Steel Fightguy

Name: Ralf
Age: ??
Height: 6' 5"
Weight: 220 lbs. (WC4)

Level: 5
Trainer EXP: 0/10
Badges: NONE

Physical Evasion: +2
Special Evasion: +1
Speed Evasion: +2

HP: 72/72
Injuries: 0
AP: 6/6
HP 18
Attack 13
Defense 11
Special Attack 5
Special Defense 5
Speed 11
BODY (GREAT) +3
Acrobatics Untrained (2) Intimidate Untrained (2)
Athletics Adept (4) Stealth Pathetic (1)
Combat Adept (4) Survival Untrained (2)
MIND (FAIR) +1
General Untrained (2) Pokemon Untrained (2)
Medicine Untrained (2) Technology Adept (4)
Occult Untrained (2)
Perception Untrained (2) Guile Pathetic (1)
SPIRIT (FAIR) +1
Charm Pathetic (1) Focus Novice (3)
Command Untrained (2) Intuition Pathetic (1)
Capabilities
Overland 6 Power 6
High Jump 0 Long Jump 1
steel-fightguy1_zps84723858.jpg
Background: Cyber Soldier
Part man. Part machine. All awesome.
Rank Up: Athletics, Combat, Focus, Technology
Rank Down: Charm, Guile, Stealth, Intuition

Moves
Name Frequency AC Type Damage Keywords Special Effect
Rock Smash At-Will 2 Fighting 1d8+6 Physical Melee, 1 Target 17+: -1 Defense CS
Vital Throw EOT None Fighting 2d6+10 Physical Melee, 1 Target, Push, Reaction If the user is targeted by a Melee attack and has not yet taken a turn this round, the user may declare Vital Throw. After the triggering attack is resolved, the user may use Vital Throw against the triggering foe as a Reaction. Vital Throw cannot miss.
Chip Away EOT 2 Normal 2d6+10 Physical Melee, 1 Target Ignore any Armor, Damage Reduction, or changes in the target's Defense or Special Defense when calculating damage.
Bullet Punch At-Will 2 Steel 1d8+6 Physical Melee, 1 Target, Priority Priority — If the user has not yet taken their turn that round, Bullet Punch may be declared during a foe's turn to immediately take your turn and use Bullet Punch.
Iron Defense EOT None Steel —- Status Self +2 Defense CS
Abilities
Name Frequency Effect
Guts Static While suffering from Burn, Poison, Paralysis, Freezing, or while Asleep, the user's attack is raised 2 Combat Stages. If suffering from none of these conditions, the user loses any Combat Stages gained this way.

Pokemon

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Overland X
Swim X
High Jump X
Long Jump X
Power X
Intelligence X
Miscellaneous
Miscellaneous

Name: Gender / Species Type: ??? Evasion: 0/0/0 Tutor Points: X/X
Level X, X0 EXP Held Item: HP: XX/XX Injuries: 0
Ability Usage Special Effect
[Ability Name] [Usage] [Effect]
- - -
??? Nature (+??, -??)
Stat Base Added Value
Hit Points X +Y Z
Attack X +Y Z
Defense X +Y Z
Special Attack X +Y Z
Special Defense X +Y Z
Speed X +Y Z
Skills
Athletics Acrobatics Combat Stealth Perception Focus
Xd6 Xd6 Xd6 Xd6 Xd6 Xd6
Improvements / Edges
Source TP Cost Effect
[Edge] [X] [Effect]
Inheritance:
Moves
Name Frequency AC Type Damage Keywords Special Effect
[Move Name] [Freq] [AC] [Type] [Damage] [Category] [Keywords] [Effects]
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