Game: Wakino Privateers
Half-Demon Half-EverythingName : Med Age : 18 Height : 5'6" Weight : 120lb Level 20 Med Description A cosplaying musician celebrity-wannabe, Med only just recently graduated from high school, and she already wants to be more things than she knows what to do with: a famous celebrity, a hero of justice, a knight, an ace trainer, a member of a real band, and tons more. Although the fact is normally hidden, the eighteen year old Med is already more things than most people could deal with. Ordinarily concealed by color contacts, her red eyes betray a hint of her true nature (Pictured on the right: an image of Med as seen by an aura reader). On a more mundane level, ever since graduating, Med has refused the notion of a typical outfit, wearing anything, mundane or outlandish, and anything in between. While her hair style changes just as frequently, she usually keeps it relatively long and usually keeps it in its natural color (light brown). Oh, did I mention she's a half-demon? |
Skills and Stats
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Moves and CapabilitiesMovelistShadow Wave (EoT AC2, Shadow Special, DB5: 1d8+7, Cone 2) Capabilities: Overland 5, Swimming 2, High Jump 0, Long Jump 1, Power 4, Throwing 6 |
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Growth LogCurrent Exp Bank: 1/10 EdgesElemental Connection (Infernal): +2 to Charm, Command, Guile, Intimidate, and Intuition checks ???-typed Pokemon. FeaturesAce Trainer: Drain 1 AP and an Extended Action, after spending at least half an hour training my pokemon, I may choose a stat for each pokemon trained to become Trained. Trained stats have +1 default CS, but pokemon normally may only have one stat trained at a time. AbilitiesSoulstealer: As a Center frequency Standard Action, I can choose one Pokemon or Trainer within 5m. The target gains 1 Injury and has their Special Defense lowered by -X, where X is half the number of Injuries on the target. If this Injury causes death, the user may remove all injuries from themselves and their HP is fully restored. |
ItemsEquipment
FluffAll of the clothes: Med has a ton of outfits, and regularly obtains more. She's also into cosplay. InventoryMoney: 3,000Badges: Dual Badge (Wakino Psychic Gym) and Scratch Badge (Zebra Electric Gym) Boxcutter: She also has a boxcutter for some reason. Yeah. It counts as a Small Melee Weapon (+1 DB to Struggle attacks), and a knife for weapon feature purposes. Sunglasses [Head]: Bought on a whim. They're pretty stylish as heck - enough to give her +1 to Guile, Intimidate, and Charm checks!
Rebreather: Supplied by PIRATES, this gives be the Gilled capability for up to one hour, and is refilled automatically after 5 minutes of being in open air. |
History
People
(Way too many people!)
Current
McMillions the Murkrow
Level 46: 3049 EXP
Gender: Female
Type: Dark/Flying
Nature: Adamant (+2 Attack / -2 SpAtk)
Abilities: Super Luck (+2 crit range), Twisted Power (+Atk/2 to Special moves, +SpAtk/2 to Physical moves), Omen (1/Scene Swift Action to cause -2 Accuracy to 1 target within 5m)
Held Item: None
Capabilities: Overland 3, Swim 1, Sky 6+2, Jump 2/2, Power 1, Intelligence 4+1, Underdog
Darkvision: Can see without light, even in total darkness.
Stealth: While Shifting, noise is only made if desired. Unless a Ranged Move has been made in the current or previous rounds, Ranged Moves may not target the Stealth user if the LoS goes through Rough Terrain, or if the Stealth user is on rough terrain.
Fortune: Once per day, spending an hour roaming freely in a City or a Town lets it return with 1d10 x Lv pokeyen. May run away if Loyalty is especially low, however.
Skills: Athletics 2d6+1, Acrobatics 3d6, Combat 2d6+1, Stealth 4d6+1, Perception 3d6+1, Focus 2d6+1
Tutor Points: 10+3 (1 spent on +1 Intelligence, 2 spent on Mixed Sweeper x3 (+9pts), 1 on +2 Sky)
Notes: Top Percentage 3/4
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Injuries: -
Name | Freq | AC | Type | Damage | Range | Special Effect | Contest | |
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Assurance | AW | 2 | Dark | DB8/14 (2d8+10 / 4d10+15) | Physical | Melee, 1 target | DB12 (14 after STAB) if target has already been damaged by a Move this round; this effect can only trigger once per scene per target. | Beauty/Double Time |
Drill Peck | EOT | 2 | Flying | DB10 (3d8+10) | Physical | Melee, 1 Target, Dash | - | Cool/Steady Performance |
Feint Attack | AW | - | Dark | DB8 (2d8+10) | Physical | Melee, 1 Target | Cannot miss | Smart/Desperation |
Haze | Scene x2 | - | Ice | - | Status | Field | Combat Stages of user and all Pokemon/Trainers in the encounter are set to their default state (usually 0) | Beauty/Sabotage |
Night Shade | Scene x2 | 2 | Ghost | - | Special | 8m, 1 Target | Target loses HP equal to user's Lv, ignoring stats and type (dis/)advantages | Smart/Steady Performance |
Foul Play | Scene x2 | 2 | Dark | DB12 (3d12+10) | Physical | Melee, 1 Target | Use target's Attack stat instead of own | Smart/Steady Performance |
Egg Moves: Drill Peck, Feint Attack
Noncombatant Pokemon
Fluffers the Houndour
Level 25: 785 EXP
Gender: Male
Type: Dark/Fire
Nature: Brave (+2 Attack / -2 Speed)
Abilities: Flash Fire (takes no damage from Fire moves; if hit by a Fire move, +5 damage to next damage roll with a fire-type move), Early Bird (+3 to rolls made due to Status Afflictions)
Held Item: None
Capabilities: Overland 5, Swim 3, Jump 1/1, Power 2, Intelligence 3, Underdog
Darkvision: Can see without light, even in total darkness.
Firestarter: Struggle attacks may be Fire-typed if desired. Struggle attacks may be Special if desired.
Tracker: Can track things by smell via Perecption checks. DC 8 if they've smelt the target or the target's personal belongings in the past day; DC 14 to pick up a random scent from nothing; DC 20 to pick up a specific scent from nothing.
Skills: Athletics 3d6+1, Acrobatics 3d6, Combat 2d6+2, Stealth 3d6+1, Perception 2d6+1, Focus 2d6
Tutor Points: 6+2 (2 on Mixed Sweeper x2 (+6 pts))
Notes: Top Percentage 2/4
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Injuries: None
Name | Freq | AC | Type | Damage | Range | Special Effect | Contest | |
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Beat Up | EOT | * | Dark | * | Physical | Melee, 1 Target | User and two allies adjacent to the target may each make a Dark-typed Struggle attack on the target. | Smart/Reliable |
Bite | AW | 2 | Dark | DB8 (2d8+10) | Physical | Melee, 1 Target | Flinches target on 15+ | Tough/Steady Performance |
Ember | AW | 2 | Fire | DB6 (2d6+8) | Special | 4, 1 Target | Burns target on 18+; Grants Firestarter | Beauty/Steady Performance |
Punishment | EOT | 2 | Dark | DB8 (2d8+10) | Physical | Melee, 1 Target | +1 DB per Combat Stage the target has, up to DB12 | Smart/Catching Up |
Roar | Battle | 2 | Normal | - | Status | Burst 1, Sonic | When declaring Roar, the user does nothing (including shifting). At the end of the round, the user Shifts and uses Roar. Targets hit by Roar immediately Shift away from the target using their highest usable movement capability, and toward their trainer if possible. If a target is an owned pokemon and ends this shift within 6m of their pokeball, they're immediately recalled to their pokeball. If that trainer sends out a replacement, they do not lose their Command action. | Cool/Excitement |
Smog | AW | 7 | Poison | DB3 (1d6+5) | Special | Line 2 | Poisons all legal targets on Even-Numbered Roll | Tough/Steady Performance |
Egg Moves: Punishment