Synclair Wilde

Basic Info

Name : Synclair Wilde
Age : 16
Height : 5'6''
Weight : Uhm
Birthday: ???

Virtue:
Vice:

Gnosis: 1

Size:
Speed:
Defense:
Initiative:

Health: [ ] [ ] [ ] [ ] [ ] [ ] [ ]
-1 -2 -3
Willpower: 5/5
Mana: 10/10

syn.jpg

Description here~

Character Theme:

Mental

Attributes
Intelligence • • • o o
Wits • • • • o
Resolve • • • o o
Skills (-3 untrained)
Academics • o o o o
Computer o o o o o
Crafts • • • o o
Investigation • o o o o
Medicine • • • o o
Occult • • • o o
Politics o o o o o
Science o o o o o

Skill Specialties: Crafts (Sculpture)

Physical

Attributes
Strength • o o o o
Dexterity • • • o o
Stamina • • o o o
Skills (-1 untrained)
Athletics o o o o o
Brawl o o o o o
Drive o o o o o
Firearms o o o o o
Larceny • o o o o
Stealth • • o o o
Survival • o o o o
Weaponry o o o o o

Skill Specialties:

Social

Attributes
Presence • • o o o
Manipulation • o o o o
Composure • • • • o
Skills (-1 untrained)
Animal Ken • o o o o
Empathy • • • o o
Expression • • o o o
Intimidation • o o o o
Persuasion o o o o o
Socialize o o o o o
Streetwise o o o o o
Subterfuge • • • o o

Skill Specialties: Expression (Painting), Empathy (Emotion)

Magic

Arcana
Life (Ruling) • • • o o
Matter • • o o o
Prime • o o o o

Spells:

Life

3

Force

2

Prime

1

Merits and Flaws

Dream ••
Friend of Beasts •
Striking Looks (Cute) ••
Taste •
Potent Familiar ••
Rote Mastery (Two Faces) ••

Inventory

  • Item 1
  • Item 2
  • Item 3
  • Item 4

Character Backstory

Blah blah blah

Legacy

Tamers of Rivers

1st Attainment: Refresh the Waters

Pre-Requisites: Gnosis 1, Matter 2 (Primary), Life 1, Empathy 3

The Traveler learns first how to alter the structure of water, reaching into its atomic structure and tweaking it slightly, turning it into anything she wants. This effect is identical to the Matter 2 Transmute Water spell, except that she can only change the liquid to or from something water-based. For example, she can turn milk, which is water-based, into something that isn't, like gasoline, and she can turn gasoline into orange juice, which is mostly water, but she can't turn gasoline into mercury. If the Tamer of Rivers wants to affect a volume of more than about a gallon of liquid, she has to roll Wits + Occult + Matter. She compares her successes to the table on p. 197 of Mage: The Awakening. The Tamer can also extend her perception of the structure of water into the human body, enabling her to ascertain how healthy a human being is. This works as the Life 1 Healer's Trance spell.

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