looks aren't everything… Just don't tell her that.
Rank Up: Intuition, Command, Charm
Rank Down: Combat, Intimidate, Perception

Moves
Name Frequency AC Type Damage Keywords Special Effect
Baby-Doll Eyes EOT 2 Fairy - Status Range 4, 1 Target, Priority The target’s Attack is lowered 1 Combat Stage.
After You At-Will None Normal - Status Range 6, 1 Target The target takes their turn for the round immediately after the user finishes their turn, ignoring Initiative. After You may only affect a target that has not yet acted that round and can only affect willing targets.
Abilities
Name Frequency Effect

Pokemon

250px-532Timburr.png
Overland 4
Swim 3
High Jump 1
Long Jump 1
Power 4
Intelligence 3
Underdog
Wielder

Tyberious: Male / Timburr Type: Fighting Evasion: 3/1/1 Tutor Points: 4/4
Level 15, 220 EXP Held Item: HP: 79/79 Injuries: 0 Size: Small (2)
Training Regimen: Agility Training, Inspired Training
Ability Usage Special Effect
Guts Static While suffering from Burn, Poison, Paralysis, Freezing, or while Asleep, the user’s Attack is raised 2 Combat Stages. If suffering from none of these conditions, the user loses any Combat Stages gained this way.
- - -
Impish Nature (+Defense, -Special Attack)
Stat Base Added Value
Hit Points 8 +10 18
Attack 8 +10 18
Defense 8 +5 13
Special Attack 1 +0 1
Special Defense 4 +0 4
Speed 4 +0 4
Skills
Athletics Acrobatics Combat Stealth Perception Focus
3d6+2 2d6 3d6 2d6 2d6 2d6+1
Improvements / Edges
Source TP Cost Effect
[Edge] [X] [Effect]
Inheritance: Detect (15), Drain Punch (30)
Moves
Name Frequency AC Type Damage Keywords Special Effect
Leer At-Will 2 Normal - Status Cone 2, Friendly The target’s Defense is lowered 1 Combat Stage.
Pound At-Will 2 Normal 1d8+6+18 Physical Melee, 1 Target None
Focus Energy At-Will 2 Normal - Status Self The user becomes Pumped. While Pumped, the user’s Critical Range is extended by 3, or 17-20 if the Critical Range is not otherwise extended. Being switched will cause this effect to end.
Bide Scene None Normal - Physical Burst 1, Friendly The user may use Bide as a Priority Move upon being Hit by a Damaging Move. During their next available turn, the user may Shift and then use Bide, causing all Adjacent foes to lose X HP, where X is the amount of Damage taken since declaring use of Bide (Loss of life through effects such as Poison is not ‘Damage’).
Low Kick EOT 2 Fighting See Effect Physical Melee, 1 Target, Weight Class Low Kick’s Damage Base is equal to twice the target’s Weight Class.
Detect Scene None Fighting - Status Self, Interrupt, Shield, Trigger If the user is hit by a Move, the user may use Detect. The user is instead not hit by the Move. You do not take any damage nor are you affected by any of the Move’s effects.
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