Trainer Features

Aim For the Horn!: Trainer Feature
Prerequisites: Pokemon Trainer, Perception 8
Daily – Every 4 levels gained, you may perform this Feature another time per day.
Target: Your pokemon targeting with a Move.
Effect: On a roll of 19 or 20 during Accuracy Check, your pokemon’s attack will deal Neutral damage regardless of immunities or resistances.

Aim For the Horn! +: Trainer Feature
Prerequisites: Aim for the Horn! Perception 10, Level 6
Daily – Every 2 levels gained, you may perform this Feature another time per day.
Target: Your pokemon targeting with a Move.
Effect: On a roll of 16-20 during Accuracy Check, your pokemon’s attack will deal Neutral damage regardless of immunities or resistances. This Feature replaces Aim For the Horn!

Chosen One: Trainer Feature
Prerequsites: 2 Advanced Features, Level 16
Daily
Trigger: You fail to roll high enough for any type of check.
Effect: You don’t fail the check.

Close Your Eyes!: Trainer Feature
Prerequisites: Pokemon Trainer, Intelligence 8
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Trigger: Your pokemon is targeted by a Move listed below.
Effect: Use when one of you pokemon is targeted by one of these Moves: Attract, Astonish, Captivate, Charm, Confuse Ray, Encore, Follow Me, Flash, Glare, Hypnosis, Leer, Mean Look, Sand-Attack, Scary Face, Sleep Powder, Spore, Tail Whip, Taunt, Teeter Dance. The foe must roll +5 during Accuracy Check to hit your pokemon.

Cover Your Ears!: Trainer Feature
Prerequisites: Pokemon Trainer, Perception 8
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Trigger: Your pokemon is targeted by a Move listed below.
Effect: Use when one of you pokemon is targeted by one of these Moves: Bug Buzz, Chatter, Grasswhistle, Growl, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, Uproar, Yawn. The foe must roll +5 during Accuracy Check to hit your pokemon.

Hey Guys, Watch This: Trainer Feature
Prerequisites: Pokemon Trainer
At-Will
Effect: From now on, instead of gaining a new Feature when you level up on levels that you would gain a Feature, you gain 1 Feat Point. A Feat Point can be spent at anytime you can use a Trainer Action, and does not take a Trainer Action to use. When you spend a Feat Point, you may add any Feature to your Features whose prerequisites you meet. You may not regain any Feat Points you spend.

Hold Your Breath! Trainer Feature
Prerequisites: Pokemon Trainer, Defense 8
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Trigger: Your pokemon is targeted by a Move listed below.
Effect: Use when one of you pokemon is targeted by one of these Moves: Muddy Water, Poison Gas, Poisonpowder, Smog, Stun Spore, Surf, Sweet Scent, Whirlpool. The foe must roll +5 during Accuracy Check to hit your pokemon.

I Believe In You!: Trainer Feature
Prerequisites: Pokemon Trainer, Level 6
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Target: Your pokemon that just hit a target with a Move.
Effect: Your pokemon deals an additional 1d10 during the Move’s damage for each happiness stage.

I’ve Heard About This Place Before: Trainer Feature
Prerequisites: Pokemon Trainer, Intelligence 8
Daily
Target: A Town or City
Effect: Roll 1d100 and add your Intelligence and Perception values. If you roll higher than 60, you know local lore, Gym specialties, major sights, and the names of important persons related to the town or city.

Not Yet!: Trainer Feature
Prerequisites: Pokemon Trainer, Defense 8, Level 3
Daily
Trigger: Your pokemon is lowered to 0 HP or less, but not greater then -100% HP.
Effect: Before fainting, the targeted pokemon can make one last shift and Move and then immediately faints afterwards.

Let’s Get That Lock Open: Trainer Feature
Prerequisites: Pokemon Trainer, Intelligence 8
Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: A non-computerized lock.
Effect: Roll 1d100 and add your Intelligence valuer. If the result is higher then 65, the lock is unlocked and is undamaged and doesn’t appear tampered with.

Let Me Help You With That: Trainer Feature
Prerequisites: Pokemon Trainer
Daily – Every 4 levels gained, you may perform this Feature another time per day.
Target: An ally making a check.
Effect: Whenever you aid an ally, you grant them a +4 bonus to their check instead of the usual of +2.

Look Out!: Trainer Feature
Prerequisites: Pokemon Trainer, Speed 9, Level 3
Daily
Target: Your pokemon that was targeted by a Move.
Effect: Flip a coin until you flip tails. The foe must roll 1 higher during Accraucy Check to hit your pokemon for each heads during the coin flips.

Multitasking: Trainer Feature
Prerequisites: Pokemon Trainer, Perception 9, Intelligence 9, Speed 9
Effect: During encounters, you may perform 2 Trainer Actions per round.

Random Knowledge: Trainer Feature
Prerequisites: 8 Intelligence or 8 Perception
Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
Target: Anything you have line of sight to.
Effect: Roll 1d100 and add your Intelligence and Perception values to the roll. If you roll higher than 60, you know about the thing you targeted. If you are targeting a pokemon, you must have targeted the pokemon with a Pokedex.

Satoshi’s Karma: Trainer Feature
Prerequisites: Pokemon Trainer, Satoshi’s Luck, released 3 fully-evolved, loyal pokemon
Daily
Target: A roll.
Effect: You may re-roll a single die. This Feature replaces, Satoshi’s Luck.

Satoshi’s Luck: Trainer Feature
Prerequisites: Pokemon Trainer, released a fully-evolved, loyal pokemon
Daily
Target: A roll.
Effect: At the cost of 15 HP, you may re-roll a single die.

Study Session: Trainer Feature
Prerequisites: Bought a book at least once.
Effect: You must buy a book at each Pokemart for 70 per town visited. If you don’t have 70 when you enter a town you have never visited, you lose this Feature and cannot get it back. Your Perception stat gains 1 point or your Intelligence stat gains 1 point. You may take the Study Session Feature multiple times. If you take this Feature multiple times, you still only need to spend 70 at a time.

Workout: Trainer Feature
Prerequisites: Exercised at least once.
Effect: You must exercise at least once every 3 days. A workout session should consume at least 30 minutes of time. While exercising you lose 25 HP. If you forget to exercise at least once every 3 days you lose Workout. Your Attack or Defense stat gains 1 point. You may take the Workout Feature multiple times. If you take this Feature multiple times, you still only lose 25 HP.

Yoga Break: Trainer Feature
Prerequisites: You practice Yoga.
Effect: You must practice yoga at least once every 3 days. A yoga session should consume at least 30 minutes of time. While exercising you lose 25 HP. If you forget to do yoga at least once every 3 days you lose Yoga Break. Your HP or Speed stat gains 1 point. You may take the Yoga Break multiple times. If you take this Feature multiple times, you still only lose 25 HP.

You’re Doing It Wrong!: Trainer Feature
Prerequisites: Pokemon Trainer
Daily – Every 10 levels gained, you may perform this Feature another time per day.
Trigger: An Ally fails a check.
Effect: In place of a Trainer Action, you may retry whatever check an ally failed if it’s allowed. When you do you have a +2 bonus during your check in addition to any modifiers that would be added.

You’re Doing It Wrong! +: Trainer Feature
Prerequisites: You’re Doing It Wrong!
Daily – Every 3 levels gained, you may perform this Feature another time per day.
Trigger: An Ally fails a check.
Effect: In place of a Trainer Action, you may retry whatever check an ally failed if it’s allowed. When you do you have a +6 bonus during your check in addition to any modifiers that would be added. This Feature replaces You’re Doing It Wrong!

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