The Composer

Name: Thomas “The Composer” Brown
Age: 28
Height: 5’8
Weight: 165 lbs. (WC4)

Level: 35
Trainer EXP: 0/10
Badges:Numerous

Physical Evasion: +6
Special Evasion: +5
Speed Evasion: +7

HP: 155/155
Injuries: 0
AP: 11/12
HP 25
Attack 32 (40)
Defense 20
Special Attack 6
Special Defense 15
Speed 25
BODY (AVERAGE) +5
Acrobatics Expert (5) Intimidate Master (6)
Athletics Expert (5) Stealth Expert (5)
Combat Master (6) Survival Untrained (2)
MIND (AVERAGE) +0
General Pathetic (1) Pokemon Untrained (2)
Medicine Untrained (2) Technology Untrained (2)
Occult Untrained (2)
Perception Untrained (2) Guile Pathetic (1)
SPIRIT (AVERAGE) +0
Charm Untrained (2) Focus Pathetic (1)
Command Master (6) Intuition Untrained (2)
Capabilities
Overland 9 Power 8
High Jump 1 Long Jump 2
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Background: [Mindset on Winning]
Only one way to the top. Straight up.
Rank Up: Athletics, Combat, Intimidate
Rank Down: Focus, General Education, Guile

Moves
Name Freq AC Type Damage Range Special Effect
Rock Smash At-Will 2 Fighting 2d8+10 Physical Melee, 1 Target Rock Smash lowers the target’s Defense 1 Combat Stage on 17+.
Leer At-Will 2 Normal - Status Cone 2, Friendly The target’s Defense is lowered 1 Combat Stage.
Triple Kick At-Will 3 Fighting See Effect Physical Melee, 1 Target Make three attacks with Triple Kick. If you hit once, Tripple Kick has a DB of 1,. If you hit two times, Triple Kick has a DB of 3. If you hit three times, Triple Kick has a DB of 6.
Double Kick At-Will 3 Fighting 2d6+10/3d8+10 Physical Melee, 1 Target Double Strike.
Agility EoT - Psychic - Status Self Raise the user’s Speed 2 Combat Stages.
Endure Daily - Normal - Status Self, Reaction, Trigger If the user is hit by a damaging move, you may use Endure as a Free Action. If the move would bring the user down to 0 HP or less, the user instead is set to 1 HP.
Low Kick EoT 2 Fightign See Effect Physical Melee, 1 Target, Weight Class Low Kick’s Damage Base is equal to twice the target’s Weight Class.
Rolling Kick At-Will 4 Fighting 3d8+10 Physical Melee, 1 Target Rolling Kick Flinches the target on 15+.
Extreme Speed EoT 2 Normal 2d8+10 Physical Melee, 1 Target, Dash Priority
Superpower Scene x2 2 Fighting 4d10+15 Physical Melee, 1 Target, Dash Superpower lowers the user’s Attack and Defense by 1 Combat Stage each.
Mean Look Scene - Normal - Status 6, 1 Target The user casts a foul spell on the target, causing it to become Trapped and Slowed for the remainder of the encounter.
Scary Face EoT 2 Normal - Status 4, 1 Target The target’s Speed is lowered 2 Combat Stages.
Torment Scene x2 2 Dark - Status 10, 1 Target The target becomes Suppressed.
Quash At-Will 2 Dark - Status 10, 1 Target Quash changes the target’s Initiative to 0 for the remainder of the round.
Struggle At-Will 3 Normal 2d8+10 Physical Melee, 1 Target -
Protect Scene - Normal - Status Self Interrupt, Shield, Trigger If the user is hit by a move, the user may use Protect. The user is instead not hit by the move. You do not take any damage nor are you affected by any of the move’s effects.
Abilities
Name Frequency Effect
Technician Static Moves with a DB of 6 or lower have their DB increased by +2. This bonus always applies to Moves with the Double Strike or Fivestrike Keywords.
Inner Focus Static The user cannot be Flinched.
Intimidate Scene – Swift Action Target: Pokemon or Trainer within 5 meters. Effect: Lower the target’s Attack 1 Combat Stage.
Teamwork Static While you are adjacent to an opponent, allies using Melee attacks against that Opponent receive a +2 Bonus to Accuracy Checks.

Pokemon

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Overland 8
Swim 5
High Jump 2
Long Jump 2
Power 6
Intelligence 4
Naturewalk (Grass/Forest)
Mushroom Harvest

Vectorman – Male/Breloom Type: Grass/Fighting Tutor Points: 0/13
Level 60, 5865 EXP Held Item: Breloomite HP: 145/145 Injuries: 0
Ability Usage Special Effect
Quick Feet Static When Poisoned, Burned, Paralyzed, Frozen or put to Sleep, the user’s Speed is raised 2 Combat Stages. The user does not lose Speed Combat Stages from Paralysis. If the user is healed of all Status Conditions their speed is lowered appropriately.
Technician Static Moves with a DB of 6 or lower have their DB increased by +2. This bonus always applies to Moves with the Double Strike of Fivestrike Keywords.
Poison Heal Daily – Free Action The user becomes Poisoned For the rest of the encounter while Poisoned or Badly Poisoned, the user gains 1/10th of its full HP at the beginning of each turn instead of losing any HP from poison. At the end of the encounter, the user is cured of the Poison Status. Additionally the user does not have any Combat stages lowered from being Poisoned.
Natural Cure Scene – Free Action Whenever the user is returned to its Poke Ball or Takes a Breather, it may activate Natural Cure to cure itself of all Persistent Status Afflicions.
Discipline Scene – Free Action If the user gains initiative and is Confused, Enraged, Infatuated, or Flinched, they may activate Discipline to cure themselves of any of these conditions.
Frighten Scene – Swift Action A Pokemon or Trainer within 5 meters Lower the target’s Speed 2 Combat Stages.
Adamant Nature (+ATK, -SATK)
Stat Base Added Value
Hit Points 8 +17 25
Attack 15 +25 40
Defense 8 +8 16
Special Attack 4 +0 4
Special Defense 6 + 9 15
Speed 9 +11 20
Skills
Athletics Acrobatics Combat Stealth Perception Focus
4d6+2 3d6 4d6 4d6+2 3d6+2 4d6+2
Improvements / Edges
Source TP Cost Effect
Pokesoldier 2 Learn Discipline
Nasty Business 2 Learn Frighten
Ability Mastery 3 Learn Natural Cure
Accuracy Training 1 Lower AC by 1. (Stun Spore)
Advanced Mobility 1 Increase Movement Capability by 2. (Overland, Swim)
Capability Training 1 Increase Capability by 1. (Power, High Jump, Long Jump)
Vitamins: PP Up (Drain Punch), HP Up (2), Carbos (2)
Moves
Name Freq AC Type Damage Range Special Effect
Drain Punch Scene x3 2 Fighting 3d8+10 Physical Melee, 1 Target After the target takes damage, the user gains HP equal to half of the damage they dealt to the target.
Seed Bomb At-Will 2 Grass 3d8+10 Physical 8, 1 Target -
Force Palm At-Will 2 Fighting 3d8+10 Physical Melee, 1 Target Force Palm Paralyzes the target on 18+.
Stun Spore Scene x2 5 Grass - Status 6, 1 Target, Powder The target is Paralyzed.
Thunder Punch At-Will 2 Electric 2d8+10 Physical Melee, 1 Target Thunder Punch Paralyzes the target on 19+.
Spore Scene - Grass - Status 4, 1 Target, Powder The target falls Asleep.

Mega Breloom: Friend Guard, +2 ATK, +4 DEF, +1 SATK, +4 SDEF, -1 SPD

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