Katsuo Nightarrow

Game: PokeSuikoden

Name: ナイトエアッロー勝雄 (Katsuo Nightarrow)
Age: 22
Height: 5'10"
Weight: 160 lbs of muscle (WC4)

Level: 22
Trainer EXP: 9/10
Badges: 0 (if they even exist)

Physical Evasion: +1
Special Evasion: +1
Speed Evasion: +4

HP: 129/129
Injuries: 0
AP: 9/9
Stat Base/Tags Added Total
HP 10 15 25
Attack 24 6 30
Defense 8 1 9(+10)
Special Attack 5 0 5
Special Defense 5 0 5(+10)
Speed 16 8 24
BODY
Acrobatics Adept (4) Intimidate Master (6) +2 (Terror)
Athletics Novice (3) Stealth Master (6) +4 (Infiltration)
Combat Adept (4) Survival Expert (5)
MIND
General Pathetic (1) Pokemon Untrained (2)
Medicine Untrained (2) Technology Untrained (2)
Occult Novice (3)
Perception Untrained (2) Guile Untrained (2)
SPIRIT
Charm Pathetic (1) Focus Untrained (2)
Command Pathetic (1) Intuition Untrained (2)
Capabilities
Overland 7 Power 6
High Jump 1 Long Jump 2
Dead Silent
Rune Charges
Lv1 - - - -
Lv2 - -
Lv3 -
Lv4 X
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Credit to the multitalented Gattsu (yes they keep changing their name) for the fabulous new picture!
Background: Shinobi
Trained from birth to oppress from the shadows, but knows little of social values.
Adept: Stealth Novice: Intimidate
Rank Down: Charm, General Education, Command
General ("I'll fight any war you ask me to."): Strider 2: Defeat the Terrorists in the Occupied City
Stealth ("I'm here to collect."): Metal Gear Rising: Revengence OST - A Soul Can't Be Cut (Platinum Mix - Low Key Version)
Battle ("If this battle must kill me, so be it, but I'll leave scars to remember!"): Shadow Hearts Convenant: Concon Ticktin Con Ticktin ~ Running Wild in Japan
Battle ("Your day has ended. Now live the night."): Shinobi III: Whirlwind (Metal 2012)
Battle ("You lost before you even knew you were playing."): Streets of Rage Remake: Shinobi Reverse

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  • Name: Akemi
  • Info: My older sister, who has raised me since I was little, after our parents died. She's essentially been both mother and sister to me, and did everything she could to provide for me and herself. She's been employed by the Tsukino family as an 'entertainer' they bring with them on trips, which really means she's a bodyguard and a spy.
  • Likely Pokemon: Smoochum/Jynx, Snorunt, Mawile
  • Possible Classes: Apparition OR Shade Caller, Ninja, Beauty Expert, Rogue, Fashionista, Dancer, Provocateur
  • Possible Runes: Charm
  • Themes:

Moves
Name Frequency AC Type Damage Keywords Special Effect
影分身の術 (Kage Bunshin no Jutsu, Shadow Clone Technique) AKA Double Team Scene - Normal - Status Self, Illusion, Coat The user gains 3 activations of Double Team. The user may either activate Double Team when being targeted by an attack to increase their Evasion by +2 against that attack; or when making an attack to increase their Accuracy by +2 for that attack.
死に風 (Shini Kaze, Killing Wind) AKA Poison Powder EoT 6 Poison - Status Range 4, 1 Target, Powder The target is Poisoned.
変わり身の術 (Kawarimi no Jutsu, Substitution Technique) AKA Substitute Scene - Normal - Status Self, Illusion, Coat The user loses 1/4 of their maximum Hit Points. This Hit Point loss cannot be prevented in any way. The user creates an Illusory Substitute Coat, which has Hit Points equal to 1/4th of the user’s full Hit Points +1. If the user would be hit by a Move or attack, instead the Substitute gets hit. Apply weakness, resistance and stats to the Substitute. The Substitute is immune to Status Afflictions and Status Moves. Moves with the Social or Sonic keywords completely ignore and bypass the Substitute. Once the Substitute has been destroyed, the user may be hit as normal. Substitute cannot be used if the user has less than 1/4 of their full Hit Points.
どくどく (Dokudoku, Excessive Poison) AKA Toxic Scenex2 4 Poison - Status Range 4, 1 Target The target is Badly Poisoned. If the user is Poison Type, Toxic cannot miss.
影剣 (Kageken, Shadow Blade) AKA Shadow Punch EoT - Ghost (+1 AP for Poison) DB7: 2d6+10 / 17 / DB8: 2d8+10 / 19 Physical Range 6, 1 Target Shadow Punch cannot miss. (+1 AP: Shadow Punch Poisons the target on 16-20)
空蝉 (Utsusemi, Cast-off Cicada Shell) AKA Shadow Sneak At-Will 2/3 Ghost (+1 AP for Poison) DB 5: 1d8+8 / 13 / DB6: 2d6+8 / 15 Physical Melee (Reach), 1 Target, Priority None. (+1 AP: Shadow Sneak Poisons the target on 16-20)
幻影刃 (Gen'eijin, Phantom Edge) AKA Shadow Claw EoT 2/3 Ghost (+1 AP for Poison) DB8: 2d8+10 / 19 / DB9: 2d10+10 / 21 Physical Melee, Pass Shadow Claw is a Critical Hit on 18+. (+1 AP: Shadow Claw Poisons the target(s) on 16-20)
空間翔転移 (Kuukan Shouten'i, Chaos Lunge) AKA Phantom Force Scenex2 2/3 Ghost (+1 AP for Poison) DB10: 3d8+10 / 24 / DB11: 3d10+10 Physical Melee, 1 Target, Set-Up Set-Up Effect: The user is removed from the field, and their turn ends. Resolution Effect: Phantom Force’s user appears adjacent to any legal target on the field, ignoring Movement Capabilities, and then uses Phantom Force’s attack. Phantom Force cannot be avoided by Moves with the Shield Keyword, the Dodge Ability, or similar effects, and Intercepts may not be attempted in response.
なげる (Nageru, Throw) AKA Fling Scenex2 2 Dark Varies Physical Range 6, 1 Target, Fling The user throws a held item, determining the effect of Fling (read the PDF)
薬剤師の免許 (Yakuzaishi no Menkyo, Chemist's License) AKA Recycle Scene - Normal - Status Self The effect of a consumable item used earlier in the encounter is used again as if it had not been destroyed. The item is still gone.
にらみつける (Nirami Tsukeru, Glare) AKA Leer At-Will 2 Normal - Status Cone 2, Friendly, Social All legal targets have their Defense lowered by 1 Combat Stage.
Mean Look Scene - Normal - Status Range 6, 1 Target, Social Te user casts a foul spell on the target, causing it to become Trapped and Slowed for the remainder of the encounter
Chip Away EoT 2 Normal DB7 (2d6+10 / 17) Physical Melee, 1 Target Ignore any Armor, Damage Reduction, or changes in the target’s Defense or Special Defense (such as from Combat Stages) when calculating damage.
おす! (Osu!, Whoa!) AKA Pierce! EoT 2 Normal (+1 AP for Poison) DB8: 2d8+10 / 19 Physical Melee (Reach), 1 target Pierce deals an additional +10 damage against targets with Damage Reduction. (+1 AP: Pierce poisons the target on 16-20)
Deadly Strike Scenex2 2 Normal (+1 AP for Poison) DB7: 2d6+10 / 17 Physical Melee (Reach), 1 target If Deadly Strike Hits, it is a Critical Hit.
くらえ! (Kurae!, Take this!) AKA Backswing EoT 3 Normal (+1 AP for Poison) DB9: 2d10+10 / 24 Physical Melee (Reach), 2 targets (+1 AP: Backswing Poisons the target on 16-20)
Shadow Bite EoT 2 Ghost (+1 AP for Poison) DB7 (2d6+10 / 17)/DB13 (4d10+10 / 35) Physical Range 6, 1 Target Once a Scene, if Shadow Bite’s target has a Status Affliction, you may have Shadow Bite’s Damage Base be 12 instead. (+1 AP: Shadow Bite poisons the target on 16-20)
爆炎剣 (Bakuenken, Hell Sword) AKA Flame Charge At-Will 2 Fire DB4: 1d8+6 / 11 Physical Melee, 1 target, Recoil 1/3rd Raise the user’s Speed 1 Combat Stage. On a roll of 18+, Flame Charge is a Critical Hit.
Abilities
Name Frequency Effect
Infiltrator Static The user gains a +2 Bonus to Stealth Checks, does not trigger Hazards, Blessings cannot be activated in response to its actions, and the user may bypass the effects of the move Substitute.
Pressure Static While within 3 meters of the user, all foes are Suppressed. This effect ends when the user is Fainted.
Teamwork Static While you are adjacent to an opponent, allies using Melee attacks against that opponent receive a +2 bonus to Accuracy Checks.
Early Bird Static (True Rune of Purity) The user gains a +3 Bonus to rolls made due to Status Afflictions.
Poison Touch Static (Viper's Kiss Rune) The Pokémon’s Moves which deal damage Poison Legal Targets on 19+. If a move already has a chance of Poisoning foes, Poison Touch increases the effect range by +2.

Pokemon

Key:
★: Mega Attuned
☆: Has a Mega, but not Attuned
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Overland 8
Swim 6
High Jump 2
Long Jump 3
Power 3
Intelligence 3
Naturewalk (Forest)

Edge: Male / Accelgor Type: Bug Evasion: 1/2/6 Tutor Points: 3/7
Level 33, 1455 EXP Held Item: Ninja Scarf (Edge only, +1 Evasion) HP: 94/94 Injuries: 0
Training Regimen: Brutal: +1 Crit/Effect Range
Digestion -
Rune N/A
Theme Chaotic Dance
Ability Usage Special Effect
Blur Static Attacks and Moves targeting you that don’t require an Accuracy Check now require one, as though they had an Accuracy Check of 2. You may only apply half of your Evasion to these Attacks and Moves. Defensive.
Swarm Static +5 damage to Bug moves, when under 1/3rd HP, +10 instead.
Teamwork Static While you are adjacent to an opponent, allies using Melee attacks against that opponent receive a +2 bonus to Accuracy Checks.
Offense Boost Static At the end of your turn, choose an Attack Stat. Raise that stat's CS by +1.
Deathly Visage Static When you Bind Shadow Form while this Pokemon is on the field, this Pokemon gains Phasing, Immunity to Normal and Fighting type Moves and is Immune to the Cursed Status (and is cured if already Cursed).
Shared Abilities from Valdrada
Shell Armor - -
Analytic - -
Rivalry - -
Aegis Boost - -
Mega Ability
Deadly Ambush Scene - Free Action The user may activate this Ability to use a Move with a Damage Base of 8 (before applying STAB or other modifiers) or lower as if it had the Priority keyword. If it hits, the target is Flinched and has a -2 penalty to Accuracy Rolls for 1 full round
Rash Nature (+SAt, -SDf)
Stat Base Added Value
Hit Points 8 +9 17
Attack 7 +0 7
Defense 4 +1 5
Special Attack 12 +14 26
Special Defense 6 +4 10
Speed 15 +15 30
Mega Stats
Rash Nature (+SAt, -SDf)
Stat Base Added Value
Hit Points 8 +9 17
Attack 7 +0 7
Defense 8 +2 10
Special Attack 15 +15 30
Special Defense 9 +2 11
Speed 15 +15 30
Skills
Athletics Acrobatics Combat Stealth Perception Focus
3d6 5d6+2 4d6 4d6+4 3d6 3d6
Improvements / Edges
Source TP Cost Effect
Skill Improvement (Stealth) 1 +1 Stealth Rank
Pack Tactics 2 Teamwork Ability
Attack Conflict (Attack) 1 Ignore Attack's BSR
Speed Mastery =2 Disengage as Swift Action
Inheritance: Infestation 10, Spikes 20, Endure 30
Moves
Name Frequency AC Type Damage Keywords Special Effect
Infestation Scenex2 4 Bug DB6: 2d6+8 / 15 Special Range 3, 1 Target The target is put in a Vortex
Yawn Scenex2 - - Normal Status Range 2, 1 Target, Social The target falls Asleep at the end of their next turn. Yawn cannot miss.
Endure Daily - Normal - Status Self, Reaction, Trigger If the user is hit by a damaging Move, you may use Endure as a Free Action. If the Move would bring Endure’s user down to 0 Hit Points or less, Endure’s user instead is set to 1 Hit Point.
Swift EoT - Normal DB6: 2d6+8 / 15 Special Range 8, Ranged Blast 2, Friendly Swift cannot Miss.
Spikes At-Will - Ground - Status Range 6, Hazard Set 8 square meters of Spikes within your range, all 8 meters must be adjacent with at least one other space of Spikes. Spikes cause terrain to count as Slow Terrain, and a grounded foe that runs into the hazards will lose a Tick of Hit Points and become Slowed until the end of their next turn.
Struggle Bug At-Will 2 Bug DB 7: 2d6+10 / 17 Special Cone 2 On hit, lowers the target’s Special Attack by -1 CS.
X-Strike Scene Special Bug or Steel Varies Varies Melee, Pass Edge and Valdrada each pick one move, and combine their damage bases, up to a maximum of 12. This Move's damage base becomes that combined damage base, adds Valdrada's Attack, Edge's Special Attack, and has the effects of both moves. This attack is rolled once, initiated by either Pokemon, and takes both of their turns. Effect Ranges do not activate on this move, aside from the following: This move is a Critical Hit on 17-20.

Storage

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Overland 5
Swim 2
High Jump 1
Long Jump 1
Power 7
Darkvision
Underdog

Raiden: Genderless / Golett Crystal Variant Type: Electric/Ground Evasion: 3/2/1 Tutor Points: 5/7
Level 32, 1394 EXP Held Item: Magna Gloves (Grants Magnetic) HP: 102/102 Injuries: 0
Training Regimen: Brutal: +1 Crit/Effect Range
Digestion Oran Berry
Rune N/A
Theme Dudley's Theme
Ability Usage Special Effect
Iron Fist Static The user increases the Damage Base of the following Moves by +2; Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Meteor Mash, Shadow Punch, Ice Punch, Mach Punch, Mega Punch, Sky Uppercut, Thunder Punch, Focus Punch, Hammer Arm, and Power-Up Punch. (and Weather Punch too)
Bodyguard Scene - Free Action Trigger: A cardinally adjacent alley is hit by an attack The user and the target switch places, and the user becomes the target of the attack instead, taking damage from the attack as if resisted one step further. If switching places would not move the triggering Ally out of the area-of-effect of a Burst, Blast, Cone, or Line, this Ability does not prevent the ally from being hit. Defensive.
Pack Hunt At-Will - Free Action - An adjacent foe is damaged by an ally’s Melee Attack The user may make a Physical Attack with an AC of 5 against the triggering foe. If the attack hits, the foe loses a Tick of Hit Points.
- - -
Proud Nature (+HP, -SAt)
Stat Base Added Value
Hit Points 7 +13 20
Attack 7 +14 21
Defense 6 +9 15
Special Attack 2 +0 2
Special Defense 5 +5 10
Speed 4 +1 5
Skills
Athletics Acrobatics Combat Stealth Perception Focus
4d6+2 2d6 2d6+2 2d6 3d6+1 4d6+2
Improvements / Edges
Source TP Cost Effect
Pack Tactics 2 Pack Hunt Ability
Demonic Lineage: Diancie - ???
Inheritance: Thunder Punch (25), Drain Punch (35), Weather Punch (45)
Movelist Alterations: Astonish -> Static Shock. Iron Defense -> Crystal Dust. Curse -> Electric Terrain. Phantom Force -> Diamond Storm (NOT tutorable)
Moves
Name Frequency AC Type Damage Keywords Special Effect
Static Shock At-Will 2 Electric DB5: 1d8+8 / 13 Physical Melee, 1 Target Paralyzes the target on 15+. Once per scene, automatically Paralyzes the target if the user or target are standing on fur, carpet, Electric Terrain, or water.
Thunder Punch At-Will 2 Electric DB 12: 3d12+10 / 30 Physical Melee, 1 Target Thunder Punch Paralyzes the target on 19+
Magnitude EoT 2 Ground Varies (fluctuates from DB8 to DB13) Physical Burst 2, Groundsource When you use Magnitude, roll 1d6. Magnitude’s Damage Base is equal to 5+X, where X is the value of the d6. Magnitude can hit targets that are underground, including those using the Move Dig. Grants Groundshaper
Rollout At-Will 4 Rock DB3: 1d6+5 / 9->DB7: 2d6+10 / 17->DB11: 3d10+10 / 27->DB15: 4d10+20 / 45 Physical Melee, 1 target, Pass The user continues to use Rollout on each of its turns until they miss any target with Rollout, or are not able to hit any target with Rollout during their turn. Each successive use of Rollout increases Rollout’s Damage Base by +4 to a maximum of DB 15.
Shadow Punch EoT - Ghost DB8: 2d8+10 / 19 Physical Range 6, 1 target Shadow Punch cannot miss.
Crystal Dust Scene - Rock - Status Burst 1, Powder Choose one effect when this move is used: All allies in Burst, including the user, gain +1 Defense stage; or all foes in Burst take take +5 extra damage when struck by Electric-type attacks for the rest of the scene. This move also counts as an Electric-type move for the purpose of any effects that modify Electric-type moves. Allied Grass types are not immune to Crystal Dust unless they wish to be.
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