Vinessa Merle

Name: Vinessa Merle
Age: 18
Height: 5'3"
Weight: 104
Level: 7
Trainer EXP: 08/10
Hit Points: 69/69
Injuries: 0

Battle Stats
HP: 15
Attack: 5
Defence: 8 (2)
Special Attack: 5
Special Defence: 10 (2)
Speed: 10 (2)
Action Points: 6/6

BODY +3
Acrobatics Novice (3) Intimidate Pathetic (1)
Athletics Untrained (2) Stealth Untrained (2)
Combat Novice (3) Survival Pathetic (1)
MIND -1
E:General Untrained (2) E:Medicine Untrained (2)
E:Pokémon Untrained (2) E:Occult Untrained (2)
E:Technology Novice (3) Guile Pathetic (1)
Perception Untrained (2)
SPIRIT +3
Charm Adept (4) Focus Untrained (2)
Command Expert (5) Intuition Novice (3)

Capabilities
Movement 5 Power 5
High Jump 0 Long Jump 1
NoasJUi.jpg
Background: Callow Little Bird
You were raised well as a child, but perhaps people never took you seriously. Perhaps you never gave them reason to.
Rank Up: Charm, Intuition, Acrobatics
Rank Down: Survival, Intimidate, Guile

General

Group Trainer
[Edge]
Effect: You may train a number of Pokémon equal to your Command Rank, instead of half your Command Rank.

Elemental Connection: Flying
[Edge]
Effect: You gain a +2 bonus to Charm, Command, Guile, Intimidate, and Intuition Checks targeting Flying-type Pokémon.

Inspired Training
[Training] [Orders]
At-Will - Special
Effect: You may use this as a [Training] Feature as an Extended Action after you spend at least half an hour training your
Pokémon. If you do, the effect applies to any of the Pokémon Trained, and lasts until the end of your next Extended
Rest. When used as [Orders], this applies only to one of your Pokémon, and lasts only until the beginning of your next turn. The target becomes Inspired until the end of the effect duration. Inspired Pokémon gain a +1 bonus to Evasion and +2 to Save Checks.

Brutal Training
[Training] [Orders]
At-Will - Special
Effect: You may use this as a [Training] Feature as an Extended Action after you spend at least half an hour training your
Pokémon. If you do, the effect applies to any of the Pokémon Trained, and lasts until the end of your next Extended
Rest. When used as [Orders], this applies only to one of your Pokémon, and lasts only until the beginning of your next turn. The target becomes Brutal until the end of the effect duration. Brutal Pokémon increase the Critical Hit and Effect Range of all attacks by +1.

Ace Trainer

Ace Trainer
[Class]
Drain 1 AP – Extended Action
Trigger: You spend at least half an hour training your Pokémon.
Effect: For each Pokémon that has been trained during this time, choose a Stat besides HP; that Stat becomes
Trained for the next 24 hours. The default State of Trained Stats is +1 Combat Stages instead of 0. A Pokémon may
have only one Trained Stat at a time.

Training Techniques
Static
Effect: Your Pokémon with a Trained Stat gain +25% Experience from Battles.

Elite Trainer
Static
Effect: When training, you may apply up to two different [Training] Features on each of your Pokémon.

Top Percentage
At-Will, Free Action
Trigger: Your Pokémon levels up to a Level evenly divisible by 5.
Effect: Your Pokémon gains an extra Tutor Point. Top Percentage may be used on a single Pokémon a maximum of 4 times. Once a Pokémon has gained 4 Tutor Points in this way, increase each of that Pokémon’s Base Stats by +1.

Cheerleader

Cheerleader
[Class]
X AP – Free Action
Trigger: You use Orders, or your Pokémon activates an Ability or Status Move that affects only allies
Effect: Choose Cheered, Excited, or Motivated. Up to X allies affected by the triggering effect gain the chosen condition. X is equal to the amount of AP used to activate this Feature.
» Cheered – Pokémon or Trainers may give up the Cheered condition when making a Save Check to roll twice,
and take the best result.
» Excited – Pokémon or Trainers may give up the Excited condition when making a Damage Roll to add +5 to
the roll.
» Motivated – Pokémon or Trainers may give up the Motivated condition as a Free Action to increase a Combat
Stage that is below its Default Value (usually 0 CS) by +1 CS.

Pokémon

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Overland 1
Swim 1
Sky 4
High Jump 2
Long Jump 2
Power 1
Intelligence 3
Darkvision
Dead Silent
Inflatable
Shrinkable
Underdog
Huxley: Male Drifloon Type: Ghost/Flying Tutor Points: 4/4 +1
Held Item: - Level 16, 250 EXP HP: 80/80

Ability Usage Special Effect
Unburden Static While the User does not possess a Held Item, the default state of Speed is +2 Combat Stages.
- - -

Battle Stats - Adamant (+ATK, -SATK)
Stat Base Added Value
Hit Points 9 9 18
Speed 7 10 17
Attack 7 5 12
Special Attack 4 0 4
Special Defence 4 2 6
Defence 3 0 3

Skills
Athletics Acrobatics Combat Stealth Perception Focus
2d6+1 2d6 2d6 3d6+2 2d6+1 2d6+1
Moves
Name Freq AC Type Damage Range Special Effect Contest
Constrict At-Will 2 Normal DB1 1d6+1 / 5 Physical M, 1 Target The target's Speed is lowered 1 CS Tough - Safe Option
Minimize Center - Normal - Status Self User gains +4 Evasion and is Small for the encounter. Cute - Sabotage
Astonish At-Will 2 Ghost DB3 1d6+5 / 9 Physical M, 1 Target Flinches on 18-20. Once per Battle, if target is unaware of user, this move auto-flinches. Smart - Steady Performance
Gust At-Will 2 Flying DB4 1d8+6 / 11 Special 4, 1 Target If the target is airborne as a result of Fly or Sky Drop, Gust can hit them, ignoring Range and has a Damage Base of 8 instead. Smart - Steady Performance
Focus Energy At-Will - Normal - Status Self The user becomes Pumped. While Pumped, the user's Critical Range is extended by 3, or 17-20 if the Critical Range is not otherwise extended. Being switched will cause this effect to end. Cool - Get Ready
Payback EoT 2 Dark DB5 1d8+8 / 13 Physical M, 1 Target If the target hit the user with a Damaging Move on the previous turn, Payback has a Damage Base of 10 instead. Cool - Special Attention
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