Siegfried

Name: Siegfried
Age: 19
Height: 5'11"
Weight: 168lbs
Sign: Aries

Level: 15
Trainer EXP: 6/10

Physical Evasion: +1(+3)
Special Evasion: +1(+3)
Speed Evasion: +1 (+2)

HP: 124/124
Injuries: 0
AP: 8/8
HP 28
Attack 25
Defense 7
Special Attack 5
Special Defense 6
Speed 5 (4)
BODY
Acrobatics Untrained (2) Intimidate Master (6)
Athletics Untrained (2) Stealth Untrained (2)
Combat Master (6) Survival Untrained (2)
MIND
General Untrained (2) Pokemon Untrained (2)
Medicine Untrained (2) Technology Pathetic (1)
Occult Untrained (2)
Perception Novice (3) Guile Pathetic (1)
SPIRIT
Charm Untrained (2) Focus Expert (5)
Command Novice (3) Intuition Untrained (2)
Capabilities
Overland 5 Power 5
High Jump 0 Long Jump 1
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BAHZERKER: [Love is Like a Truck]
Adept: Intimidate
Novice: Combat
Pathetic: Guile, Tech Edu, Stealth

Moves
Name Frequency AC Type Damage Keywords Special Effect
Rage At-Will 2 Normal 1d6+3 Physical Melee, 1 Target, Spirit Surge The user becomes Enraged. Until the end of the user’s next turn, if the user is Enraged, the user gains +1 Attack Combat Stage whenever they are damaged by an Damaging Move or Attack
Flail EOT 2 Normal 2d6+10 Physical Melee, 1 Target +1 DB per injury the user has
Focus Energy At-Will - Normal - Status Self Become Pumped, while Pumped increase crit range by 2 or crit on 18+ if crit range is basic
Dragon Claw At-Will 2 Dragon 2d8+10 Physical Melee, 1 Target -
Dragon Tail At-Will 3 Dragon 2d6+8 Physical Melee, 1 Target, Push The target is Pushed 6 meters minus their Weight Class. On a roll of 15+, the target is also Tripped
Rock Smash At-Will 2 Fighting 2d6+8 Physical Melee, 1 Target Lowers Defense on 17+
Rolling Kick At-Will 4 Fighting 2d8+10 Physical Melee, 1 Target Flinches on 15+
Jump Kick At-Will 3 Fighting 4d10+15 Physical Melee, Dash, 1 Target If Jump Kick misses, the user loses Hit Points equal to 1/4th of their Max Hit Points. A failure to hit due to a Move with the Shield keyword does not count as a miss. This Move cannot be used if Gravity is in effect.
Brick Break At-Will 2 Fighting 3d8+10 Physical Melee, 1 Target Light Screen and Reflect may not be activated in response to Brick Break
High Jump Kick EOT 3 Fighting 5d12+25 Physical Melee, Dash, 1 Target If High Jump Kick misses, the user loses Hit Points equal to 1/4th of their Max Hit Points. A failure to hit due to a Move with the Shield keyword does not count as a miss. This Move cannot be used if Gravity is in effect.
Low Sweep EOT 2 Fighting 2d10+10 Physical Melee, 1 Target Lowers the target's speed by 1 CS
Double Swipe EOT 2 Normal 1d8+6 Physical WR, 2 Targets; or WR, 1 Target, Double-Strike -
Abilities
Name Frequency Effect
Reckless Static Increases Damage Base of Jump Kick, Hi Jump Kick, and moves with recoil by +2
Enduring Rage Static Gain DR 5 while raging, can't roll to cure rage

Pokemon

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Overland 5
Swim 3
High Jump 1
Long Jump 1
Power 3
Intelligence 2
Underdog

Kur: Male Tyrunt Type: Rock/Dragon Evasion: 3/1/1 Tutor Points: 5/5
Level 29, 1075 EXP Held Item: HP: 90/90 Injuries: 0 Size: Small, WC 1
Training Regimen: [Brutal] [Tag]
Ability Usage Special Effect
Hyper Cutter Static The user’s Attack Stat may not be lowered, and its Attack Combat Stages may not be lowered.
Strong Jaw Static +2 DB for Bite, Bug Bite, Crunch, Fire Fang, Ice Fang, Thunder Fang, Poison Fang, and Hyperfang.
- - -
Adamant Nature (+Atk, -S.Atk)
Stat Base Added Value
Hit Points 6 +11 17
Attack 11 +14 25
Defense 8 +11 19
Special Attack 3 +0 3
Special Defense 5 +0 5
Speed 5 +3 8
Skills
Athletics Acrobatics Combat Stealth Perception Focus
3d6 3d6 3d6+2 2d6 2d6 1d6
Improvements / Edges
Source TP Cost Effect
[Edge] [X] [Effect]
Inheritance: Poison Fang 15, Fire Fang 30
Moves
Name Frequency AC Type Damage Keywords Special Effect
Tackle At-Will 3 Normal 1d8+6 Physical Melee, 1 Target, Dash, Push The target is pushed 2 meters
Ancient Power EOT 2 Rock 2d8+10 Physical 6, 1 Target, Spirit Surge Raises all combat stages on 19+
Poison Fang EOT 2 Poison 2d6+10 Physical Melee, 1 Target Badly Poisons on 17+
Stomp EOT 2 Normal 2d6+10 Physical Melee, 1 Target Flinches on 15+, if user is at least 1 size category larger then target deal an additional 10 damage
Bide Scene - Normal - Physical Burst 1, Friendly The user may use Bide as a Priority Move upon being Hit by a Damaging Move. During their next available turn, the user may Shift and then use Bide, causing all Adjacent foes to lose X HP, where X is the amount of Damage taken since declaring use of Bide (Loss of life through effects such as Poison is not ‘Damage’)
Bite At-Will 2 Dark 2d8+10 Physcial Melee, 1 Target Flinches on 15+.
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