Name : Sunny Day Level 10 |
Skills and Stats
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Moves and CapabilitiesMovelist: Capabilities: Overland 7, Underwater 5, High Jump 0, Long Jump 1, Power 9, Heater |
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Growth LogCurrent Exp Bank: 0/10 Level 1 Creation: SwimmerFeatures: Level 2: Adept Combat, Group Trainer +1 Speed Level 3:+1 Speed Level 4: Level 5: Athletic Moves [+2 HP] : Strength, Bind Level 6: Expert Athletics Level 7: Badges |
ItemsEquipment
Inventory |
264 free exp
Pokemon
Shinx
Level 17: 295 EXP
Gender: Male
Type: Electric
Nature: Adamant (+atk -satk)
Abilities: Rivalry
Held Item:
Capabilities: Overland 5, Swim 3, Jump 1/1, Power 2, Intelligence
3, Tracker, Zapper, Underdog
Skills: Athl 3d6+1, Acro 2d6+1, Combat 2d6, Stealth 3d6+1, Percep 2d6+1, Focus 2d6
Tutor Points: 3/3
Tutors:
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Injuries: None
Inheritance: Ice fang, Fire fangMoves | |||||||
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Name | Frequency | AC | Type | Damage | Keywords | Special Effect | |
Tackle | At-Will | AC3 | Normal | DB4 | Physical | Melee, 1 Target, Dash, Push | The target is pushed 2 Meters. |
Leer | At will | AC2 | Normal | - | Status | Cone 2, Friendly | The target’s Defense is lowered 1 Combat Stage. |
Charge | EOT | - | Electric | - | Status | Self | If the user performs an Electric Move on their next turn that deals damage, add its Damage Dice Roll an extra time to the damage. Raise the user’s Special Defense 1 Combat Stage. *Grants: Zapper |
Spark | EOT | AC2 | Electric | DB8 | Physical | Melee, 1 Target, Dash | Spark Paralyzes the target on 15+ |
Ice Fang | At-Will | AC3 | Ice | DB7 | Physical | Melee, 1 Target | Ice Fang Freezes or Flinches on 18+ during Accuracy Check; flip a coin to determine whether the foe gets Frozen or Flinches. On 20 during Accuracy Check, the foe is Frozen and Flinches. |
Bite | At-Will | AC2 | Dark | DB6 | Physical | Melee, 1 Target | Bite Flinches the target on 15+ |