Med's Pokemon
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McMillions the Murkrow
Level 46: 3049 EXP
Gender: Female
Type: Dark/Flying
Nature: Adamant (+2 Attack / -2 SpAtk)
Abilities: Super Luck (+2 crit range), Twisted Power (+Atk/2 to Special moves, +SpAtk/2 to Physical moves), Omen (1/Scene Swift Action to cause -2 Accuracy to 1 target within 5m)
Held Item: None
Capabilities: Overland 3, Swim 1, Sky 6+2, Jump 2/2, Power 1, Intelligence 4+1, Underdog
Darkvision: Can see without light, even in total darkness.
Stealth: While Shifting, noise is only made if desired. Unless a Ranged Move has been made in the current or previous rounds, Ranged Moves may not target the Stealth user if the LoS goes through Rough Terrain, or if the Stealth user is on rough terrain.
Fortune: Once per day, spending an hour roaming freely in a City or a Town lets it return with 1d10 x Lv pokeyen. May run away if Loyalty is especially low, however.
Skills: Athletics 2d6+1, Acrobatics 3d6, Combat 2d6+1, Stealth 4d6+1, Perception 3d6+1, Focus 2d6+1
Tutor Points: 10+3 (1 spent on +1 Intelligence, 2 spent on Mixed Sweeper x3 (+9pts), 1 on +2 Sky)
Notes: Top Percentage 3/4
HP: 104
Hit Points 6 10 16
Attack 11 20 31
Defense 4 1 5
Special Attack 7 17 24
Special Defense 4 1 5
Speed 9 16 25

Injuries: -

Name Freq AC Type Damage Range Special Effect Contest
Assurance AW 2 Dark DB8/14 (2d8+10 / 4d10+15) Physical Melee, 1 target DB12 (14 after STAB) if target has already been damaged by a Move this round; this effect can only trigger once per scene per target. Beauty/Double Time
Drill Peck EOT 2 Flying DB10 (3d8+10) Physical Melee, 1 Target, Dash - Cool/Steady Performance
Feint Attack AW - Dark DB8 (2d8+10) Physical Melee, 1 Target Cannot miss Smart/Desperation
Haze Scene x2 - Ice - Status Field Combat Stages of user and all Pokemon/Trainers in the encounter are set to their default state (usually 0) Beauty/Sabotage
Night Shade Scene x2 2 Ghost - Special 8m, 1 Target Target loses HP equal to user's Lv, ignoring stats and type (dis/)advantages Smart/Steady Performance
Foul Play Scene x2 2 Dark DB12 (3d12+10) Physical Melee, 1 Target Use target's Attack stat instead of own Smart/Steady Performance

Egg Moves: Drill Peck, Feint Attack

Noncombatant Pokemon

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Fluffers the Houndour
Level 25: 785 EXP
Gender: Male
Type: Dark/Fire
Nature: Brave (+2 Attack / -2 Speed)
Abilities: Flash Fire (takes no damage from Fire moves; if hit by a Fire move, +5 damage to next damage roll with a fire-type move), Early Bird (+3 to rolls made due to Status Afflictions)
Held Item: None
Capabilities: Overland 5, Swim 3, Jump 1/1, Power 2, Intelligence 3, Underdog
Darkvision: Can see without light, even in total darkness.
Firestarter: Struggle attacks may be Fire-typed if desired. Struggle attacks may be Special if desired.
Tracker: Can track things by smell via Perecption checks. DC 8 if they've smelt the target or the target's personal belongings in the past day; DC 14 to pick up a random scent from nothing; DC 20 to pick up a specific scent from nothing.
Skills: Athletics 3d6+1, Acrobatics 3d6, Combat 2d6+2, Stealth 3d6+1, Perception 2d6+1, Focus 2d6
Tutor Points: 6+2 (2 on Mixed Sweeper x2 (+6 pts))
Notes: Top Percentage 2/4
HP: 71/71
Hit Points 5 7 12
Attack 8 11 19
Defense 3 4 7
Special Attack 8 10 18
Special Defense 5 3 9
Speed 5 6 11

Injuries: None

Name Freq AC Type Damage Range Special Effect Contest
Beat Up EOT * Dark * Physical Melee, 1 Target User and two allies adjacent to the target may each make a Dark-typed Struggle attack on the target. Smart/Reliable
Bite AW 2 Dark DB8 (2d8+10) Physical Melee, 1 Target Flinches target on 15+ Tough/Steady Performance
Ember AW 2 Fire DB6 (2d6+8) Special 4, 1 Target Burns target on 18+; Grants Firestarter Beauty/Steady Performance
Punishment EOT 2 Dark DB8 (2d8+10) Physical Melee, 1 Target +1 DB per Combat Stage the target has, up to DB12 Smart/Catching Up
Roar Battle 2 Normal - Status Burst 1, Sonic When declaring Roar, the user does nothing (including shifting). At the end of the round, the user Shifts and uses Roar. Targets hit by Roar immediately Shift away from the target using their highest usable movement capability, and toward their trainer if possible. If a target is an owned pokemon and ends this shift within 6m of their pokeball, they're immediately recalled to their pokeball. If that trainer sends out a replacement, they do not lose their Command action. Cool/Excitement
Smog AW 7 Poison DB3 (1d6+5) Special Line 2 Poisons all legal targets on Even-Numbered Roll Tough/Steady Performance

Egg Moves: Punishment

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