Weapons And Armor

Weapons

Light Weapons
Weapon Hit Bonus Damage Critical Weight Category
Dagger +4 1d4+1 18-20 0 Blade
Handaxe +2 1d6+3 20 0 Axe
Light Mace/Club +2 1d8+2 20 0 Blunt
Rapier +3 1d8+1 18-20 0 Blade
Javelin +2 1d8+3 20 1 Spear / Marksman
Short Sword +3 1d6+2 19-20 0 Blade
One-Handed Weapons
Weapon Hit Bonus Damage Critical Weight Category
Battleaxe +2 1d8+3 20 1 Axe
Bare Fist +3 1d4+1 20 0 Fist
Brass Knuckles +3 1d6+3 19-20 0 Fist
Flail +2 1d12+1 20 2 Blunt
Gauntlet +3 1d6+2 20 0 Fist
Longsword +3 1d8+2 19-20 1 Blade
Mace/Club +2 1d6+2 20 1 Blunt
Morningstar +3 1d8+2 19-20 1 Blunt
Spear +2 1d8+2 19-20 0 Spear
Warhammer +2 1d6+3 20 1 Blunt
Two-Handed Weapons
Weapon Hit Bonus Damage Critical Weight Category
Bastard Sword +4 1d8+4 19-20 2 Blade
Book +2 1d4+2 20 0 Blunt
Composite Bow +3 1d8+3 19-20 1 Marksman
Glaive +3 1d8+2 19-20 2 Polearm / Blade
Greataxe +3 1d12+4 20 3 Axe
Greatclub +2 1d6+6 20 3 Blunt
Greatsword +3 1d10+4 19-20 3 Blade
Halberd +2 1d10+3 20 4 Polearm
Long Flail +2 2d6+2 20 3 Polearm / Blunt
Longbow +2 1d8+3 19-20 2 Marksman
Maul +1 1d10+5 20 3 Blunt
Short Bow +3 1d6+3 19-20 1 Marksman
Staff +2 1d8+2 20 0 Blunt
Magic Weapon Bases
Weapon Hit Bonus Damage Range Attack Type Special
Book +4 1d6+2 5 Attack Boosts Invocation, Abjuration, and Scripture
Orb +2 1d8+4 Melee Attack Boosts Charm, Invocation, and Abjuration
Staff +2 1d6+2 3 Spell Effect Boosts Life Magic, Summoning, and Abjuration
Talisman +4 1d4+2 5 Spell Effect Boosts Life Magic and Charm
Wand +3 1d8+2 3 Attack Boosts Abjuration and Invocation
Shields
Shield Defense Rating Bonus Special
Buckler +1 Versatile Shield
Light Shield +2 -
Heavy Shield +3 -1 Move
Tower Shield +2 -1 Move, Cover
Armor
Armor Type Armor Bonus Weight Special
Cloth +0 0 -
Leather Armor +1 0 -
Hide Armor +2 1 -
Chain Armor +3 2 -
Scale Armor +4 3 -1 Move
Half-Plate +5 4 -1 Move
Full-Plate +6 5 -2 Move
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License