Katsuo Nightarrow

Game: PokeSuikoden

Name: ナイトエアッロー勝雄 (Katsuo Nightarrow)
Age: 22
Height: 5'10"
Weight: 160 lbs of muscle (WC4)

Level: 25
Trainer EXP: 3/10
Badges: 0 (if they even exist)

Physical Evasion: +2
Special Evasion: +1
Speed Evasion: +5

HP: 135/135
Injuries: 0
AP: 8/10
Stat Base/Tags Added Total
HP 10 15 25
Attack 25 6 31
Defense 10 1 11(+10)
Special Attack 5 0 5
Special Defense 5 2 7(+10)
Speed 16 9 25
BODY
Acrobatics Expert (5) Intimidate Master (6) +2 (Terror)
Athletics Novice (3) Stealth Master (6) +4 (Infiltration)
Combat Adept (4) Survival Expert (5)
MIND
General Pathetic (1) Pokemon Untrained (2)
Medicine Untrained (2) Technology Untrained (2)
Occult Novice (3)
Perception Untrained (2) Guile Untrained (2)
SPIRIT
Charm Pathetic (1) Focus Untrained (2)
Command Pathetic (1) Intuition Untrained (2)
Capabilities
Overland 8 Power 6
High Jump 1 Long Jump 2
Dead Silent
Rune Charges
Lv1 - - - X
Lv2 - - -
Lv3 -
Lv4 X
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Credit to the multitalented Gattsu (yes they keep changing their name) for the fabulous new picture!
Background: Shinobi
Trained from birth to oppress from the shadows, but knows little of social values.
Adept: Stealth Novice: Intimidate
Rank Down: Charm, General Education, Command
General ("I'll fight any war you ask me to."): Strider 2: Defeat the Terrorists in the Occupied City
Stealth ("I'm here to collect."): Metal Gear Rising: Revengence OST - A Soul Can't Be Cut (Platinum Mix - Low Key Version)
Battle ("If this battle must kill me, so be it, but I'll leave scars to remember!"): Shadow Hearts Convenant: Concon Ticktin Con Ticktin ~ Running Wild in Japan
Battle ("Your day has ended. Now live the night."): Shinobi III: Whirlwind (Metal 2012)
Battle ("You lost before you even knew you were playing."): Streets of Rage Remake: Shinobi Reverse

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  • Name: Akemi
  • Info: My older sister, who has raised me since I was little, after our parents died. She's essentially been both mother and sister to me, and did everything she could to provide for me and herself. She's been employed by the Tsukino family as an 'entertainer' they bring with them on trips, which really means she's a bodyguard and a spy.
  • Likely Pokemon: Smoochum/Jynx, Snorunt, Mawile
  • Possible Classes: Apparition OR Shade Caller, Ninja, Beauty Expert, Rogue, Fashionista, Dancer, Provocateur
  • Possible Runes: Charm
  • Themes:

Moves
Name Frequency AC Type Damage Keywords Special Effect
影分身の術 (Kage Bunshin no Jutsu, Shadow Clone Technique) AKA Double Team Scene - Normal - Status Self, Illusion, Coat The user gains 3 activations of Double Team. The user may either activate Double Team when being targeted by an attack to increase their Evasion by +2 against that attack; or when making an attack to increase their Accuracy by +2 for that attack.
死に風 (Shini Kaze, Killing Wind) AKA Poison Powder EoT 6 Poison - Status Range 4, 1 Target, Powder The target is Poisoned.
変わり身の術 (Kawarimi no Jutsu, Substitution Technique) AKA Substitute Scene - Normal - Status Self, Illusion, Coat The user loses 1/4 of their maximum Hit Points. This Hit Point loss cannot be prevented in any way. The user creates an Illusory Substitute Coat, which has Hit Points equal to 1/4th of the user’s full Hit Points +1. If the user would be hit by a Move or attack, instead the Substitute gets hit. Apply weakness, resistance and stats to the Substitute. The Substitute is immune to Status Afflictions and Status Moves. Moves with the Social or Sonic keywords completely ignore and bypass the Substitute. Once the Substitute has been destroyed, the user may be hit as normal. Substitute cannot be used if the user has less than 1/4 of their full Hit Points.
どくどく (Dokudoku, Excessive Poison) AKA Toxic Scenex2 4 Poison - Status Range 4, 1 Target The target is Badly Poisoned. If the user is Poison Type, Toxic cannot miss.
影剣 (Kageken, Shadow Blade) AKA Shadow Punch EoT - Ghost (+1 AP for Poison) DB7: 2d6+10 / 17 / DB8: 2d8+10 / 19 Physical Range 6, 1 Target Shadow Punch cannot miss. (+1 AP: Shadow Punch Poisons the target on 16-20)
空蝉 (Utsusemi, Cast-off Cicada Shell) AKA Shadow Sneak At-Will 2/3 Ghost (+1 AP for Poison) DB 5: 1d8+8 / 13 / DB6: 2d6+8 / 15 Physical Melee (Reach), 1 Target, Priority None. (+1 AP: Shadow Sneak Poisons the target on 16-20)
幻影刃 (Gen'eijin, Phantom Edge) AKA Shadow Claw EoT 2/3 Ghost (+1 AP for Poison) DB8: 2d8+10 / 19 / DB9: 2d10+10 / 21 Physical Melee, Pass Shadow Claw is a Critical Hit on 18+. (+1 AP: Shadow Claw Poisons the target(s) on 16-20)
空間翔転移 (Kuukan Shouten'i, Chaos Lunge) AKA Phantom Force Scenex2 2/3 Ghost (+1 AP for Poison) DB10: 3d8+10 / 24 / DB11: 3d10+10 Physical Melee, 1 Target, Set-Up Set-Up Effect: The user is removed from the field, and their turn ends. Resolution Effect: Phantom Force’s user appears adjacent to any legal target on the field, ignoring Movement Capabilities, and then uses Phantom Force’s attack. Phantom Force cannot be avoided by Moves with the Shield Keyword, the Dodge Ability, or similar effects, and Intercepts may not be attempted in response.
なげる (Nageru, Throw) AKA Fling Scenex2 2 Dark Varies Physical Range 6, 1 Target, Fling The user throws a held item, determining the effect of Fling (read the PDF)
薬剤師の免許 (Yakuzaishi no Menkyo, Chemist's License) AKA Recycle Scene - Normal - Status Self The effect of a consumable item used earlier in the encounter is used again as if it had not been destroyed. The item is still gone.
にらみつける (Nirami Tsukeru, Glare) AKA Leer At-Will 2 Normal - Status Cone 2, Friendly, Social All legal targets have their Defense lowered by 1 Combat Stage.
Mean Look Scene - Normal - Status Range 6, 1 Target, Social Te user casts a foul spell on the target, causing it to become Trapped and Slowed for the remainder of the encounter
Chip Away EoT 2 Normal DB7 (2d6+10 / 17) Physical Melee, 1 Target Ignore any Armor, Damage Reduction, or changes in the target’s Defense or Special Defense (such as from Combat Stages) when calculating damage.
Glare Scenex2 2 Normal - Status Range 4, 1 Target, Social Glare Paralyzes the target.
Headbutt EoT 2 Normal DB 7 (2d6+10 / 17) Physical Melee, 1 Target Headbutt Flinches the target on 15+.
Endure Daily - Normal - Status Self, Reaction, Trigger If the user is hit by a damaging Move, you may use Endure as a Free Action. If the Move would bring Endure’s user down to 0 Hit Points or less, Endure’s user instead is set to 1 Hit Point.
Slack Off Dailyx2 - Normal - Status Self The user regains Hit Points equal to half of its full Hit Points.
おす! (Osu!, Whoa!) AKA Pierce! EoT 2 Normal (+1 AP for Poison) DB8: 2d8+10 / 19 Physical Melee (Reach), 1 target Pierce deals an additional +10 damage against targets with Damage Reduction. (+1 AP: Pierce poisons the target on 16-20)
Deadly Strike Scenex2 2 Normal (+1 AP for Poison) DB7: 2d6+10 / 17 Physical Melee (Reach), 1 target If Deadly Strike Hits, it is a Critical Hit.
くらえ! (Kurae!, Take this!) AKA Backswing EoT 3 Normal (+1 AP for Poison) DB9: 2d10+10 / 24 Physical Melee (Reach), 2 targets (+1 AP: Backswing Poisons the target on 16-20)
Shadow Bite EoT 2 Ghost (+1 AP for Poison) DB8 (2d6+10 / 17)/DB14 (4d10+10 / 35) Physical Range 6, 1 Target Once a Scene, if Shadow Bite’s target has a Status Affliction, you may have Shadow Bite’s Damage Base be 12 instead. (+1 AP: Shadow Bite poisons the target on 16-20)
Seed Flare Scene 5 Grass DB 12: 3d12+10 Physical Range 6, Blast 3 All Legal Targets have their Special Defense lowered 1 Combat Stage. This counts as a Status Effect for Shadow Bite.
爆炎剣 (Bakuenken, Hell Sword) AKA Flame Charge At-Will 2 Fire DB5: 1d8+8 / 13 Physical Melee, 1 target, Recoil 1/3rd Raise the user’s Speed 1 Combat Stage. On a roll of 18+, Flame Charge is a Critical Hit. You may leave patches of Fire Hazard on the ground you cover when you use this move. You may spend 2 AP to transfer a Burn from yourself to an opponent you strike with Flame Charge.
Abilities
Name Frequency Effect
Infiltrator Static The user gains a +2 Bonus to Stealth Checks, does not trigger Hazards, Blessings cannot be activated in response to its actions, and the user may bypass the effects of the move Substitute.
Pressure Static While within 3 meters of the user, all foes are Suppressed. This effect ends when the user is Fainted.
Teamwork Static While you are adjacent to an opponent, allies using Melee attacks against that opponent receive a +2 bonus to Accuracy Checks.
Early Bird Static (True Rune of Purity) The user gains a +3 Bonus to rolls made due to Status Afflictions.
Forest Lord Scenex2 - Shift Action (True Rune of Purity) This turn, the user may originate a Grass or Ghost-Typed Move from any fully grown tree within 10 meters. Moves performed this way gain a +2 Bonus on their Accuracy Roll.
Poison Touch Static (Viper's Kiss Rune) The Pokémon’s Moves which deal damage Poison Legal Targets on 19+. If a move already has a chance of Poisoning foes, Poison Touch increases the effect range by +2.

Pokemon

Key:
★: Mega Attuned
☆: Has a Mega, but not Attuned

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Overland 8
Swim 8
High Jump 3
Long Jump 3
Power 3
Fountain
Gilled
Stealth
Wallclimber
Naturewalk (Wetlands)

Name: Male / Greninja Type: Water / Dark Evasion: 1/1/5 Tutor Points: 1/8
Level 37, 1880 EXP Held Item: HP: 107/107 Injuries: 0
Training Regimen: Brutal (+1 Crit/Effect)
Digestion ?
Rune N/A
Theme The Junes Hero - Electro Mix -
Ability Usage Special Effect
Torrent Static +5 damage to all Water Moves, +10 when under 1/3rd HP.
Protean At-Will - Swift Action - The user uses a Move The user’s Type changes to match the Type of the triggering Move. This Ability resolves before the Move is resolved (And thus you may apply STAB, and trigger other Features and Abilities appropriately).
Pack Hunt At-Will - Free Action - An adjacent foe is damaged by an ally’s Melee Attack The user may make a Physical Attack with an AC of 5 against the triggering foe. If the attack hits, the foe loses a Tick of Hit Points.
Battle Bond Static After KOing an opponent, the user transforms into a new form resembling its trainer, and Water Shuriken becomes Damage Base 4. In addition, while in this form: The user gains the Reach capability and scene x2, the user may use an Apparition move its trainer knows.
- - -
Proud Nature (+HP, -SAt)
Stat Base Added Value
Hit Points 8 +12 20
Attack 10 +15 25
Defense 7 +3 10
Special Attack 8 +0 8
Special Defense 7 +3 10
Speed 12 +14 26
Skills
Athletics Acrobatics Combat Stealth Perception Focus
4d6 6d6+2 5d6 6d6+1 3d6+1 3d6
Improvements / Edges
Source TP Cost Effect
Skill Improvement (Stealth) 1 +1 Stealth Rank
Pack Tactics 2 Pack Hunt Ability
Attack Conflict (Special) 1 Other stats may exceed Special Attack
Basic Ranged Attacks (Fountain) 1 Ranged Water Struggle
Skill Improvement (Combat) 1 +1 Combat Rank
Accuracy Training (Rock Slide) 1 -1 AC
Inheritance: Toxic Spikes 10, Waterfall 20, Rock Slide 30
Moves
Name Frequency AC Type Damage Keywords Special Effect
Toxic Spikes EoT - Poison - Status Range 6, Hazard Set 8 square meters of Toxic Spikes, all 8 meters must be adjacent with at least one other space of Toxic Spikes next to each other. Toxic Spikes cause Terrain to become Slow Terrain, and a grounded foe that runs into the hazard becomes Poisoned, and Slowed until the end of their next turn. If there are 2 Layers of Toxic Spikes on the same space, it Deadly Poisons the foes instead. Poison-Type Pokémon may move over Toxic Spikes harmlessly, destroying the Hazards as they do so.
Fling Scenex2 2 Dark DB X Physical Range 6, 1 Target, Fling The user throws a held item, determining the effect of Fling
Rock Slide Scenex2 3 Rock DB 8: 2d8+10 Physical Range 6, Blast 3 Rock Slide Flinches all Legal Targets on 17+
Waterfall EoT 2 Water DB 10: 3d8+10 / 24 Physical Melee, 1 Target Waterfall Flinches the target on 17+.
Water Shuriken EoT 2 Water DB 4: 1d8+6 / 11, DB 6: 2d6+8 / 15, DB 8: 2d8+10 / 19, DB 10: 3d8+10 / 24, DB 12: 3d12+10 / 30 Physical Range 6, 1 target, Five STrike, Priority -
Feint Attack EoT - Dark DB 8: 2d8+10 / 19 Physical Melee, 1 target Feint Attack cannot miss.
Gekkoga Strike Scene? 2 Water OR Dark DB 8(?): 2d8+10 / 19 Hybrid Melee, 1 target? Gekkoga Strike uses up both Strider and Mistral's Action. Add both Strider's Attack and Mistral's Special Attack, and pick either defense to attack against. Gekkoga Strike deals either Water or Dark Damage, your choice.

Storage

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Overland 4
Swim 1
High Jump 1
Long Jump 1
Power 2
Naturewalk (Grassland, Forest)
Herb Growth
Underdog
Inflatable

Akemi: Female / Petilil Cherry Variant Type: Grass Evasion: 2/1/4 Tutor Points: 5/8
Level 37, 1880 EXP Held Item: HP: 92/92 Injuries: 0
Training Regimen: Brutal: +1 Crit/Effect Range
Digestion ?
Rune N/A
Theme Fancy Feeling
Ability Usage Special Effect
Cherry Power Daily – Swift Action The user gains 15 Temporary Hit Points, and is cured of all Persistent Status Afflictions.
Own Tempo Static The user is immune to Confusion. Defensive. (replaced by Aroma Veil on evolution)
Teamwork Static While you are adjacent to an opponent, allies using Melee attacks against that opponent receive a +2 bonus to Accuracy Checks.
- - -
Timid Nature (+Spd, -Atk)
Stat Base Added Value
Hit Points 5 +10 15
Attack 2 +0 2
Defense 5 +2 7
Special Attack 7 +18 25
Special Defense 5 +2 7
Speed 5 +15 20
Skills
Athletics Acrobatics Combat Stealth Perception Focus
2d6+1 2d6+1 2d6 2d6+1 3d6+1 3d6+2
Improvements / Edges
Source TP Cost Effect
Pack Tactics 2 Teamwork Ability
Accuracy Training (Leech Seed) 1 -1 AC
Inheritance: Flower Shield at 10, Nature Power at 20, Weather Ball at 30
Moves
Name Frequency AC Type Damage Keywords Special Effect
Synthesis Dailyx2 - Grass - Status Self The user regains Hit Points equal to half of its full Hit Point value. If it is Sunny, the user gains 2/3 of its full Hit Point value instead. If it is Rainy, Sand Storming or Hailing the user gains 1/4 of their full Hit Point value instead.
Nature Power EoT ? Normal ? Status ? Nature Power uses a Move defined by the Environ keyword.
Leech Seed Dailyx2 3 Grass - Status 6, 1 target At the beginning of each of the target’s turns, Leech Seed’s target loses a Tick of Hit Points. Leech Seed’s user then gains Hit Points equal to the amount the target lost. Leech Seed lasts until the target faints or is returned to a Poké Ball. Grass Types and targets immune to Grass Attacks are immune to Leech Seed.
Weather Ball EoT 2 Normal DB 5: 1d8+8 / 13 -> DB 10: 3d8+10 / 24 Special Range 8, 1 target If it is Sunny, Weather Ball is Fire-Type. If it is Rainy, Weather Ball is Water-Type. If it is Hailing, Weather Ball is Ice-Type. If it is Sandstorming, Weather Ball is Rock-Type. When a weather effect is on the feld, Weather Ball has a Damage Base of 10 (3d8+10 / 24). If there are multiple Weather Effects on the feld, choose one type for Weather Ball to be that corresponds with an existing Weather Effect
Flower Shield Scene - Fairy - Status Burst 2 All Grass type Pokemon in Flower Shield's area of effect have their Defense raised by +2 Combat Stages.
Mega Drain At-Will 2 Grass DB6: 2d6+8 / 15 Special 6, 1 target After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target.
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