Name: Franz Varg Rhydderch
Gender: Female
Age:
Height:
Lv 38
Mystic/Earth Shaker/Grass Ace/Ground Ace/Godspeaker
Bio:
- Firstborn daughter and heir to the family
- Girls aren't exactly common in the family tree, so she was more or less raised as a boy to be the family heir
- Aside from parents, does have an otouto
- Dresses in boys clothes (male uniform), rather tomboyish, usually fits in a male social role
- Aside from that, still recognizably female (I mean, I guess you could mistake her for an effeminate boy, but it's not a very common mistake)
- Very aware of her responsibility to the family, tries to be strict and serious when important, but isn't very good at it…
- Family owns, cares for, and/or controls vast, vast amounts of natural land throughout the region. If it's non-urban land, chances are it's got some connection to the family.
- Large sections are utilized commercially (responsibly!), even more is tied up in a series of natural parks and preserves, and even more is complete wilderness. Much of this is done in coordination with corporations, government, etc.
- Family is fairly well known around Gennis, has been around a long time. Not exactly rich or anything, but does live in what could be termed a small mansion.
- Secretly (AKA DON'T READ THIS ONE) the family was given stewardship/guardianship over the land a loooong time ago by a great power, though by whom or why has long been forgotten.
- Because of this, the family has a very close connection to the land, especially the head of the family (and his heir)
Pokeymans
+49680 exp to dole
Silva: Female Leafeon
Level 45: 75000 Exp
HP: 111
Type: Grass
Nature: Brave (+Atk -Spd)
Ability: Leaf Guard / Chlorophyll
Loyalty: 4 (bark)
Stat | Base | Total |
---|---|---|
HP | 12 | 22 |
Atk | 13 | 25 |
Def | 13 | 25 |
SpAtk | 1 | 1 |
SpDef | 7 | 10 |
Spd | 8 | 15 |
Capabilities:
Aura, Sprouter
Moves:
Name | Freq | AC | Damage | Type | Range | Effect | |
---|---|---|---|---|---|---|---|
Sand Attack | EOT | 2 | - | Ground | - | Range 2, 1m Column | All targets +1 to AC rolls |
Razor Leaf | At-Will | 4 | 2d10+8 | Grass | Phys | Ranged 10 | Critical Hit on 18-20 |
Quick Attack | At-Will | 2 | 1d12+6 | Normal | Phys | Melee, Dash | Interrupt |
Synthesis | Center | - | - | Grass | - | Self | Heal 1/2 max HP. 2/3 if sunny, 1/4 if other weather |
GrassWhistle | EOT | 11 | - | Grass | - | Range 6, 5m Burst | All targets fall asleep |
Swords Dance | EOT | - | - | Normal | - | Self | Attack raised 2 CS |
Detect | Center | - | - | Fighting | - | Self | Negate attack, Intercept |