Visiwa is a Parliamentary Republic with representatives from each of its cities gathered at Redblade City. While tribes do not exist in the same sense that they once did, the major cities and townships of the region reside where the tribes once did, and its residents tend to identify themselves as belonging to the 'tribe' of their home city, even if they are immigrants or not descended from the indigenous population. The former colonies have a similar motif, only as 'clans' instead of 'tribes.'
The Rangers: Considering the region's high militaristic tradition and pride, the Rangers hold a relatively high amount of political respect and power. The Rangers see to the security of the home front on both land and air, but when it comes to the seas, that role is a different arms force.
The Conscripted: During the rebellion against The Empire, Aileen Redblade called upon her roots to bolster the isles's maritime force with The Conscripted, government supported pirates who prayed on enemy force's ships. In a more peaceful era, The Conscripted have a less active role than their Ranger brethren. They have a few regulations to stand by and ultimately answer to the government's calls, but are able to take on private employment from other employers as well.
The Red Blade Clan: While this might sound like quiet the menacing name, people who claim to be of The Red Blade Clan simply claim Red Blade Isle as their home. This includes many immigrants, descendants of colonies, and a vast majority of The Conscripted. People from this clan are considered to live slightly more sheltered lives than those of the other isles, and most of them make the capitol city their homestead. They are loud and proud about their patriotism, and you're hard pressed to find a family without at least a few Rangers or Conscripted, but those outside the service are slightly ignorant of just sort of dangers lurk in their backyard. They've been safe for a very, very long time, and some things are easily forgotten with time.
The Guild: Much like The Red Blades, people of The Guild mean to say they are from New Ivyhollow. Once the seat of colonial power in Eastern Isles, the town is now a place of learning, research and study. Its residents tend to reflect this, largely being researchers, scientists or professors of various fields. The largest university in the region resides here as well, giving it a rather large student population as well. People of The Guild tend to have a strong desire to learn and understand the world around them.
The Veilbeak Tribe: Back during the true tribal reign, The Veilbeaks were largely traders. This has changed slightly with the years as their home has become somewhat of a holiday resort for both foreigners and natives alike. Veilbeaks tend to be outgoing, friendly and charismatic. Granted, this also wins them some scrutiny, as these are excellent skills in a thief's arsenal as well.
The Bravescar Tribe: Bravescars have a long tradition of being the mightiest warriors of their people. This carried over very well into the region's development and stays true today, at least in the sense that almost all Bravescars, at some point, serve with The Rangers. Much like Red Blades, Bravescars are a proud bunch, loyal friends to a fault, and most possess a great interest in flight.
The Darkfeather Tribe: Formerly the Skullnest Tribe, this tribe was the slowest to integrate, having always had a dislike for THE WHITE MAN even after The Great Conflict. Overtime their ways changed enough that they even forsook their old name for a new one. One thing that didn't change though is their reputation for being spiritualists. Shamans, witch doctors, hexxers and voodoo, these folk got a love of the occult and the arts.
The Venomtalon Tribe: Venomtalons were traditionally a nomadic bunch, but eventually settled down in a reserve of sorts on Light Isle. Culturally all the other tribes think they are a bit weird; these people have such a high affinity for bugs that even their culture and society is based off them. Led by a 'Queen' and having a fairly strict caste structure, this matriarchal tribe puts the betterment of their family and friends above all else, a trait even those who leave to pursue a life of their own cannot shake.
The Chillwing Tribe: Contrary to popular belief of most foreigners, Ivyhollow was not the first foreign settlement in this region. That, was a group of runaway slaves who found the isles almost by accident. These nordic people stumbled upon the Chillwing Tribe, and very quickly integrated to their new home over two hundred years before Ivyhollow even existed. These people tend to keep to themselves, being fairly quiet and reserved compared to most the other tribes. Many are hunters or fishermen.
The Thundercry Tribe: The Thundercry Tribe have always been transhumanists. Back before the Imperials arrived, they did this through preparing their dead for their ascension in the afterlife through mummification and convoluted burial processes. Once they were introduced to modern engineering and steam technology, however, they quickly started to work toward golemancery and homunculus construction. Given time this eventually led to these people became the movers and shakers of the tech industry of this region as they moved toward cybernetics. Much like Venomtalons, Thundercry tribesmen often put people a little on edge just because of their eccentricities.
The Sandseeker Tribe: Protected by a literal sandstorm, most Sandseekers seek solitude from the outside world, preferring the quiet of their home and the wonders of the dreamworld. Those who leave often do so for quests of understanding one's self, or to spread their insight on the world of dreams.