Name: Violenne Eule
Gender: Female
Age: 15
Height: 5'4"
Weight: 107 lbs.
Level: 6
Class: Psychic (Witch)/Hex Maniac
HP: 34 / 84
STR |
4 |
-6 |
CON |
15 |
+2 |
DEX |
12 |
+1 |
INT |
22 |
+6 |
WIS |
12 |
+1 |
CHA |
6 |
-4 |
At-Will
Feature |
Class |
Target |
Effect |
Telekinesis |
Psychic |
Any liftable object (like limbs). |
Can lift anything up to (INT mod+CON mod)*5 pounds. Can move said object up to (INT mod+CON mod)*3 meters. (5+2)*5 = 35, (5+2)*3 = 21. |
Telepathy |
Psychic |
Trainers or Pokémon. |
Can read minds/project thoughts. Too bad it'll never happen. |
Probability Control |
Psychic |
DiceMaid-9001. |
Costs 5 HP per use. We all know what it does. |
Psychokinesis |
Psychic |
Any liftable object. |
Telekinesis, but fancier. Needs no line of sight. |
Glare |
Hex Maniac |
Trainers or Pokémon. |
Costs 10 HP. Use Glare. |
Hypnosis |
Hex Maniac |
Trainers or Pokémon. |
Costs 20 HP. Use Hypnosis. |
Daily
Feature |
Class |
Target |
Uses |
Effect |
Dream Eater |
Hex Maniac |
Sleeping Trainers or Pokémon. |
1/1 |
Use Dream Eater. Residue etc. |
Static
Feature |
Class |
Effect |
Blade Weapon Proficiency |
Arms |
3d12+CON mod damage. Look at her, she's sickly and pale, you really think she'd be using strength? |
Skill |
Modifiers |
Level |
Explanation |
Analytics |
INT/WIS |
7 |
A calm mind and a cool head. The ability to recognize and comprehend things. |
Athletics |
CON/DEX |
2 |
The ability to move and perform physical maneuvers. Though frail, she learned to make escapes. |
Awareness |
WIS/INT |
7 |
The ability to pay attention. Acquired by sitting through years of lecturing. |
Blacksmithing |
STR/CON |
0 |
Weiß is more than enough. |
Craft |
INT/CHA |
8 |
Taught by grandmother, the ability to carve charms from wood and other materials. |
Language* |
INT/CHA |
1 |
Listened to mystical chantings— familiar with very few, but some, ancient languages. |
Locksmith |
DEX/INT |
0 |
Why? |
Persuasion* |
STR/CHA |
0 |
Violenne never expects to be listened to, keeping to herself. The best she can persuade is with a seemingly innocent face. |
Pokémon Handling |
DEX/CHA |
5 |
Lilienne is cared for like a princess, constantly groomed and fed. |
Physique |
STR/CON |
0 |
Not with that diet. |
Roguery |
DEX/WIS |
3 |
The ability to make quick evasive maneuvers as well as stealthy, silent ones. Used to sneak out at night. |
Outdoorsmanship |
CON/WIS |
1 |
Knowledge of how to be outdoors and not die. People-hunting granted a limited array of such. |
|
* = Fluffed as body language instead of speaking, for obvious reasons.
Starting |
10 |
Craft 2, Awareness 2, Analytics 2, Athletics 2, Pokémon Handling 2 |
1 |
+4 |
Craft 1, Awareness 1, Analytics 1, Language 1 |
2 |
+4 |
Craft 1, Awareness 1, Pokémon Handling 2 |
3 |
+4 |
Craft 1, Awareness 1, Outdoorsmanship 1, Pokémon Handling 1 |
4 |
+4 |
Craft 1, Awareness 1, Analytics 2 |
5 |
+4 |
Craft 1, Awareness 1, Roguery 2 |
6 |
+4 |
Craft 1, Analytics 2, Roguery 1 |
Total |
34 |
|
Starting Stats: 6 STR, 14 CON, 12 DEX, 14 INT, 12 WIS, 6 CHA
1 |
INT |
Class: Psychic |
|
+1 INT, +1 CON, -2 STR |
|
Telekinesis |
|
Telepathy |
|
Blade Weapon User |
2 |
INT |
Psychic: Probability Control |
3 |
INT |
Arms: Blade Weapon Proficiency |
4 |
INT |
Psychic: Psychokinesis |
5 |
INT |
Class: Hex Maniac |
|
+1 INT |
|
Glare |
|
Hypnosis |
6 |
INT |
Hex Maniac: Dream Eater |
"They'll hunt and kill you if you talk to them! And those powers you were born with will kill you too if you don't hunt the hunters first and consume them alive… Ee hee hee!"
Somewhere in some forest or otherwise out-of-the-way location there lived the most typical scene of an old woman in a forest, fully intent on hexing unaware people and brewing potions with mystical properties. To most people in the day and age she lived in, she was considered a 'Witch' and shunned by society, often hunted for her practices by people who were either just angry or seeking to make a profit. Needless to say, all of them failed, leaving a young girl safe in her care.
… Safe physically, anyway. Since toddlerhood, young Violenne had known nothing of her parents aside from the fact that they were supposedly "fools" and was raised with the knowledge that she, too, had the powers to become a 'Witch.' What she didn't know, however, was the fact that unlocking those powers was a choice of her own, as early in her childhood she was already being trained to cause strange inflictions on others despite her little-to-no social interaction with other people. They developed at a natural pace, but quickly became dangerous.
Not long afterward, she began being sent outside, taught that other people were nothing but nuisances who sought to kill the both of them, and that the only way to prevent an untimely death would be to use her powers to kill them first. Any child raised like this would become quickly desensitized to violence, as ironically-named Violenne soon did, seeing killing as a way of life. Only, that wasn't anywhere near the end of it.
The young girl's wicked grandmother made sure to include one extra detail in her orders: That the powers they were both born with was alive and constantly threatening to consume them. Whether it was actual insight or just insanity, only the old woman herself could know— it's best to assume the latter for now. Violenne was informed that the only way to halt, or at least slow, that process was to shred apart and consume the remains of the fallen who assaulted them. While she happily did so under the assumption that it was the only way to live, her body became less and less healthy over the years.
Until one day, the strictness of her selfish old grandmother proved to be too much; who knows, maybe it was caused by meeting a person who turned out to not be after her after all? That likely wouldn't matter because they were in her stomach by now, in multiple pieces… but her mind was still affected, terrified by the thought that she was being lied to. Still, this didn't override her fear of being eaten alive by her 'witch' powers either. So in one final act of violence as a witch's granddaughter, she overwhelmed and consumed the woman's fragile, old body before leaving her shack far, far behind as early as the age of 13.
Being a child alone in such a harsh world would be a terrifying thing if not for her abilities, but there was one last piece of information left behind that she could never forget: That if she spoke to another human being, they would strike her down due to her abilities, no matter who they were. And that fear led her upbringing to barely even speak to her own grandmother so much as listen in silence… it didn't help her travels much either, considering even on accident a few innocents who approached her met with untimely fates.
It wasn't until months later that Violenne's mostly-futile attempts to be accepted - miraculous enough that she kept her powers under wraps - led her to the Church, where so long as her witchcraft was forever a secret she'd be given shelter and protected, even given a new rabbit-esque friend whom she'd named 'Lilienne,' perhaps because both of them shared the trait of never speaking. Too bad that only she would know its name. Though, she can only hope that nobody follows her when she slips out late at night…
Violenne is mostly mute. No, really. Or at least, as far as anybody who's met her is concerned, she is. She's also insane, which shouldn't come as a surprise due to the whole eating people thing, but that's almost precisely why she constantly keeps to herself— to avoid the hunger. Often, she spends her time making small charms with a weapon far too large for the job, because nobody questions why she has a sword in the first place considering everybody does. Something along those lines. Additionally, her diet is limited to one thing, but she has yet to try a cooked person yet, strangely enough, because that's a skill she never learned. And the tradition continues…
For reference:
Name |
Frequency |
Type |
AC |
Range |
Stat |
Dmg |
Other |
Glare |
At-Will |
Normal |
3 |
Ranged |
N/A |
N/A |
Paralyzes. Costs 10 HP. |
Hypnosis |
Battle |
Psychic |
6 |
Ranged |
N/A |
N/A |
Sleep. Costs 20 HP. |
Dream Eater |
EOT (nope) |
Psychic |
2 |
Melee |
? |
4d20 |
Om nom nom. Sleeping targets only. |