Squad 13 - The Crashing Wave Company

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Land Captain: Tristan Delacroix
Grandmaster: Landon Don't Remember
Sea Captain: The Dread Pirate Domhall
Magic Miser: Sylvaine Longname

Public Notes

  • Mercy (and maybe Tybalt) might have something to do with the attack on Vincent

Storage

Key Items
Feathered Spear (T): A well-crafted spear that the native Timburr tribe seem to hold in high regard.
Magic Quill (L): I don't know what the fuck this does.
Consumable Items
X-Attack x1: Raise Attack 2 Stages
Para Heal x1: Cures Paralysis
Pokeballs
Crafting Items
Mantiroar Skeleton x1 (9 Varil Chunks, 10 Fae Chunks left)
Chimeroar Skeleton x1 (20 Varil Chunks, 20 Fae Chunks left)
Chimeroar Lion's Mane x1
Chimeroar Serpent Skin x1
Chimeroar Goat Hide x1
Chimeroar Lion Fang x2
Chimeroar Poisonous Fang x2
Chimeroar Horn x2
Mareep Wool x3
Dreamdery Wool x2
Houndoom Skull x1
Homonculus Egg Shell x6
Homonculus Egg Shell (Failed) x3
Money

Squad Pokemon

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Overland 5 (6)
Swim 2 (3)
High Jump 0
Long Jump 1
Power 5
Naturewalk (Mountain)
Underdog

Alexander: Male Cranidos Type: Roc.png Evasion: +0/+1/+2 Tutor Points: 2/4
Level 18, 328 EXP Held Item: HP:85/85 Injuries: 0 Size: Medium (3)
Training Regimen: Brutal, Agile, Focused
Ability Usage Special Effect
Mold Breaker Static Ignore the effect of an enemy's Defensive Abilities.
Battering Ram! Static When Slam is used at the end of a Sprint, it ignores all DR and Positive Combat Stages.
Careful Nature (+S.Def, -S.Atk)
Stat Base Added Value
Hit Points 7 +12 19
Attack 13 +8 21
Defense 4 +0 4
Special Attack 1 +0 1
Special Defense 5 +0 5
Speed 6 +8 14
Skills
Athletics Acrobatics Combat Stealth Perception Focus
3d6+4 2d6+2 2d6+3 2d6+3 2d6+3 1d6+2
Improvements: Advanced Connection (1), Changing Viewpoints (1)
Inheritance: Stomp (10), Iron Head (20)
Moves
Name Frequency AC Type Damage Keywords Special Effect
Slam At-Will 6 Nor.png 2d8+10 A.png M, 1T Dash - Slam can be used at the end of a Sprint as a Free Action and gains the Smite keyword if you travel more than 3m in a straight line.
Headbutt EoT 2 Nor.png 2d6+10 A.png M, 1T Headbutt Flinches the target on 14+.
Leer At-Will 2 Nor.png N.png Cone 2 Friendly / Social - All legal targets have their Defense lowered by 1 Stage.
Focus Energy At-Will - Nor.png N.png Self You become Pumped. While Pumped, your Critical Range is extended by 2. Moves without extended Critical range now crit on 18+.
Pursuit At-Will 2 Dar.png 1d6+8 A.png M, 1T If the foe is fleeing or being switched out, Pursuit may be used as an Interrupt, targeting the triggering foe. When used as an Interrupt, Pursuit grants the user a +5 bonus to all Movement Speeds, and has a Damage Base of 8 (2d8+10 / 19).
Stomp EoT 2 Nor.png 2d6+10 A.png M, 1T Stomp Flinches the target on 15+. If the target is at least one size category smaller than the user, Stomp deals an additional 10 damage.
Take Down EoT 5 Nor.png 2d10+10 A.png M, 1T, Recoil 1/3 You may attempt a Trip Maneuver against the target as a free action.
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