Steel Fightguy

Name: Ralf
Age: ??
Height: 6' 5"
Weight: 220 lbs. (WC4)

Level: 5
Trainer EXP: 0/10
Badges: NONE

Physical Evasion: +2
Special Evasion: +1
Speed Evasion: +2

HP: 72/72
Injuries: 0
AP: 6/6
HP 18
Attack 13
Defense 11
Special Attack 5
Special Defense 5
Speed 11
Acrobatics Untrained (2) Intimidate Untrained (2)
Athletics Adept (4) Stealth Pathetic (1)
Combat Adept (4) Survival Untrained (2)
General Untrained (2) Pokemon Untrained (2)
Medicine Untrained (2) Technology Adept (4)
Occult Untrained (2)
Perception Untrained (2) Guile Pathetic (1)
Charm Pathetic (1) Focus Novice (3)
Command Untrained (2) Intuition Pathetic (1)
Overland 6 Power 6
High Jump 0 Long Jump 1
Background: Cyber Soldier
Part man. Part machine. All awesome.
Rank Up: Athletics, Combat, Focus, Technology
Rank Down: Charm, Guile, Stealth, Intuition

Name Frequency AC Type Damage Keywords Special Effect
Rock Smash At-Will 2 Fighting 1d8+6 Physical Melee, 1 Target 17+: -1 Defense CS
Vital Throw EOT None Fighting 2d6+10 Physical Melee, 1 Target, Push, Reaction If the user is targeted by a Melee attack and has not yet taken a turn this round, the user may declare Vital Throw. After the triggering attack is resolved, the user may use Vital Throw against the triggering foe as a Reaction. Vital Throw cannot miss.
Chip Away EOT 2 Normal 2d6+10 Physical Melee, 1 Target Ignore any Armor, Damage Reduction, or changes in the target's Defense or Special Defense when calculating damage.
Bullet Punch At-Will 2 Steel 1d8+6 Physical Melee, 1 Target, Priority Priority — If the user has not yet taken their turn that round, Bullet Punch may be declared during a foe's turn to immediately take your turn and use Bullet Punch.
Iron Defense EOT None Steel —- Status Self +2 Defense CS
Name Frequency Effect
Guts Static While suffering from Burn, Poison, Paralysis, Freezing, or while Asleep, the user's attack is raised 2 Combat Stages. If suffering from none of these conditions, the user loses any Combat Stages gained this way.


Overland X
Swim X
High Jump X
Long Jump X
Power X
Intelligence X

Name: Gender / Species Type: ??? Evasion: 0/0/0 Tutor Points: X/X
Level X, X0 EXP Held Item: HP: XX/XX Injuries: 0
Ability Usage Special Effect
[Ability Name] [Usage] [Effect]
- - -
??? Nature (+??, -??)
Stat Base Added Value
Hit Points X +Y Z
Attack X +Y Z
Defense X +Y Z
Special Attack X +Y Z
Special Defense X +Y Z
Speed X +Y Z
Athletics Acrobatics Combat Stealth Perception Focus
Xd6 Xd6 Xd6 Xd6 Xd6 Xd6
Improvements / Edges
Source TP Cost Effect
[Edge] [X] [Effect]
Name Frequency AC Type Damage Keywords Special Effect
[Move Name] [Freq] [AC] [Type] [Damage] [Category] [Keywords] [Effects]
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