Violet Nomiya

Game: Down Under

Name: Nomiya, Violet
Age: 20
Height: 5'3''
Weight: 85lbs (WC4)

Level: 9
Trainer EXP: 2/10
Ribbons: Bottlebrush 1st Place Cool Ribbon

Physical Evasion: +1
Special Evasion: +1
Speed Evasion: +2

HP: 74/74
Injuries: 0
AP: 5/5
HP 16
Attack 10
Defense 8
Special Attack 5
Special Defense 7
Speed 10
BODY (AVERAGE) +0
Acrobatics Untrained (2) Intimidate Pathetic (1)
Athletics Untrained (2) Stealth Untrained (2)
Combat Untrained (2) Survival Novice (3)
MIND (GOOD) +2
General Novice (3) Occult Untrained (2)
Medicine Untrained (2) Technology Expert (5)
Pokemon Novice (3) Guile Untrained (2)
Perception Novice (3)
SPIRIT (GREAT) +3
Charm Adept (4) Focus Untrained (2)
Command Untrained (2) Intuition Novice (3)
Capabilities
Overland 5 Power 4
High Jump 0 Long Jump 1
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Background: Shrinking Violet
Avoiding most human interaction has given you time to focus on your studies.
Rank Up: Technology, General Education, Intuition
Rank Down: Command, Intimidate, Command

Moves
Name Freq AC Type Damage Range Special Effect
Pocket Knife At-Will 4 Nor.png 1d8+7 A.png Melee, 1 Target -
Slash At-Will 2 Nor.png 2d6+10 A.png Melee, Pass Slash is a Critical Hit on 18+
Razor's Edge EoT 5 Ste.png 3d8+10 A.png 8, 1 Target Razor Edge is a Critical Hit on 17+
Abilities
Name Frequency Effect

Pokemon

Active Team: Tyrfing, Carwen, Joyeuse, Durandal, Secace, Fragarach
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Overland 1
Swim 2
Levitate 4
High Jump 0
Long Jump 1
Power 2
Intelligence 4
Phasing
Invisibility
Dead Silent
Living Weapon
Underdog

Female Honedge Type: Gho.pngSte.png Tutor Points: 2/2
Level 17, 287 EXP Held Item: HP: 63/63 Injuries:
Ability Usage Special Effect
No Guard Static Effect: The user may not apply any form of Evasion to avoiding melee attacks; however, the user ignores all forms of evasion when making Melee attack rolls.
- - -
Hasty Nature (+Spd, -Def)
Stat Base Added Value
Hit Points 5 +7 12
Attack 8 +12 20
Defense 8 +6 14
Special Attack 4 0 4
Special Defense 4 +2 6
Speed 5 +5 10
Skills
Athletics Acrobatics Combat Stealth Perception Focus
1d6 3d6+1 3d6+2 3d6+2 2d6 2d6
Improvements / Edges
Source TP Cost Effect
[Edge] [X] [Effect]
Inheritance:
Moves
Name Freq AC Type Damage Range Special Effect Contest Type Contest Effect
Pursuit At-Will 2 Dar.png 1d8+6 A.png Melee, 1 Target If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt, targeting the triggering foe. When used as an Interrupt, Pursuit grants the user a +5 bonus to all Movement Speeds, and has a Damage Base of 8. Smart Good Show!
Swords Dance EOT - Nor.png - N.png Self The user's attack is raised by 2 combat stages. Beauty Get Ready!
Fury Cutter At-Will 3 Bug.png Varies A.png Melee, 1 Target If Fury Cutter is used successfully and consecutively on the same target, the Damage Base is increased by +4. Cool Reliable
False Swipe At-Will 2 Nor.png 1d8+6 A.png Melee, Pass False Swipe’s damage cannot bring a target lower than 1 Hit Point. Cool Inversed Appeal
Shadow Claw At-Will 2 Gho.png 2d6+10 A.png Melee, Pass Shadow Claw is a Critical Hit on 18+ during Accuracy Check. Cute Exhausting Act
Wide Guard Scene - Roc.png - N.png Burst 1, Interrupt, Shield, Trigger If an Ally adjacent to Wide Guard’s user is hit by a Move, you may use Wide Guard as an Interrupt. All targets adjacent to Wide Guard’s user, including the user, are instead not hit by the triggering Move and do not suffer any of its effects. Tough Inversed Appeal
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