Profile
Name: Wyl Rowku
Gender: Male (or… genderless, I guess, technically, but uh)
Physical Age: 28
Height: 5'5"
Weight: 135 lbs.
Actual Species: Ditto
Level: 33
Class: Ranger / Medic / Survivalist / Special Operations / Bodysnatcher Ditto
Status : Normal
HP: -22 / 168
EN: 160 / 350
Refresh: 1 / 1
STR | 7 | -3 |
---|---|---|
CON | 9 | -1 |
DEX | 20 | +5 |
INT | 10 | — |
WIS | 22 | +6 |
CHA | 20 | +5 |
Damage Resistance: 35 Physical / 30 Special
Evasion: 5
Dual-Wielding | Trainer | Static | Can use two Pokemon simultaneously | Dr. Floyd |
---|
Bow Proficiency | Arms | Capable of equipping Bows |
---|---|---|
Huntsman | Special Ops. | Bow attacks ignore all evasion except defense evasion |
I Hear Them Now | Ranger | Can't be ambushed by a group of >5 Pokemon |
Internalized Senses | Survivalist | Know weather forecast, direction, and time on instinct |
Light Armor User | Arms | Capable of equipping Light Armors |
Light Shield User | Arms | Capable of equipping Light Shields |
Perfect Armor | Special Ops. | +25 Damage Reduction |
Perfect Imposter | Bodysnatcher | Recreate clothing, etc when transforming. Effects of these things are not included |
Scanner | Special Ops. | Aware of target's remaining HP % as desired |
Talent Mixer | Bodysnatcher | Talents held via Talent Theft can be used in any form |
Talent Sponge | Bodysnatcher | Raises frequency of Talent Theft |
Medigun Rules
Charge Release | Unique | 50 EN | Use Thunderbolt. CHA mod as Sp. Atk |
---|---|---|---|
Diluting Herbs | Medic | 10 EN | Roll 1d20+WISmod; on >10 cure Poison |
Freezing Herbs | Medic | 10 EN | Roll 1d20+WISmod; on >10 cure Burn |
Imposter | Bodysnatcher | 10 HP | 1d20+WIS mod vs. lowest of target's CON or WIS mod. On success, gain imitation of that target. Imitations last at most 24 hours or until sleep or KO. Trainer action to switch. Holding more than one Imitation at a time drops max HP by 10 while held; Imitations can be given up freely |
Power Press | Unique | 30 EN | Use Acupressure twice on target |
Restore Strength | Medic | 100 EN | Restore a Pokemon's Center-frequency moves |
Stabilize | Medic | 50 EN | Treat an immobilizing wound and/or constant HP loss |
Thawing Herbs | Medic | 10 EN | Roll 1d20+WISmod; on >10 cure Frozen |
Treat Major Wounds | Medic | 30 EN | Heal 80 HP |
Treat Minor Wounds | Medic | 10 EN | Heal 20 HP |
Treat Wounds | Medic | 20 EN | Heal 40 HP |
Voice Snatcher | Bodysnatcher | 10 HP | Used when imitating someone. Permanently gives access to that person's voice. |
Bring Him Down! | Survivalist | 4/5 (per 8) | On a successful bow attack, paralyze ; on AC >15, flinch as well |
---|---|---|---|
Chosen One | Trainer | 1/1 | Succeed on a failed check |
Food Scavenger | Survivalist | 4/4 (per 10) | Roll 1d20+DEXmod+CHAmod; on >15 feed up to 7 for a day |
Protect | Special Ops. | 3/4 (per 10) | Interrupt a Move with Protect |
Surviving the Swamps | Survivalist | 6/6 (per 6) | Arms Attack will be supereffective vs. Poison or Water |
Take Down | Special Ops. | 4/4 (per 10) | Use Take Down (DEXmod as Attack) ; take no recoil damage thanks to Perfect Armor |
Talent Theft | Bodysnatcher | 3/3 | While imitating, pick a feature the target has. You are counted as having that feature while transformed for the next 24 hours or this feature is used again. Only one feature can be held at once. |
Ward | Ranger | 6/6 (per 6) | Roll 1d20+DEXmod+CHAmod; on >20 force Wild Pokemon to flee, on >28 force entire encounter to flee |
Won't Die On Me + | Medic | 1/1 | Ally who failed death save can immediately reroll, subtracting the user's WIS stat |
Escape Rope | Unique | Ready (Weekly) | Retreat to town immediately and safely |
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Nobody even cares tier
Restrain Pokemon, Befriend, Companion
Starting Stats: STR 6, CON 8, DEX 14, INT 10, WIS 13, CHA 13
Level | Stat | Features |
---|---|---|
1 | DEX | Class: Ranger |
+1 DEX, +1 CHA, -2 CON | ||
Befriend | ||
Companion | ||
2 | WIS | Class: Medic |
Cross-class | ||
Treat Minor Wounds | ||
3 | DEX | Medic: Stabilize |
4 | DEX | Medic: Treat Wounds |
5 | CHA | Medic: Diluting Herbs |
6 | CHA | Class: Survivalist |
+1 DEX | ||
Food Scavenger | ||
Internalized Senses | ||
7 | WIS | Ranger: Ward |
8 | WIS | Ranger: I Hear Them Now |
9 | WIS | Medic: Treat Major Wounds |
10 | WIS | Unique: Escape Rope |
11 | WIS | Medic: Freezing Herbs |
12 | WIS | Medic: Restore Strength |
13 | WIS | Medic: Thawing Herbs |
MAN | ||
14 | WIS | Medic: Won't Die On Me |
15 | STR | Medic: Won't Die On Me + |
Class: Special Operations Member | ||
+1 DEX | ||
Scanner | ||
Protect | ||
16 | CON | Special Ops: Improved Armor |
17 | - | Special Ops: Perfect Armor |
Unique: Charge Release | ||
Unique: Power Press | ||
18 | CHA | Survivalist: Huntsman |
19 | - | Survivalist: Bring Him Down! |
20 | CHA | Survivalist: Surviving the Swamps |
21 | — | General: Chosen One |
22 | CHA | — |
23 | — | Special Ops: Take Down |
24 | CHA | — |
25 | — | Class: Bodysnatcher |
Bodysnatcher: Imposter | ||
Bodysnatcher: Talent Theft | ||
26 | CHA | — |
27 | — | Bodysnatcher: Voice Snatcher |
28 | CHA | — |
29 | — | Bodysnatcher: Talent Sponge |
30 | CON | — |
31 | — | Bodysnatcher: Perfect Imposter |
32 | CON | — |
33 | — | Bodysnatcher: Talent Mixer |
If you ask around Ivyhollow, it's not hard to find out about Wyl - he grew up there, afterall. And having once been the subject of a great deal of gossip, it's no surprise that many of the things you could learn would come from housewives.
Wyl Rowku was born 28 years ago, with the name Wileena. His mother Lelsa was one of the Ivydale's many innkeeper's, and his father an adventurer who was already gone well before he was born. Lelsa had been romance-starved and was growing old, and Wyl was her only child. She had wanted a girl, however - one who would have the beautiful whirlwind romance with a rougish adventurer that she never got to as a child; and so in her selfishness, named her son Wileena and raised him with the belief that he was a girl. It is perhaps a testament to her selfish insistence on seeing her empty dreams played out for her child that Wileena was never suspected to be a male for a very, very long time.
As a child, Wileena helped to clean up around the inn, a young maid helping to take care of the many adventurers; his cute charm and gentle soul was said to make the inn a favourite of many adventuring parties. Even as he began to hit his growth spurts, Lesla did everything in her power to ensure that her son kept up the flawless appearance of a young maiden, using every trick in the book - and Wileena, worn down by years of obsession by his mother, didn't have the confidence to do anything but follow her instructions. Of course, the human body can only naturally maintain the ruse for so long; at the age of fifteen, whispers started about flat-chested Wileena; and the jokes about him being boyish did not help his confidence either, convinced as he was that he was a woman.
At sixteen, though, Lelsa's wish would come true - in came a new shipment of would-be adventurers from the mainland, and with them came a rough young bruiser by the name of Kyn, who took a shine to Wileena; and Wileena found himself falling for the other in return. Though the extent of their relationship remained the subject of a great deal of gossip, over the next couple years they got to know each other well enough that Wileena was finally informed that he was, in fact, a man. Kyn, in the end, didn't care about this - he continued to romance Wileena and won the other over. Without confidence to reveal this secret to others, however, Wileena asked that Kyn keep the secret, and he agreed. The increasing number of secrets between them became even more popular a subject for the town's rumour mills, and between Wileena acting shy when confronted and Kyn likely punching someone out for asking, they were quite the popular couple.
It was in the midst of that romance that Wileena first joined the explorer's guild, ten years ago almost to the day - he began training as a medic. While he remained in town, he treated Kyn and the rest of his exploration team, Squad VII, whenever they returned to town. A couple years passed as such, and then they decided to make Wileena into a full member of the squad - they took him out and began teaching him about navigation and field work, keeping only to the area around town to keep things safe.
Five years ago they attempted to take Wileena into the wilderness proper; five years ago, only Wileena made it back. Splattered with blood and lost with blank eyes, clutching a pendant that had belonged to Kyn and a Pokeball containing his Solosis, his arrival in town brought news of what had happened without her having to speak a word - the townspeople knew something in the wilderness had utterly torn apart the explorers. It wasn't hard for the gossip in town to piece together a likely series of events - that everyone had died trying to protect him. The fact was, though, that they had to piece it together - Wileena himself didn't say a word for a full half of a year, having retreated to his room at his mother's inn and barely ever coming out. The trauma seemed like it might last forever.
Then one day, just about four years ago, a then-24-year-old young man calling himself Wyl showed up at the guild hall. It took a full week for the guildmaster to recognise who this sudden newcomer was, who insisted on continuing a practice in medicine and treatment of the explorers. He had cut his hair short and done away with the dresses and robes he'd always worn; gone was the pretext of still pretending to be a woman. The gentle and shy qualities of Wileena were almost gone; they remained only in the gentleness of his hands when treating a patient. In its place had formed a solid - if forlorn - determination. The shock spread throughout the town, but Wyl didn't give a damn what they said anymore.
The truth was, Wyl didn't know what happened on the day he lost Kyn. In the shock of the experience, his mind had blocked out that day completely. And as he'd sat there afterwards, he realised that he didn't want that at all. He was not a woman, he was a man - a man who'd lost someone very dear to him, someone who had finally given him the courage to become his own person, and he was going to have his revenge. But he was not a fighter; the most he could do was learn to support someone who could enact that revenge on whatever - or whoever - had massacred Squad VII.
When the time came that he was finally certain of his own abilities, Wyl chose the instrument with which he would hunt for his revenge: the newly formed Southern Frontier Expedition Force #47.
Squad VII had discovered the dangers of the Misty Mountain and the threat of Urmaresheron of their own accord. Seeking to stop his revival before it could reach fruition, they intended to stop the ditto race from reviving the dark god and threatening the world.
It was not a success.
Each one of them were killed, one by one, offerings to Urmaresheron's reawakening. But only one had the extra dark fate of being replaced. A single ditto, barely a few weeks old, was a perfect match for Wileena Rowku as he died - and it took his form and his memories, one by one, bit by bit, until it stood over the young man as he bled out. They stared at each other, one dying and the other watching him die. For the Ditto, who had no name or identity or sense of self, only a drive to serve his mother… his mind could not comprehend what had just happened. Confused and lost, his mind tried to pick up the pieces as he was sent to return to the isles and one day bring back more who would serve as sacrifices to Urmaresheron. But the fake lost his sense of purpose entirely, unable to handle the emotions, the memories, and the life he was suddenly burdened with.
He forgot, in time, that he was anyone but Wileena, but couldn't shake the feeling it was wrong, somehow. That he couldn't do that. So… the cascade of memories fell into place, in time, and Wyl Rowku emerged in Wileena's place, completely having forgotten his original mission.
In time, however, the haze of memory began to clear and the memories that he never wanted to see again began to resurface. When Urmaresheron awoke and Wyl was turned to stone, they were returned to him - memories of who he was, and it shook him to the core. He held onto what faint mission he could - to defeat Urmaresheron, whom he blamed for everything. The few things he thought, maybe, he could say were possibly his own actions and feelings in the world were being threatened by the dark god who had let him take on this life in the first place, and so, he sought to end it.
In time, Urmaresheron fell, and his companions were given the fate of resealing Urmaresheron and moving towards their futures, but Wyl, uncertain, had nowhere to go. It was the intervention of his boyfriend, Alex - whom he thought he'd lost after revealing his secret - that convinced Wyl to stay. He helped to reconstruct the isles as they were rebuilt and eventually, under former rival Aileen, turned into their own nation. He served as the area's best doctor, tutoring a great many students - not just from the islands, but from the empire they'd rebelled from as well, helping to care for a great many small towns. Due to the fact that he was not human, his body never aged over the years, giving him the nickname of the "Immortal Doctor", even if he insisted that one day he too would simply pass on.
Years, years down the road, Alex passed away of old age, and Wyl finally disappeared from his spot and left almost overnight, disappearing and leaving a great many mysteries behind… and beginning many more when his young face would show up in warzones across the world to treat the injured as a neutral party, only to leave anew…
Inventory
Funds: 450 P
Weapon | Crossmedigun | 5d8 Normal; AC4. |
---|---|---|
Functions as a Medigun | ||
1/day, cure all ailments on one target (ala Refresh) | ||
Armor | Light Cloth | 5 Damage Reduction |
Accessory | Sunrise Ribbon | +5 Physical DR; Morning Sun 1/Day |
Accessory | Unremarkable Bracelet | No Effect |
Accessory | Memento Pendant | Used for some Features |
Accessory | Alex's Bracelet | No Effect ? |
6 | Heal Ball |
2 | Heavy Ball |
2 | Net Ball |
1 | Calcium |
- | First Aid Kit |
2 | Energy Powder |
1 | Heal Powder |
1 | Potion |
1 | Protein |
Pretty Locket | |
1 | Randy |
Pokemon

Species: Chansey
Level: 49
EXP: 94,814/100,000
HP: 62 / 223
Status: +8 Sp.Def
Type: Normal
200% Damage: Fighting
0% Damage: Ghost
Gender: Female
Ability: Healer (Hourly Cast: Cure a single ally of all ailments)
High Ability: Friend Guard (Daily Cast: For encounter, adjacent allies targetted by multi-die attacks [including STAB] take one less die of damage. Subtract from highest value)
Hold Item: Lucky Punch (Critical hits are on 18-20. When scoring a critical, roll again; item breaks on 13 or less)
Nature: Proud (+HP; -SpAtk)
Weight Class: 3
Capabilities: Overland 6, Surface 2, Jump 2, Power 2, Intelligence 4
Stat | Base | Added | Total |
---|---|---|---|
HP | 26 | 32 | 58 |
PA | 1 | 0 | 1 |
PD | 1 | 0 | 1 |
SA | 2 | 1 | 3 |
SD | 11 | 10 | 21 |
GO | 5 | 5 | 10 |
Vitamins: 3 PP Up
MovesName | Frequency | Type | AC | Range | Stat | Dmg | Other | |
---|---|---|---|---|---|---|---|---|
Lv | Copycat | Center (OK) | Normal | Ranged | Immediately use the Move that the target used during their last turn | |||
Lv | Egg Bomb | EOT | Normal | 6 | Ranged (8) | Phys | 4d12+17 | 2m Blast |
Lv | Heal Bell | Battle | Normal | 3m Burst | Cure all legal targets of status ailments | |||
Lv | Heal Pulse | Battle | Normal | 2m Burst | Targets recover 50% HP. Cannot target self. | |||
Lv | Minimize | Center (OK) | Normal | Self | Evasion +4 | |||
Lv | Softboiled | Center (OK) | Normal | Melee | Target recovers 50% HP. Can target self. | |||
Lv | Sweet Kiss | Battle | Normal | 6 | Ranged | Confuse | ||
Tu | Attract | EOT | Normal | 2 | Ranged | Infatuation. Only succeeds on opposite gender | ||
Tu | Counter | EOT | Fighting | Ranged | Interrupt (Mandatory): After an opponent's Physical attack targetting user. Deal 2x the damage received to the target. | |||
Tu | Mach Punch | At-Will | Fighting | 2 | Melee | Phys | 2d6 | Interrupt (Optional): Attack before an opponent's action |
Next Move: Healing Wish (52)
Evolution Level: 40 (READY)

Species: Charizard
Level: 47
EXP: 86729/88000
HP: -139 / 95
Strikes: xx
Type: Fire / Water
200% Damage: Electric, Ground, Rock
50% Damage: Bug
25% Damage: Steel
0% Damage: Fire
50% Absorb: Water
Gender: Female
Ability: Water Absorb (When damaged by water, instead recover HP equal to half damage dealt)
High Ability: Flash Fire (Immune to Freeze, Fire damage; when hit by Fire, next Fire attack gains +1 STAB on next Move)
Hold Item: Shell Bell (Once per day, move this turn gains "Recover HP equal to half damage dealt")
Nature: Calm (+SpDef, -Atk)
Weight Class: 2
Capabilities: Overland 3, Jump 3, Surface 3, Underwater 2, Power 2, Intelligence 3, Firestarter, Glow, Gilled, Fountain
Stat | Base | Added | Total |
---|---|---|---|
HP | 11 | 5 | 16 |
PA | 6 | 1 | 7 |
PD | 8 | 2 | 10 |
SA | 11 | 20 | 31 |
SD | 11 | 14 | 25 |
GO | 10 | 4 | 14 |
Vitamins: 2 PP Up, 3 HP Up
Name | Frequency | Type | AC | Range | Stat | Dmg | Other | |
---|---|---|---|---|---|---|---|---|
Lv | Bubblebeam | EOT | Water | 2 | Ranged (8) | Spec | 1d12+16 | 1m Column; 18-20: -1 Speed |
Lv | Ember | At-Will | Fire | 2 | Ranged (8) | Spec | 2d6 | 18-20: Burn |
Lv | Fire Fang | EOT | Fire | 3 | Melee | Phys | 1d12+16 | 18-19: Burn OR Flinch ; 20: Burn and Flinch |
Lv | Flamethrower | EOT | Fire | 2 | Ranged (4) | Spec | 4d12+17 | 1m Column; 19-20: Burn |
Lv | Dragonbreath | EOT | Dragon | 2 | Ranged (3) | Spec | 1d10+10 | 1m Column; 15-20: Paralyze |
Lv | Scald | EOT | Water | 2 | Ranged (5) | Spec | 3d10+10 | 15-20: Burn |
Lv | Water Gun | At-Will | Water | 2 | Ranged (10) | Spec | 2d6 | |
Tutor | Volt Switch | Battle | Electric | 2 | Ranged (5) | Spec | 2d12+21 | On successful hit, the user is immediately switched out |
Elemental Unlock: Electric
Next Move: Fire Spin (49)

Species: Xatu
Level: 48
EXP: 90584/93000
Strikes: x
HP : -82 / 105
Type : Psychic / Flying
200% Damage: Dark, Electric, Ghost, Ice, Rock
50% Damage: Grass, Psychic
25% Damage: Fighting
0% Damage: Ground
Gender: Male
Ability: Magic Bounce (Hourly Trigger; Reflect a "No Damage" type move back at the user, or change the placement of Hazards being set within 10m)
High Ability: Mind Mold (When below 1/3rd max HP, +50% power with Psychic attacks)
Hold Item: Sacred Third Eye of Nepenthes (+2d10 on Psychic attacks)
Nature: Timid (+Speed; -Attack)
Weight Class: 1
Capabilities: Overland 6, Surface 1, Sky 8, Jump 4, Power 2, Intelligence 4, Telepath
Stat | Base | Added | Total |
---|---|---|---|
HP | 13 | 6 | 19 |
PA | 8 | 0 | 8 |
PD | 7 | 0 | 7 |
SA | 10 | 7 | 17 |
SD | 7 | 0 | 7 |
GO | 16 | 34 | 50 |
Breeder Bonuses: +6 HP, +4 Speed
Vitamins: 2 PP Up, 2 Carbos (GO)
Name | Frequency | Type | AC | Range | Stat | Dmg | Other | |
---|---|---|---|---|---|---|---|---|
Lv | Confuse Ray | Center (OK) | Ghost | 15m Beam | Confuse | |||
Lv | Future Sight | Battle | Typeless | 2 | Ranged (10) | Spec | 4d12+22 | Activates at end of next round to deal damage. 1m Column |
Lv | Lucky Chant | At-Will | Normal | 4m Burst | 1d4+1 round effect: Take critical hits as normal attacks | |||
Lv | Me First | Center (OK) | Normal | Self | Interrupt (Mandatory): When target declares a damaging Move and user is faster, immediately use that move against target as an Interrupt | |||
Lv | Roost | Center (OK) | Flying | Self | Recover 50% HP. Temporarily lose immunity to Ground until next action | |||
Lv | Teleport | Battle | Psychic | Self | Interrupt (Optional), free use outside of battle. User teleports 1d10+10m instantly, and can cause attacks to fail immediately as a result. In battle, requires a roll of 7 or higher to succeed, but on failure doesn't count for frequency limit | |||
Lv | Wish | Center (OK) | Psychic | Ranged | After the target's next action, the target recovers 50% of their HP. If the user is targetted and swapped before the effect triggers it carries to the replacement. | |||
TM | Psychic | EOT | Psychic | 2 | Ranged | Spec | 4d12+17 | Push target 5m. 17-20: -1 SpDefense |
Tu | Shadow Ball | EOT | Ghost | 2 | Ranged (10) | Spec | 2d12+16 | 17-20: -1 Sp. Def |
Next Move: Ominous Wind (54)

Species: Deino
Level: 45
EXP: 73309/77000
HP : 68 / 93
Type : Dragon / Grass
400% Damage: Ice
200% Damage: Bug, Dragon, Flying, Poison
50% Damage: Ground
25% Damage: Electric, Grass, Water
Gender: Male
Ability: Flower Gift (Hourly - Requires Sunny to be activated. 4m burst effect; all allies get +2 Attack / +2 SpDef. Includes user.)
Hold Item: Bracelet of Fate (Immunity: Charm, Captivate, Sweet Kiss, Lovely Kiss, Attract. When would be KO'd, 16-20: Survive with 1 HP)
Nature: Adamant (+Atk, -SpAtk)
Weight Class: 2
Capabilities: Overland 6, Surface 4, Jump 2, Power 2, Intelligence 2, Aura
Stat | Base | Added | Total |
---|---|---|---|
HP | 5 | 11 | 16 |
PA | 9 | 20 | 29 |
PD | 5 | 5 | 10 |
SA | 3 | 0 | 3 |
SD | 5 | 8 | 13 |
GO | 4 | 0 | 4 |
Vitamins: 1 PP Up
Name | Frequency | Type | AC | Range | Stat | Dmg | Other | |
---|---|---|---|---|---|---|---|---|
Lv | Crunch | EOT | Dark | 2 | Melee | Phys | 2d12+16 | 17-20: -1 Defense |
Lv | Assurance | Battle | Dark | 2 | Melee | Phys | 2d8+8 | If target has taken damage this turn, deal 5d8+10 instead |
Lv | Dragon Pulse | Battle | Dragon | 2 | 3m Burst | Spec | 3d10+15 | |
Lv | Dragon Rush | EOT | Dragon | 4 | Melee | Phys | 4d12+17 | 17-20: Flinch ; 3m Push |
Lv | Head Smash | Battle | Rock | 5 | Melee | Phys | 5d12+20 | Push 5m, collision damage is 1d6. 50% Recoil Damage |
Lv | Razor Leaf | At-Will | Grass | 2 | Ranged | Phys | 2d10 | 18-20: Critical Hit |
Lv | Thunder Fang | EOT | Electric | 3 | Melee | Phys | 1d12+16 | 18-20: Flinch or Paralyze ; 20: Flinch and Paralyze |
TM | Dragon Claw | EOT | Dragon | 2 | Melee | Phys | 2d12+16 |
Next Move: Body Slam (48)
Evolution Level: 35 (READY), 50

Species: Carnivine
Level: 47
EXP: 83800/88000
HP : 58 / 83
Status: +2 Defense CS, 1x Stockpile (+1 Defense/SpDefense CS)
Type : Grass
200% Damage: Bug, Flying, Ice, Poison
50% Damage: Electric, Grass, Water
0% Damage: Fire, Ground
Gender: Male
Ability 1: Flash Fire (Immune to Fire attacks. Being hit with one raises the next Fire STAB by one)
Ability 2: Levitate (Immune to Ground attacks)
Ability 3: Wily (After evading an attack, gains +2 Evade against future attacks. Can stack, but dissipates when hit)
Hold Item: Adamantium Charm (+1 to Defense CS)
Nature: Jolly (+Speed, -Sp. Attack)
Weight Class: 3
Capabilities: Overland 6, Surface 4, Sky 4, Jump 3, Power 2, Intelligence 4, Sprouter
Stat | Base | Added | Total |
---|---|---|---|
HP | 7 | 5 | 12 |
PA | 10 | 12 | 22 |
PD | 7 | 13 | 20 |
SA | 7 | 0 | 7 |
SD | 7 | 13 | 20 |
GO | 7 | 3 | 10 |
Vitamins: 1 PP Up
Name | Frequency | Type | AC | Range | Stat | Dmg | Other | |
---|---|---|---|---|---|---|---|---|
Lv | Crunch | EOT | Dark | 2 | Melee | Phys | 2d12+16 | 17-20: -1 Defense |
Lv | Ingrain | Battle | Grass | Self | Coat: Disables fleeing or forced switching, but can be manually switched. Recovers 1/16th HP per turn | |||
Lv | Spit Up | Battle | Normal | 2 | Ranged (8) | Spec | ??? | Stockpile 1: 4d10+15 ; Stockpile 2: 4d10+25 ; Stockpile 3: 5d10+35 ; Resets Stockpile counter |
Lv | Stockpile | At-Will | Normal | Self | Increase Stockpile counter by 1. Stockpiles add +1 Defense/+1 Sp. Defense each | |||
Lv | Swallow | Center | Normal | Self | Stockpile 1: 25% HP Recovery ; Stockpile 2: 50% HP Recovery ; Stockpile 3: 100% HP Recovery ; Resets Stockpile counter | |||
Lv | Sweet Scent | Battle | Normal | 2 | Burst (5) | -2 Evasion | ||
Lv | Vine Whip | At-Will | Grass | 2 | Ranged (10) | Phys | 2d6 | |
Egg | Bug Bite | EOT | Bug | 2 | Melee | Phys | 1d10+10 | Consumes the target's berry, if applicable |
Egg | Gastro Acid | Battle | Poison | 2 | Ranged (8) | One of target's abilities is disabled | ||
Egg | Return | EOT | Normal | 2 | Melee | Phys | 3d10+10 | Only usable if Loyalty 3-4 |
Egg | Seed Bomb | EOT | Grass | 2 | Ranged (8) | Phys | 2d12+16 | 2m Blast |
Egg | Sleep Powder | Center | Grass | 6 | Ranged (6) | 1m Blast ; Sleep | ||
Egg | Synthesis | Center | Gras | Self | Recover 50% HP. 66% HP in Sunny weather, 25% in Rainy/Sandstorm/Hail |
Next Move : Power Whip (51)

Species: Reuniclus
Companion
Type: Psychic / Stone
Abilities: Overcoat, ???? (Existence of high ability unknown)
Once a baby Solosis owned by Kyn Zosku, he was rescued from the massacre of Squad VII and became Wyl's companion. For reasons unknown - possibly a fear born from losing his original owner - he refuses to enter the wilderness. His powerful long-range telepathy, however, allows him to function extremely well as the guild's communications officer.
Campaign: Poketrian Odyssey