Sorose

Name: Sorose
Age:
Height:
Weight: (WC4)

Level: 7
Trainer EXP: 0/10
Badges: 0

Physical Evasion: +1
Special Evasion: +1
Speed Evasion: +4

HP: 71/71
Injuries: 0
AP: 6/6
HP 15
Attack 6
Defense 6
Special Attack 16
Special Defense 6
Speed 20
BODY (AVERAGE) +3
Acrobatics Adept (4) Intimidate Pathetic (1)
Athletics Untrained (2) Stealth Novice (3)
Combat Novice (3) Survival Untrained (2)
MIND (AVERAGE) +1
General Pathetic (1) Pokemon Untrained (2)
Medicine Untrained (2) Technology Untrained (2)
Occult Novice (3)
Perception Untrained (2) Guile Untrained (2))
SPIRIT (AVERAGE) +1
Charm Pathetic (1) Focus Adept (4)
Command Untrained (2) Intuition Untrained (2)
Capabilities
Overland 6 Power 5
High Jump 2 Long Jump 3
Zapper Electric Connection
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Background: Mage for Hire
"I'm yours for a price…what? No, not like that!"
Rank Up: Acrobatics, Stealth, Focus
Rank Down: General Edu, Intimidate, Charm

Moves
Name Frequency AC Type Damage Keywords Special Effect
Shock Wave At-Will - Electric 2d6+8 S.png 6, 1T Shock Wave cannot miss.
Charge Beam At-Will 4 Electric 1d8+8 S.png 6, 1T If Charge Beam successfully hits a target, roll 1d20. On a roll of 7+, the user’s S. Attack is raised by +1 Stage.
Discharge EoT 2 Electric 2d8+10 S.png All Adjacent Discharge Paralyzes all legal, cardinally adjecent targets on 15+.
Charge EoT - Electric - N.png Self If the user performs a damage dealing Electric Move on their next turn, add Damage Dice an extra time. Raise the user’s S. Defense +1 Stage.
Thief At-Will 2 Dark 2d6+8 A.png Melee, 1T Thief takes the target’s held item and attaches it to Thief’s user, if the user is not holding anything.
Torment Scene x2 2 Dark - N.png 10, 1T The target becomes Suppressed.
Feint Scene - Normal - N.png Trigger If a foe uses a Move with the Shield Keyword in response to your actions, you may activate Feint to cause it to Fail as a Free Action.
Abilities
Name Frequency Effect
Electrodash Scene The user may make a Sprint Action as a Swift Action.

Pokemon

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Overland 4
Swim 2
Sky 7
High Jump 2
Long Jump 2
Power 1
Intelligence 4
Darkvision
Stealth
Fortune

Locke: Male Murkrow Type: Dark/Flying Evasion: +1/+1/+3 Tutor Points: 3/4
Level 15, 220 EXP Held Item: HP: 61/61 Injuries: 0
Training Regimen: Agile
Ability Usage Special Effect
Super Luck Static Moves are Critical Hits on 18+. If a Move already has an extended Critical range, extend that range by 2.
Composed Nature
Stat Base Added Value
Hit Points 6 +6 12
Attack 9 +7 16
Defense 4 +1 5
Special Attack 9 +7 16
Special Defense 4 +1 5
Speed 9 +6 15
Skills
Athl Acro Combat Stealth Percep Focus
2d6+1 3d6 2d6+1 4d6+1 3d6+1 2d6+1
Improvements / Edges
Source TP Effect
Mixed Sweeper I 1 Gain 3 Stat Points that cannot be spent on Attack or Special Attack.
Inheritance: Icy Wind (15), Heat Wave (30)
Moves
Name Frequency AC Type Damage Keywords Special Effect
Icy Wind EoT 3 Ice 2d6+8 S.png Cone 2 All Legal Targets have their Speed lowered 1 Combat Stage.
Wing Attack At-Will 2 Flying 2d8+10 A.png Melee, 1T None.
Astonish At-Will 2 Ghost 1d6+5 A.png Melee, 1T Astonish Flinches on 15+. Once per scene, if the target is unaware of the user’s presence, Astonish automatically Flinches.
Peck At-Will 2 Flying 2d6+8 A.png Melee, 1T None.
Pursuit At-Will 2 Dark 2d6+8 A.png Melee, 1T If a foe is flees or is switched out, Pursuit may be used as an Interrupt on them. The user receives +5 Movement and deals 3d8+10.
Haze Scene x2 - Ice - N.png Field The Combat Stages of the user and all Pokémon and Trainers in the encounter are set to their default state.
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