+++ Current Status HP: 120 / 120 Physical Condition: Not broke-ed anymore! :D Disposition: First he was like “:3”, and then he was like “( o)c.(* )” , and then he was like … “:|” |
|
Age: 14 ( Born November 11, 19/20xx )
Height: 5'02"
Weight: 120 lb.
Physical Description
Trevor has an autumn brown hair that’s kinda long but matted, almost looking as if it were glued to his head by static electricity or something to that effect; he wears a blue visor pretty much at all times out of habit. To hide his prosthetic right arm, he always wears a blue blazer with gloves so as to not let it be exposed. Though his eyes look pitch black from afar, at close distance they’re revealed to be a really dark shade of purple. Sometimes, when he’s feeling particularly classy, he’ll sport a black cane, albeit purely cosmetic, and trade in his usual tennis visor for a top hat to more properly match his blazer.
Personality
-Highly frivolous with expenditures; Trevor grew up being relatively absolutely fucking spoiled by his father growing up, so he has little concept of the value of money. He recognizes this is going to be a problem one day, but… Doesn't really have any incentive to change his spending habits as of yet, so he hasn't attempted to.
-Seeks to be independent of others and self-sufficient; One thing Trevor fears is that when people do eventually find out about his arm being fake, he just becomes exceptionally pitiable, almost like a baby, and needing to have his hand held every step of the way in their eyes. As a result, under normal circumstances he's extremely reluctant to accept help from anybody when offered, especially if money were to be involved (If there's anything he hates in particular, it's being indebted to others… But under the off circumstances that he does find himself in debt, he makes certain that debt gets cleared); he will, however, swallow his pride and ask for or accept help if he actually does need it (Though what defines "does need it" has an odd tendency to vary greatly depending on just what it is he's needing help with).
-Doesn't like PokeBalls; despite Rui claiming otherwise, Trevor believes PokeBalls to be discomforting to the Pokemon inside. As a result, he seldom keeps his Pokemon inside their PokeBalls and lets them accompany him outside, the one exception being if they're (in danger of) being hurt.
Backstory
Trevor was raised up a traveler; his father being an archeologist and a single parent, Trevor was fortunate enough to be whisked around the globe by his father. While his father never let Trevor actually come with him on the expeditions, leaving him during these periods of time in the care of a private tutor who was paid to accompany Trevor and keep him from becoming an uneducated delinquent.
More often than not, when Trevor’s father finally came back, which often happened weeks, if not a month or two after leaving, he arrived with some of the most amazing artifacts of ancient times that the boy had ever laid eyes upon. Nothing that came back with his father failed to leave Trevor thoroughly amazed or awestruck. Between the stories that enthralled Trevor so thoroughly and the beautiful relics, gemstones and the like he brought back as proof to his claims, Trevor knew that he wanted to follow in the footsteps of his father.
Because of his father’s dissenting of Trevor coming along on the trips, during a trip to Egypt he snuck into one of his father’s bags that he carried on the trips. Trevor sat patiently in the suitcase for a while, waiting until the car came to a stop. When he managed to break his way out of the suitcase, he found himself at the base of a rather large pyramid. Overwhelmed with excitement, his curiosity easily got the better of Trevor, and he rushed inside.
After exploring the innards of the pyramid for what seemed like hours, Trevor saw a bright flash of light shoot out from one of the corridors; his first reaction was to run into the corridor, thoughts of finding the hidden treasure and showing his dad that he could be an expert treasure hunter flooding his mind. Inside, rather than gleaming piles of gold, Trevor found a strange woman in exotic clothes, a gypsy most likely, manipulating and playing with a ball of light.
“Well, well, well… It’s quite rare to be blessed with any company in these abandoned ruins, much less by a child,” she said, her curiosity piqued by the small child who stumbled into the place she called lodgings.
“Hey… You’re not treasure!” he said, disappointed that she woman wasn’t a golden ankh or anything of the like. This comment flipped the smile on the woman’s face inside out, and any adult with common sense would have realized how pissed off she was at that moment, but Trevor’s naivety and innocence made it impossible for him to notice. So he walked up to her closer and asked her “Do you know how to find the hidden treasure in here?”
The smile on her face came back, though concealed in that smile were hordes of malicious intent. “So, you wish to seek treasure?” she said to the young and impressionable boy. He nodded his head excitedly. “Take hold of my crystal ball, and you’ll find treasure… and much, much more.” She finished off this statement by cackling maniacally before floating the ball over to him. Eager to find treasure, Trevor grabbed hold of the ball and looked inside, but itgave off a bright flash, blinding Trevor if only for a moment.
When Trevor finally opened his eyes, everything was pitch black around him, save a mist rolling across the floor. Then the mist began to rise, painting images across the “sky” (if you’d want to call it that)… At first showing a vivid image of a room hidden away in the pyramid, loaded with thousands upon thousands of gemstones and rare artifacts… But then he began to see visions of unspeakable tragedies… Forests being engulfed in roaring flames… Great, massive cities swept clean by flooding and brought down to their knees by terrible earthquakes… Brutal, horrible, indescribably gory deaths of faceless individuals… But the one that stood out the most was one of his father stepping on a booby trap in what looked like the pyramid he was just in and being cleaved in two by an axe swinging out from the ceiling. It was after that a bright light engulfed Trevor’s field of sight, snapping him back into reality.
When Trevor finally escaped from the visual nightmare he was in, the crystal ball was no longer in his hands, nor was the gypsy who gave it to him present. Panicked by what he saw, he went to go find his dad. After a bit of searching, he eventually did, and just in time, too. With as much of a burst of speed as his little eight-year old body, Trevor tackled his dad out of the way to save him; this rescue didn’t come without a price, though, as the axe managed to rip his right arm off cleanly.
While Trevor had survived the incident and eventually gotten his lost arm replaced with prosthetics, ever since that day, he had suffered from nightmares. Each night, when he went to sleep, his dreams only took him back to that mist-filled room, where he’d be continually plagued by visions of death and destruction… These images he sees will certainly, if not gradually, eat away at his sanity as time progresses; the curse’s full effects have yet to be seen, but perhaps some day they will, and once Trevor becomes completely overwhelmed by it, you can be certain that all hell WILL break loose.
Starting Stats: 6 STR, 14 CON, 7 DEX, 14 INT, 13 WIS, 10 CHA
Level | Feat / Class Taken | Stat Changes |
---|---|---|
1 | Researcher | 4 STR, 16 INT, 14 WIS |
Frantic Research, Walking Encyclopedia | ||
2 | Trait Theory | 17 INT |
3 | Psychic | 2 STR, 15 CON, 19 INT |
Telekinesis, Telepathy | ||
4 | Trait Theory + | 20 INT |
5 | Polearm Proficiency | 21 INT |
6 | Clairsentient | 23 INT |
Hour’s Past, Image Tailing | ||
7 | Itemfinder | 16 CON |
8 | Clairvoyance | 17 CON |
9 | Clairaudience | 24 INT |
10 | Day’s Past | 25 INT |
11 | Personfinder | 26 INT |
12 | Polearm Mastery | 27 INT |
13 | Item’s Past | 28 INT |
Current Stats: 2 STR, 17 CON, 7 DEX, 28 INT, 14 WIS, 10 CHA
Static Features
Feature | Effect |
---|---|
Clairaudience | You hear sounds when you use Hour’s or Item’s Past on an object. In addition, you instantly detect when someone is deliberately lying to you. |
Clairvoyance | When you make an Arms Attack or perform a Move as a Trainer, you may reduce the Accuracy Check of the move by 5. |
Telekinesis | You have the ability to bullshit lifting up heavy objects that you normally wouldn’t be able to… These objects may be up to 60lb. heavier than your normal carrying capacity. Oh yeah, and objects of the same weight? You can lift ‘em around WITH YOUR MIND within a 81m radius as long as you maintain a line of sight with them! |
Telepathy | You may choose to project your thoughts into someone’s mind. You may also attempt to read the minds of others who are nearby. |
Walking Encyclopedia | You know pokemon data, relating to pokemon in your pokedex, about move sets, type, type advantage, evolution methods, abilities, height, weight, and location. You have access to all information a pokedex would grant, immediately. |
At-Will Features
Feature | Effect |
---|---|
Polearm Mastery | As a Trainer Action, you may launch an Arms attack on another Trainer. This attack must meet or beat the target’s evasion in order to succeed, and deals 2d12+30 Dragon-typed damage. |
Trait Theory + | Twice per encounter, as a Trainer Action. In addition, roll 1d20 and add your INT and WIS modifiers to the roll. If you roll higher than 20, and the Pokémon is Wild, you may choose its nature. |
Hour’s Past | You can see a series of psychic panels which summarize the events that occurred in the vicinity of an object or area you are in access of over the last hour. These images may be jumbled, |
Restricted Features
Feature | Uses (Period) | Effect |
---|---|---|
Frantic Research | 3/3 (Daily) | As a Trainer Action, Roll 1d20 and add your INT and WIS modifiers to the roll. If you roll higher then 15, you learn what level the pokemon is. |
Image Tailing | 2/2 (Daily) | As a Trainer Action, roll 1d20 and add your INT modifier. If the result exceeds 15, a ghostly image of an object, person or Pokémon that came into contact with the item in the past appears, allowing you to follow the object for up to a mile. |
Item’s Past | 2/2 (Daily) | As a Trainer Action, you may view a psychic panel summary of all of the events that have transpired in a location or to an item over the course of a week, and if it bears any historical importance or not. |
Personfinder | 2/2 (Daily) | As a Trainer Action, roll 1d20 and add your INT and WIS modifiers. If you roll higher than 15, you can discern the direction of any person you’ve engaged in physical contact with. |
Special Features ( Episode Rewards )
Itemfinder | You find an item. Fuck yeah! |
---|---|
Pickup | You receive an item from each of your Pokémon that has the Pickup ability. |
Medical Items
Item Name | Effect | Quantity |
---|---|---|
Potion | Heals 1d12+10 HP. | 8 |
Super Potion | Heals 1d12+20 HP | 1 |
Hyper Potion | Heals 2d12+30 HP | 1 |
Ether | Restores a single Center frequency move to usability. | 2 |
Antidote | Cures Poison | 5 |
Awakening | Cures Sleep | 5 |
Burn Heal | Cures Burn | 5 |
Ice Heal | Cures Freeze | 1 |
Parlyz Heal | Cures Paralysis | 6 |
PokeBalls
Item Name | Effect | Quantity |
---|---|---|
PokeBall | Adds a +5 modifier to Capture Rolls | 7 |
Premier Ball | No additional effect. | 1 |
Miscellaneous Items
Item Name | Effect | Quantity |
---|---|---|
Dragon’s Fang | A weapons attachment, customizable to fit any weapon. It changes the weapon’s damage type to deal Dragon Element damage. Currently equipped to the retractable blade in Trevor’s cane. | 1 |
Poke | It’s money. Durr. | 2200 |
PokeDoll | A chibified plushie which takes the form of a Leafeon. It induces so much “HNNNGH” in wild Pokémon that it distracts them from trying to kill you. | 1 |
Silk Scarf | +1 STAB to Normal type attacks. | 1 |
Key Items
Item Name | Description | Quantity |
---|---|---|
House Key | Hurr | 1 |
Personal / Backstory Items
( For the miscellaneous flavorful inventory that crops up ; to be added as it appears )
Item Name | Description | Quantity |
---|---|---|
Messenger Bag | An obscenely large, black leather messenger bag; it's big enough that it can comfortably house Trevor's aforementioned inventory and … Pretty much everything listed below up to (and including) the hates. | |
Laptop | A rather standard fare laptop ; built to be durable, has a webcam and microphone built in. Used for Trevor's research and for making phone calls over an online voice chat program. | |
Tablet GPS | A tablet system that has radar tracking and wireless signal reception ; it came with a plethora of USB devices capable of picking up wireless signals emitted from small, colorful spheres that house miniature cameras within ; using them, while being worn on his Pokemon and while their respective USB ports are plugged into the tablet, Trevor can use them to "keep watch" over his Pokemon, getting a location on the tablet's radar and visual images of their surrounding locations if they're within a mile's range. It … Hasn't helped Trevor in the slightest, as his Donphan still managed to run off and nearly destroy the circus tents, and the rest of his Pokemon ran off to God-knows-where the first time he used it. | |
Manilla Folders | A bunch of manilla folders ; neatly stored away, and sorted, labelled and organized by date, these contain all of the notes Trevor's compiled on various nightmares he's had in the past, as well as drawings he's made from his recollection. | |
Journals | A collection of black journals, each bounded and sporting a hard cover; each has a clasp on it so that it doesn't accidentally open on its own inside his bag. Trevor uses this to log all of his nightmares… Each one's labelled by month(s) and year(s), and the entries go back at least three years. | |
Snacks and Juice Pouches | Lots and LOTS of snacks. Hey, a boy gets hungry sometimes, and you gotta be prepared, right? Right? ( Seriously, how is this kid not like 250lb or something with all the food he eats? ) | |
Hats | A blue tennis visor, transparent enough that one could see through it, but opaque enough that it blocks out the sun and provides shade for Trevor's face, and a top hat that can be compressed for ease of carrying around. The latter is great for when Trevor needs to look even more classy on the fly. | |
Wagon | A large, red wagon, similar in design to a Radio Flyer. He originally purchased it so that he could cart around Trudy and Conor with ease, but when Roosevelt hatched and Katheryn was thrust upon him, he immediately realized he couldn't cart ALL of them at once. As such, Abe is now the designated driver. The inside is lined with an extremely soft blanket, and has pillows on the inside. Still, one has to wonder how this thing hasn't completely imploded upon itself with all the weight he throws in there… Or how Abe hasn't thrown his back out carrying Trevor, his messenger bags' belongings, AND all of the Pokemon. | |
Pokemon Accessories | A bunch of decorative accessories for Trevor's Pokemon. A pink collar for Trudy, a red bowtie for Conor, a saddle for Donphan (Okay, this one sits in the bottom of the wagon since it otherwise wouldn't fit), a blue cape for Roosevelt (Roosevelt likes his cape; it's like a blanket and it makes him feel like a superhero, so he's always wearing it now), a a pair of green, magnetic clip-on earrings for Katheryn, a pair of black sunglasses for Chandler, and navy blue armbands, embedded with fake plastic gemstones, that match the color on his back. He attaches the spheres to the accessories (or in the case of Chester, replaces a fake jewel for the sphere) not only to compliment the design, but also so that he can let them run around with minimal supervision. When they're not in use, they're stuffed neatly beneath the padding of pillows and blankets in the wagon. (These have no impact on Contests, unlike Fashion Designer accessories, but like hell if Trevor won't use them if he gets the chance on future occasions) | |
Rope | A large rope, used so that Abe can pull the cart without actually having to use his trunk to do so. It's loose enough that it won't cause discomfort, but tight enough that it won't randomly slip off. | |
Suitcases and Contained Apparel | Several large suitcases, each filled to the brim with Trevor's personal belongings; in it are a lot of blue blazers (all looking nearly identical) ; far more pairs of bluejeans than one would imagine reasonable to own ; a large array of collared, button-down dress shirts (all of which have the right sleeve and a portion of the surrounding area cut off to make inserting his fake arm more manageable), though few of them of them stray from whites and light shades of blue ; a few pairs of pajamas, maybe half a dozen or so pairs top and bottom, all made from satin. Unlike his normal attire, the sleeves remain intact on the top. Trevor's favorite shirt amongst the set, a dark, navy blue one with golden stars and moons patterning it, was torn to pieces by Maus, and the shoddy tailoring done to repair it is quite noticeable ; the standard in personal maintenance and hygeine | |
Family Photos | A couple of framed photographs. They're old and faded, but they have pictures of Trevor as a child at various ages and in various locales across the world, though he doesn't appear to be any older than eight in any of them. In all of them, one could note that his right arm is exposed… And real. No sign of anyone that looks like they could be his mother in any of them. | |
Unown Necklace | A small stone key-like object that his father came across in the Solaceon Ruins. It's small enough that it'd fit in his palm, is shaped like an Unown-Q, and has a hole where the Unown's eye would be; this allows for Trevor to easily wear it on a thin, silver chain around his neck. |
Episode 1 Reward Allocations : 1330 EXP to Phanpy (Evolves to Donphan) , 305 EXP to Pachirisu (Lv17) , 1365 EXP to Conor (Lv15)
Mystery Egg Get
Episode 2 Reward Allocations : 2000 EXP to Teddiursa (Lv17), 2000 EXP to Pachirisu (Lv19)
Luxury Ball Get
Lv10 Spheal Captured at the cost of three PokeBalls
Episode 3 Rewards Allocations : 2750 EXP to each of Pachirisu (Lv22) and Teddiursa (Lv23)
Roulette Stone Get
Episode 4 Rewards Allocations : 4000 EXP to Chester (Lv19), 4000 EXP and +1 Loyalty x2 still to Distribute (Probably going onto the Eevees Maus is getting)
+30 Heart Chester (41), +1 Loyalty / Tutor Move ???
Social Links
(Warning : Unlike the actual perspective notes, which are accessible through one of Trevor's journals that he carries around, the following may not actually be written in a way Trevor would convey his thoughts in)
PCs
Camellia - Indifferent at worst :| (Friend)
Cole - Okay, you're still a filthy mind rapist, but I can at least see you as a person now. But God help me if I have to go on a Wanderers' mission with you! (Enemy)
Jamal - Disapproving due to gypsy comments :/ (N/A)
Kuji - I hate the fuck out of you, and you hate the fuck out of me. Let's leave it at that, shall we? :D (Enemy)
Maus - Would call him a friend :) (Friend)
Ryuu - Don't have any grasp on his personality :| (N/A)
Salino - Would call him a friend :) But he treats me too much like a little kid and a baby and I don't like it :/ (Friend)
Sara - Thank God Trevor doesn't know about her being a creepy bitch :p But in all seriousness, she's decent enough from what he knows of her :| (Friend)
NPCs
Lycus - As much as I'd like to tell him to eat shit and go die in a burning, bottomless chasm or something, I need to find him again. He can sense my Pokemon's animosity towards me, and I have every intent to find out what's provoking it and fix it. (ENE-FUCKING-MY, but…)
Rui - Why you make me feel bad? I take care of my Pokemon just fine :(
I swear I'll get on this, Cast! Really, I will! I ran through all of the damned logs and just don't know what to say!
Jan 27 - When I had come across him on New Years', I admittedly haven't turned much thought towards him. However, as of now, saying that I'm severely discomforted by his presence would be an obscene use of hyperbole. While I've come across several others capable of using Psychic powers already over the past month in Camellia, Sara, Salino and Maus… None of them had so ruthlessly bore into my thoughts… At least not while I was aware of it. The fact that he took no remorse in prying through my mind… Digging into all of the memories that I've come across, that I've kept secret from friends and family for far longer than it may be healthy to… Simply to further advance his own goals… I can't say I wouldn't have any regrets if I were never exposed to him once more.
Feb 1 - My encounter with Cole this time hadn't gone quite as terribly as the previous one… I'm surprised that Roosevelt had taken such a liking to him. It's still discomforting that he takes no remorse in prying into my thoughts, but if he's still engaging in it, I'm at least a bit more content with not knowing… I wish I hadn't noticed that his Pokedex was Wanderers-issued, though… I'm honestly hoping that the Wanderers don't bring us together that often, if at all.
Jan 1 - He’s relatively decent, but FOR HEAVENS’ SAKE, NOT THE CAR AGAIN!
Jan 29 - I'm afraid that I might have inconvenienced Jamal earlier today, having him accompany me in picking up the new clothing for Maus… The… Incident with him attempting to tug me along had, admittedly, provoked a much different response than I had expected… Though I can't exactly say I enjoy the change in reactions… Or his comparing the usual fare of psychic powers to those of gypsies… I'm not quite sure what past experiences he may have had that have now provoked his hatred, but I can't say I'm happy with his open dislike of psychic powers, or of those who wield them… I had wanted to explain to him that not every user of Psychic powers develops them of their own volition, but that would have opened up far too many issues.
Jan 15 - Well, at least he’s a more suitable ride in comparison to Abe… When he’s not actively dismembering me, anyways. Frankly, he’s a bit lacking in proper conduct. I shouldn’t have to intervene and stop a fully grown cop twice my own age from impaling an allied police officer on the streets with his halberd while in uniform … Though I believe I can take solace in the fact that he’s now probably more concerned with impaling Salino under more endearing circumstances.
Jan 27 - I can't say I'm pleased with Kuji right now. At this point I would think that he'd be sufficiently familiar with my physical afflictions that there was no need for the incident which has played out earlier to have done so. On top of that, his complete ignorance to the matter has left me substantially irritated with him.
Feb 4 - I attempted to call Kuji earlier in the day in an attempt to contact Camellia, such that I could acquire a new companion for Maus to replace the ones he had lost… All I had managed to do, however, was provoke his anger. While I don't mind the feeling now being mutual between the two of us, this might put forth complications in my plan to acquire a new Eevee for Maus… I highly doubt I'll be capable of acquiring it in adequate time for our discharge from the hospital.
Jan 7 - I really wish I could have come across him on better circumstances… The debauchery at the café really didn’t make for the possibility of a great first impression… Nor did Abe’s mischief assist in any way, shape or form.
Jan 13 - I don't quite understand why Maus is so uncomfortable around me, but I suppose it's nothing much to really dwell upon.
Jan 16 - I was taken a bit by surprise when Maus had told us that the point I believed we were stopping to take a break at mid-walk was actually his residence. Regardless, despite everything had happened, I found the experience, while different from what I'm accustomed to, to actually be quite enjoyable. I'll have to make up for him having to pay for my expenses (Which were quite hefty between my own consumption and that of my Pokemon) when I offered to pay for his meal… It was really quite embarrassing. However, the nightmare I had that night… It wasn't one of my own… Though, in all honesty, I'm not sure if I'd prefer such a change. The emptiness, the feeling of being… Hollow inside… That had been left by that dream… I've never experienced such a sensation before. And Maus… His nightmare was far too similar to ones of my own "design"… I… It's something that I should probably address on a future date. But for now, perhaps I should focus my attention towards arranging for compensation for his hospitality… And work towards putting myself in a position where I'm no longer indebted to him.
Feb 3 - I'm … In quite an undesirable position with Maus right now, to say the least. My endeavor to repay a monetary debt to him had culminated in not only my own life being placed in jeapordy, but Maus' as well. On top of that, his Pokemon had suffered substantially, and in some cases fatally, as a result of my own incompetence as a Trainer … Or even as a caretaker for my own Pokemon.
I haven't the slightest idea as to how I'll be capable of making amends or appropriate reparations for this … Even if Maus doesn't seek compensation for his losses or suffering, I simply refuse to allow for my own errors to affect him and not do anything to rectify them.
However, there's other issues far beyond the tangible that I find myself worrying about. During the nightmare I had experienced the previous night … After having essentially experienced death … I had "awoken", so to speak, in Maus' embrace; it was … There was an unusual sensation that I had felt while in his embrace. I … I lack the ability to describe it properly, but … Foreign as it was, it … It was something I wish to feel once more. I fear that the real terror of the dream, despite all other occurrences … Is that I may find myself forever longing, longing in vain, to experience that feeling once more.
Jan 27 - I … Don't quite know what to make of Seitamashii. He bears an exceptionally strong affinity towards some television series called "Pocket Riders", which … Makes little sense to me. Not that the concept of the show lacks sense or meaning; that was straightforward enough, if not overused and cliche, but … Rather his apparent devotion towards it. I suppose it may just be a passing trend that I'm not aware of, but I can't help but be fairly unsettled when encountering someone so wholly devoted to something … Unreal. It's not that he isn't a decent person… But at the moment I can't really see much his personality, as my own judgment is being clouded by his affiliation towards this television program.
Jan 15 - Amongst the three members of the police force who I’ve come across so far, Salino seems to be the most dignified, if not the most sane, amongst all of them. I’m still thoroughly confused as to how, within the span of a week, he had managed to improve his relations with Kuji in such a manner that they progressed from wishing to destroy one another to … I apologize, but even I can’t help finding their intimacy amusing, if not just a tad disturbing.
Jan 16 - Following the scenario that unfurled in the police station, I’m not quite sure what to make of him. Admittedly, I probably shouldn’t have attempted to probe into what had provoked Salino’s comments of love whilst at the Mansion (For the records, if they’re attempting to conceal their relationship, they’re floundering about miserably in their attempt to do so), nor did I conduct myself in an appropriate manner, but I had never intended to stumble across what I had… Regardless, he had still responded himself to it in a rather immature, almost child-like manner. Despite my attempts to apologize, he had made a deliberate misuse of his own powers merely for the sake of exacting vengeance. I can understand that clouded judgment from shock may have led to a hasty and impulsive decision, but at the same time it was rather unjustifiable. I’ll have to make a more formal apology to him later about stumbling upon what I had, but the fact that he possesses similar powers can’t help but make me wonder from where his powers stem, or whether it bears any relevance to my own situation… I’m rather hesitant to bring such issues up in conversation, but if it can possibly help me uncover more information … Then perhaps it might be best to venture into it.
Jan 17 (To possibly be edited) - My endeavor to acquire more information from Salino… Turned out to be fruitless. It seems that his powers, as far as I can guess, had manifested out of little more than his sheer will to do so. It's rather disheartening… While I accept that there's probably several ways in which one could develop Psychic powers, I was honestly hoping that his, as similar to mine as they are, may have shared a like origin… And all I had accomplished was force myself to explain the origin of my powers to Salino… Something I, admittedly, had yet to divulge to anyone before in the past, save my father. It… Felt as though a wound, long sealed by flimsy patchwork and liberal application of duct tape, had been forcibly torn open. I'm just… Hoping that Salino had truly fallen asleep when he did… I'd rather not give him the impression that I'm incapable of supporting my own emotional baggage. I'm not terribly fond of being dependant upon others for anything, and I'd like to maintain any shred or illusion of self-sufficiency that I can.
Jan 1 - I don’t feel very comfortable around her. Being around her is rather unsettling, and despite the fact that Abe seems to make a habit out of putting my arm on display for all the world to see, she was able to discern my disability with relative ease and without his assistance… I’d prefer to avoid her if possible…
Jan 7 - I had come across Sara earlier, and our encounter, despite being under less desirable circumstances (such circumstances being that Donphan had been spending quite some time utilizing me as an instrument of bludgeoning destruction), had turned out much better than previously expected, as she had not only assisted me in recovering my stolen cane, but also in liberating me from Abe's bludgeoning rampage… Though the encounter was unfortunately ruined upon Kuji's arrival when he began what has now become a long standing tradition of him dismembering me in the presence of others.
February 2 - When I had initially found through use of my powers that Lycus had rescued my Tepig, I was hoping that I could have had a chance to offer him thanks for rescuing her … However, given the circumstances under which Lycus had introduced himself to me … I believe I'm warranted in saying that I don't particularly bear an affinity towards him. His sharp, vicious words were also particularly cutting … Malicious as they were in intent of delivery, it didn't do anything to soften their impact. As of late, people of all sorts have been questioning my ability to care for my Pokemon, and it's really come to bear a substantial impact on my will to continue caring for them.
Even if I truly aren't suited to properly care for my Pokemon, I can't say I agree with Lycus' concept of "proving" the friendship I share with them. It's completely illogical to believe that the bonds my companions and I share are correlated in any manner with their ability to pulverize their own friend. I … I shouldn't have even agreed to the challenge he had proposed, nor should I have subjected Trudy to what she had been put through … But his words, cutting and merciless as they were, and my inability to put logic before my own emotions … I had put my own desire to make Lycus' verbal assault stop over the welfare of my own Pokemon, and … If anything, only further proved my own incompetence.
Once actual combat had been initiated, I had continued to foul up by prioritizing my unwillingness to hurt the Pignite, despite the fact that I had still actually accepted his challenge, over keeping my own friends safe, which proved to be solely at Trudy's expense. If only to make things worse, Lycus had somehow managed to coerce Abe into attacking me … With much greater malice than I had ever witnessed from him before, even in previous displays of combat, or other acts of aggression made towards me. The fact that Lycus had laid claim to Abe acting on withheld actions … While I wish not to believe it, I … I don't know if I can pass it off as him merely attempting to further shake what little remained of my own confidence.
Still, despite everything that happened … I have to hunt down and find Lycus once more. Not for revenge … But for assistance. Odd as it may be to hunt down someone who had attempted to end my life, he apparently bears an ability to sense the contempt my Pokemon have towards me, if not influence them into acting based on said discontent. Though I may very well be risking my own life in doing so, I must locate him once more, If only to rectify my own careless errors and help identify the source of my Pokemon's discontent, so that I can work towards making them more content with me … and making them truly my friends … rather than my next potential murderer.
Pokemon
Abe the Murderous Donphan, Lv25 ( Loyalty 0 )
Trudy the Cheerful Pachirisu, Lv23 ( Loyalty 3 )
Conor the Timid Boy Teddiursa, Lv22 ( Loyalty 2 )
Roosevelt the Hero Zigzagoon, Lv1 ( Loyalty 1 )
Katheryn the Rolly Polly Spheal, Lv10 ( Loyalty 1 )
Chester the Angst-Filled Shadow Quilava ( Loyalty 0 )
Chandler the Hipster Eevee, Lv1 ( Loyalty 2 )
Basic Info
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Stats
Stat | Base | Added | Total | Notes |
---|---|---|---|---|
HP | 6 | 3 | 9 | 46 Max HP |
Attack | 6 | 0 | 6 | |
Defense | 6 | 0 | 6 | 1 Physical Evasion |
Special Attack | 8 | 4 | 12 | |
Special Defense | 7 | 4 | 2 | 2 Special Evasion |
Speed | 8 | 7 | 5 | 1 Status Evasion |
Natural Moves
Move Name | Shadow Rush | Shadow Fire | Shadow Howl | Smokescreen | Flame Wheel |
---|---|---|---|---|---|
Type | Normal* | Fire* | Normal | Normal | Fire |
Frequency | At-Will | EoT | At-Will | EoT | At-Will |
Damage Dice | 4d10 | 2d12+16 | - | - | 1d10+5 |
Acc Check | 3 | 2 | - | - | 2 |
Move Range | Melee | ST, 6m | Self | 3m rad | Melee |
Effect Range | On Hit | 16-20 | On Use | 19-20 | |
Effect | Recoil 2 | Burn | +1 Atk CS | +3 AC Walls | Burn |
Hyper | Crit 17+ | +1d12, Burn 12+ | +2 Atk CS | +3 AC Weather | - |
Basic Info
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Stats
Stat | Base | Added | Total | Notes |
---|---|---|---|---|
HP | 5 | 0 | 5 | 16 Max HP |
Attack | 8 | 0 | 8 | |
Defense | 7 | 0 | 7 | 1 Physical Evasion |
Special Attack | 5 | 0 | 5 | |
Special Defense | 9 | 0 | 9 | 1 Special Evasion |
Speed | 6 | 0 | 6 | 0 Status Evasion |
Natural Moves
Move Name | Tackle | Tail Whip | Helping Hand |
---|---|---|---|
Type | Normal | Normal | Normal |
Frequency | At-Will | At-Will | EoT |
Damage Dice | 2d6 | - | - |
Acc Check | 3 | 2 | - |
Move Range | Melee | ST, 10m | Melee |
Effect Range | On Hit | On Hit | On Use |
Effect | It HURTS | -1 Def CS | Support |
Unnatural Moves
Move Name | Charm | Covet | Curse | Flail | Yawn |
---|---|---|---|---|---|
Type | Normal | Normal | Ghost | Normal | Normal |
Frequency | EoT | Battle | EoT | EoT | Battle |
Damage Dice | - | 1d10+15 | - | Varying | - |
Acc Check | - | 2 | - | 2 | - |
Move Range | ST, 10m | Melee | Self | Melee | Burst, 3m rad |
Effect Range | On Hit | On Hit | On Use | On Use | |
Effect | -2 Atk CS | Steal Held Item | +1 Atk/Def, -1 Speed CS | It HURTS(?) | Sleep on 2nd Turn |
- When Helping Hand is used on an Ally, its next attack deals 1d20 additional damage if it connects.
- Flail deals 1d10+5 when Chandler has 70%+ of his HP; 36-70% is 2d10+10; 11-25% is 3d10+10; 6-10% of its HP is 4d10+10; 1-5% of its HP is 5d10+20
- Yawn makes all Legal Targets fall asleep at the end of the second turn after its use.
Basic Info
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Stats
Stat | Base | Added | Total | Notes |
---|---|---|---|---|
HP | 8 | 6 | 14 | 67 Max HP |
Attack | 14 | 11 | 25 | |
Defense | 12 | 3 | 15 | 3 Physical Evasion |
Special Attack | 6 | 0 | 6 | |
Special Defense | 6 | 4 | 10 | 2 Special Evasion |
Speed | 5 | 0 | 5 | 0 Status Evasion |
Natural Moves
Move Name | Defense Curl | Flail | Natural Gift | Odor Sleuth | Rollout | Tackle | Take Down | |
---|---|---|---|---|---|---|---|---|
Type | Normal | Normal | Normal | Varying | Normal | Rock | Normal | Normal |
Frequency | At-Will | EoT | EoT | At-Will | EoT | At-Will | EoT | |
Damage Dice | - | Varying | Varying | - | Varying | 2d6 | 3d10+10 | |
Acc Check | - | 2 | 2 | - | 4 | 3 | 5 | |
Move Range | Self | Melee | Melee | ST | Melee | Melee | Melee | |
Effect Range | On Use | On Hit | On Hit | On Use | On Hit | On Hit | On Hit | |
Effect | +1 Def CS | Oww(?) | Berry | Ghost/Eva Break | Damage | Damage | Recoil 4 |
Unnatural Moves
Move Name | Ice Shard | Bulldoze |
---|---|---|
Type | Ice | Ground |
Frequency | At-Will | EoT |
Damage Dice | 2d6 | 1d10+10 |
Acc Check | 2 | 2 |
Move Range | ST, 10m | Burst, 2m rad |
Effect Range | On Use | On Hit |
Effect | Interrupt | -1 Speed CS |
- Flail deals 1d10+5 when Chandler has 70%+ of his HP; 36-70% is 2d10+10; 11-25% is 3d10+10; 6-10% of its HP is 4d10+10; 1-5% of its HP is 5d10+20
- Natural Gift deals damage and changes type based on the type of berry the user is holding; the berry is consumed after use.
- Odor Sleuth negates the user's Speed Evasion, and allows for it to be hit by Normal and Ghost type moves if it otherwise wouldn't be.
- Rollout deals 1d8 > 1d8+4 > 2d8+8 > 3d10+10 > 5d10+15 damage on each turn of consecutive use until it misses or can't hit another target.
Basic Info
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Stats
Stat | Base | Added | Total | Notes |
---|---|---|---|---|
HP | 6 | 5 | 11 | 56 Max HP |
Attack | 7 | 5 | 12 | |
Defense | 5 | 0 | 5 | 1 Physical Evasion |
Special Attack | 5 | 0 | 5 | |
Special Defense | 9 | 6 | 15 | 3 Special Evasion |
Speed | 10 | 6 | 16 | 1 Status Evasion |
Natural Moves
Move Name | Bide | Growl | Charm | Quick Attack | Spark | Endure | Swift |
---|---|---|---|---|---|---|---|
Type | Normal | Normal | Normal | Normal | Electric | Normal | Normal |
Frequency | Battle | At-Will | EoT | At-Will | EoT | Center | EoT |
Damage Dice | - | - | - | 2d6 | 1d12+16 | - | 1d10+10 |
Acc Check | - | 2 | - | 2 | 2 | - | - |
Move Range | ST, 15m | Burst, 5m rad | ST, 10m | Melee | Melee | Self | ST, 10m |
Effect Range | On Hit | On Hit | On Hit | On Use | 15-20 | On Use | On Use |
Effect | Intercept | -1 Atk CS | -2 Atk CS | Interrupt | Paralysis | Survive w/ 1 HP, Intercept | No Miss |
Unnatural Moves
Move Name | Bite | Thunder Wave | Toxic | Attract |
---|---|---|---|---|
Type | Dark | Electric | Poison | Normal |
Frequency | At-Will | Center | Battle | EoT |
Damage Dice | 1d10+5 | - | - | - |
Acc Check | 2 | - | 4 | 2 |
Move Range | Melee | ST, 6m | Melee | ST, 10m |
Effect Range | 15-20 | On Hit | On Hit | On Hit |
Effect | Flinch | Paralysis | Badly Poison | Infatuation |
- If Trudy's Max HP would be lowered below 1, Endure may be used as an Intercept to allow her to survive the attack with 1 HP instead.
- When Trudy's targeted by a move, Bide can be declared as an Intercept. She may not take action on her next turn, but on the turn following, any damage she has taken since the move's declaration is returned double to the most recent attacker with no application of stats or typing.
Basic Info
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Stats
Stat | Base | Added | Total | Notes |
---|---|---|---|---|
HP | 6 | 12 | 18 | 77 Max HP |
Attack | 10 | 10 | 20 | |
Defense | 5 | 0 | 5 | 1 Physical Evasion |
Special Attack | 3 | 0 | 3 | |
Special Defense | 5 | 0 | 5 | 1 Special Evasion |
Speed | 4 | 0 | 4 | 0 Status Evasion |
Natural Moves
Move Name | Scratch | Leer | Lick | Fury Swipes | Faint Attack |
---|---|---|---|---|---|
Type | Normal | Normal | Ghost | Normal | Dark |
Frequency | At-Will | At-Will | At-Will | EoT | EoT |
Damage Dice | 2d6 | - | 1d12 | 1d10 | 1d10+10 |
Acc Check | 2 | 2 | 2 | 4 | - |
Move Range | Melee | ST, 10m | Melee | Melee | Melee |
Effect Range | On Hit | On Hit | 17-20 | On Use | On Use |
Effect | Damage | -1 Def CS | Paralysis | Scatter x5 | No Miss |
Unnatural Moves
Move Name | Move 1 | Move 2 |
---|---|---|
Type | ||
Frequency | ||
Damage Dice | ||
Acc Check | ||
Move Range | ||
Effect Range | ||
Effect |
- Mark lengthy notes on effects down here.
Basic Info
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Stats
Stat | Base | Added | Total | Notes |
---|---|---|---|---|
HP | 5 | 0 | 5 | 16 Max HP |
Attack | 3 | 0 | 3 | |
Defense | 4 | 0 | 4 | 0 Physical Evasion |
Special Attack | 3 | 0 | 3 | |
Special Defense | 4 | 0 | 4 | 0 Special Evasion |
Speed | 4 | 0 | 4 | 0 Status Evasion |
Natural Moves
Move Name | Tackle | Growl |
---|---|---|
Type | Normal | Normal |
Frequency | At-Will | At-Will |
Damage Dice | 2d6 | - |
Acc Check | 2 | 2 |
Move Range | Melee | Burst, 5m rad |
Effect Range | On Hit | On Hit |
Effect | Damage | -1 Atk CS |
Unnatural Moves
Move Name | Rock Climb |
---|---|
Type | Normal |
Frequency | EoT |
Damage Dice | 3d10+10 |
Acc Check | 5 |
Move Range | Melee |
Effect Range | 17-20 |
Effect | Confusion |
- Mark lengthy notes on effects down here.
Basic Info
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Stats
Stat | Base | Added | Total | Notes |
---|---|---|---|---|
HP | 6 | 10 | 10 | 40 Max HP |
Attack | 4 | 0 | 4 | |
Defense | 5 | 0 | 5 | 1 Physical Evasion |
Special Attack | 6 | 4 | 10 | |
Special Defense | 5 | 0 | 5 | 1 Special Evasion |
Speed | 5 | 1 | 6 | Status Evasion |
Natural Moves
Move Name | Defense Curl | Growl | Powder Snow | Water Gun | Encore |
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Type | Normal | Normal | Ice | Water | Normal |
Frequency | At-Will | At-Will | At-Will | At-Will | Battle |
Damage Dice | - | - | 2d6 | 2d6 | - |
Acc Check | - | 2 | 2 | 2 | 2 |
Move Range | Self | Burst, 5m rad | Column, 1m wid | ST, 10m | ST, 10m |
Effect Range | On Use | On Hit | 19-20 | On Hit | On Hit |
Effect | +1 Def CS | -1 Atk CS | Freeze | Wetness | Repeat |
Unnatural Moves
Move Name | Move 1 | Move 2 |
---|---|---|
Type | ||
Frequency | ||
Damage Dice | ||
Acc Check | ||
Move Range | ||
Effect Range | ||
Effect |
- When Encore successfully hits a target, the target is forced to use the same move for the next 1d4+2 turns. If it can't use the move that turn? Welp, there goes the turn.
Basic Info
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Stats
Stat | Base | Added | Total | Notes |
---|---|---|---|---|
HP | Max HP | |||
Attack | ||||
Defense | Physical Evasion | |||
Special Attack | ||||
Special Defense | Special Evasion | |||
Speed | Status Evasion |
Natural Moves
Move Name | Move 1 | Move 2 |
---|---|---|
Type | ||
Frequency | ||
Damage Dice | ||
Acc Check | ||
Move Range | ||
Effect Range | ||
Effect |
Unnatural Moves
Move Name | Move 1 | Move 2 |
---|---|---|
Type | ||
Frequency | ||
Damage Dice | ||
Acc Check | ||
Move Range | ||
Effect Range | ||
Effect |
- Mark lengthy notes on effects down here.
Basic Info
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Stats
Stat | Base | Added | Total | Notes |
---|---|---|---|---|
HP | Max HP | |||
Attack | ||||
Defense | Physical Evasion | |||
Special Attack | ||||
Special Defense | Special Evasion | |||
Speed | Status Evasion |
Natural Moves
Move Name | Move 1 | Move 2 |
---|---|---|
Type | ||
Frequency | ||
Damage Dice | ||
Acc Check | ||
Move Range | ||
Effect Range | ||
Effect |
Unnatural Moves
Move Name | Move 1 | Move 2 |
---|---|---|
Type | ||
Frequency | ||
Damage Dice | ||
Acc Check | ||
Move Range | ||
Effect Range | ||
Effect |
- Mark lengthy notes on effects down here.