Upgrader

Upgrader

The upgrader is a researcher whose pokemon are another base upon which technology can flourish. They are cybernetics and wetware specialists, who are able to give their pokemon all sorts of futuristic gadgets and gimmicks. While the pokemon become more powerful, losing bits of yourself to technology can be a bit disconcerting, and the prudent upgrader must be wary of the loyalty of his subjects.

Mechanic: Whenever the Upgrader takes a feature, it may be applied to one or all of his pokemon of choice, and most Upgrader features may be taken as many times as desired. However, for every 5 pieces of hardware applied to a single pokemon per week, their loyalty will drop one rank unless a mitigating factor was applied (Say, the party Groomer or Massage Therapist making the pokemon feel better).

Prerequisites: Researcher, Background in mechanics or medicine, INT 24
Cross-Class Prerequisite: Engineer, Background in Medicine, 24 INT OR;
Medic, Background in mechanics,24 INT OR;
Engineer, Medic, no other requirement
Ability Bonus: INT Bonuses: +1 INT
Class Features: Repair Kit, Cyber Eye

Repair Kit: Upgrader Feature
At-Will
Target: Any pokemon that has been upgraded, and is at less than 1/4th HP.
Effect: Pay 100 and roll 1d20, adding your INT modifier. On a roll of 18 or worse, target pokemon recovers ¼ of its maximum HP. On a roll of 19 or better, target pokemon recovers ½ of its maximum HP.

Cyber Eye: Upgrader Feature
One Time Use
Target: One of your pokemon.
Effect: Upon taking this feature, choose a pokemon. That pokemon now has an infared-detecting, heat-seeking, auto-lock-on device installed in its eye. This pokemon now needs 1 less to hit on rmoves requiring an accuracy check. This pokemon may target pokemon or trainers who are hidden or camouflaged, and receive no penalty for attacking through rough terrain. If the party is prompted to roll sight-based perception checks, this pokemon may roll a check at +4 if it is out. This feature may be taken multiple times but may only be applied once to each pokemon. When taken additional times, pay 2000 to apply it to your pokemon.

Upgrader Features:

Ear of the Maestro: Upgrader Feature
Prerequisites: Upgrader, 2000 py
One Time Use
Target: One of your pokemon.
Effect: This pokemon now requires 2 less to hit on moves involving sound which require an accuracy check. To hit this pokemon with moves involving sound, the opponent must roll 2 higher, and sound moves that "never miss" now have an AC of 2. This feature may be turned off as a free action when targeted by beneficial moves such as Heal Bell. When the party is prompted to roll for sound-based perception checks, this pokemon may roll a check at +4 if it is out. This feature may be taken multiple times for different pokemon.

Rocket Punch: Upgrader Feature
Prerequisites: Upgrader, 6000
One time Use
Target: A pokemon's move.
Effect: Choose one melee, melee*, or melee** attack belonging to this pokemon. This attack is now Ranged*, Ranged, or Ranged**. This feature may be taken multiple times for different pokemon.

Control Chip: Upgrader Feature
Prerequisites: Upgrader, 10,000
One Time Use
Target: Your pokemon.
Effect: This pokemon has a chip installed in their brain which causes them to be unable to disobey you, regardless of loyalty. However, their loyalty is instantly lowered to Rank 0, and if the chip is disabled the pokemon will fly into a rage, out for the upgrader's blood. This feature may be taken multiple times for different pokemon.

Filter Chip: Upgrader Feature
Prerequisites: Upgrader, 5000
One Time Use
Target: Your Pokemon.
Effect: This pokemon is immune to capture by Snaggers or Rangers, regardless of loyalty, unless a Masterball is used. Pokemon can also no longer have their stats lowered by any trainer feature. This feature may be taken multiple times for different pokemon.

Artificial Tensile Muscle: Upgrader Feature
Prerequisites: Upgrader, 7000
One Time Use
Target: Your Pokemon of Weight Class 4 or lower, and of Power 4 or lower.
Effect: This pokemon has their Power capability raised to Power 6, but also has their Weight Class raised to 6, regardless of size. This feature may be taken multiple times for different pokemon.

Smart Chip: Upgrader Feature
Prerequisites: Upgrader, 7000
One Time Use
Target: Your pokemon of Intelligence 4 or lower.
Effect: This pokemon has their Intelligence capability raised to 6. If it has or gains telepathy or Aura, it will be able to communicate with humans. This feature may be taken multiple times for different pokemon.

Drill Arm Attachment: Upgrader Feature
Prerequisites: Upgrader, Rocket Punch, 5000
One time Use
Trigger: Your pokemon that has received a Rocket Punch attachment.
Effect: This pokemon learns the pokemon move Drill Liner in their Technical movelist. Their Burrow capability is raised by 4. This feature may be taken multiple times for different pokemon.

Love of Mecha: Upgrader Feature
Prerequisites: Upgrader, at least 20 Wis
Daily
Trigger: After upgrading a pokemon
Effect: After applying an upgrade to a pokemon, roll 1d20 and add your Wisdom modifier. If you roll 16 or better, you are able to get across your love of cybernetics, and the pokemon's loyalty will not fall as a result of having itself upgraded. If you get a natural 20, the pokemon is so moved that their loyalty will rise one full rank.

Communication System: Upgrader Feature
Prerequisites: Upgrader, 10,000
One Time Use
Target: Your entire pokemon team
Effect: You have linked all of your pokemon to a closed circuit communication system. You may now give your pokemon orders from up to 2 miles away. If your pokemon is int 5 or better, they may send answers back through a hand-held communicator. This may only be taken once.

Artificial Stone Injector: Upgrader Feature
Prerequisites: Upgrader, 50,000, a pokemon of a branching evo-path
One Time Use
Target: Your first-stage pokemon of a branching evolution.
Effect: Until this pokemon properly evolves, it may switch between its different future evolutions as a move action. Keep a separate sheet for each form. However, every 15 levels spent like this will cause the pokemon's loyalty to drop by one rank. This feature may be taken multiple times for different pokemon.

Onboard Motor: Upgrader Feature
Prerequisites: Upgrader, 6000
One Time Use
Target: Your Pokemon with no surface, or a surface below 4.
Effect: This pokemon's surface capability is raised by 4. If they are already gilled or receive the upgrade "Artificial Gills," their Underwater capability will be raised by 4. This feature may be taken multiple times for different pokemon.

Artificial Gills: Upgrader Feature
Prerequisites: Upgrader, 6000
One Time Use
Target: Your pokemon.
Effect: This pokemon gains the capability "Gilled." This pokemon's Underwater capability is raised to 4.

Integrated Helicopter: Upgrader Feature
Prerequisites: Upgrader, 8000
One Time Use
Target: Your pokemon without a Sky capability, or a Sky of 4 or worse.
Effect: The Sky capability of this pokemon is raised by 4.

Recycle: Upgrader Feature
Prerequisites: Upgrader, used at least 5 Upgrader features at least once
Static
Trigger: When a pokemon is upgraded.
Effect: Whenever you finish an upgrade on a pokemon, you may choose another upgrade at least 2000 PY cheaper and apply it to a different pokemon for free.

Advertisement: Upgrader Feature
Prerequisites: Upgrader, 1000 py
One Time Use
Target: Your pokemon
Effect: This pokemon has become a walking billboard for an ad agency. As long as you keep the billboard on, a neon sign will glare brightly for everyone to see. For every day you leave the billboard on, you will receive 1000 py from the ad agency. You do not get to choose what advertisement is displayed from day to day. This pokemon also learns the move "Flash" in their technical moveset. For every 5 days in a row you leave the billboard on, the pokemon in question will have their loyalty lowered by one rank. This feature may be taken multiple times for different pokemon.

Sensory Feed: Upgrader Feature
Prerequisites: Upgrader, Cyber Eye, Ear of the Maestro, Communication System, 100 py
Static
Effect: You have a device which can let you see what any of your pokemon's cyber eyes are seeing, or hear what any of their Ear of the Maestros are hearing.

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