Name: August "Pay Day" McCall Night Shade Classes: Duelist / Ghost Ace / Ace Trainer / Speed Freak Physical Evasion: +1
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Background Details Now Night Shade, he first set his sights on League competition to make some quick cash. His expensive education came through, as he was well-taught when it came to battle theory and Pokemon training. After getting his first Sequoia badge (to go with his now useless one from Freedom City), he applied to be one of Professor Bing's aides and was quickly accepted. While running jobs for Bing, Night Shade picked up a few more badges, and found himself tangled in his own weird adventures. After the Camas Incident, Bing reassigned him full time to Benedict's group, to act as their new fourth man. |
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Key Items Items Equipment Pokeballs |
ProgressionStarting Stats: 15 Hp / 5 Attack / 5 Defense / 5 Special Attack / 5 Special Defense / 10 Speed 02: Adept Focus, Novice Occult Edu Tutor Features
Ghost Ace Move Sync - Ghost Ace Trainer Move Tutor Top Percentage Champion's Guidance Speed Freak Power Training: Speed |
Battle Features
Brutal Training Boost Training Critical Moment Duelist Momentum Expend Momentum Duelist’s Feint Competition Seize The Moment Equilibrium Ghost Step Boo! Haunting Curse Critical Velocity Inescapable Speed Speed Expertise |
The McCalls
PostsJanuary 13th Did you miss me? I know it's been quiet for a bit – you all read my last Gym Battle Round-Up, I hope – but here I am with a small update. Professor Bing, my boss, has officially reassigned me. As of tomorrow, I'll be working with Professor Benedict, his lab, and, specifically, his aides, basically on loan. I don't mind the move since the rest of Bing's aides are pretty terrifying and shady (and Night don't play that no more). If you've been following the news in Sequoia, you might have heard of Benedict's aides. They're the ones who blew up that building in Camas and one of them died. But don't worry about me, I'm already dead inside, so there's not a lot more they could do! January 14th I met the team today and things have gone about as well as I expected. They're a bunch of nerds, which is good, because as you might remember from the Madrona Incident, I am not actually qualified to handle field research. Anyway, introductions went alright, I gave them the usual explanation of The Deal, and outside of a bit of passive-aggressive friction, I think things will go smoothly. Benedict even gave us our first assignment: we'll be working with the Watchers to help handle some thefts out in Bitterbrush. So, basically, in Hell. We actually got all the way to Bitterbrush today via (haunted) train and (oddly bug-infested) desert road. The train was targeted by ghost banditos, which is the kind of ecto-nonsense that I've come to accept as normal. The trip through the desert involved a sudden sandstorm and a very sick Steelix coughing up a whole bunch of bugs – he's off at Benedict's getting treatment and should make a recovery. Tonight, I'm actually staying at one of my new team mate's parents' house. Land is rock bottom prices here, so if you're looking for a place to move and you don't mind living in a blasted hellscape, come by Bitterbrush and pay a dollar an acre. Although, I will admit that at night, it's not so bad. The sky is clear and the town is small, so you can see a whole lot of stars while you're out having a pre-bed smoke, which is more than I can say for Freedom City. I'm kind of afraid of tripping over a Skorupi in the dark, though. January 16th So, turned out the bad guy was the local gym leader - a Dr. Rashers, who also ran the museum in town, and has been stealing artifacts to sell them on the black market. Smart, if he'd done just a little and run off with the cash, but instead we've got this heaping mound of evidence that's gonna get him put away for awhile. There are some particular details with who, exactly, he was selling to that's got me worried, but I can't go into that here. While the Watchers take over tying up the loose ends of the case, the gym here has had to shut down and call in their Vice Leader to clean up the mess. Of course, that means we won't get a chance to challenge the gym anytime soon. But, at least I got the team out to get totally wasted to celebrate case closed. The party scene aside, I'm gonna be happy to put Bitterbrush behind me for a bit. The wasteland out here is just lousy with ghosts, and not the cute, cuddly Gastly kind. Investigating Rashers got me introduced to a weird little witch girl (see my earlier post: Magic, Like Anime, Is Real!), La Femme. She was actually looking into one of the potential buyers, but after we wrapped up, she came out to where I was spending the night - totally crushing on me, right? - and invited me to come help her with a ghost hunt. Since I guess that's Sort of My Thing Now, I said sure, and then we got in a car with a couple strangers (this is key) and drove off into the desert. Apparently, a Western flick was supposed to be shot out here a long time ago, but after a bunch of bizarre deaths on set, shooting was canceled. La Femme had a feeling that the ghost of the movie's producer, villain, and final victim was probably haunting the place, and called him the Axe Man. We found an Eekape, a really rare, niche ghost created from beheading victims, and he definitely has a thing for axes, so initially we thought we took care of the haunting. But, of course, one of the guys La Femme trusted to take us out there stole the car, summoned a real monster, and left us to die. We escaped without getting close enough to the phantom to ID it; if you plan to go out that way, I can't recommend it. For now, I'm just gonna focus on getting back to Aralia for a promised gym battle there against Nick Explosion. Stay tuned for the next Gym Battle Round-Up! |
Pokemon
- Banette
- Drifblim
- Mismagius
- Somberado
- Shedinja
- Dehedra
- Necturna
- Cofagrigus
- Gastriotrio
- Dhelmise
- Mimikyu
- Kabbalahan
- Giratina
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Overland | 5 |
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Levitate | 6 |
High Jump | 1 |
Long Jump | 2 |
Power | 2 |
Darkvision | |
Dead Silent | |
Invisibility | |
Phasing | |
Stealth |
Phobos: Male Banette | Type: Ghost | Evasion: 2/2/6 | Tutor Points: - | ||
---|---|---|---|---|---|
Level 50, xxxx EXP | Held Item: Courier Badge (+1 Movement) / Great Ball or Pester Burn (Gyms) | HP: 132/132 | Injuries: 0 | Size: Medium (2) | |
Training | Regimen: Focused / Brutal | Digestion: - | Unlocked: Speed | ||
Ability | Usage | Special Effect | |||
Frisk | Static | The user gains +2 Accuracy against adjacent targets. | |||
Mojo | Static | User's Ghost Moves ignore Normal Type Immunity. | |||
Voodoo | Daily - Free Action | Connection - Curse. If the user uses Curse as a Ghost-Type, an additional target is Cursed. | |||
Haunt | Static | User deals an additional +5 damage with Ghost Moves, increased to +10 if under 1/3rd max hitpoints. | |||
Sniper | Static | User's Critical Hits deal an additional +3d10 damage. | |||
Slasher | Static | |= User gains +2 DB to any Move with DB6 or less, and Shadow Claw deals Super Effective damage to Normal-Type targets. |
Proud (+HP, -SpA) | |||||
---|---|---|---|---|---|
Stat | Base | Added | Value | ||
Hit Points | 7 | +17 | 24 | ||
Attack | 14 | +16 | 30 | ||
Defense | 7 | +4 | 11 | ||
Special Attack | 6 | +0 | 6 | ||
Special Defense | 6 | +4 | 10 | ||
Speed | 15 | +19 | 34 |
Improvements / Edges | ||
---|---|---|
Source | Effect | |
Top Percentage | +2 Attack, +2 Speed. | |
Advanced Connection | Curse doesn't take a slot. | |
Ghost Sync | Ghost Sync Snatch. | |
Accuracy Training | Gunk Shot. |
Moves | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Range | Special Effect | Source | |
Thief | Scene | 2 | Dark | DB8 | Physical | Melee, 1 target | Choose one of target's Held Items or Accessories – equip it to the user. | Technical Machine. |
Shadow Claw | EOT | 2 | Ghost | DB9 | Physical | Melee, 1 target | Pass. Crits on 18+. | Natural. |
Shadow Sneak | At-Will | 2 | Ghost | DB8 | Physical | Melee, 1 target | Priority. | Natural. |
Gunk Shot | Daily x 2 | 4 | Poison | DB12 | Physical | 6, 1 target | Smite. Poisons on 15+. | Egg. |
Surprise Delivery | Scene x 2 | 2 | Flying | DB7 | Physical | 8, 1 target | Priority. User must have a Held Item to use. Delivery items have bonus effects. Pester Ball, Pokeball, Cap Ammo, Dream Smoke, Hazard items. | Technical Machine. |
Steal Breath | Scene x 2 | - | Dark | - | Status | 6, 1 target | If target uses a Self-Targeting Status Move, you may gain the benefits instead as an Interrupt. | Natural. Ghost Sync Snatch. |
Pain Split | Daily x 2 | - | Ghost | - | Status | 4, 1 target | User and target both lose half their Hit Points. Add lose Hit Points together and divide by two – user and target both heal that many Hit Points. Does not cause Injuries until fully resolved and never causes Massive Damage. Cannot be prevented. | Move Tutor. |
Curse | Scene | - | Ghost | - | Status | 8, 1 target | User loses 1/3rd Max Hit Points and Curses target. | Advanced Connection. |
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Overland | 1 |
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Swim | 1 |
Sky | 6 |
High Jump | 3 |
Long Jump | 3 |
Power | 5 |
Darkvision | |
Dead Silent | |
Inflatable | |
Shrinkable |
Deimos: Male Drifblim | Type: Ghost/Flying | Evasion: 2/2/6 | Tutor Points: - | ||
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Level 50, xxxx EXP | Held Item: - | HP: 147/147 | Injuries: 0 | Size: Medium (2) | |
Training | Regimen: Focused / Brutal | Digestion: Salty Sitrus | Unlocked: Speed | ||
Ability | Usage | Special Effect | |||
Aftermath | Scene – Free Action | Trigger: User Faints. Resolution: All targets in a Burst 1 lose three Ticks of Hit Points. | |||
Unburden | Static | User's default Speed is +2 Combat Stages. When holding a Held Item, user's Speed is lowered 2 Combat Stages. | |||
Flare Boost | Scene - Swift Action | If Burned, the user gains +3 Attack and Special Attack Combat Stages. | |||
Haunt | Static | User deals an additional +5 damage with Ghost Moves, increased to +10 if under 1/3rd max hitpoints. | |||
Sniper | Static | User's Critical Hits deal an additional +3d10 damage. |
Bold (+Def, -Atk) | |||||
---|---|---|---|---|---|
Stat | Base | Added | Value | ||
Hit Points | 15 | +14 | 29 | ||
Attack | 6 | +0 | 6 | ||
Defense | 6 | +6 | 12 | ||
Special Attack | 9 | +19 | 28 | ||
Special Defense | 5 | +5 | 10 | ||
Speed | 14 | +16 | 30 (42) |
Improvements / Edges | ||
---|---|---|
Source | Effect | |
Effective Methods | Gain Exploit Ability. | |
Speed Freak | Gain Sniper Ability. | |
Ghost Ace | Gain Haunt Ability. | |
Move Tutor | Learn Air Cutter. | |
Move Tutor | Learn Charge Beam. | |
Move Tutor | Learn Defog. | |
Move Tutor | Learn Trick. |
Moves | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Range | Special Effect | Source | |
Clear Smog | Scene x 2 | - | Poison | DB5 | Special | 6, 1 target | Resets target's Combat Stages and removes all Coats. Cannot miss. | Natural - Inheritance. |
Shadow Ball | EOT | 2 | Ghost | DB10 | Special | 8, 1 target | Lowers target's Special Defense 1 Combat Stage on 17+. | Natural. |
Focus Energy | At-Will | - | Normal | - | Status | Self | User is Pumped, increasing Crit Range by +2 (default 18+). | Natural. |
Air Cutter | At-Will | 2 | Flying | DB8 | Special | Cone 2 | Crits on 18+. | Move Tutor. |
Charge Beam | At-Will | 4 | Electric | DB5 | Special | 6, 1 target | On hit, roll 1d20. On 7+, Special Attack raises 1 Combat Stage. | Move Tutor. |
Defog | Daily x 2 | - | Flying | - | Status | Field | Weather is Clear and destroy all Blessings, Coats, and Hazards. | Move Tutor - Egg. |
Trick | Scene | 2 | Psychic | - | Status | 5, 2 targets | Swap Held Items! | Move Tutor. |
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Overland | 1 |
---|---|
Swim | 3 |
Levitate | 8 |
High Jump | 1 |
Long Jump | 1 |
Power | 3 |
Darkvision | |
Dead Silent | |
Invisibility | |
Phasing |
Adrestia: Female Mismagius | Type: Ghost | Evasion: 3/4/6 | Tutor Points: - | ||
---|---|---|---|---|---|
Level 50, xxxx EXP | Held Item: Expert Belt (+8 SE damage, -4 other damage) | HP: 123/123 | Injuries: 0 | Size: Medium (2) | |
Training | Regimen: Focused/Brutal | Digestion: - | Unlocked: Speed | ||
Ability | Usage | Special Effect | |||
Levitate | Static | User is immune to Ground Type Moves and gains Levitate +4. | |||
Sorcery | Static | User's Base Special Attack Stat is increased by +5, with an additional +1 for every 10 levels. Cannot be disabled. | |||
Fade Away | Scene - Standard | As an Interrupt, if the user is targeted by a Physical Attack, they turn Invisible and immediately Shift, and ignore all damage and effects of the triggering Attack. Defensive. | |||
Haunt | Static | User deals an additional +5 damage with Ghost Moves, increased to +10 if under 1/3rd max hitpoints. | |||
Sniper | Static | User's Critical Hits deal an additional +3d10 damage. | |||
High Arcana | Scene x2 - Free | Add +4 Damage Base to Magical Leaf, Mystical Fire, or Power Gem. Passively, gain a fancier hat. |
Modest (+SpA, -Atk) | |||||
---|---|---|---|---|---|
Stat | Base | Added | Value | ||
Hit Points | 7 | +14 | 21 | ||
Attack | 5 | +0 | 5 | ||
Defense | 7 | +8 | 15 | ||
Special Attack | 24 | +16 | 40 | ||
Special Defense | 12 | +10 | =22 | ||
Speed | 18 | +12 | 30 |
Improvements / Edges | ||
---|---|---|
Source | Effect | |
Speed Freak | Gain Sniper. | |
Ghost Ace | Gain Haunt Ability. | |
Elite Trainer | Learn Magical Leaf. | |
Elite Trainer | Learn Mystical Fire. | |
Elite Trainer | Learn Power Gem. | |
Elite Trainer | Learn Shadow Ball. | |
Top Percentage | +1 to all stats. | |
Move Tutor | Learn Nasty Plot. |
Moves | ||||||||
---|---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Range | Special Effect | Source | |
Shadow Ball | EOT | 2 | Ghost | DB10 | Special | 8, 1 target | Lowers target's Special Defense 1 Combat Stage on 17+. | Natural. |
Psybeam | At-Will | 2 | Psychic | DB7 | Special | 6, 1 target | Confuses on 19+. | Natural. |
Magical Leaf | EOT | - | Grass | DB6 | Special | 8, 1 target | Cannot miss. | Natural. |
Mystical Fire | EOT | 2 | Fire | DB7 | Special | 6, 1 target | Lowers target's Special Attack by 1 Combat Stage. | Natural. |
Power Gem | At-Will | 2 | Rock | DB8 | Special | 6, 1 target | - | Natural. |
Dead Scream | At-Will | =2 | Ghost | DB6 | Special | 3, 1 target | If used round before, +4 DB. If used two rounds before, +8 DB. Sonic. | Technical Machine. Ghost Sync Echoed Voice. PP Up. |
Nasty Plot | EOT | - | Dark | - | Status | Self | Raises user's Special Attack by 2 Combat Stages. | Move Tutor - Egg. |
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Overland | 6 |
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Swim | 2 |
Levitate | 6 |
High Jump | 1 |
Long Jump | 1 |
Power | 3 |
Darkvision | |
Dead Silent | |
Invisibility | |
Phasing |
Anteros: Male Somberado | Type: Ghost/Dark | Evasion: 2/3/6 | Tutor Points: - | ||
---|---|---|---|---|---|
Level 50, xxxx EXP | Held Item: Dark Glasses (+1 Crit, -1 Acc) | HP: 120/120 | Injuries: 0 | Size: Medium (3) | |
Training | Regimen: Focused/Brutal | Digestion: - | Unlocked: Speed | ||
Ability | Usage | Special Effect | |||
Bullet Time | Static | User's Priority or Interrupt Moves are Range 6, 1 target, and crit on 18+. | |||
Technician | Static | User's Moves with a Damage Base of 6 or lower have their base increased by 2. Always applies to Double Strike and Fivestrike Moves. | |||
Perforate | Static | |= User's Moves ignore Type-based Immunities and instead are considered neutral effective. | |||
Haunt | Static | User deals an additional +5 damage with Ghost Moves, increased to +10 if under 1/3rd max hitpoints. | |||
Sniper | Static | User's Critical Hits deal an additional +3d10 damage. |
Proud (+HP, -SpA) | |||||
---|---|---|---|---|---|
Stat | Base | Added | Value | ||
Hit Points | 7 | +13 | 20 | ||
Attack | 11 | +19 | 30 | ||
Defense | 5 | +5 | 10 | ||
Special Attack | 6 | +0 | 6 | ||
Special Defense | 7 | +8 | 15 | ||
Speed | 20 | +15 | 35 |
Improvements / Edges | ||
---|---|---|
Source | Effect | |
Effective Methods | Gain Exploit Ability. | |
Speed Freak | Gain Sniper Ability. | |
Ghost Ace | Gain Haunt Ability. | |
Elite Trainer | Learn Standoff. | |
Ghost Sync | Sync Standoff. | |
Top Percentage | +2 Attack, +2 Speed. |
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Range | Special Effect | |
Desperado | At-Will | 2 | Dark | DB7/10/13/16/19 | Physical | 6, 2 target | Fivestrike. May deal Ghost Type damage. PP Up. Cool. |
Shadow Sneak | At-Will | 2 | Ghost | DB8 | Physical | Melee, 1 target | Priority. |
Bullet Seed | EOT | 4 | Grass | DB5/8/11/14/17 | Physical | 6, 1 target. | Fivestrike. Cool. |
Bullet Punch | At-Will | 2 | Steel | DB6 | Physical | Melee, 1 target | Priority. |
Gunk Shot | Daily x 2 | 5 | Poison | DB12 | Physical | 6, 1 target | Smite. Poisons on 15+. Cool. |
Endure | Daily | - | Normal | - | Status | Self | When hit by a damaging Move, Endure is a Free Action. If the user would have their HP reduced to 0 or less, it is instead set to 1. |
Shadow Game | Scene | - | Ghost | - | Status | 10, 1 target | Duels with the target. Duelists may only attack each other, cannot switch out, or move more than 10 meters away from each other. Breaking these rules allows the other Duelist to shift adjacent and make an Attack of Opportunity that cannot miss. Other combatants cannot target Duelists with Status Moves, and all other attacks are made at a -10 Accuracy penalty. The Duel ends when one combatant faints. Ghost Standoff. |
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Overland | 3 |
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Swim | 3 |
Sky | 5 |
High Jump | 2 |
Long Jump | 2 |
Power | 1 |
Naturewalk (Grassland, Forest) | |
Darkvision | |
Dead Silent | |
Soulless | |
Wall-climber |
Eros: Male Shedinja | Type: Bug/Ghost | Evasion: 0/0/6 | Tutor Points: - | ||
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Level 50, xxxx EXP | Held Item: Shedinjite | HP: 1/1 | Injuries: - | Size: Small (1) | |
Training | Regimen: Focused/Brutal | Digestion: Sweet Lum (+4 Eva, +4 Acc EoT, cure Status) | Unlocked: Speed | ||
Ability | Usage | Special Effect | |||
Wonder Guard | Static | User may only be hit or damaged by Super Effective Moves; only works if the user has weaknesses. Defensive. | |||
Dodge | Daily - Free Action | If the user would be hit by a damaging Move, that Move instead misses. Defensive. | |||
Magic Guard | Static | The user is immune to damage and HP loss from non-damaging Move sources. | |||
Haunt | Static | User deals an additional +5 damage with Ghost Moves, increased to +10 if under 1/3rd max hitpoints. | |||
Sniper | Static | User's Critical Hits deal an additional +3d10 damage. | |||
Shadow Clone | Daily - Free Action | Mega. If the User would faint while Mega-Evolved, instead set HP to 1, remove all Status Afflictions, and then un-Mega. |
Jolly (+Spe, -SpA) | |||||
---|---|---|---|---|---|
Stat | Base | Added | Value | ||
Hit Points | 0 | +0 | 0 | ||
Attack | 11 (13) | +30 | 40 (42) | ||
Defense | 5 | +0 | 5 | ||
Special Attack | 1 | +0 | 1 | ||
Special Defense | 3 | +0 | 3 | ||
Speed | 14 (22) | +28 | 42 (50) |
Improvements / Edges | ||
---|---|---|
Source | Effect | |
Effective Methods | Gain Exploit Ability. | |
Speed Freak | Gain Sniper. | |
Ghost Ace | Gain Haunt Ability. | |
Elite Trainer | Learn Shadow Sneak. | |
Elite Trainer | Learn Spite. | |
Move Tutor | Learn Bug Bite. | |
Move Tutor | Learn Phantom Force. | |
Top Percentage | +2 Attack, +2 Speed. |
Moves | |||||||
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Name | Frequency | AC | Type | Damage | Range | Special Effect | |
Bug Bite | At-Will | 2 | Bug | DB8 | Physical | Melee, 1 target | Steals target's Digestion Buff, ignoring scene limit. |
Phantom Force | Scene x2 | 2 | Ghost | DB11 | Physical | Melee, 1 target | Set-Up – User is removed from the field. Resolution – User may place themselves adjacent to any target, then attack. Cannot be made to fail/miss or be Intercepted. |
Shadow Sneak | At-Will | 2 | Ghost | DB8 | Physical | Melee, 1 target | Priority. |
Night Slash | EOT | 2 | Dark | DB7 | Physical | Melee, pass | Crits on 18+. |
Metal Claw | At-Will | 3 | Steel | DB5 | Physical | Melee, 1 target | Raises Attack 1 Combat Stage on 18+. Spirit Surge. |
Endure | Daily | - | Normal | - | Status | Self | When hit by a damaging Move, Endure is a Free Action. If the user would have their HP reduced to 0 or less, it is instead set to 1. |
Spite | Scene | - | Ghost | - | Status | - | As a Free Action when hit by a Move, Disable that Move. |
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Overland | 1 |
---|---|
Swim | 2 |
Levitate | 6 |
High Jump | 1 |
Long Jump | 1 |
Power | 1 |
Axe Tosser | |
Darkvision | |
Dead Silent |
Cycnus: Male Dehedra | Type: Ghost/Poison | Evasion: 4/4/5 | Tutor Points: - | ||
---|---|---|---|---|---|
Level 50, xxxx EXP | Held Item: - | HP: 126/126 | Injuries: - | Size: Medium (1) | |
Training | Regimen: Focused/Brutal | Digestion: Salty Sitrus (20 hp total) | Unlocked: Speed | ||
Ability | Usage | Special Effect | |||
Levitate | Static | User is immune to Ground Type Moves and gains Levitate +4. | |||
Stench | Static | User's Moves now Flinch on 18+ or have their Flinch range extended by +3. Whenever the user Flinches a target, that target suffers a -2 Accuracy penalty for one round. | |||
Rot | Scene - Free Action | If the user is hit by a Melee attack, the attacker is Badly Poisoned. | |||
Haunt | Static | User deals an additional +5 damage with Ghost Moves, increased to +10 if under 1/3rd max hitpoints. | |||
Sniper | Static | User's Critical Hits deal an additional +3d10 damage. |
Serious (+Spe, -Spe) | |||||
---|---|---|---|---|---|
Stat | Base | Added | Value | ||
Hit Points | 15 | +12 | 22 | ||
Attack | 10 | +0 | 10 | ||
Defense | 7 | +13 | 20 | ||
Special Attack | 15 | +12 | 27 | ||
Special Defense | 10 | +11 | 20 | ||
Speed | 13 | +12 | 25 |
Improvements / Edges | ||
---|---|---|
Source | Effect | |
Attack Conflict | Ignore Attack. | |
Speed Freak | Gain Sniper. | |
Ghost Ace | Gain Haunt Ability. | |
Elite Trainer | Learn Sludge Bomb. | |
Ghost Sync | Sync Guillotine. | |
Technical Machine | Learn Toxic. | |
Top Percentage | +1 to all stats. |
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Range | Special Effect | |
Executioner's Axe | Daily | - | Ghost | - | Status | Melee, 1 target | Execute. Ghost Guillotine. |
Dark Pulse | EOT | 2 | Dark | DB8 | Special | 8, 1 target | Aura. Flinches on 17+ (14+). |
Earth Power | EOT | 2 | Ground | DB9 | Special | 6, 1 target | Groundsource. Lower's Special Defense on 16+. |
Ghost Axe | At-Will | 2 | Ghost | DB10 | Special | 4, 1 target | Calculate damage with target's Defense. |
Venoshock | Scene x 2 | 2 | Poison | DB9 / DB15 | Special | 6, 1 target | Against Poisoned targets, use higher DB. |
Pain Split | Daily x 2 | - | Normal | - | Status | 4, 1 target | User and target both lose half their Hit Points. Add lose Hit Points together and divide by two – user and target both heal that many Hit Points. Does not cause Injuries until fully resolved and never causes Massive Damage. Cannot be prevented. |
Toxic | Scene x 2 | 4 | Poison | - | Status | 4, 1 target | Badly Poisons. If User is Poison-Type, cannot miss. |
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Overland | 6 |
---|---|
Swim | 5 |
Levitate | 6 |
High Jump | 2 |
Long Jump | 2 |
Power | 5 |
Darkvision | |
Dead Silent | |
Invisibility | |
Naturewalk (Forest) | |
Perfect Mimicry | |
Phasing |
Eris: Female Necturna | Type: Grass/Ghost | Evasion: 4/4/6 | Tutor Points: - | ||
---|---|---|---|---|---|
Level 50, xxxx EXP | Held Item: Deluxe Sequoia Badge (Grants Teamwork) | HP: 120/120 | Injuries: - | Size: Large (4) | |
Training | Regimen: Focused/Brutal | Digestion: - | Unlocked: Speed | ||
Ability | Usage | Special Effect | |||
Telepathy | Static | User gains +1 Evasion. If an Ally would hit you with an AoE attack, you may Disengage as a Free Action before the attack resolves. | |||
Strong Jaw | Static | Raises the Damage Base of all Bite and Fang Moves by +2 DB. | |||
Soulstealer | Scene - Free Action | If the user causes a target to faint, user removes 1 Injury and recovers 25% Max Hit Points. | |||
Haunt | Static | User deals an additional +5 damage with Ghost Moves, increased to +10 if under 1/3rd max hitpoints. | |||
Sniper | Static | User's Critical Hits deal an additional +3d10 damage. |
Proud (+HP, -SpA) | |||||
---|---|---|---|---|---|
Stat | Base | Added | Value | ||
Hit Points | 8 | +12 | 20 | ||
Attack | 13 | +14 | 27 | ||
Defense | 11 | +10 | 21 | ||
Special Attack | 8 | +0 | 6 | ||
Special Defense | 13 | +9 | 22 | ||
Speed | 15 | +15 | 30 |
Improvements / Edges | ||
---|---|---|
Source | Effect | |
Speed Freak | Gain Sniper. | |
Ghost Ace | Gain Haunt Ability. | |
Elite Training | Learn Super Fang. | |
Elite Training | Learn Thunder Fang. | |
Ghost Sync | Sync Thunder Fang. | |
Sketch | Replace Sketch with Shell Smash. | |
PP Up | Freq Up on Shell Smash. | |
Top Percentage | +1 to all stats. |
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Range | Special Effect | |
Leaf Blade | EOT | 2 | Grass | DB11 | Physical | Melee, Pass | Crits on 18+. |
Poison Fang | EOT | 2 | Poison | DB7 | Physical | Melee, 1 target | Badly Poisons on 17+. |
Bogey Bite | At-Will | 3 | Ghost | DB11 | Physical | Melee, 1 target | Paralyzes or Flinches on 18/19 - flip a coin. Paralyzes and Flinches on 20. |
Shell Smash | Scene x2 | - | Normal | - | Status | Self | User gets +2 Attack, +2 Sp Atk, +2 Speed, -1 Defense, -1 Special Defense. |
Super Fang | Scene | 4 | Normal | - | Physical | Melee, 1 target | Target loses half of their current hitpoints. |
Toxic Spikes | EOT | - | Poison | - | Status | 6, Hazard | Toxic spikes or whatever. |
Will-O-Wisp | EOT | 5 | Fire | - | Status | 6, 1 target | Burns. |
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Overland | 3 |
---|---|
Swim | 2 |
Levitate | 5 |
High Jump | 1 |
Long Jump | 1 |
Power | 7 |
Darkvision | |
Dead Silent | |
King of the Beach (Groundshaper) | |
Invisibility | |
Phasing |
Pothos: Male Cofagrigus | Type: Ghost/Ground | Evasion: 6/5/4 | Tutor Points: - | ||
---|---|---|---|---|---|
Level 50, xxxx EXP | Held Item: - | HP: 117/117 | Injuries: - | Size: Medium (4) | |
Training | Regimen: Focused/Brutal | Digestion: - | Unlocked: Speed | ||
Ability | Usage | Special Effect | |||
Sand Stream | Scene x 3 – Swift Action | Weather is Sandstorm for 1 full round. User is always immune to damage from Sandstorm. | |||
Mummy | At-Will - Free Action | When hit by a Melee Attack, disable one of the attacker's Abilities until end of Scene or switched out. | |||
Cursed Body | Scene - Free Action | When hit by a Move, disable that Move. | |||
Haunt | Static | User deals an additional +5 damage with Ghost Moves, increased to +10 if under 1/3rd max hitpoints. | |||
Speed Boost | Static | At the end of each round, gain +1 Speed Combat Stage. |
Bold (+Def, -Atk) | |||||
---|---|---|---|---|---|
Stat | Base | Added | Value | ||
Hit Points | 7 | +12 | 19 | ||
Attack | 4 | +0 | 4 | ||
Defense | 18 | +12 | 30 | ||
Special Attack | 11 | +10 | 21 | ||
Special Defense | 12 | 16 | 28 | ||
Speed | 10 | +10 | 20 |
Improvements / Edges | ||
---|---|---|
Source | Effect | |
Speed Freak | Gain Speed Boost Ability. | |
Ghost Ace | Gain Haunt Ability. | |
Elite Trainer | Learn Snatch. | |
Top Percentage | +1 to all stats. | |
Ghost Sync | Ghost Sync Guard Split. | |
Accuracy Training | Lower Will-o-Wisp AC. |
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Range | Special Effect | |
Earth Power | EOT | 2 | Ground | DB11 | Special | 6, 1 target | Groundsource. Lowers Special Defense 1 Combat Stage on 16+. |
Hex | EOT | 2 | Ghost | DB9 / DB15 | Special | 6, 1 target | Scene – if target has a Status Affliction, DB increases to 13 (15). |
Sand Whispers | Scene x 2 | 4 | Ground | DB6 | Special | 5, 1 target | Vortex. |
Mummy Rot | Scene | - | Ghost | - | Status | Melee, 1 target | Target loses 5 Defense and 5 Special Defense. If they do, the user gains 5 DR. Ghost Sync Guard Split. |
Haze | Scene x 2 | - | Ice | - | Status | Field | Resets all Combat Stages to default (usually 0). |
Snatch | Scene x 2 | - | Dark | - | Status | 6, 1 target | Interrupt. Target's Self-Targeting Move benefits you instead. |
Will-O-Wisp | EOT | 4 | Fire | - | Status | 6, 1 target | Burns. |
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Overland | 1 |
---|---|
Swim | 2 |
Levitate | 4 |
High Jump | 1 |
Long Jump | 1 |
Power | 1 |
Darkvision | |
Dead Silent | |
Invisibility | |
Mob Mentality | |
Phasing |
Erinyes: Male and Female Gastriotrio | Type: Ghost/Poison | Evasion: 3/3/5 | Tutor Points: - | ||
---|---|---|---|---|---|
Level 50, xxxx EXP | Held Item: "Gengarite" | HP: 138/138 | Injuries: - | Size: Huge (1) | |
Training | Regimen: Focused/Brutal | Digestion: - | Unlocked: Speed | ||
Ability | Usage | Special Effect | |||
Levitate | Static | User is immune to Ground Type Moves and gains Levitate +4. | |||
Spiteful Intervention | Static | Connection – Spite. You may also use Spite when an ally is hit. | |||
Cluster Mind | Static | User has an additional 2 Move Slots. | |||
Haunt | Static | User deals an additional +5 damage with Ghost Moves, increased to +10 if under 1/3rd max hitpoints. | |||
Sniper | Static | User's Critical Hits deal an additional +3d10 damage. | |||
Gastly Rush | At-Will - Free Action | Mega: The user reduces their maximum Hit Points by a Tick for the rest of the Scene, but makes a Ghost-Typed Special Struggle against a foe within 3 meters. These attacks automatically hit foes within the swarm. A foe can be hit only once each round this way. Bonus: Requiem of Souls may be performed as DB16 but Special, Burst 3, Friendly, and cannot miss. |
Mob (+4 HP, -2 Atk, -2 Spe) | |||||
---|---|---|---|---|---|
Stat | Base | Added | Value | ||
Hit Points | 11 | +15 | 26 | ||
Attack | 6 | +0 | 6 | ||
Defense | 7 | +8 | 15 (+10) | ||
Special Attack | 14 | +13 | 27 | ||
Special Defense | 9 | +12 | 21 | ||
Speed | 16 | +12 | 28 |
Improvements / Edges | ||
---|---|---|
Source | Effect | |
Effective Methods | Gain Exploit Ability. | |
Speed Freak | Gain Sniper Ability. | |
Ghost Ace | Gain Haunt Ability. | |
Accuracy Training | Lower Hypnosis AC. | |
Accuracy Training | Lower Icy Wind AC. | |
Accuracy Training | Lower Focus Blast AC. | |
Advanced Connection | Spite doesn't take a slot. | |
Move Tutor | Learn Icy Wind. | |
Move Tutor | Learn Explosion. | |
Ghost Sync | Sync Explosion. | |
Alternative Energy | Stat Swap Explosion. | |
Top Percentage | +1 to all stats. |
Inheritance: Clear Smog, Will-O-Wisp (30), Haze (40)
Mob Mentality: Instead of evolving, attract additional Pokemon to form a Mob. At 30, triple Pokemon, Large size, and becomes both Male and Female. At 35, triple Pokemon and Huge size. Replace High Ability with Cluster Mind.
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Range | Special Effect | |
Sludge Bomb | EOT | 2 | Poison | DB11 | Special | 8, 1 target | Poisons on 15+. |
Dark Pulse | EOT | 2 | Dark | DB8 | Special | 8, 1 target | Flinches on 17+. Aura. |
Icy Wind | EOT | 2 | Ice | DB6 | Special | Cone 2 | Lowers Speed 1 Combat Stage. |
Focus Blast | Scene x2 | 6 | Fighting | DB12 | Special | 6, 1 target | Smite. Lower's Special Defense 1 Stage on 18+. Aura. |
Requiem of Souls | Daily | 2 | Ghost | DB27 | Special | Burst 2 | Set user's Hit Points to -50%. Ghost Sync Explosion. |
Shadow Ball | EOT | 2 | Ghost | DB10 | Special | 8, 1 target | Lowers Special Defense 1 Combat Stage on 17+. |
Haze | Scene x 2 | - | Ice | - | Status | Field | Reset all combatants' Combat Stages to default, usually 0. |
Hypnosis | Scene x 2 | 5 | Psychic | - | Status | 4, 1 target | Sleeps. |
Night Shade | Scene x 2 | 2 | Ghost | - | Special | 8, 1 target | Target loses Hit Points equal to the user's level. |
Spite | Scene | - | Ghost | - | Status | - | As a Free Action when hit by a Move, Disable that Move. |
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Overland | 5 |
---|---|
Levitate | 6 |
High Jump | 1 |
Long Jump | 2 |
Power | 2 |
Darkvision | |
Dead Silent | |
Invisibility | |
Phasing | |
Stealth |
Remus: Genderless Dhelmise | Type: Ghost/Grass | Evasion: 3/4/4 | Tutor Points: - | ||
---|---|---|---|---|---|
Level 50, xxxx EXP | Held Item: Cool Fashion or Iron Ball | HP: 120/120 | Injuries: 0 | Size: Medium (6) | |
Training | Regimen: Focused/Brutal | Digestion: - | Unlocked: Speed | ||
Ability | Usage | Special Effect | |||
Anchored | Static | User has an Anchor token, which cannot be more than 3 meters from themself. Move the Anchor to any square within 3 meters of user as a Swift. Attacks may originate from the Anchor and become Melee, 1 target, deal +2d6 damage, and are always Physical. | |||
Steelworker | Scene – Free Action | If the user takes damage while adjacent to their Anchor token, they may calculate damage as if only Steel-Typed. The user always has STAB on Steel-Type Moves that originate from its Anchor. | |||
Tolerance | Static | Any types resisted by the user are resisted one step further. | |||
Haunt | Static | User deals an additional +5 damage with Ghost Moves, increased to +10 if under 1/3rd max hitpoints. | |||
Sniper | Static | User's Critical Hits deal an additional +3d10 damage. |
Jolly (+Spe, -SpA) | |||||
---|---|---|---|---|---|
Stat | Base | Added | Value | ||
Hit Points | 8 | +12 | 20 | ||
Attack | 14 | +13 | 27 | ||
Defense | 11 | +11 | 22 | ||
Special Attack | 9 | +0 | 9 | ||
Special Defense | 10 | +11 | 21 | ||
Speed | 13 | +13 | 26 |
Improvements / Edges | ||
---|---|---|
Source | Effect | |
Effective Methods | Gain Exploit Ability. | |
Speed Freak | Gain Sniper Ability. | |
Ghost Ace | Gain Haunt Ability. | |
Elite Trainer | Learn Shadow Ball. | |
Accuracy Training | Lower Drag Down's AC. | |
Technical Machine | Learn Bulldoze. | |
Technical Machine | Learn Swords Dance. | |
Top Percentage | +1 to all stats. |
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Range | Special Effect | |
Bulldoze | EOT | 2 | Ground | DB9 | Physical | Burst 1 | Lowers target's Speed 1 Combat Stage. |
Anchor Shot | EOT | 2 | Steel | DB8 | Physical | 6, 1 target | Traps. If already Trapped, Slows. |
Drag Down | Scene x2 | 3 | Water | DB4 | Physical | 3, 1 target | Vortex. |
Leaf Blade | EOT | 2 | Grass | DB11 | Physical | Melee, Pass | Crits on 18+. |
Shadow Ball | EOT | 2 | Ghost | DB10 | Special | 8, 1 target | Lowers target's Special Defense 1 Combat Stage on 17+. Alternative Energy. |
Pilfergeist | At-Will | 2 | Ghost | - | Status | Melee, 1 target | Switch Held Items with target. Ghost Sync Switcheroo. |
Swords Dance | EOT | - | Normal | - | Status | Self | Raises user's Attack 2 Combat Stages. |
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Overland | 5 |
---|---|
Levitate | 6 |
High Jump | 1 |
Long Jump | 2 |
Power | 2 |
Darkvision | |
Dead Silent | |
Invisibility | |
Phasing | |
Stealth |
Romulus: Male Mimikyu | Type: Ghost/Fairy | Evasion: 4/5/5 | Tutor Points: - | ||
---|---|---|---|---|---|
Level 50, xxxx EXP | Held Item: Spooky Charm (1/sc - Suppress and Vuln target of Ghost Move) | HP: 114/114 | Injuries: 0 | Size: Small (1) | |
Training | Regimen: Focused/Brutal | Digestion: - | Unlocked: Speed | ||
Ability | Usage | Special Effect | |||
Disguise | Scene - Free Action | If the user would be hit by an Attack, that Attack instead fails. Then, gain +1 Combat Stage in any stat. [Defensive] | |||
Copy Master | Static | Connection – Copycat. Whenever the user uses Copycat or Mimic, it gains +1 Combat Stage in any stat. | |||
Moody | Static | At the end of the user's turn, roll 2d6, then raise/lower Combat Stages by +1/-1: Atk, Def, SpA, SpD, Spe, Acc. | |||
Haunt | Static | User deals an additional +5 damage with Ghost Moves, increased to +10 if under 1/3rd max hitpoints. | |||
Sniper | Static | User's Critical Hits deal an additional +3d10 damage. |
Timid (+Spe, -SpA) | |||||
---|---|---|---|---|---|
Stat | Base | Added | Value | ||
Hit Points | 6 | +12 | 18 | ||
Attack | 10 | +15 | 25 | ||
Defense | 9 | +11 | 20 | ||
Special Attack | 4 | +0 | 4 | ||
Special Defense | 10 | +15 | 25 | ||
Speed | 19 | +7 | 26 |
Improvements / Edges | ||
---|---|---|
Source | Effect | |
Effective Methods | Gain Exploit Ability. | |
Speed Freak | Gain Sniper Ability. | |
Ghost Ace | Gain Haunt Ability. | |
Elite Trainer | Learn Shadow Claw. | |
Elite Trainer | Learn Hone Claws. | |
Advanced Connection | Copycat doesn't take a slot. | |
Technical Machine. | Learn Thunderbolt. | |
Alternative Energy. | Stat Swap Thunderbolt. | |
Elite Trainer | Learn Play Rough. | |
Top Percentage | +1 to all stats. | |
Move Sync | Ghost Sync Copycat. |
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Range | Special Effect | |
Feint Attack | EOT | - | Dark | DB6 | Physical | Melee, 1 target | Cannot miss. |
Play Rough | EOT | 4 | Fairy | DB11 | Physical | Melee, 1 target | Lowers target's Attack on 17+. |
Shadow Claw | EOT | 2 | Ghost | DB9 | Physical | Melee, Pass | Crits on 18+. |
Thunderbutt | EOT | 2 | Electric | DB9 | Physical | 4, 1 target | Paralyzes on 19+. Alt Energy. |
Wood Hammer | Scene x2 | 2 | Grass | DB12 | Melee, 1 target | Dash. Recoil 1/3. | |
Pale Imitation | Scene x2 | - | Ghost | - | Status | 4, 1 target | Use the target's most recently used Move. Cannot miss. Ghost Sync Copycat. |
Hone Claws | At-Will | - | Dark | - | Status | Self | Raise user's Accuracy and Attack +1 Combat Stages. |
Mimic | Scene | - | Normal | - | Status | 6, 1 target | Choose a Move the target has used; that Move replaces Mimic for the rest of the encounter. Cannot miss. |
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Overland | 5 |
---|---|
Swim | 3 |
Sky | 5 |
High Jump | 2 |
Long Jump | 2 |
Power | 14 |
Darkvision | |
Groundshaper | |
Telekinetic |
Nerio: Male Mimikyu | Type: Ghost/Ground | Evasion: 1/1/1 | Tutor Points: - | ||
---|---|---|---|---|---|
Level 50, xxxx EXP | Held Item: - | HP: 129/129 | Injuries: 0 | Size: Large (6) | |
Training | Regimen: Focused/Brutal | Digestion: - | Unlocked: Speed | ||
Ability | Usage | Special Effect | |||
Kettle to the Mettle | Static | The user gains a +2 DB bonus to all Moves containing the word head and may use the Moves as if they had a range of 1 target, 6m. | |||
Prime Fury | Scene – Free Action | The user becomes Enraged and receives +1 Attack and Special Attack Combat Stages. | |||
No Guard | Static | The user gains +3 Accuracy on all Attack Rolls, but enemies gains +3 Accuracy against the user. | |||
Haunt | Static | User deals an additional +5 damage with Ghost Moves, increased to +10 if under 1/3rd max hitpoints. | |||
Sniper | Static | User's Critical Hits deal an additional +3d10 damage. |
Adamant (+Atk, -SpA) | |||||
---|---|---|---|---|---|
Stat | Base | Added | Value | ||
Hit Points | 10 | +13 | 23 | ||
Attack | 15 | +13 | 28 | ||
Defense | 9 | +11 | 20 | ||
Special Attack | 5 | +0 | 5 | ||
Special Defense | 9 | +11 | 20 | ||
Speed | 13 | +12 | 25 |
Improvements / Edges | ||
---|---|---|
Source | Effect | |
Speed Freak | Gain Sniper Ability. | |
Ghost Ace | Gain Haunt Ability. | |
Top Percentage | +1 to all stats. | |
Accuracy Training | Lower Head Smash Accuracy. | |
Accuracy Training | Lower Zen Headbutt Accuracy. |
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Range | Special Effect | |
Death's Head | EOT | - | Ghost | DB10 | Physical | 6, 1 target | Cannot miss. |
Head Smash | Scene | 4 | Rock | DB17 | Physical | 6, 1 target | Pushes 2 meters. Recoil 1/3. |
Iron Head | EOT | 2 | Steel | DB10 | Physical | 6, 1 target | Flinches on 15+. |
Magnitude | EOT | 2 | Ground | DB7 | Physical | Burst 2 | Roll 1d6 and add to the DB. |
Power-Up Punch | EOT | 2 | Fighting | DB4 | Physical | Melee, 1 target | On hit, user receives +1 Attack Combat Stage after damage. |
Zen Headbutt | EOT | 3 | Psychic | DB10 | Physical | 6, 1 target | Flinches on 15+. |
Telekinesis | Scene x2 | - | Psychic | - | Status | 4, 1 target | Lifts target - gains Levitate, is Slowed, loses all other Movements, and is Vulnerable. Shift Action to save at 16+. Grants TK. |
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Overland | 7 |
---|---|
Swim | 7 |
Sky | 10 |
Burrow | 3 |
High Jump | 2 |
Long Jump | 2 |
Power | 14 |
Aura Reader | |
Darkvision | |
Telekinetic | |
Telepath |
Nemesis: Genderless Giratina-O | Type: Ghost/Dragon | Evasion: 4/4/5 | Tutor Points: - | ||
---|---|---|---|---|---|
Level 50, xxxx EXP | Held Item: - | HP: 135/135 | Injuries: 0 | Size: Small (6) | |
Training | Regimen: Focused/Brutal | Digestion: - | Unlocked: Speed | ||
Ability | Usage | Special Effect | |||
Levitate | Static | User is immune to Ground Moves and gains Levitate +4. | |||
Bully | Scene – Free Action | When the user hits with a super-effective Melee Move, the target is Pushed 2 Meters, Tripped, and gains an Injury. | |||
Telepathy | Static | User gains +1 Evasion. If an Ally would hit you with an AoE attack, you may Disengage as a Free Action before the attack resolves. | |||
Haunt | Static | User deals an additional +5 damage with Ghost Moves, increased to +10 if under 1/3rd max hitpoints. | |||
Speed Boost | Static | At the end of each round, gain +1 Speed Combat Stage. | |||
Twisted Power | Static | User adds half Attack to Special Moves and half Special Attack to Physical Moves. |
Adamant (+Atk, -SpA) | |||||
---|---|---|---|---|---|
Stat | Base | Added | Value | ||
Hit Points | 15 | +10 | 25 | ||
Attack | 16 | +10 | 26 | ||
Defense | 10 | +10 | 20 | ||
Special Attack | 12 | +10 | 22 | ||
Special Defense | 10 | +10 | 20 | ||
Speed | 15 | +10 | 25 |
Improvements / Edges | ||
---|---|---|
Source | Effect | |
Speed Freak | Gain Speed Boost Ability. | |
Ghost Ace | Gain Haunt Ability. | |
Top Percentage | +2 to Attack and Special Attack. | |
Accuracy Training | Lower Fury Cutter's AC. | |
Ghost Sync | Sync Fury Cutter. |
Moves | |||||||
---|---|---|---|---|---|---|---|
Name | Frequency | AC | Type | Damage | Range | Special Effect | |
Shadow Force | Daily x3 | 2 | Ghost | DB14 | Physical | Melee, 1 target | Set-Up – remove user from field. Resolution – appear next to any target, then attack. Cannot be avoided by [Shield] Moves, Dodge, Intercepted or other methods. |
Aura Sphere | EOT | - | Fighting | DB8 | Special | 8, 1 target | Cannot miss. Aura. |
Dragon Claw | At-Will | 2 | Dragon | DB10 | Physical | Melee, 1 target | - |
Ancient Power | EOT | 2 | Rock | DB6 | Special | 6, 1 target | Raises all the user's Combat Stages +1 on 19+. |
Destiny Bond | EOT | - | Ghost | - | Status | Burst 10 | Binds targets to user until end of user's next turn. If a Bound target causes the user to faint, they also faint. Friendly. |
Telekinesis | Scene x2 | - | Psychic | - | Status | 4, 1 target | Lifts target - gains Levitate, is Slowed, loses all other Movements, and is Vulnerable. Shift Action to save at 16+. Grants TK. |
Karma | At-Will | 2 | Ghost | DB6 | Physical | Melee, 1 target | When used on the same target, +4 DB, to max of DB18. Ghost Fury Cutter. |