At Will Powers
Divine BoltsAt-Will - Divine, Implement, Lightning
Standard Action, Ranged 10
Target: One or two creatures
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier lightning damage Level 21: 2d6 + Wisdom modifier lightning damage.
Power of Skill: You can use this power as a basic attack.
Vanguard's LightningAt-Will - Divine, Implement, Lightning
Standard Action, Burst 1 within 10
Target: Each creature in the burst
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier lightning damage. Whenever the target makes an opportunity attack before the end of your next turn, the target takes lightning damage equal to your Intelligence modifier. Level 21: 2d6 + Wisdom modifier lightning damage.
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Encounter Powers
Thunder of JudgmentEncounter - Divine, Implement, Thunder
Standard Action, Ranged 10
Target: One, two, or three creatures
Attack: Wisdom vs. Fortitude
Hit: 1d6 + Wisdom modifier thunder damage, or 2d6 + Wisdom modifier thunder damage if you target only one creature. In addition, the target is dazed until the end of your next turn.
Buffeting WaveEncounter - Elemental
Standard Action, Close Blast 3
Target: Each creature in the blast
Attack: Highest ability modifier vs. Fortitude. You gain a +2 bonus to the attack roll. Level 11: The bonus increases to +4. Level 21: The bonus increases to +6.
Hit: 1d6 + highest ability modifier damage, and the target falls prone. Level 11: 2d6 + highest ability modifier damage. Level 21: 3d6 + highest ability modifier damage.
Maledictor's DoomEncounter - Divine, Fear
Minor Action, Close Blast 5
Channel Divinity: You can use only one channel divinity power per encounter
Target: Each enemy in the blast
Effect: Each target takes a -1 penalty to attack rolls and saving throws until the end of your next turn. In addition, whenever the target is hit by a fear attack before the end of your next turn, you push the target 1 square as a free action.
Rebuke UndeadEncounter - Divine, Implement, Radiant
Standard Action, Close Blast 5
Channel Divinity: You can use only one channel divinity power per encounter
Target: Each undead creature in the blast
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiant damage. You push the target 2 squares, and it is dazed until the end of your next turn. Level 5: 2d10 + Wisdom modifier radiant damage. Level 11: 3d10 + Wisdom modifier radiant damage. Level 15: 4d10 + Wisdom modifier radiant damage. Level 21: 5d10 + Wisdom modifier radiant damage. Level 25: 6d10 + Wisdom modifier radiant damage.
Miss: Half damage.
Know WeaknessEncounter - Divine
Minor Action, Personal
Effect: Choose a creature within 10 squares of you. You know that creature's current resistances and vulnerabilities, if any.
Summons of JusticeEncounter - Charm, Divine, Implement, Radiant
Standard Action, Close burst 5
Target: One or two creatures in the burst
Attack: Wisdom vs. Will
Hit: 2d8 + Wisdom modifier radiant damage, and you pull the target 3 squares.
Covenant of Malediction: You also knock the target prone.
Effect: You are dazed until the end of your next turn.
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Daily Powers
Silent MaledictionDaily - Divine, Implement, Thunder
Standard Action, Close Blast 3
Target: Each creature in the blast
Attack: Wisdom vs. Fortitude
Hit: 2d6 + Wisdom modifier thunder damage, and the target is stunned (save ends).
Miss: Half damage, and the target is dazed until the end of your next turn.
Effect: You are dazed until the end of your next turn.
Utility Powers
Changeling DisguiseAt-Will - Polymorph
Minor Action, Personal
Effect: You alter your physical form to take on the appearance of any Medium object. You retain your statistics in your new form, and your clothing, armor, and possessions do not change. The new form lasts until you change form again. Any creature that attempts to see through your ruse makes an Insight check opposed by your Bluff check, and you gain a +5 bonus to your check.
Changeling TrickEncounter
Minor Action, Melee 1
Target: One creature
Effect: You make a Bluff check opposed by the target's passive Insight. If your check succeeds, you gain combat advantage against the target until the end of your next turn.
Stone CamouflageEncounter - Illusion
Minor Action, Personal
Effect: You gain partial concealment until the end of your next turn, and you gain 5 temporary hit points. Level 11: 10 temporary hit points. Level 21: 15 temporary hit points.
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