Violet Nomiya
Game: Down Under
Name: Nomiya, Violet Level: 9 Physical Evasion: +1
|
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Freq | AC | Type | Damage | Range | Special Effect | |
Pocket Knife | At-Will | 4 | ![]() |
1d8+7 | ![]() |
Melee, 1 Target | - |
Slash | At-Will | 2 | ![]() |
2d6+10 | ![]() |
Melee, Pass | Slash is a Critical Hit on 18+ |
Razor's Edge | EoT | 5 | ![]() |
3d8+10 | ![]() |
8, 1 Target | Razor Edge is a Critical Hit on 17+ |
Abilities | ||
---|---|---|
Name | Frequency | Effect |
Pokemon
Active Team: Tyrfing, Carwen, Joyeuse, Durandal, Secace, Fragarach![]() |
|
Overland | 1 |
---|---|
Swim | 2 |
Levitate | 4 |
High Jump | 0 |
Long Jump | 1 |
Power | 2 |
Intelligence | 4 |
Phasing | |
Invisibility | |
Dead Silent | |
Living Weapon | |
Underdog |
Female Honedge | Type: ![]() ![]() |
Tutor Points: 2/2 | |||
---|---|---|---|---|---|
Level 17, 287 EXP | Held Item: | HP: 63/63 | Injuries: | ||
Ability | Usage | Special Effect | |||
No Guard | Static | Effect: The user may not apply any form of Evasion to avoiding melee attacks; however, the user ignores all forms of evasion when making Melee attack rolls. | |||
- | - | - | |||
Hasty Nature (+Spd, -Def) | |||||
Stat | Base | Added | Value | ||
Hit Points | 5 | +7 | 12 | ||
Attack | 8 | +12 | 20 | ||
Defense | 8 | +6 | 14 | ||
Special Attack | 4 | 0 | 4 | ||
Special Defense | 4 | +2 | 6 | ||
Speed | 5 | +5 | 10 | ||
Skills | |||||
Athletics | Acrobatics | Combat | Stealth | Perception | Focus |
1d6 | 3d6+1 | 3d6+2 | 3d6+2 | 2d6 | 2d6 |
Improvements / Edges | |||||
Source | TP Cost | Effect | |||
[Edge] | [X] | [Effect] |
Moves | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Name | Freq | AC | Type | Damage | Range | Special Effect | Contest Type | Contest Effect | ||
Pursuit | At-Will | 2 | ![]() |
1d8+6 | ![]() |
Melee, 1 Target | If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt, targeting the triggering foe. When used as an Interrupt, Pursuit grants the user a +5 bonus to all Movement Speeds, and has a Damage Base of 8. | Smart | Good Show! | |
Swords Dance | EOT | - | ![]() |
- | ![]() |
Self | The user's attack is raised by 2 combat stages. | Beauty | Get Ready! | |
Fury Cutter | At-Will | 3 | ![]() |
Varies | ![]() |
Melee, 1 Target | If Fury Cutter is used successfully and consecutively on the same target, the Damage Base is increased by +4. | Cool | Reliable | |
False Swipe | At-Will | 2 | ![]() |
1d8+6 | ![]() |
Melee, Pass | False Swipe’s damage cannot bring a target lower than 1 Hit Point. | Cool | Inversed Appeal | |
Shadow Claw | At-Will | 2 | ![]() |
2d6+10 | ![]() |
Melee, Pass | Shadow Claw is a Critical Hit on 18+ during Accuracy Check. | Cute | Exhausting Act | |
Wide Guard | Scene | - | ![]() |
- | ![]() |
Burst 1, Interrupt, Shield, Trigger | If an Ally adjacent to Wide Guard’s user is hit by a Move, you may use Wide Guard as an Interrupt. All targets adjacent to Wide Guard’s user, including the user, are instead not hit by the triggering Move and do not suffer any of its effects. | Tough | Inversed Appeal |
page revision: 237, last edited: 26 Aug 2014 20:34