Conjury Spells and Invocations
Creation Quick Action
Effect: You create a simple size 1/2 or smaller solid object with 5 durability in your hands or on your person. The created object must be mundane, non-toxic, and stable, but can otherwise be anything you wish - blankets, clothing, simple tools, and even functional weapons (with a single trait). You cannot create food. Objects created this way last for 1 hour. You can only have a number of objects created this way equal to your level at once; creating any further objects forces you to dismiss one of the older ones. Utility
Illusion Slow Action
Target: Blast 1 or Blast 2 Range: 10 meters
Effect: You create an Illusion with one component below, centered in the target area. The effect lasts indefinitely as long as you focus on the illusion; when you remove eye contact or cast another spell or Utility, the illusion then lasts for one round and then fades. Illusions draw on your own creativity, memory, and intellect; you thus have difficulty creating convincing illusions of things you do not know personally. While you are focusing on an illusion, you can direct its effects in real time and spend a Quick Action to move the Illusion up to 6 meters. Starting at Level 4, your Illusions can incorporate two of the components listed below at once.
• Auditory Illusions create any sound or noise you can think of. The noise can be quiet as a whisper, or loud as a gunshot.
• Olfactory Illusions create any smell the caster can remember, ranging from subtle flowery hints to a horrid stench. The intensity of the smell determines its range, again up a Burst 10 around the illusion.
• Visual Illusions fool the sense of sight, and simply look like a creature, object, or effect. The visual component of the illusion must be contained within the targeted area. Visual illusions may look solid, but are incorporeal and do not occupy space. Visual illusions can be made to give off light in a Burst 2 around the illusion
Summon Servitor Quick Action
Effect: You summon a Servitor Spirit under your control. You may dismiss this Follower as a Free Action, as long as this follower is within sight. If you do, the spell is refreshed after 1 minute.
Limit: x1 per long rest or spell is refreshed. Follower.
Command Followers Quick Action
Target: A Follower under your control.
Special: Once per round, you can use this action as a Free Action during your turn, even if you are incapacitated and unable to take actions.
Effect: The target may take their turn, as long as they have not already taken a turn this round. Basic Action
Magic Bag Slow Action
Effect: You reach into your pocket, purse, wallet, backpack, or a similar container without looking, and pull out one of the following items: a dose of antacids, a bottle opener, a bottle of light beer, a bottle of water, a chocolate chip cookie, a clean linen bandage, a plastic comb or hairbrush, a pack of dental floss,
a juice box, a latex condom, a butane lighter, a nail clipper or file, a toothpick, a pack of tissues, a pad of sticky notes, a pen (click or capped, never twist), a roll of breath mints or hard caramel candy, a safety pin, a sanitary pad or tampon, a small mirror, three cigarettes, or a tube of lipstick. The chosen item must
be able to comfortably fit within the chosen container, and the container must be one you have owned for at least a few days; you cannot simply use someone else’s wallet or backpack. The created item is fully real and permanent.
Limit: x3 per long rest Utility Power
Spell List
Cantrip
Invisible Light - Enchantment
Effect: While this Enchantment is bound, you walk as if in a bright spotlight; everything within 3 meters of you is brightly illuminated. Only you and those you touch (or those who touch hem and so on, allowing a group to hold hands in a chain) can see by this light however; other onlookers will not notice any effect from this spell
Bubble Cleanse - Ritual
Ritual Preparation: A soapy rag is required
Ritual Duration: ** 1 Minute, during which you must chant the ritual bathing song Effect:** At the end of the ritual’s duration, you throw the rag into the target area causing an explosion of soapy bubbles and a rapid whirlwind of motion. Everything in the blast is thoroughly cleaned and scrubbed: living creatures are washed and groomed. Delicate items are not damaged.
Alter: Skylar has learned how to make Bubble Cleanses with different scents and extra foam.
Jam Bop - Ritual
Ritual Duration: 1 Minute, during which you must hum or sing any tune
Effect: At the end of the ritual’s duration, you summon invisible song sprites which continue to play the tune you were humming. If the song is an established and well known song, they music will be identical to the most common performance. If the hummed song was obscure or improvised, the sprites will improvise their performance too, carrying the the tone and spirit of your melody.
Spells
Ectoplasm Bubblse
Static
Effect: Whenever you spend Aether, you gain an Ectoplasm Bubble. You may expend one Ectoplasm Bubble when you cast a Creation Magic spell during your turn to Concentrate on that spell without expending a Quick Action. You can have up to three Ectoplasm Bubbles at once, which swirl visibly around your form as motes of shifting ectoplasm.
Decoy Blade Technique Quick Action
You create a brief illusion of you or a nearby ally attacking; this gives an ally an opening to actually attack!
Target: 1 creature Range: 6 meters Attack: vs Resolve
Effect: The target is Distracted until hit by an attack or until you begin you start your next turn.
Hit: You may choose another ally within 3m of the target. They may use a Basic Attack or Skirmish action against the target if they are within range.
Aether Boost / Concentrate: This attack automatically hits. If you Aether Boosted this spell, the chosen ally's attack deals 1d6+HL extra damage, and deals half damage on a miss. You cannot both concentrate on and aether boost this spell.
Skirmish Action - Utility
Shadow Veil Quick Action
Visual Cue: You are surrounded by swirling illusions and phantasmal decoys of your own person.
Active Effect: You gain a +1 bonus to Evasion. As a free interrupt, you may impose disadvantage on the accuracy roll of a weapon or missile attack made against any creature within 6 meters; you then end this Enchantment
after that attack is resolved.
Enchanted Action (Quick Action / Support): Select 1
target within 3 meters. They become Obscured until the end of your next turn.
Enchanted Action (1 Aether ◆ Free Interrupt / Support):
Trigger this effect when you or an ally within 3 meters takes damage. You lose a Recovery, and reduce the triggering damage by an amount equal to your Recovery value.
Enchantment Spell
Aspect Magic Quick Action
Effect: Choose one of your bonded Aspects. You temporarily learn the spell associated with that Aspect until you complete a long rest or you use this spell again. You must still meet the spell's Role prerequisites to learn a spell this way.
Limit: x1 per short rest Misc
Spirit Fury Quick Action
Visual Cue: You surround yourself with a Fury, the translucent manifestation of your own willpower.
This usually takes the form of a ghostly inhuman figure that hovers around or behind your body.
Effect: Whenever you take damage from any source, you gain Fury equal to that amount. You may hold
up to 25 Fury at once. You gain a +1 bonus to all damage rolls for every 5 fury you have. If you go more
than 1 minute without taking damage, all Fury have is lost.
Enchanted Action (Quick Action / Strike): If you have at least 5 Fury, cast Oneiric Claws or Castigate
and choose an additional target within range. Then lose 5 Fury.
Enchanted Action (1 Aether ◆ Quick Action / Support): You gain Destiny equal to half your Fury and
then lose all Fury. Until the end of your next turn, all living creatures count as Spirits for the purposes of
resolving your spells.
Enchantment Spell
Miracle of Stories 1 Aether ◆ Slow Action
Effect: Choose one of your bonded Aspects. You perform the corresponding Aspect Miracle spell. See "Aspect Miracles" on page 49.
Limit: x1 per short rest
As chosen Miracle Spell
Decoy Blade Technique Quick Action
You create a brief illusion of you or a nearby ally attacking; this gives an ally an opening to actually attack!
Target: 1 creature Range: 5 meters Attack: vs Resolve
Effect: The target is thrown Off-Guard. Hit: You may choose another ally within 3m of the target. They
may use a Skirmish action that targets the target.
Aether Boost / Concentrate: This attack automatically hits, and this casting of the spell ignore's the
spell's limit. You cannot both concentrate on and aether boost this spell.
Limit: x1 per short rest Skirmish - Misc Spell
Spectral Blades
Slow Action
Active Effect: Two spectral weapons appear and hover around you while you maintain this enchantment. These weapons are semi-transparent but otherwise look however you like - flaming swords, a school of fish, shards of jagged glass - but they function as reach weapons. You can control these weapons with a thought, and may use them to make weapon attacks as if you were wielding them. Once per round during your turn, you may expend a spectral blade to make the Strike below as a free action. When all spectral weapons are expended, the enchantment ends.
Spectral Strike Target: 1 Target Range: 2 meters Attack: vs Evasion
Hit: 1d8 physical damage. Critical 20: 1d8 more damage.
Enchantment Spell
Mountain's Glory Quick Action
You reinforce the target's body, but also cause them to become slower.
Target: 1 creature Range: 10 meters Attack: vs Tenacity
Hit: Until the start of your next turn, the target is Slowed, counts as a Construct, and gains Resistance to
physical and corrosive damage. If you target yourself with this spell, you gain the effects below -
• Knight: You are not Slowed.
• Lancer: The first melee attack you hit with while affected by this spell deals [+Tier] more damage.
• Witch: You may also target an ally within 3 meters.
Aether Boost: If the target is an ally, they also reduce all damage taken by [4+HL] until the start of your
next turn. If the target is a foe, they become Stuck until the start of your next turn.
Support Trick Spell
Incarnate
Masquerade Quick Action
Special: When you cast Spirit Shroud, you may cast Masquerade as a free action.
Visual Cue: Your Incarnate's Mask appearance changes to represent the Aspect you choose to Exalt. Active Effect: Choose one of your Bonded Aspects; you become an Avatar of that Aspect. While you are an Avatar of an Aspect, you gain the Basic Trait of the chosen Aspect's Template. If you would gain an Immunity this way, you instead gain Resistance to that damage type.
Enchantment Power
Aura Powers
Static
Effect: While you are an Avatar of an Aspect, you gain that Aspect's Aura Trait as a Burst 1 Aura.
Majestic Aspect Static
While you are an Avatar of an Aspect, you gain the Majestic Trait of the chosen Aspect's Template. If you
would gain an Immunity this way, you instead gain Resistance to that damage type.
Prerequisites: Aura Powers, Level 3 Lore
Split Mask Static
Effect: When you cast the Masquerade spell, you may spend 1 Aether to choose both of your Bonded
Aspects. You become an Avatar of both Aspects for 5 minutes or until you end the Masquerade spell.
After 5 minutes are up, the Masquerade enchantment ends.
Prerequisites: Greater Bonds, Majestic Aspect Lore
Weaver
Weaver's Regalia 1 Aether ◆ Quick Action
Effect: You create a regalia of ectoplasm around yourself that has [8 + level] endurance. It can look
however you like! Whenever you would take damage, the regalia takes the first 4 points of that damage
in your stead (reducing its own endurance by that much) and you take the rest. When the Regalia
has 0 endurance, this effect ends. You can also dismiss the regalia at any time as a free action, and it
automatically disappears when you complete a long rest.
• Knight: You gain a +1 bonus to all defenses while this effect is active.
Barrier Mage Quick Action
You mark a particular creature, and can quickly create barriers of ectoplasm to defend or hinder them
Target: 1 creature Range: 15 meters
Effect: The target becomes Marked. Once per round when the Marked creature either deals or takes
damage while within your sight, you may reduce that damage by [4+HL].
Special: While you know this capstone, you gain a +1 bonus to evasion. If your off-hand is unequipped,
this is doubled to +2 evasion.
Prerequisites: Level 4, Knight Capstone Mark Power
Rituals
Draw Reality
Ritual Preparation: Paper and pencil or other supplies for making a quick sketch are required.
Ritual Duration: 1 Minute, during which you must quickly make a sketch of the desired object.
Effect: You create an object as per the guidelines of the Creation spell, but may create a Size 2 or smaller object with 10 Durability, and you create it on an unoccupied surface within 10 meters. Objects created this way last for 1 hour, or until dismissed or destroyed. You can have a number of fabricated objects equal to your level at once; creating a new one past that number causes the oldest one to disappear.
Envoy Ritual
Ritual Preparation: Paper and pencil or other supplies for making a quick sketch are required. At least two Aether Crystals must be expended.
Ritual Duration: 10 Minutes, during which you must quickly make a sketch of the envoy.
Effect: You create an Ectoplasmic Envoy, an ectoplasmic construct that looks just like any one ritual participant, including clothes and equipment. Physical equipment -such as weapons, armor, and shields - is fully functional, but no magical aspects of the recreated equipment works. While the Ectoplasmic Envoy exists, your own body is stunned, but you are in control of the Ectoplasmic Envoy; you control its actions, see through its eyes, and experience all senses from its location. The Envoy lasts for 2 minutes per level, or 10 minutes per level if at least one ritual participant has the Life Magic path. You may end this effect as a Quick Action
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Progression and Talents
Progression
Level 1: Redo
Level 2: Redo
Level 3:
Level 4:
Level 5: Stop here
Level 6:
Level 7:
Level 8:
Level 9:
Level 10:
Role Talents
Knight's Training, Wardscribe Adept, Barrier Mage, Fortress of Punishment
Restrictions/Quests
"I give you edicts three. First, you will challenge yourself and brook no disrespect to your strength or honor - you must accept any contest of arms, though not to any terms. Second, you will protect the innocent and confront danger with your own strength; you shall not stand idle while others act. Third, you will fight honorably - you will announce yourself, face your enemy headfirst, and fight toe to toe. If these things you cannot do, you have no business being a Warrior."
Inventory
Books on curses and the dark creatures who place them, a medical kit
Clothes
Academy ID
Hat
Smart Phone
Laptop
Dream Crown?
Accessibility Lantern
Candles and cigarette lighters
Painting and sculpturing supplies, a pottery wheel, canvas, sketchbooks.
Tool Kit: Painting
Books:
Bori the Onymatic's Onymatic Book of Spell Etymology, The Journal of Hermetic Astrology, The Transmuted Book of Demented Transmutation, The Arrival of Grin, Ewedyn's Tome of Erotic Magic, Magic of Life: A Million Faces, Bird Census - King Eirian 7, Song of The Cult of Cold Fingers, Escape From The Solar Halls, The Thaumathurgy Encyclopedia, Light and Chaos In Zant City, Exploring Death, Bepy's Book, Froggy's Hopping Cute Book of Cute Frogs, Clown Noises, Soul Magic: The Lost Tradition, The Legend of Amity Rose, Academy Yearbook 3032, Sveld's Illustrated Erotic Poetry from the Lyrian Shores, 6 Easy and Useful Potion Recipes, Taylor Wick's Singing Journal of Exotic Beasts, Throckmorton's Extreme Skateboarding, The History of the Alabaster Catacombs, Impractical Geology
The Big Book of Small Spirits for Mediums: On the Spirits Darke and Most Wicked
Spirit Painting Book (High Alcyan)
Random Crap:
Keymeleon - Skylar's newest pet. It ate her dorm door key and transformed into it. Also: Luggage keys.
Whale Guitar - This guitar plays whalesong. Skylar wants to learn how to play the guitar and make the most of this thing. Prepare for HROO.
Spooky Mirror - Reportedly has a spirit trapped inside. Supposedly cursed.
Comb - Changes your hair color. Skylar's tried out a few different colors, but is still brown for now.
Cape: Creates a breeze against you when worn. She's already incorporating this into her battle gear.
Singing Stud: After sterilizing this thing, she got her tongue pierced with it. Yeah, she sings in the shower, now.
Ring of Hunching: Gives weird insights about random things. Skylar is wearing this ALL THE TIME.
She buys the mirror, the guitar, the cape, the ring of hunching, and the comb, unless someone else wants any of these items.
Skylar has a hand-held video game system. The system never needs to be recharged. It has no cartridges or cards and can only play a game called "Parable of Sorrow: Hunter's Dominion". The game is different each time you boot up; it has the same cast of npcs, maintains your level, items, gold, and seemingly your past choices within the game's narrative, but it's gameplay, graphic, and even genre differ wildly from day to day.
Equipment:
Darkwood Tourmaline Forsaken Radiant Diary (Tome implement) - A tome passed down from her ancestors, the writer of which was a Radiant mage who was among those who first cast out the fire spirit that cursed their lineages. It's burned, rebound, stained, and generally almost falling apart, but contains insight from members of her family tree. Many since have written in it, including the careful bumps and ridges associated with braille - from one ancestor who blinded themselves further in a vain attempt to appease the wronged spirit.
Ectoplasm Raiment
Puzzlebox
Knuckle Shieldwitch. Shield. This is a metal gauntlet made with numerous flexible metal plates and a cloth mesh on the insides of the fingers and palm that doesn't get in the way of fine work. The back of the gauntlet's hand has a slot roughly the size of a medal, and a groove to slide it out of. The forearm portion of the gauntlet has an unfolding shield that extends into a winged shape when the wielder clenches their fist tightly with nothing held.
Incarnate Talisman - Instead of making an incarnate mask, Skylar's planned to inscribe aspect signs on the blank side of this talisman that bears the image of a burning olive tree. What is she going to do with it?
3500 credits
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